mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 20:21:26 +00:00
- Added disintegration damage to SectorDamage.
- Bumped savegame version, min. savegame version, netgame version and demo version because the inventory and damage changes are incompatible with the old code. SVN r289 (trunk)
This commit is contained in:
parent
b25c7722f3
commit
7f93ab05ee
3 changed files with 14 additions and 7 deletions
|
@ -1,3 +1,9 @@
|
|||
August 11, 2006 (Changes by Graf Zahl)
|
||||
- Added disintegration damage to SectorDamage.
|
||||
- Bumped savegame version, min. savegame version, netgame version and
|
||||
demo version because the inventory and damage changes are incompatible
|
||||
with the old code.
|
||||
|
||||
August 11, 2006
|
||||
- Added the ACS commands
|
||||
ReplaceTextures (str old_texture, str new_texture, optional bool not_lower,
|
||||
|
|
|
@ -4962,6 +4962,7 @@ int DLevelScript::RunScript ()
|
|||
{
|
||||
case NAME_Fire: modtype = MOD_FIRE; break;
|
||||
case NAME_Ice: modtype = MOD_ICE; break;
|
||||
case NAME_Disintegrate: modtype = MOD_DISINTEGRATE; break;
|
||||
default: modtype = MOD_UNKNOWN; break;
|
||||
}
|
||||
|
||||
|
|
|
@ -46,7 +46,7 @@
|
|||
#define DOTVERSIONSTR DOTVERSIONSTR_NOREV " (r" SVN_REVISION_STRING ")"
|
||||
|
||||
// The version as seen in the Windows resource
|
||||
#define RC_FILEVERSION 2,1,2,SVN_REVISION_NUMBER
|
||||
#define RC_FILEVERSION 2,1,4,SVN_REVISION_NUMBER
|
||||
#define RC_PRODUCTVERSION 2,1,0,0
|
||||
#define RC_FILEVERSION2 DOTVERSIONSTR
|
||||
#define RC_PRODUCTVERSION2 "2.1"
|
||||
|
@ -54,7 +54,7 @@
|
|||
// Version identifier for network games.
|
||||
// Bump it every time you do a release unless you're certain you
|
||||
// didn't change anything that will affect sync.
|
||||
#define NETGAMEVERSION 208
|
||||
#define NETGAMEVERSION 209
|
||||
|
||||
// Version stored in the ini's [LastRun] section.
|
||||
// Bump it if you made some configuration change that you want to
|
||||
|
@ -64,17 +64,17 @@
|
|||
// Protocol version used in demos.
|
||||
// Bump it if you change existing DEM_ commands or add new ones.
|
||||
// Otherwise, it should be safe to leave it alone.
|
||||
#define DEMOGAMEVERSION 0x204
|
||||
#define DEMOGAMEVERSION 0x205
|
||||
|
||||
// Minimum demo version we can play.
|
||||
// Bump it whenever you change or remove existing DEM_ commands.
|
||||
#define MINDEMOVERSION 0x204
|
||||
#define MINDEMOVERSION 0x205
|
||||
|
||||
// SAVEVER is the version of the information stored in level snapshots.
|
||||
// Note that SAVEVER is not directly comparable to VERSION.
|
||||
// SAVESIG should match SAVEVER.
|
||||
#define SAVEVER 234
|
||||
#define SAVESIG "ZDOOMSAVE234"
|
||||
#define SAVEVER 235
|
||||
#define SAVESIG "ZDOOMSAVE235"
|
||||
|
||||
// This is so that derivates can use the same savegame versions without worrying about engine compatibility
|
||||
#define GAMESIG "ZDOOM"
|
||||
|
@ -89,7 +89,7 @@
|
|||
#endif
|
||||
|
||||
// MINSAVEVER is the minimum level snapshot version that can be loaded.
|
||||
#define MINSAVEVER 234 // Used by 2.1.2
|
||||
#define MINSAVEVER 235 // Used by 2.1.2
|
||||
|
||||
// The maximum length of one save game description for the menus.
|
||||
#define SAVESTRINGSIZE 24
|
||||
|
|
Loading…
Reference in a new issue