- implement render styles for the softpoly span drawers

This commit is contained in:
Magnus Norddahl 2018-05-26 14:27:54 +02:00
parent 91f440378e
commit 7f908ce75d
2 changed files with 498 additions and 156 deletions

View file

@ -1163,7 +1163,8 @@ void ScreenTriangle::DrawSWRender(const TriDrawTriangleArgs *args, PolyTriangleT
// Draw the triangle: // Draw the triangle:
auto drawfunc = (args->destBgra) ? DrawSpan32 : DrawSpan8; int bmode = (int)args->uniforms->BlendMode();
auto drawfunc = args->destBgra ? ScreenTriangle::SpanDrawers32[bmode] : ScreenTriangle::SpanDrawers8[bmode];
float stepXW = args->gradientX.W; float stepXW = args->gradientX.W;
float v1X = args->v1->x; float v1X = args->v1->x;
@ -1248,10 +1249,11 @@ void ScreenTriangle::DrawSWRender(const TriDrawTriangleArgs *args, PolyTriangleT
} }
} }
#ifndef NO_SSE template<typename ModeT>
void DrawSpan32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
void ScreenTriangle::DrawSpan32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
{ {
using namespace TriScreenDrawerModes;
float v1X = args->v1->x; float v1X = args->v1->x;
float v1Y = args->v1->y; float v1Y = args->v1->y;
float v1W = args->v1->w; float v1W = args->v1->w;
@ -1267,127 +1269,12 @@ void ScreenTriangle::DrawSpan32(int y, int x0, int x1, const TriDrawTriangleArgs
float posXV = v1V + stepXV * startX + args->gradientY.V * startY; float posXV = v1V + stepXV * startX + args->gradientY.V * startY;
const uint32_t *texPixels = (const uint32_t*)args->uniforms->TexturePixels(); const uint32_t *texPixels = (const uint32_t*)args->uniforms->TexturePixels();
const uint32_t *translation = (const uint32_t*)args->uniforms->Translation();
int texWidth = args->uniforms->TextureWidth(); int texWidth = args->uniforms->TextureWidth();
int texHeight = args->uniforms->TextureHeight(); int texHeight = args->uniforms->TextureHeight();
bool is_fixed_light = args->uniforms->FixedLight(); int fillcolor = args->uniforms->Color();
uint32_t lightmask = is_fixed_light ? 0 : 0xffffffff; int alpha = args->uniforms->SrcAlpha();
uint32_t light = args->uniforms->Light();
float shade = 2.0f - (light + 12.0f) / 128.0f;
float globVis = args->uniforms->GlobVis() * (1.0f / 32.0f);
light += light >> 7; // 255 -> 256
uint32_t *dest = (uint32_t*)args->dest;
uint32_t *destLine = dest + args->pitch * y;
int x = x0;
int sseEnd = x0 + ((x1 - x0) & ~3);
while (x < sseEnd)
{
uint32_t fgcolor[2];
int32_t lightshade[2];
float rcpW = 0x01000000 / posXW;
int32_t u = (int32_t)(posXU * rcpW);
int32_t v = (int32_t)(posXV * rcpW);
uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
fgcolor[0] = texPixels[texelX * texHeight + texelY];
fixed_t lightpos = FRACUNIT - (int)(clamp(shade - MIN(24.0f / 32.0f, globVis * posXW), 0.0f, 31.0f / 32.0f) * (float)FRACUNIT);
lightpos = (lightpos & lightmask) | ((light << 8) & ~lightmask);
lightshade[0] = lightpos >> 8;
posXW += stepXW;
posXU += stepXU;
posXV += stepXV;
rcpW = 0x01000000 / posXW;
u = (int32_t)(posXU * rcpW);
v = (int32_t)(posXV * rcpW);
texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
fgcolor[1] = texPixels[texelX * texHeight + texelY];
lightpos = FRACUNIT - (int)(clamp(shade - MIN(24.0f / 32.0f, globVis * posXW), 0.0f, 31.0f / 32.0f) * (float)FRACUNIT);
lightpos = (lightpos & lightmask) | ((light << 8) & ~lightmask);
lightshade[1] = lightpos >> 8;
posXW += stepXW;
posXU += stepXU;
posXV += stepXV;
__m128i mfgcolor = _mm_loadl_epi64((const __m128i*)fgcolor);
mfgcolor = _mm_unpacklo_epi8(mfgcolor, _mm_setzero_si128());
__m128i mlightshade = _mm_loadl_epi64((const __m128i*)lightshade);
mlightshade = _mm_shuffle_epi32(mlightshade, _MM_SHUFFLE(1, 0, 1, 0));
mlightshade = _mm_packs_epi32(mlightshade, mlightshade);
__m128i mdestcolor = _mm_srli_epi16(_mm_mullo_epi16(mfgcolor, mlightshade), 8);
mdestcolor = _mm_packus_epi16(mdestcolor, _mm_setzero_si128());
mdestcolor = _mm_or_si128(mdestcolor, _mm_set1_epi32(0xff000000));
