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- fixed: A_M_Refire's 'ignoremissile' parameter lost its default value.
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@ -282,7 +282,7 @@ class ScriptedMarine : Actor
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//
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//============================================================================
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void A_M_Refire (bool ignoremissile, statelabel jumpto = null)
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void A_M_Refire (bool ignoremissile = false, statelabel jumpto = null)
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{
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if (target == null || target.health <= 0)
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{
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