Fix typo affecting walls on sloped floors

This commit is contained in:
Magnus Norddahl 2016-11-23 23:29:53 +01:00
parent 8bd92a2c48
commit 80a5f81f9a

View file

@ -94,7 +94,7 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, seg_t *line, secto
if ((bottomfloorz1 < bottomceilz1 || bottomfloorz2 < bottomceilz2) && line->sidedef)
{
wall.SetCoords(line->v1->fPos(), line->v2->fPos(), bottomceilz1, bottomfloorz2, bottomceilz2, bottomfloorz2);
wall.SetCoords(line->v1->fPos(), line->v2->fPos(), bottomceilz1, bottomfloorz1, bottomceilz2, bottomfloorz2);
wall.TopZ = bottomceilz1;
wall.BottomZ = bottomfloorz2;
wall.UnpeggedCeil = topceilz1;