From 82de7e6357fde023c81ace8b01574c25ec51dbcb Mon Sep 17 00:00:00 2001 From: Chris Robinson Date: Sun, 15 Jun 2014 11:36:49 -0700 Subject: [PATCH] Convert line-endings --- src/CMakeLists.txt | 2072 ++++++++++++++++++++++---------------------- 1 file changed, 1036 insertions(+), 1036 deletions(-) diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index ed70bda4a2..43572ff14e 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -1,1036 +1,1036 @@ -cmake_minimum_required( VERSION 2.4 ) - -if( COMMAND cmake_policy ) - cmake_policy( SET CMP0003 NEW ) -endif( COMMAND cmake_policy ) - -include( CheckCXXSourceCompiles ) -include( CheckFunctionExists ) -include( CheckCXXCompilerFlag ) -include( FindPkgConfig ) - -if( NOT APPLE ) - option( NO_ASM "Disable assembly code" OFF ) -else( NOT APPLE ) - # At the moment asm code doesn't work with OS X, so disable by default - option( NO_ASM "Disable assembly code" ON ) -endif( NOT APPLE ) -if( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) - option( NO_STRIP "Do not strip Release or MinSizeRel builds" ) - # At least some versions of Xcode fail if you strip with the linker - # instead of the separate strip utility. - if( APPLE ) - set( NO_STRIP ON ) - endif( APPLE ) -endif( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) - -option( DYN_FLUIDSYNTH "Dynamically load fluidsynth" ) - -if( CMAKE_SIZEOF_VOID_P MATCHES "8" ) - set( X64 64 ) -endif( CMAKE_SIZEOF_VOID_P MATCHES "8" ) - -# You can either use "make install" on the FMOD distribution to put it -# in standard system locations, or you can unpack the FMOD distribution -# in the root of the zdoom tree. e.g.: -# zdoom -# docs -# fmodapilinux[64] -or simply- fmod -# jpeg-6b -# ... -# The recommended method is to put it in the zdoom tree, since its -# headers are unversioned. Especially now that we can't work properly -# with anything newer than 4.26.xx, you probably don't want to use -# a system-wide version. - -# Construct version numbers for searching for the FMOD library on Linux. -set( MINOR_VERSIONS "50" "49" "48" "47" "46" "45" "44" "43" "42" "41" - "40" "39" "38" "37" "36" "35" "34" "33" "32" "31" "30" "29" "28" - "27" "26" "25" "24" "23" "22" "21" "20" "21" "19" "18" "17" "16" - "15" "14" "13" "12" "11" "10" "09" "08" "07" "06" "05" "04" "03" - "02" "01" "00" ) -set( MAJOR_VERSIONS "44" "34" "28" "26" "24" "22" "20" ) -set( FMOD_DIR_VERSIONS ${FMOD_DIR_VERSIONS} "../fmod" ) -foreach( majver ${MAJOR_VERSIONS} ) - foreach( minver ${MINOR_VERSIONS} ) - set( FMOD_VERSIONS ${FMOD_VERSIONS} "fmodex${X64}-4.${majver}.${minver}" ) - set( FMOD_DIR_VERSIONS ${FMOD_DIR_VERSIONS} "${CMAKE_HOME_DIRECTORY}/fmodapi4${majver}${minver}linux${X64}" ) - endforeach( minver ${MINOR_VERSIONS} ) - foreach( dir ${FMOD_DIR_VERSIONS} ) - set( FMOD_LOCAL_INC_DIRS ${FMOD_LOCAL_INC_DIRS} "${dir}/api/inc" ) - set( FMOD_LOCAL_LIB_DIRS ${FMOD_LOCAL_LIB_DIRS} "${dir}/api/lib" ) - endforeach( dir ${FMOD_DIR_VERSIONS} ) -endforeach( majver ${MAJOR_VERSIONS} ) - -if( WIN32 ) - if( X64 ) - set( WIN_TYPE Win64 ) - set( XBITS x64 ) - else( X64 ) - set( WIN_TYPE Win32 ) - set( XBITS x86 ) - endif( X64 ) - - add_definitions( -D_WIN32 ) - - set( FMOD_SEARCH_PATHS - "C:/Program Files/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api" - "C:/Program Files (x86)/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api" - # This next one is for Randy. - "E:/Software/Dev/FMOD/${WIN_TYPE}/api" - # .. and this one for Graf Zahl - "D:/portable/FMOD SoundSystem 4.26/FMOD Programmers API WIN32/api" - ) - set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES inc ) - set( FMOD_LIB_PATH_SUFFIXES PATH_SUFFIXES lib ) - set( NASM_NAMES nasmw nasm ) - - find_path( D3D_INCLUDE_DIR d3d9.h - PATHS ENV DXSDK_DIR - PATH_SUFFIXES Include ) - if( NOT D3D_INCLUDE_DIR ) - message( SEND_ERROR "Could not find DirectX 9 header files" ) - else( NOT D3D_INCLUDE_DIR ) - include_directories( ${D3D_INCLUDE_DIR} ) - endif( NOT D3D_INCLUDE_DIR ) - - find_path( XINPUT_INCLUDE_DIR xinput.h - PATHS ENV DXSDK_DIR - PATH_SUFFIXES Include ) - if( NOT XINPUT_INCLUDE_DIR ) - message( SEND_ERROR "Could not find xinput.h. XInput will be disabled." ) - add_definitions( -DNO_XINPUT ) - else( NOT XINPUT_INCLUDE_DIR ) - include_directories( ${XINPUT_INCLUDE_DIR} ) - endif( NOT XINPUT_INCLUDE_DIR ) - - find_library( DX_ddraw_LIBRARY ddraw - PATHS ENV DXSDK_DIR - PATH_SUFFIXES Lib Lib/${XBITS} ) - find_library( DX_dxguid_LIBRARY dxguid - PATHS ENV DXSDK_DIR - PATH_SUFFIXES Lib Lib/${XBITS} ) - find_library( DX_dinput8_LIBRARY dinput8 - PATHS ENV DXSDK_DIR - PATH_SUFFIXES Lib Lib/${XBITS} ) - - set( DX_LIBS_FOUND YES ) - if( NOT DX_ddraw_LIBRARY ) - set( DX_LIBS_FOUND NO ) - endif( NOT DX_ddraw_LIBRARY ) - if( NOT DX_dxguid_LIBRARY ) - set( DX_LIBS_FOUND NO ) - endif( NOT DX_dxguid_LIBRARY ) - if( NOT DX_dinput8_LIBRARY ) - set( DX_LIBS_FOUND NO ) - endif( NOT DX_dinput8_LIBRARY ) - - if( NOT DX_LIBS_FOUND ) - message( FATAL_ERROR "Could not find DirectX 9 libraries" ) - endif( NOT DX_LIBS_FOUND ) - - set( ZDOOM_LIBS - wsock32 - winmm - "${DX_ddraw_LIBRARY}" - "${DX_dxguid_LIBRARY}" - "${DX_dinput8_LIBRARY}" - ole32 - user32 - gdi32 - comctl32 - comdlg32 - ws2_32 - setupapi - oleaut32 ) -else( WIN32 ) - if( APPLE ) - set( FMOD_SEARCH_PATHS "/Developer/FMOD Programmers API Mac/api" ) - set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES inc ) - set( FMOD_LIB_PATH_SUFFIXES PATH_SUFFIXES lib ) - set( NO_GTK ON ) - else( APPLE ) - option( NO_GTK "Disable GTK+ dialogs (Not applicable to Windows)" ) - option( VALGRIND "Add special Valgrind sequences to self-modifying code" ) - - set( FMOD_SEARCH_PATHS - /usr/local/include - /usr/local/include/fmodex - /usr/include - /usr/include/fmodex - /opt/local/include - /opt/local/include/fmodex - /opt/include - /opt/include/fmodex ) - set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES fmodex ) - - # Use GTK+ for the IWAD picker, if available. - if( NOT NO_GTK ) - pkg_check_modules( GTK2 gtk+-2.0 ) - if( GTK2_FOUND ) - set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK2_LIBRARIES} ) - include_directories( ${GTK2_INCLUDE_DIRS} ) - else( GTK2_FOUND ) - set( NO_GTK ON ) - endif( GTK2_FOUND ) - endif( NOT NO_GTK ) - - # Check for Xcursor library and header files - find_library( XCURSOR_LIB Xcursor ) - if( XCURSOR_LIB ) - find_file( XCURSOR_HEADER "X11/Xcursor/Xcursor.h" ) - if( XCURSOR_HEADER ) - add_definitions( -DUSE_XCURSOR=1 ) - message( STATUS "Found Xcursor at ${XCURSOR_LIB}" ) - set( ZDOOM_LIBS ${ZDOOM_LIBS} ${XCURSOR_LIB} ) - else( XCURSOR_HEADER ) - unset( XCURSOR_LIB ) - endif( XCURSOR_HEADER ) - endif( XCURSOR_LIB ) - endif( APPLE ) - set( NASM_NAMES nasm ) - - if( NO_GTK ) - add_definitions( -DNO_GTK=1 ) - endif( NO_GTK ) - - # Non-Windows version also needs SDL - find_package( SDL ) - if( NOT SDL_FOUND ) - message( SEND_ERROR "SDL is required for building." ) - endif( NOT SDL_FOUND ) - set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SDL_LIBRARY}" ) - include_directories( "${SDL_INCLUDE_DIR}" ) - - find_path( FPU_CONTROL_DIR fpu_control.h ) - if( FPU_CONTROL_DIR ) - include_directories( ${FPU_CONTROL_DIR} ) - add_definitions( -DHAVE_FPU_CONTROL ) - endif( FPU_CONTROL_DIR ) -endif( WIN32 ) - - -set( OAL_SOURCES sound/oalsound.cpp ) -if( NOT NO_OPENAL ) - find_package( OpenAL ) - if( OPENAL_FOUND ) - include_directories( ${OPENAL_INCLUDE_DIR} ) - set( ZDOOM_LIBS ${OPENAL_LIBRARY} ${ZDOOM_LIBS} ) - find_package( SDL ) - if( SDL_FOUND ) - find_package( SDL_sound ) - if( SDL_SOUND_FOUND ) - set_source_files_properties( sound/oalsound.cpp PROPERTIES COMPILE_FLAGS "-DWITH_SDL_SOUND=1" ) - set( OAL_SOURCES ${OAL_SOURCES} sound/oalsdlsound.cpp ) - include_directories( ${SDL_SOUND_INCLUDE_DIR} ) - set( ZDOOM_LIBS ${SDL_SOUND_LIBRARIES} ${ZDOOM_LIBS} ) - endif( SDL_SOUND_FOUND ) - endif( SDL_FOUND ) - else( OPENAL_FOUND ) - set( NO_OPENAL ON ) - endif( OPENAL_FOUND ) -endif( NOT NO_OPENAL ) - -if( NOT NO_FMOD ) - # Search for FMOD include files - if( NOT WIN32 ) - find_path( FMOD_INCLUDE_DIR fmod.hpp - PATHS ${FMOD_LOCAL_INC_DIRS} ) - endif( NOT WIN32 ) - - if( NOT FMOD_INCLUDE_DIR ) - find_path( FMOD_INCLUDE_DIR fmod.hpp - PATHS ${FMOD_SEARCH_PATHS} - ${FMOD_INC_PATH_SUFFIXES} ) - endif( NOT FMOD_INCLUDE_DIR ) - - if( FMOD_INCLUDE_DIR ) - message( STATUS "FMOD include files found at ${FMOD_INCLUDE_DIR}" ) - include_directories( "${FMOD_INCLUDE_DIR}" ) - else( FMOD_INCLUDE_DIR ) - message( STATUS "Could not find FMOD include files" ) - set( NO_FMOD ON ) - endif( FMOD_INCLUDE_DIR ) -endif( NOT NO_FMOD ) - -if( NOT NO_FMOD ) - # Decide on the name of the FMOD library we want to use. - if( NOT FMOD_LIB_NAME AND MSVC ) - set( FMOD_LIB_NAME fmodex${X64}_vc ) - endif( NOT FMOD_LIB_NAME AND MSVC ) - - if( NOT FMOD_LIB_NAME AND BORLAND ) - set( FMOD_LIB_NAME fmodex${X64}_bc ) - endif( NOT FMOD_LIB_NAME AND BORLAND ) - - if( NOT FMOD_LIB_NAME ) - set( FMOD_LIB_NAME fmodex${X64} ) - endif( NOT FMOD_LIB_NAME ) - - # Search for FMOD library - if( WIN32 OR APPLE ) - find_library( FMOD_LIBRARY ${FMOD_LIB_NAME} - PATHS ${FMOD_SEARCH_PATHS} - ${FMOD_LIB_PATH_SUFFIXES} ) - else( WIN32 OR APPLE ) - find_library( FMOD_LIBRARY - NAMES ${FMOD_VERSIONS} - PATHS ${FMOD_LOCAL_LIB_DIRS} ) - endif( WIN32 OR APPLE ) - - if( FMOD_LIBRARY ) - message( STATUS "FMOD library found at ${FMOD_LIBRARY}" ) - set( ZDOOM_LIBS ${ZDOOM_LIBS} "${FMOD_LIBRARY}" ) - else( FMOD_LIBRARY ) - message( STATUS "Could not find FMOD library" ) - set( NO_FMOD ON ) - endif( FMOD_LIBRARY ) -endif( NOT NO_FMOD ) - -if( NO_FMOD ) - add_definitions( -DNO_FMOD=1 ) -endif( NO_FMOD ) -if( NO_OPENAL ) - add_definitions( -DNO_OPENAL=1 ) -endif( NO_OPENAL ) - -# Search for FluidSynth - -find_package( FluidSynth ) - -# Search for NASM - -if( NOT NO_ASM ) - if( UNIX AND X64 ) - find_program( GAS_PATH as ) - - if( GAS_PATH ) - set( ASSEMBLER ${GAS_PATH} ) - else( GAS_PATH ) - message( STATUS "Could not find as. Disabling assembly code." ) - set( NO_ASM ON ) - endif( GAS_PATH ) - else( UNIX AND X64 ) - find_program( NASM_PATH NAMES ${NASM_NAMES} ) - find_program( YASM_PATH yasm ) - - if( X64 ) - if( YASM_PATH ) - set( ASSEMBLER ${YASM_PATH} ) - else( YASM_PATH ) - message( STATUS "Could not find YASM. Disabling assembly code." ) - set( NO_ASM ON ) - endif( YASM_PATH ) - else( X64 ) - if( NASM_PATH ) - set( ASSEMBLER ${NASM_PATH} ) - else( NASM_PATH ) - message( STATUS "Could not find NASM. Disabling assembly code." ) - set( NO_ASM ON ) - endif( NASM_PATH ) - endif( X64 ) - endif( UNIX AND X64 ) - - # I think the only reason there was a version requirement was because the - # executable name for Windows changed from 0.x to 2.0, right? This is - # how to do it in case I need to do something similar later. - - # execute_process( COMMAND ${NASM_PATH} -v - # OUTPUT_VARIABLE NASM_VER_STRING ) - # string( REGEX REPLACE ".*version ([0-9]+[.][0-9]+).*" "\\1" NASM_VER "${NASM_VER_STRING}" ) - # if( NOT NASM_VER LESS 2 ) - # message( SEND_ERROR "NASM version should be 2 or later. (Installed version is ${NASM_VER}.)" ) - # endif( NOT NASM_VER LESS 2 ) -endif( NOT NO_ASM ) - -if( NOT NO_ASM ) - # Valgrind support is meaningless without assembly code. - if( VALGRIND ) - add_definitions( -DVALGRIND_AWARE=1 ) - # If you're Valgrinding, you probably want to keep symbols around. - set( NO_STRIP ON ) - endif( VALGRIND ) - - # Tell CMake how to assemble our files - if( UNIX ) - set( ASM_OUTPUT_EXTENSION .o ) - if( X64 ) - set( ASM_FLAGS ) - set( ASM_SOURCE_EXTENSION .s ) - else( X64 ) - if( APPLE ) - set( ASM_FLAGS -fmacho -DM_TARGET_MACHO ) - else( APPLE ) - set( ASM_FLAGS -felf -DM_TARGET_LINUX ) - endif( APPLE ) - set( ASM_FLAGS "${ASM_FLAGS}" -i${CMAKE_CURRENT_SOURCE_DIR}/ ) - set( ASM_SOURCE_EXTENSION .asm ) - endif( X64 ) - else( UNIX ) - set( ASM_OUTPUT_EXTENSION .obj ) - set( ASM_SOURCE_EXTENSION .asm ) - if( X64 ) - set( ASM_FLAGS -f win64 -DWIN32 -DWIN64 ) - else( X64 ) - set( ASM_FLAGS -f win32 -DWIN32 -i${CMAKE_CURRENT_SOURCE_DIR}/ ) - endif( X64 ) - endif( UNIX ) - if( WIN32 ) - set( FIXRTEXT fixrtext ) - endif( WIN32 ) - message( STATUS "Selected assembler: ${ASSEMBLER}" ) - MACRO( ADD_ASM_FILE indir infile ) - set( ASM_OUTPUT_${infile} "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/zdoom.dir/${indir}/${infile}${ASM_OUTPUT_EXTENSION}" ) - if( WIN32 ) - set( FIXRTEXT_${infile} COMMAND ${FIXRTEXT} "${ASM_OUTPUT_${infile}}" ) - endif( WIN32 ) - add_custom_command( OUTPUT ${ASM_OUTPUT_${infile}} - COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/zdoom.dir/${indir} - COMMAND ${ASSEMBLER} ${ASM_FLAGS} -o"${ASM_OUTPUT_${infile}}" "${CMAKE_CURRENT_SOURCE_DIR}/${indir}/${infile}${ASM_SOURCE_EXTENSION}" - ${FIXRTEXT_${infile}} - DEPENDS ${indir}/${infile}.asm ${FIXRTEXT} ) - set( ASM_SOURCES ${ASM_SOURCES} "${ASM_OUTPUT_${infile}}" ) - ENDMACRO( ADD_ASM_FILE ) -endif( NOT NO_ASM ) - -# Decide on SSE setup - -set( SSE_MATTERS NO ) - -# SSE only matters on 32-bit targets. We check compiler flags to know if we can do it. -if( CMAKE_SIZEOF_VOID_P MATCHES "4" AND NOT CMAKE_OSX_ARCHITECTURES MATCHES ppc ) - CHECK_CXX_COMPILER_FLAG( "-msse2 -mfpmath=sse" CAN_DO_MFPMATH ) - CHECK_CXX_COMPILER_FLAG( -arch:SSE2 CAN_DO_ARCHSSE2 ) - if( CAN_DO_MFPMATH ) - set( SSE1_ENABLE "-msse -mfpmath=sse" ) - set( SSE2_ENABLE "-msse2 -mfpmath=sse" ) - set( SSE_MATTERS YES ) - elseif( CAN_DO_ARCHSSE2 ) - set( SSE1_ENABLE -arch:SSE ) - set( SSE2_ENABLE -arch:SSE2 ) - set( SSE_MATTERS YES ) - endif( CAN_DO_MFPMATH ) -endif( CMAKE_SIZEOF_VOID_P MATCHES "4" AND NOT CMAKE_OSX_ARCHITECTURES MATCHES ppc ) - -if( SSE_MATTERS ) - if( WIN32 ) - set( BACKPATCH 1 CACHE BOOL "Enable backpatching." ) - else( WIN32 ) - CHECK_FUNCTION_EXISTS(mprotect HAVE_MPROTECT) - if( HAVE_MPROTECT ) - set( BACKPATCH 1 CACHE BOOL "Enable backpatching." ) - else( HAVE_MPROTECT ) - set( BACKPATCH 0 ) - endif( HAVE_MPROTECT ) - endif( WIN32 ) - set( SSE 1 CACHE BOOL "Build SSE and SSE2 versions of key code." ) -else( SSE_MATTERS ) - set( BACKPATCH 0 ) -endif( SSE_MATTERS ) - -# Set up flags for GCC - -if( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) - if( PROFILE ) - set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -pg" ) - set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg" ) - set( CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -pg" ) - set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -pg" ) - endif( PROFILE ) - - set( REL_CXX_FLAGS "-fno-rtti" ) - if( NOT PROFILE ) - set( REL_CXX_FLAGS "${REL_CXX_FLAGS} -fomit-frame-pointer" ) - endif( NOT PROFILE ) - set( CMAKE_CXX_FLAGS_RELEASE "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELEASE}" ) - set( CMAKE_CXX_FLAGS_MINSIZEREL "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_MINSIZEREL}" ) - set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}" ) - - set( CMAKE_CXX_FLAGS "-Wall -Wno-unused -Wextra -Wno-missing-field-initializers ${CMAKE_CXX_FLAGS}" ) - - # Remove extra warnings when using the official DirectX headers. - # Also, TDM-GCC 4.4.0 no longer accepts glibc-style printf formats as valid, - # which is a royal pain. The previous version I had been using was fine with them. - if( WIN32 ) - set( CMAKE_CXX_FLAGS "-Wno-unknown-pragmas -Wno-comment -Wno-format ${CMAKE_CXX_FLAGS}" ) - endif( WIN32 ) - - if( NOT NO_STRIP ) - set (CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s" ) - set (CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -s" ) - endif( NOT NO_STRIP ) -endif( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) - -# Check for functions that may or may not exist. - -CHECK_FUNCTION_EXISTS( filelength FILELENGTH_EXISTS ) -if( FILELENGTH_EXISTS ) - add_definitions( -DHAVE_FILELENGTH=1 ) -endif( FILELENGTH_EXISTS ) - -CHECK_FUNCTION_EXISTS( strupr STRUPR_EXISTS ) -if( NOT STRUPR_EXISTS ) - add_definitions( -DNEED_STRUPR=1 ) -endif( NOT STRUPR_EXISTS ) - -CHECK_FUNCTION_EXISTS( stricmp STRICMP_EXISTS ) -if( NOT STRICMP_EXISTS ) - add_definitions( -Dstricmp=strcasecmp ) -endif( NOT STRICMP_EXISTS ) - -CHECK_FUNCTION_EXISTS( strnicmp STRNICMP_EXISTS ) -if( NOT STRNICMP_EXISTS ) - add_definitions( -Dstrnicmp=strncasecmp ) -endif( NOT STRNICMP_EXISTS ) - -if( NOT MSVC ) - add_definitions( -D__forceinline=inline ) -endif( NOT MSVC ) - -if( UNIX ) - CHECK_LIBRARY_EXISTS( rt clock_gettime "" CLOCK_GETTIME_IN_RT ) - if( NOT CLOCK_GETTIME_IN_RT ) - CHECK_FUNCTION_EXISTS( clock_gettime CLOCK_GETTIME_EXISTS ) - if( NOT CLOCK_GETTIME_EXISTS ) - message( STATUS "Could not find clock_gettime. Timing statistics will not be available." ) - add_definitions( -DNO_CLOCK_GETTIME ) - endif( NOT CLOCK_GETTIME_EXISTS ) - else( NOT CLOCK_GETTIME_IN_RT ) - set( ZDOOM_LIBS ${ZDOOM_LIBS} rt ) - endif( NOT CLOCK_GETTIME_IN_RT ) -endif( UNIX ) - -CHECK_CXX_SOURCE_COMPILES( - "#include - int main() { va_list list1, list2; va_copy(list1, list2); return 0; }" - HAS_VA_COPY ) -if( NOT HAS_VA_COPY ) - CHECK_CXX_SOURCE_COMPILES( - "#include - int main() { va_list list1, list2; __va_copy(list1, list2); return 0; }" - HAS___VA_COPY ) - if( HAS___VA_COPY ) - add_definitions( -Dva_copy=__va_copy ) - else( HAS___VA_COPY ) - add_definitions( -DNO_VA_COPY ) - endif( HAS___VA_COPY ) -endif( NOT HAS_VA_COPY ) - -# Flags - -if( BACKPATCH ) - add_definitions( -DBACKPATCH ) -endif( BACKPATCH ) - -# Update gitinfo.h - -get_target_property( UPDATEREVISION_EXE updaterevision LOCATION ) - -add_custom_target( revision_check ALL - COMMAND ${UPDATEREVISION_EXE} src/gitinfo.h - WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} - DEPENDS updaterevision ) - -# Libraries ZDoom needs - -message( STATUS "Fluid synth libs: ${FLUIDSYNTH_LIBRARIES}" ) -set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${FMOD_LIBRARY}" ) -include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" ) - -if( FLUIDSYNTH_FOUND ) - if( NOT DYN_FLUIDSYNTH) - set( ZDOOM_LIBS ${ZDOOM_LIBS} "${FLUIDSYNTH_LIBRARIES}" ) - include_directories( "${FLUIDSYNTH_INCLUDE_DIR}" ) - endif( NOT DYN_FLUIDSYNTH ) -endif( FLUIDSYNTH_FOUND ) - -# Start defining source files for ZDoom - -if( WIN32 ) - set( SYSTEM_SOURCES_DIR win32 ) - set( SYSTEM_SOURCES - win32/eaxedit.cpp - win32/fb_d3d9.cpp - win32/fb_d3d9_wipe.cpp - win32/fb_ddraw.cpp - win32/hardware.cpp - win32/helperthread.cpp - win32/i_cd.cpp - win32/i_crash.cpp - win32/i_input.cpp - win32/i_keyboard.cpp - win32/i_mouse.cpp - win32/i_dijoy.cpp - win32/i_rawps2.cpp - win32/i_xinput.cpp - win32/i_main.cpp - win32/i_movie.cpp - win32/i_system.cpp - win32/st_start.cpp - win32/win32video.cpp ) - if( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) - # CMake is not set up to compile and link rc files with GCC. :( - add_custom_command( OUTPUT zdoom-rc.o - COMMAND windres -o zdoom-rc.o -i ${CMAKE_CURRENT_SOURCE_DIR}/win32/zdoom.rc - DEPENDS win32/zdoom.rc ) - set( SYSTEM_SOURCES ${SYSTEM_SOURCES} zdoom-rc.o ) - else( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) - set( SYSTEM_SOURCES ${SYSTEM_SOURCES} win32/zdoom.rc ) - endif( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) -else( WIN32 ) - set( SYSTEM_SOURCES_DIR sdl ) - set( SYSTEM_SOURCES - sdl/crashcatcher.c - sdl/hardware.cpp - sdl/i_cd.cpp - sdl/i_input.cpp - sdl/i_joystick.cpp - sdl/i_main.cpp - sdl/i_movie.cpp - sdl/i_system.cpp - sdl/sdlvideo.cpp - sdl/st_start.cpp ) - if( APPLE ) - set( SYSTEM_SOURCES ${SYSTEM_SOURCES} sdl/SDLMain.m sdl/iwadpicker_cocoa.mm sdl/i_system_cocoa.mm ) - endif( APPLE ) -endif( WIN32 ) - -if( NO_ASM ) - add_definitions( -DNOASM ) -else( NO_ASM ) - if( X64 ) - ADD_ASM_FILE( asm_x86_64 tmap3 ) - else( X64 ) - ADD_ASM_FILE( asm_ia32 a ) - ADD_ASM_FILE( asm_ia32 misc ) - ADD_ASM_FILE( asm_ia32 tmap ) - ADD_ASM_FILE( asm_ia32 tmap2 ) - ADD_ASM_FILE( asm_ia32 tmap3 ) - endif( X64 ) -endif( NO_ASM ) - -get_target_property( LEMON_EXE lemon LOCATION ) -get_target_property( RE2C_EXE re2c LOCATION ) - -add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h - COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y . - COMMAND ${LEMON_EXE} xlat_parser.y - WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} - DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y ) - -add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h - COMMAND ${RE2C_EXE} --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re - DEPENDS re2c ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re ) - -include_directories( ${CMAKE_CURRENT_BINARY_DIR} ) - -if( SSE_MATTERS ) - if( SSE ) - set( X86_SOURCES nodebuild_classify_sse2.cpp ) - set_source_files_properties( nodebuild_classify_sse2.cpp PROPERTIES COMPILE_FLAGS "${SSE2_ENABLE}" ) - else( SSE ) - add_definitions( -DDISABLE_SSE ) - endif( SSE ) -else( SSE_MATTERS ) - add_definitions( -DDISABLE_SSE ) - set( X86_SOURCES ) -endif( SSE_MATTERS ) - -if( DYN_FLUIDSYNTH ) - add_definitions( -DHAVE_FLUIDSYNTH -DDYN_FLUIDSYNTH ) -elseif( FLUIDSYNTH_FOUND ) - add_definitions( -DHAVE_FLUIDSYNTH ) -endif( DYN_FLUIDSYNTH ) - -# Project files should be aware of the header files. We can GLOB these since -# there's generally a new cpp for every header so this file will get changed -if( WIN32 ) - set( EXTRA_HEADER_DIRS win32/*.h ) -else( WIN32 ) - set( EXTRA_HEADER_DIRS sdl/*.h ) -endif( WIN32 ) -file( GLOB HEADER_FILES - ${EXTRA_HEADER_DIRS} - fragglescript/*.h - g_doom/*.h - g_heretic/*.h - g_hexen/*.h - g_raven/*.h - g_shared/*.h - g_strife/*.h - intermission/*.h - menu/*.h - oplsynth/*.h - r_data/*.h - resourcefiles/*.h - sfmt/*.h - sound/*.h - textures/*.h - thingdef/*.h - xlat/*.h - *.h -) - -add_executable( zdoom WIN32 - ${HEADER_FILES} - autostart.cpp - ${ASM_SOURCES} - ${SYSTEM_SOURCES} - ${X86_SOURCES} - x86.cpp - actorptrselect.cpp - am_map.cpp - b_bot.cpp - b_func.cpp - b_game.cpp - b_move.cpp - b_think.cpp - bbannouncer.cpp - c_bind.cpp - c_cmds.cpp - c_console.cpp - c_cvars.cpp - c_dispatch.cpp - c_expr.cpp - cmdlib.cpp - colormatcher.cpp - compatibility.cpp - configfile.cpp - ct_chat.cpp - d_dehacked.cpp - d_iwad.cpp - d_main.cpp - d_net.cpp - d_netinfo.cpp - d_protocol.cpp - decallib.cpp - dobject.cpp - dobjgc.cpp - dobjtype.cpp - doomdef.cpp - doomstat.cpp - dsectoreffect.cpp - dthinker.cpp - f_wipe.cpp - farchive.cpp - files.cpp - g_game.cpp - g_hub.cpp - g_level.cpp - g_mapinfo.cpp - g_skill.cpp - gameconfigfile.cpp - gi.cpp - gitinfo.cpp - hu_scores.cpp - i_net.cpp - info.cpp - keysections.cpp - lumpconfigfile.cpp - m_alloc.cpp - m_argv.cpp - m_bbox.cpp - m_cheat.cpp - m_joy.cpp - m_misc.cpp - m_png.cpp - m_random.cpp - memarena.cpp - md5.cpp - name.cpp - nodebuild.cpp - nodebuild_classify_nosse2.cpp - nodebuild_events.cpp - nodebuild_extract.cpp - nodebuild_gl.cpp - nodebuild_utility.cpp - p_3dfloors.cpp - p_3dmidtex.cpp - p_acs.cpp - p_buildmap.cpp - p_ceiling.cpp - p_conversation.cpp - p_doors.cpp - p_effect.cpp - p_enemy.cpp - p_floor.cpp - p_glnodes.cpp - p_interaction.cpp - p_lights.cpp - p_linkedsectors.cpp - p_lnspec.cpp - p_map.cpp - p_maputl.cpp - p_mobj.cpp - p_pillar.cpp - p_plats.cpp - p_pspr.cpp - p_saveg.cpp - p_sectors.cpp - p_setup.cpp - p_sight.cpp - p_slopes.cpp - p_spec.cpp - p_states.cpp - p_switch.cpp - p_teleport.cpp - p_terrain.cpp - p_things.cpp - p_tick.cpp - p_trace.cpp - p_udmf.cpp - p_usdf.cpp - p_user.cpp - p_writemap.cpp - p_xlat.cpp - parsecontext.cpp - po_man.cpp - r_swrenderer.cpp - r_utility.cpp - r_3dfloors.cpp - r_bsp.cpp - r_draw.cpp - r_drawt.cpp - r_main.cpp - r_plane.cpp - r_polymost.cpp - r_segs.cpp - r_sky.cpp - r_things.cpp - s_advsound.cpp - s_environment.cpp - s_playlist.cpp - s_sndseq.cpp - s_sound.cpp - sc_man.cpp - st_stuff.cpp - statistics.cpp - stats.cpp - stringtable.cpp - strnatcmp.c - tables.cpp - teaminfo.cpp - tempfiles.cpp - v_blend.cpp - v_collection.cpp - v_draw.cpp - v_font.cpp - v_palette.cpp - v_pfx.cpp - v_text.cpp - v_video.cpp - w_wad.cpp - wi_stuff.cpp - zstrformat.cpp - zstring.cpp - g_doom/a_doommisc.cpp - g_heretic/a_hereticmisc.cpp - g_hexen/a_hexenmisc.cpp - g_raven/a_artitele.cpp - g_raven/a_minotaur.cpp - g_strife/a_strifestuff.cpp - g_strife/strife_sbar.cpp - g_shared/a_action.cpp - g_shared/a_armor.cpp - g_shared/a_artifacts.cpp - g_shared/a_bridge.cpp - g_shared/a_camera.cpp - g_shared/a_debris.cpp - g_shared/a_decals.cpp - g_shared/a_fastprojectile.cpp - g_shared/a_flashfader.cpp - g_shared/a_fountain.cpp - g_shared/a_hatetarget.cpp - g_shared/a_keys.cpp - g_shared/a_lightning.cpp - g_shared/a_mapmarker.cpp - g_shared/a_morph.cpp - g_shared/a_movingcamera.cpp - g_shared/a_pickups.cpp - g_shared/a_puzzleitems.cpp - g_shared/a_quake.cpp - g_shared/a_randomspawner.cpp - g_shared/a_secrettrigger.cpp - g_shared/a_sectoraction.cpp - g_shared/a_setcolor.cpp - g_shared/a_skies.cpp - g_shared/a_soundenvironment.cpp - g_shared/a_soundsequence.cpp - g_shared/a_spark.cpp - g_shared/a_specialspot.cpp - g_shared/a_waterzone.cpp - g_shared/a_weaponpiece.cpp - g_shared/a_weapons.cpp - g_shared/hudmessages.cpp - g_shared/sbarinfo.cpp - g_shared/sbar_mugshot.cpp - g_shared/shared_hud.cpp - g_shared/shared_sbar.cpp - intermission/intermission.cpp - intermission/intermission_parse.cpp - menu/colorpickermenu.cpp - menu/joystickmenu.cpp - menu/listmenu.cpp - menu/loadsavemenu.cpp - menu/menu.cpp - menu/menudef.cpp - menu/menuinput.cpp - menu/messagebox.cpp - menu/optionmenu.cpp - menu/playerdisplay.cpp - menu/playermenu.cpp - menu/readthis.cpp - menu/videomenu.cpp - oplsynth/fmopl.cpp - oplsynth/mlopl.cpp - oplsynth/mlopl_io.cpp - oplsynth/music_opldumper_mididevice.cpp - oplsynth/music_opl_mididevice.cpp - oplsynth/opl_mus_player.cpp - oplsynth/dosbox/opl.cpp - oplsynth/OPL3.cpp - resourcefiles/ancientzip.cpp - resourcefiles/file_7z.cpp - resourcefiles/file_grp.cpp - resourcefiles/file_lump.cpp - resourcefiles/file_rff.cpp - resourcefiles/file_wad.cpp - resourcefiles/file_zip.cpp - resourcefiles/file_pak.cpp - resourcefiles/file_directory.cpp - resourcefiles/resourcefile.cpp - sfmt/SFMT.cpp - sound/fmodsound.cpp - sound/i_music.cpp - sound/i_sound.cpp - sound/music_cd.cpp - sound/music_dumb.cpp - sound/music_gme.cpp - sound/music_mus_midiout.cpp - sound/music_smf_midiout.cpp - sound/music_hmi_midiout.cpp - sound/music_xmi_midiout.cpp - sound/music_midistream.cpp - sound/music_midi_base.cpp - sound/music_midi_timidity.cpp - sound/music_mus_opl.cpp - sound/music_stream.cpp - sound/music_fluidsynth_mididevice.cpp - sound/music_softsynth_mididevice.cpp - sound/music_timidity_mididevice.cpp - sound/music_win_mididevice.cpp - ${OAL_SOURCES} - sound/music_pseudo_mididevice.cpp - textures/animations.cpp - textures/anim_switches.cpp - textures/automaptexture.cpp - textures/bitmap.cpp - textures/buildtexture.cpp - textures/canvastexture.cpp - textures/ddstexture.cpp - textures/flattexture.cpp - textures/imgztexture.cpp - textures/jpegtexture.cpp - textures/multipatchtexture.cpp - textures/patchtexture.cpp - textures/pcxtexture.cpp - textures/pngtexture.cpp - textures/rawpagetexture.cpp - textures/emptytexture.cpp - textures/texture.cpp - textures/texturemanager.cpp - textures/tgatexture.cpp - textures/warptexture.cpp - thingdef/olddecorations.cpp - thingdef/thingdef.cpp - thingdef/thingdef_codeptr.cpp - thingdef/thingdef_data.cpp - thingdef/thingdef_exp.cpp - thingdef/thingdef_expression.cpp - thingdef/thingdef_function.cpp - thingdef/thingdef_parse.cpp - thingdef/thingdef_properties.cpp - thingdef/thingdef_states.cpp - timidity/common.cpp - timidity/instrum.cpp - timidity/instrum_dls.cpp - timidity/instrum_font.cpp - timidity/instrum_sf2.cpp - timidity/mix.cpp - timidity/playmidi.cpp - timidity/resample.cpp - timidity/timidity.cpp - xlat/parse_xlat.cpp - fragglescript/t_fspic.cpp - fragglescript/t_func.cpp - fragglescript/t_load.cpp - fragglescript/t_oper.cpp - fragglescript/t_parse.cpp - fragglescript/t_prepro.cpp - fragglescript/t_script.cpp - fragglescript/t_spec.cpp - fragglescript/t_variable.cpp - fragglescript/t_cmd.cpp - r_data/colormaps.cpp - r_data/sprites.cpp - r_data/voxels.cpp - r_data/renderstyle.cpp - r_data/r_interpolate.cpp - r_data/r_translate.cpp - autozend.cpp -) - -set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" ) -set_source_files_properties( sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" ) - -if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS") - # [BL] Solaris requires these to be explicitly linked. - set( ZDOOM_LIBS ${ZDOOM_LIBS} nsl socket) -endif(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS") - -target_link_libraries( zdoom ${ZDOOM_LIBS} gme gdtoa dumb lzma ) -include_directories( . - g_doom - g_heretic - g_hexen - g_raven - g_strife - g_shared - oplsynth - sound - textures - thingdef - timidity - xlat - ../game-music-emu/gme - ../gdtoa - ../dumb/include - ${CMAKE_BINARY_DIR}/gdtoa - ${SYSTEM_SOURCES_DIR} ) - -add_dependencies( zdoom revision_check ) - -# RUNTIME_OUTPUT_DIRECTORY does not exist in CMake 2.4. -# Linux distributions are slow to adopt 2.6. :( -set_target_properties( zdoom PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${ZDOOM_OUTPUT_DIR} ) -set_target_properties( zdoom PROPERTIES OUTPUT_NAME ${ZDOOM_EXE_NAME} ) - -if( NOT WIN32 ) - FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME} ]; then ln -sf ${CMAKE_CURRENT_BINARY_DIR}/${ZDOOM_EXE_NAME} ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME}; fi" ) - add_custom_command( TARGET zdoom POST_BUILD - COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make - COMMAND /bin/sh -c ${CMAKE_CURRENT_BINARY_DIR}/link-make ) -endif( NOT WIN32 ) -if( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) - # GCC misoptimizes this file - set_source_files_properties( oplsynth/fmopl.cpp PROPERTIES COMPILE_FLAGS "-fno-tree-dominator-opts -fno-tree-fre" ) - - # Need to enable intrinsics for this file. - if( SSE_MATTERS ) - set_source_files_properties( x86.cpp