- changed translation management so that the fonts also use translation IDs.

This commit is contained in:
Christoph Oelckers 2020-03-16 17:23:30 +01:00
parent b7970ed763
commit 828cba13a1
17 changed files with 63 additions and 98 deletions

View file

@ -666,7 +666,7 @@ void FFont::SetDefaultTranslation(uint32_t *othercolors)
}
}
}
Ranges[CR_UNTRANSLATED] = remap;
Translations[CR_UNTRANSLATED] = remap.StoreTranslation(TRANSLATION_Font);
forceremap = true;
}
@ -769,7 +769,7 @@ int FFont::SimpleTranslation (uint32_t *colorsused, uint8_t *translation, uint8_
//==========================================================================
void FFont::BuildTranslations (const double *luminosity, const uint8_t *identity,
const void *ranges, int total_colors, const PalEntry *palette)
const void *ranges, int total_colors, const PalEntry *palette, std::function<void(FRemapTable*)> post)
{
int i, j;
const TranslationParm *parmstart = (const TranslationParm *)ranges;
@ -777,7 +777,7 @@ void FFont::BuildTranslations (const double *luminosity, const uint8_t *identity
FRemapTable remap(total_colors);
// Create different translations for different color ranges
Ranges.Clear();
Translations.Clear();
for (i = 0; i < NumTextColors; i++)
{
if (i == CR_UNTRANSLATED)
@ -797,12 +797,12 @@ void FFont::BuildTranslations (const double *luminosity, const uint8_t *identity
remap.Palette[j] = GPalette.BaseColors[identity[j]] | MAKEARGB(255, 0, 0, 0);
}
}
Translations.Push(remap.StoreTranslation(TRANSLATION_Font));
}
else
{
remap = Ranges[0];
Translations.Push(Translations[0]);
}
Ranges.Push(remap);
continue;
}
@ -836,7 +836,8 @@ void FFont::BuildTranslations (const double *luminosity, const uint8_t *identity
remap.Remap[j] = ColorMatcher.Pick(r, g, b);
remap.Palette[j] = PalEntry(255,r,g,b);
}
Ranges.Push(remap);
if (post) post(&remap);
Translations.Push(remap.StoreTranslation(TRANSLATION_Font));
// Advance to the next color range.
while (parmstart[1].RangeStart > parmstart[0].RangeEnd)
@ -853,7 +854,7 @@ void FFont::BuildTranslations (const double *luminosity, const uint8_t *identity
//
//==========================================================================
FRemapTable *FFont::GetColorTranslation (EColorRange range, PalEntry *color) const
int FFont::GetColorTranslation (EColorRange range, PalEntry *color) const
{
if (noTranslate)
{
@ -866,11 +867,11 @@ FRemapTable *FFont::GetColorTranslation (EColorRange range, PalEntry *color) con
if (color != nullptr) *color = retcolor;
}
if (ActiveColors == 0)
return nullptr;
return -1;
else if (range >= NumTextColors)
range = CR_UNTRANSLATED;
//if (range == CR_UNTRANSLATED && !translateUntranslated) return nullptr;
return &Ranges[range];
return Translations[range];
}
//==========================================================================

View file

@ -417,7 +417,7 @@ public:
}
}
}
Ranges[CR_UNTRANSLATED] = remap;
Translations[CR_UNTRANSLATED] = remap.StoreTranslation(TRANSLATION_Font);
forceremap = true;
}

View file

@ -160,7 +160,7 @@ void FSpecialFont::LoadTranslations()
uint8_t identity[256];
TArray<double> Luminosity;
int TotalColors;
int i, j;
int i;
for (i = 0; i < count; i++)
{
@ -199,22 +199,20 @@ void FSpecialFont::LoadTranslations()
static_cast<FFontChar1 *>(Chars[i].TranslatedPic->GetImage())->SetSourceRemap(PatchRemap);
}
BuildTranslations (Luminosity.Data(), identity, &TranslationParms[0][0], TotalColors, nullptr);
BuildTranslations(Luminosity.Data(), identity, &TranslationParms[0][0], TotalColors, nullptr, [=](FRemapTable* remap)
{
// add the untranslated colors to the Ranges tables
if (ActiveColors < TotalColors)
{
for (i = 0; i < NumTextColors; i++)
{
FRemapTable *remap = &Ranges[i];
for (j = ActiveColors; j < TotalColors; ++j)
for (int j = ActiveColors; j < TotalColors; ++j)
{
remap->Remap[j] = identity[j];
remap->Palette[j] = GPalette.BaseColors[identity[j]];
remap->Palette[j].a = 0xff;
}
}
}
});
ActiveColors = TotalColors;
}

