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Fix diffuse-only material shaders not applying.
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parent
f9de0d5c11
commit
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1 changed files with 7 additions and 4 deletions
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@ -133,13 +133,16 @@ FMaterial::FMaterial(FGameTexture * tx, int scaleflags)
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if (index >= FIRST_USER_SHADER)
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if (index >= FIRST_USER_SHADER)
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{
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{
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const UserShaderDesc& usershader = usershaders[index - FIRST_USER_SHADER];
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const UserShaderDesc& usershader = usershaders[index - FIRST_USER_SHADER];
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if (tx->Layers && usershader.shaderType == mShaderIndex) // Only apply user shader if it matches the expected material
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if (usershader.shaderType == mShaderIndex) // Only apply user shader if it matches the expected material
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{
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if (tx->Layers)
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{
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{
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for (auto& texture : tx->Layers->CustomShaderTextures)
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for (auto& texture : tx->Layers->CustomShaderTextures)
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{
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{
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if (texture == nullptr) continue;
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if (texture == nullptr) continue;
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mTextureLayers.Push({ texture.get(), 0 }); // scalability should be user-definable.
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mTextureLayers.Push({ texture.get(), 0 }); // scalability should be user-definable.
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}
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}
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}
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mShaderIndex = index;
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mShaderIndex = index;
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}
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}
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}
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}
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