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Fix lightmapper running background tasks forever
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@ -96,6 +96,11 @@ void VkLightmap::Raytrace(LevelMesh* level, const TArray<LevelMeshSurface*>& sur
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const auto& allSurfaces = surfaces;
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#endif
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for (auto& surface : surfaces)
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{
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surface->needsUpdate = false; // it may have been set to false already, but lightmapper ultimately decides so
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}
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UploadUniforms();
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lastSurfaceCount = allSurfaces.Size();
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