- completed attenuation for Heretic. A few items were intentionally left unattenuated.

This commit is contained in:
Christoph Oelckers 2017-01-03 18:31:01 +01:00
parent 6c8d1d3508
commit 7fd35069d5

View file

@ -823,25 +823,28 @@ object RedAxe
flickerlight DISCIPLEBALL
{
color 1.0 0.5 1.0
size 32
secondarySize 40
size 48
secondarySize 60
chance 0.3
attenuate 1
}
flickerlight DISCIPLEBALL_X1
{
color 0.7 0.3 0.7
size 16
secondarySize 24
size 24
secondarySize 36
chance 0.3
attenuate 1
}
flickerlight DISCIPLEBALL_X2
{
color 0.3 0.17 0.3
size 8
secondarySize 16
size 12
secondarySize 24
chance 0.3
attenuate 1
}
object WizardFX1
@ -860,37 +863,41 @@ object WizardFX1
flickerlight IRONLICH1
{
color 1.0 0.4 0.0
size 64
secondarySize 72
size 96
secondarySize 108
chance 0.3
offset 0 40 0
attenuate 1
}
flickerlight IRONLICH2
{
color 1.0 0.7 0.0
size 80
secondarySize 88
size 120
secondarySize 132
chance 0.3
offset 0 44 0
attenuate 1
}
flickerlight IRONLICH3
{
color 0.8 0.4 0.0
size 64
secondarySize 72
size 96
secondarySize 108
chance 0.3
offset 0 48 0
attenuate 1
}
flickerlight IRONLICH4
{
color 0.4 0.0 0.0
size 48
secondarySize 56
size 72
secondarySize 84
chance 0.3
offset 0 40 0
attenuate 1
}
object Ironlich
@ -905,31 +912,36 @@ object Ironlich
pointlight FROSTBALL
{
color 0.4 0.4 1.0
size 48
size 72
attenuate 1
}
pointlight FROSTBALL_X1
{
color 0.4 0.4 1.0
size 64
size 96
attenuate 1
}
pointlight FROSTBALL_X2
{
color 0.2 0.2 0.7
size 56
size 84
attenuate 1
}
pointlight FROSTBALL_X3
{
color 0.1 0.1 0.4
size 48
size 72
attenuate 1
}
pointlight FROSTBALL_X4
{
color 0.0 0.0 0.2
size 40
size 60
attenuate 1
}
object HeadFX1
@ -948,7 +960,8 @@ object HeadFX1
pointlight FROSTSHARD
{
color 0.0 0.0 0.5
size 32
size 48
attenuate 1
}
object HeadFX2
@ -962,41 +975,46 @@ object HeadFX2
flickerlight LICHFIRE
{
color 1.0 0.7 0.4
size 48
secondarySize 56
size 72
secondarySize 84
chance 0.5
attenuate 1
}
flickerlight LICHFIRE_X1
{
color 0.9 0.4 0.3
size 56
secondarySize 64
size 84
secondarySize 96
chance 0.5
attenuate 1
}
flickerlight LICHFIRE_X2
{
color 0.7 0.1 0.2
size 48
secondarySize 56
size 72
secondarySize 84
chance 0.5
attenuate 1
}
flickerlight LICHFIRE_X3
{
color 0.4 0.1 0.1
size 40
secondarySize 48
size 60
secondarySize 72
chance 0.5
attenuate 1
}
flickerlight LICHFIRE_X4
{
color 0.2 0.0 0.0
size 32
secondarySize 40
size 48
secondarySize 60
chance 0.5
attenuate 1
}
object HeadFX3
@ -1015,33 +1033,37 @@ object HeadFX3
flickerlight CLINK_X1
{
color 1.0 0.8 0.0
size 40
secondarySize 48
size 60
secondarySize 72
chance 0.5
attenuate 1
}
flickerlight CLINK_X2
{
color 1.0 0.6 0.0
size 64
secondarySize 72
size 96
secondarySize 108
chance 0.5
attenuate 1
}
flickerlight CLINK_X3
{
color 0.6 0.3 0.0
size 56
secondarySize 64
size 88
secondarySize 96
chance 0.5
attenuate 1
}
flickerlight CLINK_X4
{
color 0.3 0.0 0.0
size 48
secondarySize 56
size 72
secondarySize 84
chance 0.5
attenuate 1
}
object Clink
