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Fixed CF_SCALEDNOLERP having the wrong value.
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2 changed files with 2 additions and 2 deletions
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@ -123,8 +123,8 @@ typedef enum
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CF_PREDICTING = 1 << 13, // [RH] Player movement is being predicted
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CF_INTERPVIEW = 1 << 14, // [RH] view was changed outside of input, so interpolate one frame
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CF_INTERPVIEWANGLES = 1 << 15, // [MR] flag for interpolating view angles without interpolating the entire frame
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CF_SCALEDNOLERP = 1 << 15, // [MR] flag for applying angles changes in the ticrate without interpolating the frame
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CF_NOFOVINTERP = 1 << 16, // [B] Disable FOV interpolation when instantly zooming
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CF_SCALEDNOLERP = 1 << 17, // [MR] flag for applying angles changes in the ticrate without interpolating the frame
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CF_EXTREMELYDEAD = 1 << 22, // [RH] Reliably let the status bar know about extreme deaths.
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CF_BUDDHA2 = 1 << 24, // [MC] Absolute buddha. No voodoo can kill it either.
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CF_GODMODE2 = 1 << 25, // [MC] Absolute godmode. No voodoo can kill it either.
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@ -1156,8 +1156,8 @@ enum EPlayerCheats
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CF_PREDICTING = 1 << 13, // [RH] Player movement is being predicted
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CF_INTERPVIEW = 1 << 14, // [RH] view was changed outside of input, so interpolate one frame
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CF_INTERPVIEWANGLES = 1 << 15, // [MR] flag for interpolating view angles without interpolating the entire frame
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CF_SCALEDNOLERP = 1 << 15, // [MR] flag for applying angles changes in the ticrate without interpolating the frame
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CF_NOFOVINTERP = 1 << 16, // [B] Disable FOV interpolation when instantly zooming
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CF_SCALEDNOLERP = 1 << 17, // [MR] flag for applying angles changes in the ticrate without interpolating the frame
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CF_EXTREMELYDEAD = 1 << 22, // [RH] Reliably let the status bar know about extreme deaths.
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