PROPERTIES COMPILE_FLAGS "-msse2 -mmmx" ) - endif( SSE_MATTERS ) -endif( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) - -if( MSVC ) - set_target_properties(zdoom PROPERTIES LINK_FLAGS "/MANIFEST:NO") -endif( MSVC ) +cmake_minimum_required( VERSION 2.4 ) + +if( COMMAND cmake_policy ) + cmake_policy( SET CMP0003 NEW ) +endif( COMMAND cmake_policy ) + +include( CheckCXXSourceCompiles ) +include( CheckFunctionExists ) +include( CheckCXXCompilerFlag ) +include( FindPkgConfig ) + +if( NOT APPLE ) + option( NO_ASM "Disable assembly code" OFF ) +else( NOT APPLE ) + # At the moment asm code doesn't work with OS X, so disable by default + option( NO_ASM "Disable assembly code" ON ) +endif( NOT APPLE ) +if( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) + option( NO_STRIP "Do not strip Release or MinSizeRel builds" ) + # At least some versions of Xcode fail if you strip with the linker + # instead of the separate strip utility. + if( APPLE ) + set( NO_STRIP ON ) + endif( APPLE ) +endif( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) + +option( DYN_FLUIDSYNTH "Dynamically load fluidsynth" ) + +if( CMAKE_SIZEOF_VOID_P MATCHES "8" ) + set( X64 64 ) +endif( CMAKE_SIZEOF_VOID_P MATCHES "8" ) + +# You can either use "make install" on the FMOD distribution to put it +# in standard system locations, or you can unpack the FMOD distribution +# in the root of the zdoom tree. e.g.: +# zdoom +# docs +# fmodapilinux[64] -or simply- fmod +# jpeg-6b +# ... +# The recommended method is to put it in the zdoom tree, since its +# headers are unversioned. Especially now that we can't work properly +# with anything newer than 4.26.xx, you probably don't want to use +# a system-wide version. + +# Construct version numbers for searching for the FMOD library on Linux. +set( MINOR_VERSIONS "50" "49" "48" "47" "46" "45" "44" "43" "42" "41" + "40" "39" "38" "37" "36" "35" "34" "33" "32" "31" "30" "29" "28" + "27" "26" "25" "24" "23" "22" "21" "20" "21" "19" "18" "17" "16" + "15" "14" "13" "12" "11" "10" "09" "08" "07" "06" "05" "04" "03" + "02" "01" "00" ) +set( MAJOR_VERSIONS "44" "34" "28" "26" "24" "22" "20" ) +set( FMOD_DIR_VERSIONS ${FMOD_DIR_VERSIONS} "../fmod" ) +foreach( majver ${MAJOR_VERSIONS} ) + foreach( minver ${MINOR_VERSIONS} ) + set( FMOD_VERSIONS ${FMOD_VERSIONS} "fmodex${X64}-4.${majver}.${minver}" ) + set( FMOD_DIR_VERSIONS ${FMOD_DIR_VERSIONS} "${CMAKE_HOME_DIRECTORY}/fmodapi4${majver}${minver}linux${X64}" ) + endforeach( minver ${MINOR_VERSIONS} ) + foreach( dir ${FMOD_DIR_VERSIONS} ) + set( FMOD_LOCAL_INC_DIRS ${FMOD_LOCAL_INC_DIRS} "${dir}/api/inc" ) + set( FMOD_LOCAL_LIB_DIRS ${FMOD_LOCAL_LIB_DIRS} "${dir}/api/lib" ) + endforeach( dir ${FMOD_DIR_VERSIONS} ) +endforeach( majver ${MAJOR_VERSIONS} ) + +if( WIN32 ) + if( X64 ) + set( WIN_TYPE Win64 ) + set( XBITS x64 ) + else( X64 ) + set( WIN_TYPE Win32 ) + set( XBITS x86 ) + endif( X64 ) + + add_definitions( -D_WIN32 ) + + set( FMOD_SEARCH_PATHS + "C:/Program Files/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api" + "C:/Program Files (x86)/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api" + # This next one is for Randy. + "E:/Software/Dev/FMOD/${WIN_TYPE}/api" + # .. and this one for Graf Zahl + "D:/portable/FMOD SoundSystem 4.26/FMOD Programmers API WIN32/api" + ) + set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES inc ) + set( FMOD_LIB_PATH_SUFFIXES PATH_SUFFIXES lib ) + set( NASM_NAMES nasmw nasm ) + + find_path( D3D_INCLUDE_DIR d3d9.h + PATHS ENV DXSDK_DIR + PATH_SUFFIXES Include ) + if( NOT D3D_INCLUDE_DIR ) + message( SEND_ERROR "Could not find DirectX 9 header files" ) + else( NOT D3D_INCLUDE_DIR ) + include_directories( ${D3D_INCLUDE_DIR} ) + endif( NOT D3D_INCLUDE_DIR ) + + find_path( XINPUT_INCLUDE_DIR xinput.h + PATHS ENV DXSDK_DIR + PATH_SUFFIXES Include ) + if( NOT XINPUT_INCLUDE_DIR ) + message( SEND_ERROR "Could not find xinput.h. XInput will be disabled." ) + add_definitions( -DNO_XINPUT ) + else( NOT XINPUT_INCLUDE_DIR ) + include_directories( ${XINPUT_INCLUDE_DIR} ) + endif( NOT XINPUT_INCLUDE_DIR ) + + find_library( DX_ddraw_LIBRARY ddraw + PATHS ENV DXSDK_DIR + PATH_SUFFIXES Lib Lib/${XBITS} ) + find_library( DX_dxguid_LIBRARY dxguid + PATHS ENV DXSDK_DIR + PATH_SUFFIXES Lib Lib/${XBITS} ) + find_library( DX_dinput8_LIBRARY dinput8 + PATHS ENV DXSDK_DIR + PATH_SUFFIXES Lib Lib/${XBITS} ) + + set( DX_LIBS_FOUND YES ) + if( NOT DX_ddraw_LIBRARY ) + set( DX_LIBS_FOUND NO ) + endif( NOT DX_ddraw_LIBRARY ) + if( NOT DX_dxguid_LIBRARY ) + set( DX_LIBS_FOUND NO ) + endif( NOT DX_dxguid_LIBRARY ) + if( NOT DX_dinput8_LIBRARY ) + set( DX_LIBS_FOUND NO ) + endif( NOT DX_dinput8_LIBRARY ) + + if( NOT DX_LIBS_FOUND ) + message( FATAL_ERROR "Could not find DirectX 9 libraries" ) + endif( NOT DX_LIBS_FOUND ) + + set( ZDOOM_LIBS + wsock32 + winmm + "${DX_ddraw_LIBRARY}" + "${DX_dxguid_LIBRARY}" + "${DX_dinput8_LIBRARY}" + ole32 + user32 + gdi32 + comctl32 + comdlg32 + ws2_32 + setupapi + oleaut32 ) +else( WIN32 ) + if( APPLE ) + set( FMOD_SEARCH_PATHS "/Developer/FMOD Programmers API Mac/api" ) + set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES inc ) + set( FMOD_LIB_PATH_SUFFIXES PATH_SUFFIXES lib ) + set( NO_GTK ON ) + else( APPLE ) + option( NO_GTK "Disable GTK+ dialogs (Not applicable to Windows)" ) + option( VALGRIND "Add special Valgrind sequences to self-modifying code" ) + + set( FMOD_SEARCH_PATHS + /usr/local/include + /usr/local/include/fmodex + /usr/include + /usr/include/fmodex + /opt/local/include + /opt/local/include/fmodex + /opt/include + /opt/include/fmodex ) + set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES fmodex ) + + # Use GTK+ for the IWAD picker, if available. + if( NOT NO_GTK ) + pkg_check_modules( GTK2 gtk+-2.0 ) + if( GTK2_FOUND ) + set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK2_LIBRARIES} ) + include_directories( ${GTK2_INCLUDE_DIRS} ) + else( GTK2_FOUND ) + set( NO_GTK ON ) + endif( GTK2_FOUND ) + endif( NOT NO_GTK ) + + # Check for Xcursor library and header files + find_library( XCURSOR_LIB Xcursor ) + if( XCURSOR_LIB ) + find_file( XCURSOR_HEADER "X11/Xcursor/Xcursor.h" ) + if( XCURSOR_HEADER ) + add_definitions( -DUSE_XCURSOR=1 ) + message( STATUS "Found Xcursor at ${XCURSOR_LIB}" ) + set( ZDOOM_LIBS ${ZDOOM_LIBS} ${XCURSOR_LIB} ) + else( XCURSOR_HEADER ) + unset( XCURSOR_LIB ) + endif( XCURSOR_HEADER ) + endif( XCURSOR_LIB ) + endif( APPLE ) + set( NASM_NAMES nasm ) + + if( NO_GTK ) + add_definitions( -DNO_GTK=1 ) + endif( NO_GTK ) + + # Non-Windows version also needs SDL + find_package( SDL ) + if( NOT SDL_FOUND ) + message( SEND_ERROR "SDL is required for building." ) + endif( NOT SDL_FOUND ) + set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SDL_LIBRARY}" ) + include_directories( "${SDL_INCLUDE_DIR}" ) + + find_path( FPU_CONTROL_DIR fpu_control.h ) + if( FPU_CONTROL_DIR ) + include_directories( ${FPU_CONTROL_DIR} ) + add_definitions( -DHAVE_FPU_CONTROL ) + endif( FPU_CONTROL_DIR ) +endif( WIN32 ) + + +set( OAL_SOURCES sound/oalsound.cpp ) +if( NOT NO_OPENAL ) + find_package( OpenAL ) + if( OPENAL_FOUND ) + include_directories( ${OPENAL_INCLUDE_DIR} ) + set( ZDOOM_LIBS ${OPENAL_LIBRARY} ${ZDOOM_LIBS} ) + find_package( SDL ) + if( SDL_FOUND ) + find_package( SDL_sound ) + if( SDL_SOUND_FOUND ) + set_source_files_properties( sound/oalsound.cpp PROPERTIES COMPILE_FLAGS "-DWITH_SDL_SOUND=1" ) + set( OAL_SOURCES ${OAL_SOURCES} sound/oalsdlsound.cpp ) + include_directories( ${SDL_SOUND_INCLUDE_DIR} ) + set( ZDOOM_LIBS ${SDL_SOUND_LIBRARIES} ${ZDOOM_LIBS} ) + endif( SDL_SOUND_FOUND ) + endif( SDL_FOUND ) + else( OPENAL_FOUND ) + set( NO_OPENAL ON ) + endif( OPENAL_FOUND ) +endif( NOT NO_OPENAL ) + +if( NOT NO_FMOD ) + # Search for FMOD include files + if( NOT WIN32 ) + find_path( FMOD_INCLUDE_DIR fmod.hpp + PATHS ${FMOD_LOCAL_INC_DIRS} ) + endif( NOT WIN32 ) + + if( NOT FMOD_INCLUDE_DIR ) + find_path( FMOD_INCLUDE_DIR fmod.hpp + PATHS ${FMOD_SEARCH_PATHS} + ${FMOD_INC_PATH_SUFFIXES} ) + endif( NOT FMOD_INCLUDE_DIR ) + + if( FMOD_INCLUDE_DIR ) + message( STATUS "FMOD include files found at ${FMOD_INCLUDE_DIR}" ) + include_directories( "${FMOD_INCLUDE_DIR}" ) + else( FMOD_INCLUDE_DIR ) + message( STATUS "Could not find FMOD include files" ) + set( NO_FMOD ON ) + endif( FMOD_INCLUDE_DIR ) +endif( NOT NO_FMOD ) + +if( NOT NO_FMOD ) + # Decide on the name of the FMOD library we want to use. + if( NOT FMOD_LIB_NAME AND MSVC ) + set( FMOD_LIB_NAME fmodex${X64}_vc ) + endif( NOT FMOD_LIB_NAME AND MSVC ) + + if( NOT FMOD_LIB_NAME AND BORLAND ) + set( FMOD_LIB_NAME fmodex${X64}_bc ) + endif( NOT FMOD_LIB_NAME AND BORLAND ) + + if( NOT FMOD_LIB_NAME ) + set( FMOD_LIB_NAME fmodex${X64} ) + endif( NOT FMOD_LIB_NAME ) + + # Search for FMOD library + if( WIN32 OR APPLE ) + find_library( FMOD_LIBRARY ${FMOD_LIB_NAME} + PATHS ${FMOD_SEARCH_PATHS} + ${FMOD_LIB_PATH_SUFFIXES} ) + else( WIN32 OR APPLE ) + find_library( FMOD_LIBRARY + NAMES ${FMOD_VERSIONS} + PATHS ${FMOD_LOCAL_LIB_DIRS} ) + endif( WIN32 OR APPLE ) + + if( FMOD_LIBRARY ) + message( STATUS "FMOD library found at ${FMOD_LIBRARY}" ) + set( ZDOOM_LIBS ${ZDOOM_LIBS} "${FMOD_LIBRARY}" ) + else( FMOD_LIBRARY ) + message( STATUS "Could not find FMOD library" ) + set( NO_FMOD ON ) + endif( FMOD_LIBRARY ) +endif( NOT NO_FMOD ) + +if( NO_FMOD ) + add_definitions( -DNO_FMOD=1 ) +endif( NO_FMOD ) +if( NO_OPENAL ) + add_definitions( -DNO_OPENAL=1 ) +endif( NO_OPENAL ) + +# Search for FluidSynth + +find_package( FluidSynth ) + +# Search for NASM + +if( NOT NO_ASM ) + if( UNIX AND X64 ) + find_program( GAS_PATH as ) + + if( GAS_PATH ) + set( ASSEMBLER ${GAS_PATH} ) + else( GAS_PATH ) + message( STATUS "Could not find as. Disabling assembly code." ) + set( NO_ASM ON ) + endif( GAS_PATH ) + else( UNIX AND X64 ) + find_program( NASM_PATH NAMES ${NASM_NAMES} ) + find_program( YASM_PATH yasm ) + + if( X64 ) + if( YASM_PATH ) + set( ASSEMBLER ${YASM_PATH} ) + else( YASM_PATH ) + message( STATUS "Could not find YASM. Disabling assembly code." ) + set( NO_ASM ON ) + endif( YASM_PATH ) + else( X64 ) + if( NASM_PATH ) + set( ASSEMBLER ${NASM_PATH} ) + else( NASM_PATH ) + message( STATUS "Could not find NASM. Disabling assembly code." ) + set( NO_ASM ON ) + endif( NASM_PATH ) + endif( X64 ) + endif( UNIX AND X64 ) + + # I think the only reason there was a version requirement was because the + # executable name for Windows changed from 0.x to 2.0, right? This is + # how to do it in case I need to do something similar later. + + # execute_process( COMMAND ${NASM_PATH} -v + # OUTPUT_VARIABLE NASM_VER_STRING ) + # string( REGEX REPLACE ".*version ([0-9]+[.][0-9]+).*" "\\1" NASM_VER "${NASM_VER_STRING}" ) + # if( NOT NASM_VER LESS 2 ) + # message( SEND_ERROR "NASM version should be 2 or later. (Installed version is ${NASM_VER}.)" ) + # endif( NOT NASM_VER LESS 2 ) +endif( NOT NO_ASM ) + +if( NOT NO_ASM ) + # Valgrind support is meaningless without assembly code. + if( VALGRIND ) + add_definitions( -DVALGRIND_AWARE=1 ) + # If you're Valgrinding, you probably want to keep symbols around. + set( NO_STRIP ON ) + endif( VALGRIND ) + + # Tell CMake how to assemble our files + if( UNIX ) + set( ASM_OUTPUT_EXTENSION .o ) + if( X64 ) + set( ASM_FLAGS ) + set( ASM_SOURCE_EXTENSION .s ) + else( X64 ) + if( APPLE ) + set( ASM_FLAGS -fmacho -DM_TARGET_MACHO ) + else( APPLE ) + set( ASM_FLAGS -felf -DM_TARGET_LINUX ) + endif( APPLE ) + set( ASM_FLAGS "${ASM_FLAGS}" -i${CMAKE_CURRENT_SOURCE_DIR}/ ) + set( ASM_SOURCE_EXTENSION .asm ) + endif( X64 ) + else( UNIX ) + set( ASM_OUTPUT_EXTENSION .obj ) + set( ASM_SOURCE_EXTENSION .asm ) + if( X64 ) + set( ASM_FLAGS -f win64 -DWIN32 -DWIN64 ) + else( X64 ) + set( ASM_FLAGS -f win32 -DWIN32 -i${CMAKE_CURRENT_SOURCE_DIR}/ ) + endif( X64 ) + endif( UNIX ) + if( WIN32 ) + set( FIXRTEXT fixrtext ) + endif( WIN32 ) + message( STATUS "Selected assembler: ${ASSEMBLER}" ) + MACRO( ADD_ASM_FILE indir infile ) + set( ASM_OUTPUT_${infile} "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/zdoom.dir/${indir}/${infile}${ASM_OUTPUT_EXTENSION}" ) + if( WIN32 ) + set( FIXRTEXT_${infile} COMMAND ${FIXRTEXT} "${ASM_OUTPUT_${infile}}" ) + endif( WIN32 ) + add_custom_command( OUTPUT ${ASM_OUTPUT_${infile}} + COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/zdoom.dir/${indir} + COMMAND ${ASSEMBLER} ${ASM_FLAGS} -o"${ASM_OUTPUT_${infile}}" "${CMAKE_CURRENT_SOURCE_DIR}/${indir}/${infile}${ASM_SOURCE_EXTENSION}" + ${FIXRTEXT_${infile}} + DEPENDS ${indir}/${infile}.asm ${FIXRTEXT} ) + set( ASM_SOURCES ${ASM_SOURCES} "${ASM_OUTPUT_${infile}}" ) + ENDMACRO( ADD_ASM_FILE ) +endif( NOT NO_ASM ) + +# Decide on SSE setup + +set( SSE_MATTERS NO ) + +# SSE only matters on 32-bit targets. We check compiler flags to know if we can do it. +if( CMAKE_SIZEOF_VOID_P MATCHES "4" AND NOT CMAKE_OSX_ARCHITECTURES MATCHES ppc ) + CHECK_CXX_COMPILER_FLAG( "-msse2 -mfpmath=sse" CAN_DO_MFPMATH ) + CHECK_CXX_COMPILER_FLAG( -arch:SSE2 CAN_DO_ARCHSSE2 ) + if( CAN_DO_MFPMATH ) + set( SSE1_ENABLE "-msse -mfpmath=sse" ) + set( SSE2_ENABLE "-msse2 -mfpmath=sse" ) + set( SSE_MATTERS YES ) + elseif( CAN_DO_ARCHSSE2 ) + set( SSE1_ENABLE -arch:SSE ) + set( SSE2_ENABLE -arch:SSE2 ) + set( SSE_MATTERS YES ) + endif( CAN_DO_MFPMATH ) +endif( CMAKE_SIZEOF_VOID_P MATCHES "4" AND NOT CMAKE_OSX_ARCHITECTURES MATCHES ppc ) + +if( SSE_MATTERS ) + if( WIN32 ) + set( BACKPATCH 1 CACHE BOOL "Enable backpatching." ) + else( WIN32 ) + CHECK_FUNCTION_EXISTS(mprotect HAVE_MPROTECT) + if( HAVE_MPROTECT ) + set( BACKPATCH 1 CACHE BOOL "Enable backpatching." ) + else( HAVE_MPROTECT ) + set( BACKPATCH 0 ) + endif( HAVE_MPROTECT ) + endif( WIN32 ) + set( SSE 1 CACHE BOOL "Build SSE and SSE2 versions of key code." ) +else( SSE_MATTERS ) + set( BACKPATCH 0 ) +endif( SSE_MATTERS ) + +# Set up flags for GCC + +if( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) + if( PROFILE ) + set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -pg" ) + set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg" ) + set( CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -pg" ) + set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -pg" ) + endif( PROFILE ) + + set( REL_CXX_FLAGS "-fno-rtti" ) + if( NOT PROFILE ) + set( REL_CXX_FLAGS "${REL_CXX_FLAGS} -fomit-frame-pointer" ) + endif( NOT PROFILE ) + set( CMAKE_CXX_FLAGS_RELEASE "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELEASE}" ) + set( CMAKE_CXX_FLAGS_MINSIZEREL "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_MINSIZEREL}" ) + set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}" ) + + set( CMAKE_CXX_FLAGS "-Wall -Wno-unused -Wextra -Wno-missing-field-initializers ${CMAKE_CXX_FLAGS}" ) + + # Remove extra warnings when using the official DirectX headers. + # Also, TDM-GCC 4.4.0 no longer accepts glibc-style printf formats as valid, + # which is a royal