diff --git a/src/rendering/gl/shaders/gl_shader.cpp b/src/rendering/gl/shaders/gl_shader.cpp index a48596b299..904abae050 100644 --- a/src/rendering/gl/shaders/gl_shader.cpp +++ b/src/rendering/gl/shaders/gl_shader.cpp @@ -242,6 +242,9 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char * i_data += "uniform vec4 uObjectColor2;\n"; i_data += "uniform vec4 uDynLightColor;\n"; i_data += "uniform vec4 uAddColor;\n"; + i_data += "uniform vec4 uTextureBlendColor;\n"; + i_data += "uniform vec4 uTextureModulateColor;\n"; + i_data += "uniform vec4 uTextureAddColor;\n"; i_data += "uniform vec4 uBlendColor;\n"; i_data += "uniform vec4 uFogColor;\n"; i_data += "uniform float uDesaturationFactor;\n";