View file

@ -39,8 +39,8 @@
#include "vectors.h"
class DCanvas;
struct FRemapTable;
class FTexture;
struct FRemapTable;
enum EColorRange : int
{
@ -98,7 +98,7 @@ public:
virtual FTexture *GetChar (int code, int translation, int *const width, bool *redirected = nullptr) const;
virtual int GetCharWidth (int code) const;
FRemapTable *GetColorTranslation (EColorRange range, PalEntry *color = nullptr) const;
int GetColorTranslation (EColorRange range, PalEntry *color = nullptr) const;
int GetLump() const { return Lump; }
int GetSpaceWidth () const { return SpaceWidth; }
int GetHeight () const { return FontHeight; }
@ -137,7 +137,7 @@ protected:
FFont (int lump);
void BuildTranslations (const double *luminosity, const uint8_t *identity,
const void *ranges, int total_colors, const PalEntry *palette);
const void *ranges, int total_colors, const PalEntry *palette, std::function<void(FRemapTable*)> post = nullptr);
void FixXMoves();
static int SimpleTranslation (uint32_t *colorsused, uint8_t *translation,
@ -166,7 +166,7 @@ protected:
};
TArray<CharData> Chars;
int ActiveColors;
TArray<FRemapTable> Ranges;
TArray<int> Translations;
uint8_t PatchRemap[256];
int Lump;

View file

@ -370,7 +370,6 @@ void DIntermissionScreenText::Drawer ()
int w;
size_t count;
int c;
const FRemapTable *range;
const uint8_t *ch = (const uint8_t*)mText.GetChars();
// Count number of rows in this text. Since it does not word-wrap, we just count
@ -424,7 +423,6 @@ void DIntermissionScreenText::Drawer ()
// draw some of the text onto the screen
count = (mTicker - mTextDelay) / mTextSpeed;
range = font->GetColorTranslation (mTextColor);
for ( ; count > 0 ; count-- )
{

View file

@ -19,6 +19,7 @@ enum
TRANSLATION_Blood,
TRANSLATION_RainPillar,
TRANSLATION_Custom,
TRANSLATION_Font,
NUM_TRANSLATION_TABLES
};

View file

@ -393,12 +393,12 @@ void F2DDrawer::AddTexture(FTexture *img, DrawParms &parms)
dg.mTexture = img;
if (img->isWarped()) dg.mFlags |= DTF_Wrap;
dg.mTranslation = 0;
dg.mTranslationId = 0;
SetStyle(img, parms, vertexcolor, dg);
if (!img->isHardwareCanvas() && parms.remap != nullptr && !parms.remap->Inactive)
if (!img->isHardwareCanvas() && parms.TranslationId != -1)
{
dg.mTranslation = parms.remap;
dg.mTranslationId = parms.TranslationId;
}
u1 = parms.srcx;
v1 = parms.srcy;
@ -472,11 +472,11 @@ void F2DDrawer::AddShape( FTexture *img, DShape2D *shape, DrawParms &parms )
dg.mFlags |= DTF_Wrap;
dg.mTexture = img;
dg.mTranslation = 0;
dg.mTranslationId = 0;
SetStyle(img, parms, vertexcolor, dg);
if (!img->isHardwareCanvas() && parms.remap != nullptr && !parms.remap->Inactive)
dg.mTranslation = parms.remap;
if (!img->isHardwareCanvas() && parms.TranslationId != -1)
dg.mTranslationId = parms.TranslationId;
if (shape->dirty) {
if (shape->mVertices.Size() != shape->mTransformedVertices.Size())

View file

@ -109,7 +109,7 @@ public:
int mIndexCount;
FTexture *mTexture;
FRemapTable *mTranslation;
int mTranslationId;
PalEntry mSpecialColormap[2];
int mScissor[4];
int mDesaturate;
@ -128,7 +128,7 @@ public:
{
return mTexture == other.mTexture &&
mType == other.mType &&
mTranslation == other.mTranslation &&
mTranslationId == other.mTranslationId &&
mSpecialColormap[0].d == other.mSpecialColormap[0].d &&
mSpecialColormap[1].d == other.mSpecialColormap[1].d &&
!memcmp(mScissor, other.mScissor, sizeof(mScissor)) &&