pain. The previous version I had been using was fine with them. + if( WIN32 ) + set( CMAKE_CXX_FLAGS "-Wno-unknown-pragmas -Wno-comment -Wno-format ${CMAKE_CXX_FLAGS}" ) + endif( WIN32 ) + + if( NOT NO_STRIP ) + set (CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s" ) + set (CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -s" ) + endif( NOT NO_STRIP ) +endif( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) + +# Check for functions that may or may not exist. + +CHECK_FUNCTION_EXISTS( filelength FILELENGTH_EXISTS ) +if( FILELENGTH_EXISTS ) + add_definitions( -DHAVE_FILELENGTH=1 ) +endif( FILELENGTH_EXISTS ) + +CHECK_FUNCTION_EXISTS( strupr STRUPR_EXISTS ) +if( NOT STRUPR_EXISTS ) + add_definitions( -DNEED_STRUPR=1 ) +endif( NOT STRUPR_EXISTS ) + +CHECK_FUNCTION_EXISTS( stricmp STRICMP_EXISTS ) +if( NOT STRICMP_EXISTS ) + add_definitions( -Dstricmp=strcasecmp ) +endif( NOT STRICMP_EXISTS ) + +CHECK_FUNCTION_EXISTS( strnicmp STRNICMP_EXISTS ) +if( NOT STRNICMP_EXISTS ) + add_definitions( -Dstrnicmp=strncasecmp ) +endif( NOT STRNICMP_EXISTS ) + +if( NOT MSVC ) + add_definitions( -D__forceinline=inline ) +endif( NOT MSVC ) + +if( UNIX ) + CHECK_LIBRARY_EXISTS( rt clock_gettime "" CLOCK_GETTIME_IN_RT ) + if( NOT CLOCK_GETTIME_IN_RT ) + CHECK_FUNCTION_EXISTS( clock_gettime CLOCK_GETTIME_EXISTS ) + if( NOT CLOCK_GETTIME_EXISTS ) + message( STATUS "Could not find clock_gettime. Timing statistics will not be available." ) + add_definitions( -DNO_CLOCK_GETTIME ) + endif( NOT CLOCK_GETTIME_EXISTS ) + else( NOT CLOCK_GETTIME_IN_RT ) + set( ZDOOM_LIBS ${ZDOOM_LIBS} rt ) + endif( NOT CLOCK_GETTIME_IN_RT ) +endif( UNIX ) + +CHECK_CXX_SOURCE_COMPILES( + "#include + int main() { va_list list1, list2; va_copy(list1, list2); return 0; }" + HAS_VA_COPY ) +if( NOT HAS_VA_COPY ) + CHECK_CXX_SOURCE_COMPILES( + "#include + int main() { va_list list1, list2; __va_copy(list1, list2); return 0; }" + HAS___VA_COPY ) + if( HAS___VA_COPY ) + add_definitions( -Dva_copy=__va_copy ) + else( HAS___VA_COPY ) + add_definitions( -DNO_VA_COPY ) + endif( HAS___VA_COPY ) +endif( NOT HAS_VA_COPY ) + +# Flags + +if( BACKPATCH ) + add_definitions( -DBACKPATCH ) +endif( BACKPATCH ) + +# Update gitinfo.h + +get_target_property( UPDATEREVISION_EXE updaterevision LOCATION ) + +add_custom_target( revision_check ALL + COMMAND ${UPDATEREVISION_EXE} src/gitinfo.h + WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} + DEPENDS updaterevision ) + +# Libraries ZDoom needs + +message( STATUS "Fluid synth libs: ${FLUIDSYNTH_LIBRARIES}" ) +set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${FMOD_LIBRARY}" ) +include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" ) + +if( FLUIDSYNTH_FOUND ) + if( NOT DYN_FLUIDSYNTH) + set( ZDOOM_LIBS ${ZDOOM_LIBS} "${FLUIDSYNTH_LIBRARIES}" ) + include_directories( "${FLUIDSYNTH_INCLUDE_DIR}" ) + endif( NOT DYN_FLUIDSYNTH ) +endif( FLUIDSYNTH_FOUND ) + +# Start defining source files for ZDoom + +if( WIN32 ) + set( SYSTEM_SOURCES_DIR win32 ) + set( SYSTEM_SOURCES + win32/eaxedit.cpp + win32/fb_d3d9.cpp + win32/fb_d3d9_wipe.cpp + win32/fb_ddraw.cpp + win32/hardware.cpp + win32/helperthread.cpp + win32/i_cd.cpp + win32/i_crash.cpp + win32/i_input.cpp + win32/i_keyboard.cpp + win32/i_mouse.cpp + win32/i_dijoy.cpp + win32/i_rawps2.cpp + win32/i_xinput.cpp + win32/i_main.cpp + win32/i_movie.cpp + win32/i_system.cpp + win32/st_start.cpp + win32/win32video.cpp ) + if( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) + # CMake is not set up to compile and link rc files with GCC. :( + add_custom_command( OUTPUT zdoom-rc.o + COMMAND windres -o zdoom-rc.o -i ${CMAKE_CURRENT_SOURCE_DIR}/win32/zdoom.rc + DEPENDS win32/zdoom.rc ) + set( SYSTEM_SOURCES ${SYSTEM_SOURCES} zdoom-rc.o ) + else( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) + set( SYSTEM_SOURCES ${SYSTEM_SOURCES} win32/zdoom.rc ) + endif( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) +else( WIN32 ) + set( SYSTEM_SOURCES_DIR sdl ) + set( SYSTEM_SOURCES + sdl/crashcatcher.c + sdl/hardware.cpp + sdl/i_cd.cpp + sdl/i_input.cpp + sdl/i_joystick.cpp + sdl/i_main.cpp + sdl/i_movie.cpp + sdl/i_system.cpp + sdl/sdlvideo.cpp + sdl/st_start.cpp ) + if( APPLE ) + set( SYSTEM_SOURCES ${SYSTEM_SOURCES} sdl/SDLMain.m sdl/iwadpicker_cocoa.mm sdl/i_system_cocoa.mm ) + endif( APPLE ) +endif( WIN32 ) + +if( NO_ASM ) + add_definitions( -DNOASM ) +else( NO_ASM ) + if( X64 ) + ADD_ASM_FILE( asm_x86_64 tmap3 ) + else( X64 ) + ADD_ASM_FILE( asm_ia32 a ) + ADD_ASM_FILE( asm_ia32 misc ) + ADD_ASM_FILE( asm_ia32 tmap ) + ADD_ASM_FILE( asm_ia32 tmap2 ) + ADD_ASM_FILE( asm_ia32 tmap3 ) + endif( X64 ) +endif( NO_ASM ) + +get_target_property( LEMON_EXE lemon LOCATION ) +get_target_property( RE2C_EXE re2c LOCATION ) + +add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h + COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y . + COMMAND ${LEMON_EXE} xlat_parser.y + WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} + DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y ) + +add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h + COMMAND ${RE2C_EXE} --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re + DEPENDS re2c ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re ) + +include_directories( ${CMAKE_CURRENT_BINARY_DIR} ) + +if( SSE_MATTERS ) + if( SSE ) + set( X86_SOURCES nodebuild_classify_sse2.cpp ) + set_source_files_properties( nodebuild_classify_sse2.cpp PROPERTIES COMPILE_FLAGS "${SSE2_ENABLE}" ) + else( SSE ) + add_definitions( -DDISABLE_SSE ) + endif( SSE ) +else( SSE_MATTERS ) + add_definitions( -DDISABLE_SSE ) + set( X86_SOURCES ) +endif( SSE_MATTERS ) + +if( DYN_FLUIDSYNTH ) + add_definitions( -DHAVE_FLUIDSYNTH -DDYN_FLUIDSYNTH ) +elseif( FLUIDSYNTH_FOUND ) + add_definitions( -DHAVE_FLUIDSYNTH ) +endif( DYN_FLUIDSYNTH ) + +# Project files should be aware of the header files. We can GLOB these since +# there's generally a new cpp for every header so this file will get changed +if( WIN32 ) + set( EXTRA_HEADER_DIRS win32/*.h ) +else( WIN32 ) + set( EXTRA_HEADER_DIRS sdl/*.h ) +endif( WIN32 ) +file( GLOB HEADER_FILES + ${EXTRA_HEADER_DIRS} + fragglescript/*.h + g_doom/*.h + g_heretic/*.h + g_hexen/*.h + g_raven/*.h + g_shared/*.h + g_strife/*.h + intermission/*.h + menu/*.h + oplsynth/*.h + r_data/*.h + resourcefiles/*.h + sfmt/*.h + sound/*.h + textures/*.h + thingdef/*.h + xlat/*.h + *.h +) + +add_executable( zdoom WIN32 + ${HEADER_FILES} + autostart.cpp + ${ASM_SOURCES} + ${SYSTEM_SOURCES} + ${X86_SOURCES} + x86.cpp + actorptrselect.cpp + am_map.cpp + b_bot.cpp + b_func.cpp + b_game.cpp + b_move.cpp + b_think.cpp + bbannouncer.cpp + c_bind.cpp + c_cmds.cpp + c_console.cpp + c_cvars.cpp + c_dispatch.cpp + c_expr.cpp + cmdlib.cpp + colormatcher.cpp + compatibility.cpp + configfile.cpp + ct_chat.cpp + d_dehacked.cpp + d_iwad.cpp + d_main.cpp + d_net.cpp + d_netinfo.cpp + d_protocol.cpp + decallib.cpp + dobject.cpp + dobjgc.cpp + dobjtype.cpp + doomdef.cpp + doomstat.cpp + dsectoreffect.cpp + dthinker.cpp + f_wipe.cpp + farchive.cpp + files.cpp + g_game.cpp + g_hub.cpp + g_level.cpp + g_mapinfo.cpp + g_skill.cpp + gameconfigfile.cpp + gi.cpp + gitinfo.cpp + hu_scores.cpp + i_net.cpp + info.cpp + keysections.cpp + lumpconfigfile.cpp + m_alloc.cpp + m_argv.cpp + m_bbox.cpp + m_cheat.cpp + m_joy.cpp + m_misc.cpp + m_png.cpp + m_random.cpp + memarena.cpp + md5.cpp + name.cpp + nodebuild.cpp + nodebuild_classify_nosse2.cpp + nodebuild_events.cpp + nodebuild_extract.cpp + nodebuild_gl.cpp + nodebuild_utility.cpp + p_3dfloors.cpp + p_3dmidtex.cpp + p_acs.cpp + p_buildmap.cpp + p_ceiling.cpp + p_conversation.cpp + p_doors.cpp + p_effect.cpp + p_enemy.cpp + p_floor.cpp + p_glnodes.cpp + p_interaction.cpp + p_lights.cpp + p_linkedsectors.cpp + p_lnspec.cpp + p_map.cpp + p_maputl.cpp + p_mobj.cpp + p_pillar.cpp + p_plats.cpp + p_pspr.cpp + p_saveg.cpp + p_sectors.cpp + p_setup.cpp + p_sight.cpp + p_slopes.cpp + p_spec.cpp + p_states.cpp + p_switch.cpp + p_teleport.cpp + p_terrain.cpp + p_things.cpp + p_tick.cpp + p_trace.cpp + p_udmf.cpp + p_usdf.cpp + p_user.cpp + p_writemap.cpp + p_xlat.cpp + parsecontext.cpp + po_man.cpp + r_swrenderer.cpp + r_utility.cpp + r_3dfloors.cpp + r_bsp.cpp + r_draw.cpp + r_drawt.cpp + r_main.cpp + r_plane.cpp + r_polymost.cpp + r_segs.cpp + r_sky.cpp + r_things.cpp + s_advsound.cpp + s_environment.cpp + s_playlist.cpp + s_sndseq.cpp + s_sound.cpp + sc_man.cpp + st_stuff.cpp + statistics.cpp + stats.cpp + stringtable.cpp + strnatcmp.c + tables.cpp + teaminfo.cpp + tempfiles.cpp + v_blend.cpp + v_collection.cpp + v_draw.cpp + v_font.cpp + v_palette.cpp + v_pfx.cpp + v_text.cpp + v_video.cpp + w_wad.cpp + wi_stuff.cpp + zstrformat.cpp + zstring.cpp + g_doom/a_doommisc.cpp + g_heretic/a_hereticmisc.cpp + g_hexen/a_hexenmisc.cpp + g_raven/a_artitele.cpp + g_raven/a_minotaur.cpp + g_strife/a_strifestuff.cpp + g_strife/strife_sbar.cpp + g_shared/a_action.cpp + g_shared/a_armor.cpp + g_shared/a_artifacts.cpp + g_shared/a_bridge.cpp + g_shared/a_camera.cpp + g_shared/a_debris.cpp + g_shared/a_decals.cpp + g_shared/a_fastprojectile.cpp + g_shared/a_flashfader.cpp + g_shared/a_fountain.cpp + g_shared/a_hatetarget.cpp + g_shared/a_keys.cpp + g_shared/a_lightning.cpp + g_shared/a_mapmarker.cpp + g_shared/a_morph.cpp + g_shared/a_movingcamera.cpp + g_shared/a_pickups.cpp + g_shared/a_puzzleitems.cpp + g_shared/a_quake.cpp + g_shared/a_randomspawner.cpp + g_shared/a_secrettrigger.cpp + g_shared/a_sectoraction.cpp + g_shared/a_setcolor.cpp + g_shared/a_skies.cpp + g_shared/a_soundenvironment.cpp + g_shared/a_soundsequence.cpp + g_shared/a_spark.cpp + g_shared/a_specialspot.cpp + g_shared/a_waterzone.cpp + g_shared/a_weaponpiece.cpp + g_shared/a_weapons.cpp + g_shared/hudmessages.cpp + g_shared/sbarinfo.cpp + g_shared/sbar_mugshot.cpp + g_shared/shared_hud.cpp + g_shared/shared_sbar.cpp + intermission/intermission.cpp + intermission/intermission_parse.cpp + menu/colorpickermenu.cpp + menu/joystickmenu.cpp + menu/listmenu.cpp + menu/loadsavemenu.cpp + menu/menu.cpp + menu/menudef.cpp + menu/menuinput.cpp + menu/messagebox.cpp + menu/optionmenu.cpp + menu/playerdisplay.cpp + menu/playermenu.cpp + menu/readthis.cpp + menu/videomenu.cpp + oplsynth/fmopl.cpp + oplsynth/mlopl.cpp + oplsynth/mlopl_io.cpp + oplsynth/music_opldumper_mididevice.cpp + oplsynth/music_opl_mididevice.cpp + oplsynth/opl_mus_player.cpp + oplsynth/dosbox/opl.cpp + oplsynth/OPL3.cpp + resourcefiles/ancientzip.cpp + resourcefiles/file_7z.cpp + resourcefiles/file_grp.cpp + resourcefiles/file_lump.cpp + resourcefiles/file_rff.cpp + resourcefiles/file_wad.cpp + resourcefiles/file_zip.cpp + resourcefiles/file_pak.cpp + resourcefiles/file_directory.cpp + resourcefiles/resourcefile.cpp + sfmt/SFMT.cpp + sound/fmodsound.cpp + sound/i_music.cpp + sound/i_sound.cpp + sound/music_cd.cpp + sound/music_dumb.cpp + sound/music_gme.cpp + sound/music_mus_midiout.cpp + sound/music_smf_midiout.cpp + sound/music_hmi_midiout.cpp + sound/music_xmi_midiout.cpp + sound/music_midistream.cpp + sound/music_midi_base.cpp + sound/music_midi_timidity.cpp + sound/music_mus_opl.cpp + sound/music_stream.cpp + sound/music_fluidsynth_mididevice.cpp + sound/music_softsynth_mididevice.cpp + sound/music_timidity_mididevice.cpp + sound/music_win_mididevice.cpp + ${OAL_SOURCES} + sound/music_pseudo_mididevice.cpp + textures/animations.cpp + textures/anim_switches.cpp + textures/automaptexture.cpp + textures/bitmap.cpp + textures/buildtexture.cpp + textures/canvastexture.cpp + textures/ddstexture.cpp + textures/flattexture.cpp + textures/imgztexture.cpp + textures/jpegtexture.cpp + textures/multipatchtexture.cpp + textures/patchtexture.cpp + textures/pcxtexture.cpp + textures/pngtexture.cpp + textures/rawpagetexture.cpp + textures/emptytexture.cpp + textures/texture.cpp + textures/texturemanager.cpp + textures/tgatexture.cpp + textures/warptexture.cpp + thingdef/olddecorations.cpp + thingdef/thingdef.cpp + thingdef/thingdef_codeptr.cpp + thingdef/thingdef_data.cpp + thingdef/thingdef_exp.cpp + thingdef/thingdef_expression.cpp + thingdef/thingdef_function.cpp + thingdef/thingdef_parse.cpp + thingdef/thingdef_properties.cpp + thingdef/thingdef_states.cpp + timidity/common.cpp + timidity/instrum.cpp + timidity/instrum_dls.cpp + timidity/instrum_font.cpp + timidity/instrum_sf2.cpp + timidity/mix.cpp + timidity/playmidi.cpp + timidity/resample.cpp + timidity/timidity.cpp + xlat/parse_xlat.cpp + fragglescript/t_fspic.cpp + fragglescript/t_func.cpp + fragglescript/t_load.cpp + fragglescript/t_oper.cpp + fragglescript/t_parse.cpp + fragglescript/t_prepro.cpp + fragglescript/t_script.cpp + fragglescript/t_spec.cpp + fragglescript/t_variable.cpp + fragglescript/t_cmd.cpp + r_data/colormaps.cpp + r_data/sprites.cpp + r_data/voxels.cpp + r_data/renderstyle.cpp + r_data/r_interpolate.cpp + r_data/r_translate.cpp + autozend.cpp +) + +set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" ) +set_source_files_properties( sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" ) + +if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS") + # [BL] Solaris requires these to be explicitly linked. + set( ZDOOM_LIBS ${ZDOOM_LIBS} nsl socket) +endif(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS") + +target_link_libraries( zdoom ${ZDOOM_LIBS} gme gdtoa dumb lzma ) +include_directories( . + g_doom + g_heretic + g_hexen + g_raven + g_strife + g_shared + oplsynth + sound + textures + thingdef + timidity + xlat + ../game-music-emu/gme + ../gdtoa + ../dumb/include + ${CMAKE_BINARY_DIR}/gdtoa + ${SYSTEM_SOURCES_DIR} ) + +add_dependencies( zdoom revision_check ) + +# RUNTIME_OUTPUT_DIRECTORY does not exist in CMake 2.4. +# Linux distributions are slow to adopt 2.6. :( +set_target_properties( zdoom PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${ZDOOM_OUTPUT_DIR} ) +set_target_properties( zdoom PROPERTIES OUTPUT_NAME ${ZDOOM_EXE_NAME} ) + +if( NOT WIN32 ) + FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME} ]; then ln -sf ${CMAKE_CURRENT_BINARY_DIR}/${ZDOOM_EXE_NAME} ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME}; fi" ) + add_custom_command( TARGET zdoom POST_BUILD + COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make + COMMAND /bin/sh -c ${CMAKE_CURRENT_BINARY_DIR}/link-make ) +endif( NOT WIN32 ) +if( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) + # GCC misoptimizes this file + set_source_files_properties( oplsynth/fmopl.cpp PROPERTIES COMPILE_FLAGS "-fno-tree-dominator-opts -fno-tree-fre" ) + + # Need to enable intrinsics for this file. + if( SSE_MATTERS ) + set_source_files_properties( x86.cpp PROPERTIES COMPILE_FLAGS "-msse2 -mmmx" ) + endif( SSE_MATTERS ) +endif( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) + +if( MSVC ) + set_target_properties(zdoom PROPERTIES LINK_FLAGS "/MANIFEST:NO") +endif( MSVC )