@ -1056,10 +1078,11 @@ object Clink
flickerlight BEASTATK
{
color 1.0 0.7 0.0
size 56
secondarySize 64
size 84
secondarySize 96
chance 0.5
offset 0 48 0
attenuate 1
}
object Beast
@ -1071,41 +1094,46 @@ object Beast
flickerlight BEASTBALL
{
color 1.0 0.5 0.3
size 48
secondarySize 56
size 72
secondarySize 88
chance 0.3
attenuate 1
}
flickerlight BEASTBALL_X1
{
color 0.8 0.4 0.24
size 48
secondarySize 56
size 72
secondarySize 84
chance 0.3
attenuate 1
}
flickerlight BEASTBALL_X2
{
color 0.6 0.3 0.2
size 40
secondarySize 48
size 60
secondarySize 72
chance 0.3
attenuate 1
}
flickerlight BEASTBALL_X3
{
color 0.4 0.2 0.1
size 32
secondarySize 40
size 48
secondarySize 60
chance 0.3
attenuate 1
}
flickerlight BEASTBALL_X4
{
color 0.2 0.0 0.0
size 28
secondarySize 32
size 42
secondarySize 48
chance 0.3
attenuate 1
}
object BeastBall
@ -1124,39 +1152,44 @@ object BeastBall
pointlight SNAKESHOT1
{
color 0.5 0.3 1.0
size 24
size 36
attenuate 1
}
flickerlight SNAKESHOT1_X1
{
color 0.5 0.3 1.0
size 24
secondarySize 26
size 36
secondarySize 39
chance 0.3
attenuate 1
}
flickerlight SNAKESHOT1_X2
{
color 0.4 0.2 0.7
size 24
secondarySize 26
size 36
secondarySize 39
chance 0.3
attenuate 1
}
flickerlight SNAKESHOT1_X3
{
color 0.3 0.1 0.5
size 28
secondarySize 30
size 42
secondarySize 45
chance 0.3
attenuate 1
}
flickerlight SNAKESHOT1_X4
{
color 0.3 0.0 0.3
size 26
secondarySize 28
size 39
secondarySize 42
chance 0.3
attenuate 1
}
object SnakeProjA
@ -1176,31 +1209,35 @@ object SnakeProjA
pointlight SNAKESHOT2
{
color 1.0 0.6 0.4
size 32
size 48
attenuate 1
}
flickerlight SNAKESHOT2_X1
{
color 1.0 0.6 0.4
size 40
secondarySize 48
size 60
secondarySize 72
chance 0.3
attenuate 1
}
flickerlight SNAKESHOT2_X2
{
color 0.6 0.3 0.25
size 48
secondarySize 52
size 72
secondarySize 88
chance 0.3
attenuate 1
}
flickerlight SNAKESHOT2_X3
{
color 0.3 0.1 0.1
size 44
secondarySize 48
size 66
secondarySize 72
chance 0.3
attenuate 1
}
object SnakeProjB
@ -1217,41 +1254,46 @@ object SnakeProjB
flickerlight MAULBALL
{
color 1.0 0.7 0.5
size 40
secondarySize 48
size 60
secondarySize 72
chance 0.5
attenuate 1
}
flickerlight MAULBALL_X1
{
color 0.8 0.6 0.4
size 56
secondarySize 64
size 88
secondarySize 96
chance 0.3
attenuate 1
}
flickerlight MAULBALL_X2
{
color 0.8 0.4 0.3
size 56
secondarySize 64
size 88
secondarySize 96
chance 0.3
attenuate 1
}
flickerlight MAULBALL_X3
{
color 0.6 0.3 0.2
size 40
secondarySize 48
size 60
secondarySize 72
chance 0.3
attenuate 1
}
flickerlight MAULBALL_X4
{
color 0.4 0.1 0.0
size 32
secondarySize 40
size 48
secondarySize 60
chance 0.3
attenuate 1
}
object MinotaurFX1
@ -1272,48 +1314,60 @@ pulselight MAULFLAME
{
color 1.0 0.7 0.5
size 1
secondarySize 64
secondarySize 96
interval 6.0
offset 0 10 0
attenuate 1
}
flickerlight MAULFLAME_X1
{
color 1.0 0.7 0.5
size 48
secondarySize 56
size 72
secondarySize 88
chance 0.3
offset 0 10 0
attenuate 1
}
flickerlight MAULFLAME_X2
{
color 1.0 0.7 0.5
size 56