View file

@ -558,7 +558,7 @@ bool DFrameBuffer::ParseDrawTextureTags(FTexture *img, double x, double y, uint3
parms->destheight = INT_MAX;
parms->Alpha = 1.f;
parms->fillcolor = -1;
parms->remap = NULL;
parms->TranslationId = -1;
parms->colorOverlay = 0;
parms->alphaChannel = false;
parms->flipX = false;
@ -756,7 +756,7 @@ bool DFrameBuffer::ParseDrawTextureTags(FTexture *img, double x, double y, uint3
break;
case DTA_TranslationIndex:
parms->remap = TranslationToTable(ListGetInt(tags));
parms->TranslationId = ListGetInt(tags);
break;
case DTA_ColorOverlay:
@ -971,11 +971,6 @@ bool DFrameBuffer::ParseDrawTextureTags(FTexture *img, double x, double y, uint3
}
ListEnd(tags);
if (parms->remap != nullptr && parms->remap->Inactive)
{ // If it's inactive, pretend we were passed NULL instead.
parms->remap = nullptr;
}
// intersect with the canvas's clipping rectangle.
if (clipwidth >= 0 && clipheight >= 0)
{

View file

@ -59,14 +59,14 @@ int ListGetInt(VMVa_List &tags);
// Create a texture from a text in a given font.
//
//==========================================================================
#if 0
FTexture * BuildTextTexture(FFont *font, const char *string, int textcolor)
{
int w;
const uint8_t *ch;
int cx;
int cy;
FRemapTable *range;
int trans = -1;
int kerning;
FTexture *pic;
@ -122,7 +122,7 @@ FTexture * BuildTextTexture(FFont *font, const char *string, int textcolor)
EColorRange newcolor = V_ParseFontColor(ch, textcolor, textcolor);
if (newcolor != CR_UNDEFINED)
{
range = font->GetColorTranslation(newcolor);
trans = font->GetColorTranslation(newcolor);
textcolor = newcolor;
}
continue;
@ -158,7 +158,7 @@ FTexture * BuildTextTexture(FFont *font, const char *string, int textcolor)
TexMan.AddTexture(tex);
return tex;
}
#endif
//==========================================================================
@ -193,7 +193,7 @@ void DFrameBuffer::DrawChar (FFont *font, int normalcolor, double x, double y, i
return;
}
PalEntry color = 0xffffffff;
parms.remap = redirected? nullptr : font->GetColorTranslation((EColorRange)normalcolor, &color);
parms.TranslationId = redirected? -1 : font->GetColorTranslation((EColorRange)normalcolor, &color);
parms.color = PalEntry((color.a * parms.color.a) / 255, (color.r * parms.color.r) / 255, (color.g * parms.color.g) / 255, (color.b * parms.color.b) / 255);
DrawTextureParms(pic, parms);
}
@ -218,7 +218,7 @@ void DFrameBuffer::DrawChar(FFont *font, int normalcolor, double x, double y, in
bool res = ParseDrawTextureTags(pic, x, y, tag, args, &parms, false);
if (!res) return;
PalEntry color = 0xffffffff;
parms.remap = redirected ? nullptr : font->GetColorTranslation((EColorRange)normalcolor, &color);
parms.TranslationId = redirected ? -1 : font->GetColorTranslation((EColorRange)normalcolor, &color);
parms.color = PalEntry((color.a * parms.color.a) / 255, (color.r * parms.color.r) / 255, (color.g * parms.color.g) / 255, (color.b * parms.color.b) / 255);
DrawTextureParms(pic, parms);
}
@ -261,7 +261,7 @@ void DFrameBuffer::DrawTextCommon(FFont *font, int normalcolor, double x, double
double cx;
double cy;
int boldcolor;
FRemapTable *range;
int trans = -1;
int kerning;
FTexture *pic;
@ -274,7 +274,7 @@ void DFrameBuffer::DrawTextCommon(FFont *font, int normalcolor, double x, double
PalEntry colorparm = parms.color;
PalEntry color = 0xffffffff;
range = font->GetColorTranslation((EColorRange)normalcolor, &color);
trans = font->GetColorTranslation((EColorRange)normalcolor, &color);
parms.color = PalEntry(colorparm.a, (color.r * colorparm.r) / 255, (color.g * colorparm.g) / 255, (color.b * colorparm.b) / 255);
kerning = font->GetDefaultKerning();
@ -301,7 +301,7 @@ void DFrameBuffer::DrawTextCommon(FFont *font, int normalcolor, double x, double
EColorRange newcolor = V_ParseFontColor(ch, normalcolor, boldcolor);
if (newcolor != CR_UNDEFINED)
{
range = font->GetColorTranslation(newcolor, &color);
trans = font->GetColorTranslation(newcolor, &color);
parms.color = PalEntry(colorparm.a, (color.r * colorparm.r) / 255, (color.g * colorparm.g) / 255, (color.b * colorparm.b) / 255);
currentcolor = newcolor;
}
@ -318,7 +318,7 @@ void DFrameBuffer::DrawTextCommon(FFont *font, int normalcolor, double x, double
bool redirected = false;
if (NULL != (pic = font->GetChar(c, currentcolor, &w, &redirected)))
{
parms.remap = redirected? nullptr : range;
parms.TranslationId = redirected? -1 : trans;
SetTextureParms(&parms, pic, cx, cy);
if (parms.cellx)
{

