- changed R_InstallSpriteLump so that it doesn't abort for every seemingly misnamed lump in the sprites namespace. A warning is fully sufficient here.

SVN r3239 (trunk)
This commit is contained in:
Christoph Oelckers 2011-06-16 13:10:03 +00:00
parent 24593fe008
commit 817368abc2

View file

@ -161,7 +161,7 @@ CVAR (Bool, r_particles, true, 0);
// [RH] Removed checks for coexistance of rotation 0 with other
// rotations and made it look more like BOOM's version.
//
static void R_InstallSpriteLump (FTextureID lump, unsigned frame, char rot, bool flipped)
static bool R_InstallSpriteLump (FTextureID lump, unsigned frame, char rot, bool flipped)
{
unsigned rotation;
@ -179,7 +179,10 @@ static void R_InstallSpriteLump (FTextureID lump, unsigned frame, char rot, bool
}
if (frame >= MAX_SPRITE_FRAMES || rotation > 16)
I_FatalError ("R_InstallSpriteLump: Bad frame characters in lump %s", TexMan[lump]->Name);
{
Printf (TEXTCOLOR_RED"R_InstallSpriteLump: Bad frame characters in lump %s\n", TexMan[lump]->Name);
return false;
}
if ((int)frame > maxframe)
maxframe = frame;
@ -226,6 +229,7 @@ static void R_InstallSpriteLump (FTextureID lump, unsigned frame, char rot, bool
sprtemp[frame].rotate = true;
}
}
return true;
}
@ -467,9 +471,9 @@ void R_InitSpriteDefs ()
FTexture *tex = TexMan[hash];
if (tex->dwName == intname)
{
R_InstallSpriteLump (FTextureID(hash), tex->Name[4] - 'A', tex->Name[5], false);
bool res = R_InstallSpriteLump (FTextureID(hash), tex->Name[4] - 'A', tex->Name[5], false);
if (tex->Name[6])
if (tex->Name[6] && res)
R_InstallSpriteLump (FTextureID(hash), tex->Name[6] - 'A', tex->Name[7], true);
}
hash = hashes[hash].Next;
@ -1141,9 +1145,9 @@ void R_InitSkins (void)
if (lnameint == intname)
{
FTextureID picnum = TexMan.CreateTexture(k, FTexture::TEX_SkinSprite);
R_InstallSpriteLump (picnum, lname[4] - 'A', lname[5], false);
bool res = R_InstallSpriteLump (picnum, lname[4] - 'A', lname[5], false);
if (lname[6])
if (lname[6] && res)
R_InstallSpriteLump (picnum, lname[6] - 'A', lname[7], true);
}
}