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- Attempt to add support for Microsoft's SideWinder Strategic Commander.
SVN r1719 (trunk)
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parent
00a6293952
commit
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2 changed files with 28 additions and 4 deletions
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@ -1,4 +1,7 @@
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July 14, 2009
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July 15, 2009
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- Attempt to add support for Microsoft's SideWinder Strategic Commander.
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July 14, 2009
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- Split the joystick menu into two parts: A top level with general options
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and a list of all attached controllers, and a second level for configuring
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an individual controller.
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@ -218,6 +218,11 @@ protected:
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GUID Instance;
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FString Name;
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};
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struct EnumData
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{
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TArray<Enumerator> *All;
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bool GenericDevices;
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};
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TArray<FDInputJoystick *> Devices;
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FDInputJoystick *EnumDevices();
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@ -1057,17 +1062,26 @@ void FDInputJoystickManager::GetDevices(TArray<IJoystickConfig *> &sticks)
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BOOL CALLBACK FDInputJoystickManager::EnumCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef)
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{
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EnumData *data = (EnumData *)pvRef;
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// Special check for the Microsoft SideWinder Strategic Commander,
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// which for some odd reason reports itself as a generic device and
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// not a game controller.
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if (data->GenericDevices && lpddi->guidProduct.Data1 != MAKELONG(0x45e, 0x0033))
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{
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return DIENUM_CONTINUE;
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}
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// Do not add PS2 adapters if Raw PS2 Input was initialized.
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// Do not add XInput devices if XInput was initialized.
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if ((JoyDevices[INPUT_RawPS2] == NULL || !I_IsPS2Adapter(lpddi->guidProduct.Data1)) &&
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(JoyDevices[INPUT_XInput] == NULL || !IsXInputDevice(&lpddi->guidProduct)))
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{
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TArray<Enumerator> *all = (TArray<Enumerator> *)pvRef;
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Enumerator thisone;
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thisone.Instance = lpddi->guidInstance;
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thisone.Name = lpddi->tszInstanceName;
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all->Push(thisone);
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data->All->Push(thisone);
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}
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return DIENUM_CONTINUE;
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}
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@ -1303,9 +1317,16 @@ FDInputJoystick *FDInputJoystickManager::EnumDevices()
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{
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FDInputJoystick *newone = NULL;
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TArray<Enumerator> controllers;
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EnumData data;
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unsigned i, j, k;
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g_pdi->EnumDevices(DI8DEVCLASS_GAMECTRL, EnumCallback, &controllers, DIEDFL_ALLDEVICES);
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// Find all game controllers
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data.All = &controllers;
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data.GenericDevices = false;
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g_pdi->EnumDevices(DI8DEVCLASS_GAMECTRL, EnumCallback, &data, DIEDFL_ALLDEVICES);
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// Again, just for the Strategic Commander
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data.GenericDevices = true;
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g_pdi->EnumDevices(DI8DEVCLASS_DEVICE, EnumCallback, &data, DIEDFL_ALLDEVICES);
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// Sort by name so that devices with duplicate names can have numbers appended.
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qsort(&controllers[0], controllers.Size(), sizeof(Enumerator), NameSort);
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