View file

@ -317,15 +317,8 @@ bool FHardwareTexture::BindOrCreate(FTexture *tex, int texunit, int clampmode, i
{
int usebright = false;
if (translation <= 0)
{
translation = -translation;
}
else
{
auto remap = TranslationToTable(translation);
translation = remap == nullptr ? 0 : remap->GetUniqueIndex();
}
bool needmipmap = (clampmode <= CLAMP_XY);

View file

@ -123,17 +123,10 @@ public:
}
static int TranslationToIndex(int translation)
{
if (translation <= 0)
{
return -translation;
}
else
{
auto remap = TranslationToTable(translation);
return remap == nullptr ? 0 : remap->GetUniqueIndex();
}
}
template<class T>
void Iterate(T callback)

View file

@ -167,8 +167,7 @@ void Draw2D(F2DDrawer *drawer, FRenderState &state)
auto mat = FMaterial::ValidateTexture(cmd.mTexture, false);
if (mat == nullptr) continue;
if (gltrans == -1 && cmd.mTranslation != nullptr) gltrans = cmd.mTranslation->GetUniqueIndex();
state.SetMaterial(mat, cmd.mFlags & F2DDrawer::DTF_Wrap ? CLAMP_NONE : CLAMP_XY_NOMIP, -gltrans, -1);
state.SetMaterial(mat, cmd.mFlags & F2DDrawer::DTF_Wrap ? CLAMP_NONE : CLAMP_XY_NOMIP, cmd.mTranslationId, -1);
state.EnableTexture(true);
// Canvas textures are stored upside down

View file

@ -166,16 +166,9 @@ void PolyHardwareTexture::CreateImage(FTexture *tex, int translation, int flags)
mCanvas.reset(new DCanvas(0, 0, true));
if (!tex->isHardwareCanvas())
{
if (translation <= 0)
{
translation = -translation;
}
else
{
auto remap = TranslationToTable(translation);
translation = remap == nullptr ? 0 : remap->GetUniqueIndex();
}
FTextureBuffer texbuffer = tex->CreateTexBuffer(translation, flags | CTF_ProcessData);
mCanvas->Resize(texbuffer.mWidth, texbuffer.mHeight, false);

View file

@ -284,7 +284,7 @@ struct DrawParms
double left;
float Alpha;
PalEntry fillcolor;
FRemapTable *remap;
int TranslationId;
PalEntry colorOverlay;
PalEntry color;
INTBOOL alphaChannel;

View file

@ -206,16 +206,9 @@ VkTextureImage *VkHardwareTexture::GetDepthStencil(FTexture *tex)
void VkHardwareTexture::CreateImage(FTexture *tex, int translation, int flags)
{
if (!tex->isHardwareCanvas())
{
if (translation <= 0)
{
translation = -translation;
}
else
{
auto remap = TranslationToTable(translation);
translation = remap == nullptr ? 0 : remap->GetUniqueIndex();
}
FTextureBuffer texbuffer = tex->CreateTexBuffer(translation, flags | CTF_ProcessData);
CreateTexture(texbuffer.mWidth, texbuffer.mHeight, 4, VK_FORMAT_B8G8R8A8_UNORM, texbuffer.mBuffer);

View file

@ -1047,6 +1047,7 @@ enum ETranslationTable
TRANSLATION_Blood,
TRANSLATION_RainPillar,
TRANSLATION_Custom,
TRANSLATION_Font,
};
enum EFindFloorCeiling