secondarySize 64
size 88
secondarySize 96
chance 0.3
offset 0 10 0
attenuate 1
}
flickerlight MAULFLAME_X3
{
color 0.7 0.4 0.3
size 64
secondarySize 68
size 96
secondarySize 101
chance 0.3
offset 0 10 0
attenuate 1
}
flickerlight MAULFLAME_X4
{
color 0.5 0.3 0.1
size 68
secondarySize 72
size 102
secondarySize 108
chance 0.3
offset 0 10 0
attenuate 1
}
flickerlight MAULFLAME_X5
{
color 0.2 0.0 0.0
size 72
secondarySize 76
size 108
secondarySize 114
chance 0.3
offset 0 10 0
attenuate 1
}
object MinotaurFX3
@ -1337,41 +1391,46 @@ object MinotaurFX3
flickerlight SERPENTBALL
{
color 1.0 0.95 0.5
size 56
secondarySize 64
size 588
secondarySize 96
chance 0.5
attenuate 1
}
flickerlight SERPENTBALL_X1
{
color 1.0 0.95 0.5
size 64
secondarySize 72
size 96
secondarySize 108
chance 0.5
attenuate 1
}
flickerlight SERPENTBALL_X2
{
color 0.8 0.8 0.4
size 72
secondarySize 80
size 108
secondarySize 120
chance 0.5
attenuate 1
}
flickerlight SERPENTBALL_X3
{
color 0.5 0.5 0.25
size 88
secondarySize 96
size 132
secondarySize 144
chance 0.5
attenuate 1
}
flickerlight SERPENTBALL_X4
{
color 0.2 0.2 0.1
size 96
secondarySize 104
size 144
secondarySize 156
chance 0.5
attenuate 1
}
object SorcererFX1
@ -1391,49 +1450,55 @@ object SorcererFX1
flickerlight DSPARILBALL
{
color 0.5 0.5 1.0
size 56
secondarySize 64
size 88
secondarySize 96
chance 0.5
attenuate 1
}
flickerlight DSPARILBALL_X1
{
color 0.5 0.5 1.0
size 64
secondarySize 72
size 96
secondarySize 108
chance 0.3
attenuate 1
}
flickerlight DSPARILBALL_X2
{
color 0.4 0.4 0.8
size 80
secondarySize 88
size 120
secondarySize 132
chance 0.3
attenuate 1
}
flickerlight DSPARILBALL_X3
{
color 0.3 0.3 0.6
size 88
secondarySize 92
size 132
secondarySize 138
chance 0.3
attenuate 1
}
flickerlight DSPARILBALL_X4
{
color 0.2 0.2 0.4
size 82
secondarySize 86
size 123
secondarySize 138
chance 0.3
attenuate 1
}
flickerlight DSPARILBALL_X5
{
color 0.1 0.1 0.2
size 82
secondarySize 86
size 123
secondarySize 138
chance 0.3
attenuate 1
}
object Sorcerer2FX1
@ -1454,9 +1519,10 @@ object Sorcerer2FX1
flickerlight DSPARILATK
{
color 0.3 0.3 1.0
size 64
secondarySize 72
size 96
secondarySize 108
chance 0.5
attenuate 1
}
object Sorcerer2
@ -1489,10 +1555,11 @@ object WallTorch
flickerlight2 FIREBRAZ
{
color 1.0 0.8 0.0
size 68
secondarySize 76
size 102
secondarySize 114
interval 0.1
offset 0 48 0
attenuate 1
}
object FireBrazier
@ -1504,10 +1571,11 @@ object FireBrazier
flickerlight2 SERPTORCH
{
color 1.0 0.8 0.0
size 48
secondarySize 56
size 72
secondarySize 88
interval 0.1
offset 0 48 0
attenuate 1
}
object SerpentTorch
@ -1519,9 +1587,10 @@ object SerpentTorch
flickerlight2 CHANDELIER
{
color 1.0 1.0 0.0
size 64
secondarySize 68
size 96
secondarySize 102
interval 0.1
attenuate 1
}
object Chandelier
@ -1533,33 +1602,41 @@ object Chandelier
flickerlight POD_X1
{
color 0.0 1.0 0.0
size 48
secondarySize 56
size 72
secondarySize 88
chance 0.3
offset 0 30 0
attenuate 1
}
