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Allow assigning IQM frames by animation name plus frame offset.
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58a64e4f5d
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1 changed files with 11 additions and 2 deletions
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@ -434,10 +434,19 @@ void IQMModel::UnloadGeometry()
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int IQMModel::FindFrame(const char* name, bool nodefault)
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int IQMModel::FindFrame(const char* name, bool nodefault)
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{
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{
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// This doesn't really mean all that much for IQM
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// [MK] allow looking up frames by animation name plus offset (using a colon as separator)
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const char* colon = strrchr(name,':');
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int nlen = (colon==nullptr)?strlen(name):(colon-name);
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for (unsigned i = 0; i < Anims.Size(); i++)
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for (unsigned i = 0; i < Anims.Size(); i++)
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{
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{
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if (!stricmp(name, Anims[i].Name.GetChars())) return i;
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if (!strnicmp(name, Anims[i].Name.GetChars(), nlen))
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{
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// if no offset is given, return the first frame
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if (colon == nullptr) return Anims[i].FirstFrame;
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unsigned offset = atoi(colon+1);
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if (offset >= Anims[i].NumFrames) return FErr_NotFound;
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return Anims[i].FirstFrame+offset;
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}
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}
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}
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return FErr_NotFound;
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return FErr_NotFound;
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}
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}
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