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- Added disintegration damage to SectorDamage.
- Bumped savegame version, min. savegame version, netgame version and demo version because the inventory and damage changes are incompatible with the old code. SVN r289 (trunk)
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3 changed files with 14 additions and 7 deletions
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@ -1,3 +1,9 @@
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August 11, 2006 (Changes by Graf Zahl)
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- Added disintegration damage to SectorDamage.
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- Bumped savegame version, min. savegame version, netgame version and
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demo version because the inventory and damage changes are incompatible
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with the old code.
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August 11, 2006
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- Added the ACS commands
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ReplaceTextures (str old_texture, str new_texture, optional bool not_lower,
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@ -4962,6 +4962,7 @@ int DLevelScript::RunScript ()
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{
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case NAME_Fire: modtype = MOD_FIRE; break;
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case NAME_Ice: modtype = MOD_ICE; break;
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case NAME_Disintegrate: modtype = MOD_DISINTEGRATE; break;
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default: modtype = MOD_UNKNOWN; break;
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}
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@ -46,7 +46,7 @@
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#define DOTVERSIONSTR DOTVERSIONSTR_NOREV " (r" SVN_REVISION_STRING ")"
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// The version as seen in the Windows resource
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#define RC_FILEVERSION 2,1,2,SVN_REVISION_NUMBER
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#define RC_FILEVERSION 2,1,4,SVN_REVISION_NUMBER
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#define RC_PRODUCTVERSION 2,1,0,0
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#define RC_FILEVERSION2 DOTVERSIONSTR
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#define RC_PRODUCTVERSION2 "2.1"
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@ -54,7 +54,7 @@
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// Version identifier for network games.
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// Bump it every time you do a release unless you're certain you
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// didn't change anything that will affect sync.
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#define NETGAMEVERSION 208
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#define NETGAMEVERSION 209
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// Version stored in the ini's [LastRun] section.
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// Bump it if you made some configuration change that you want to
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@ -64,17 +64,17 @@
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// Protocol version used in demos.
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// Bump it if you change existing DEM_ commands or add new ones.
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// Otherwise, it should be safe to leave it alone.
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#define DEMOGAMEVERSION 0x204
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#define DEMOGAMEVERSION 0x205
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// Minimum demo version we can play.
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// Bump it whenever you change or remove existing DEM_ commands.
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#define MINDEMOVERSION 0x204
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#define MINDEMOVERSION 0x205
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// SAVEVER is the version of the information stored in level snapshots.
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// Note that SAVEVER is not directly comparable to VERSION.
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// SAVESIG should match SAVEVER.
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#define SAVEVER 234
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#define SAVESIG "ZDOOMSAVE234"
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#define SAVEVER 235
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#define SAVESIG "ZDOOMSAVE235"
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// This is so that derivates can use the same savegame versions without worrying about engine compatibility
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#define GAMESIG "ZDOOM"
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@ -89,7 +89,7 @@
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#endif
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// MINSAVEVER is the minimum level snapshot version that can be loaded.
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#define MINSAVEVER 234 // Used by 2.1.2
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#define MINSAVEVER 235 // Used by 2.1.2
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// The maximum length of one save game description for the menus.
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#define SAVESTRINGSIZE 24
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