flickerlight POD_X2
{
color 0.0 0.7 0.0
size 64
secondarySize 72
size 96
secondarySize 108
chance 0.3
offset 0 30 0
attenuate 1
}
flickerlight POD_X3
{
color 0.0 0.4 0.0
size 72
secondarySize 80
size 108
secondarySize 120
chance 0.3
offset 0 30 0
attenuate 1
}
flickerlight POD_X4
{
color 0.0 0.2 0.0
size 80
secondarySize 88
size 120
secondarySize 132
chance 0.3
offset 0 30 0
attenuate 1
}
object Pod
@ -1574,9 +1651,10 @@ object Pod
flickerlight VOLCANOBALL1
{
color 1.0 0.7 0.5
size 56
secondarySize 64
size 88
secondarySize 96
chance 0.5
attenuate 1
}
object VolcanoBlast
@ -1588,9 +1666,10 @@ object VolcanoBlast
flickerlight VOLCANOBALL1
{
color 1.0 0.5 0.0
size 40
secondarySize 48
size 60
secondarySize 72
chance 0.5
attenuate 1
}
object VolcanoTBlast
@ -1602,8 +1681,9 @@ object VolcanoTBlast
pointlight BLUESTATUE
{
color 0.0 0.0 1.0
size 32
size 48
offset 0 64 0
attenuate 1
}
object KeyGizmoBlue
@ -1615,8 +1695,9 @@ object KeyGizmoBlue
pointlight YELLOWSTATUE
{
color 1.0 1.0 0.0
size 32
size 48
offset 0 64 0
attenuate 1
}
object KeyGizmoYellow
@ -1628,8 +1709,9 @@ object KeyGizmoYellow
pointlight GREENSTATUE
{
color 0.0 1.0 0.0
size 32
size 48
offset 0 64 0
attenuate 1
}
object KeyGizmoGreen
@ -1645,41 +1727,46 @@ object KeyGizmoGreen
flickerlight TIMEBOMB_X1
{
color 1.0 0.6 0.4
size 48
secondarySize 56
size 72
secondarySize 88
chance 0.3
attenuate 1
}
flickerlight TIMEBOMB_X1
{
color 0.8 0.4 0.3
size 56
secondarySize 64
size 88
secondarySize 96
chance 0.3
attenuate 1
}
flickerlight TIMEBOMB_X1
{
color 0.6 0.3 0.2
size 64
secondarySize 72
size 96
secondarySize 108
chance 0.3
attenuate 1
}
flickerlight TIMEBOMB_X1
{
color 0.4 0.2 0.1
size 72
secondarySize 80
size 108
secondarySize 120
chance 0.3
attenuate 1
}
flickerlight TIMEBOMB_X1
{
color 0.2 0.1 0.0
size 80
secondarySize 88
size 120
secondarySize 132
chance 0.3
attenuate 1
}
object ActivatedTimeBomb
@ -1835,9 +1922,11 @@ object PhoenixRodHefty
pulselight HYELLOWKEY
{
color 1.0 1.0 0.0
size 24
secondarySize 26
size 36
secondarySize 39
interval 2.0
offset 0 16 0
attenuate 1
}
object KeyYellow
{
@ -1848,9 +1937,11 @@ object KeyYellow
pulselight HBLUEKEY
{
color 0.0 0.0 1.0
size 24
secondarySize 26
size 36
secondarySize 30
interval 2.0
offset 0 16 0
attenuate 1
}
object KeyBlue
@ -1862,9 +1953,11 @@ object KeyBlue
pulselight HGREENKEY
{
color 0.0 1.0 0.0
size 24
secondarySize 26
size 36
secondarySize 39
interval 2.0
offset 0 16 0
attenuate 1
}
object KeyGreen
@ -1880,35 +1973,40 @@ object KeyGreen
pointlight HTFOG1
{
color 0.4 0.4 1.0
size 64
size 96
attenuate 1
}
pointlight HTFOG2
{
color 0.4 0.4 1.0
size 40
size 60
attenuate 1
}
pointlight HTFOG3
{
color 0.4 0.4 1.0
size 16
size 24
attenuate 1
}
flickerlight HTFOG4
{
color 0.5 0.5 1.0
size 40
secondarySize 48
size 60
secondarySize 72
chance 0.4
attenuate 1
}
flickerlight HTFOG5
{
color 0.5 0.5 1.0
size 56
secondarySize 64
size 88
secondarySize 96
chance 0.4
attenuate 1
}
object TeleportFog