_mm_storel_epi64((__m128i*)(destLine + x), mdestcolor);
x += 2;
}
while (x < x1)
{
float rcpW = 0x01000000 / posXW;
int32_t u = (int32_t)(posXU * rcpW);
int32_t v = (int32_t)(posXV * rcpW);
uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
uint32_t fgcolor = texPixels[texelX * texHeight + texelY];
uint32_t fgcolor_r = RPART(fgcolor);
uint32_t fgcolor_g = GPART(fgcolor);
uint32_t fgcolor_b = BPART(fgcolor);
uint32_t fgcolor_a = APART(fgcolor);
if (fgcolor_a > 127)
{
fixed_t lightpos = FRACUNIT - (int)(clamp(shade - MIN(24.0f / 32.0f, globVis * posXW), 0.0f, 31.0f / 32.0f) * (float)FRACUNIT);
lightpos = (lightpos & lightmask) | ((light << 8) & ~lightmask);
int lightshade = lightpos >> 8;
fgcolor_r = (fgcolor_r * lightshade) >> 8;
fgcolor_g = (fgcolor_g * lightshade) >> 8;
fgcolor_b = (fgcolor_b * lightshade) >> 8;
destLine[x] = 0xff000000 | (fgcolor_r << 16) | (fgcolor_g << 8) | fgcolor_b;
}
posXW += stepXW;
posXU += stepXU;
posXV += stepXV;
x++;
}
}
#else
void ScreenTriangle::DrawSpan32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
{
float v1X = args->v1->x;
float v1Y = args->v1->y;
float v1W = args->v1->w;
float v1U = args->v1->u * v1W;
float v1V = args->v1->v * v1W;
float stepXW = args->gradientX.W;
float stepXU = args->gradientX.U;
float stepXV = args->gradientX.V;
float startX = x0 + (0.5f - v1X);
float startY = y + (0.5f - v1Y);
float posXW = v1W + stepXW * startX + args->gradientY.W * startY;
float posXU = v1U + stepXU * startX + args->gradientY.U * startY;
float posXV = v1V + stepXV * startX + args->gradientY.V * startY;
const uint32_t *texPixels = (const uint32_t*)args->uniforms->TexturePixels();
int texWidth = args->uniforms->TextureWidth();
int texHeight = args->uniforms->TextureHeight();
bool is_fixed_light = args->uniforms->FixedLight(); bool is_fixed_light = args->uniforms->FixedLight();
uint32_t lightmask = is_fixed_light ? 0 : 0xffffffff; uint32_t lightmask = is_fixed_light ? 0 : 0xffffffff;
@ -1402,29 +1289,197 @@ void ScreenTriangle::DrawSpan32(int y, int x0, int x1, const TriDrawTriangleArgs
int x = x0; int x = x0;
while (x < x1) while (x < x1)
{ {
float rcpW = 0x01000000 / posXW; uint32_t fg;
int32_t u = (int32_t)(posXU * rcpW);
int32_t v = (int32_t)(posXV * rcpW);
uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16; if (ModeT::SWFlags & SWSTYLEF_Fill)
uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
uint32_t fgcolor = texPixels[texelX * texHeight + texelY];
uint32_t fgcolor_r = RPART(fgcolor);
uint32_t fgcolor_g = GPART(fgcolor);
uint32_t fgcolor_b = BPART(fgcolor);
uint32_t fgcolor_a = APART(fgcolor);
if (fgcolor_a > 127)
{ {
fg = fillcolor;
}
else if (ModeT::SWFlags & SWSTYLEF_FogBoundary)
{
fg = destLine[x];
}
else
{
float rcpW = 0x01000000 / posXW;
int32_t u = (int32_t)(posXU * rcpW);
int32_t v = (int32_t)(posXV * rcpW);
uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
if (ModeT::SWFlags & SWSTYLEF_Translated)
{
fg = translation[((const uint8_t*)texPixels)[texelX * texHeight + texelY]];
}
else
{
fg = texPixels[texelX * texHeight + texelY];
}
}
if (ModeT::SWFlags & SWSTYLEF_Skycap)
{
float rcpW = 0x01000000 / posXW;
int32_t v = (int32_t)(posXV * rcpW);
int start_fade = 2; // How fast it should fade out
int alpha_top = clamp(v >> (16 - start_fade), 0, 256);
int alpha_bottom = clamp(((2 << 24) - v) >> (16 - start_fade), 0, 256);
int a = MIN(alpha_top, alpha_bottom);
int inv_a = 256 - a;
if (a == 256)
{
destLine[x] = fg;
}
else
{
uint32_t r = RPART(fg);
uint32_t g = GPART(fg);
uint32_t b = BPART(fg);
uint32_t fg_a = APART(fg);
uint32_t bg_red = RPART(fillcolor);
uint32_t bg_green = GPART(fillcolor);
uint32_t bg_blue = BPART(fillcolor);
r = (r * a + bg_red * inv_a + 127) >> 8;
g = (g * a + bg_green * inv_a + 127) >> 8;
b = (b * a + bg_blue * inv_a + 127) >> 8;
destLine[x] = RGB256k.All[((r >> 2) << 12) | ((g >> 2) << 6) | (b >> 2)];
}
}
else
{
if ((ModeT::Flags & STYLEF_ColorIsFixed) && !(ModeT::SWFlags & SWSTYLEF_Fill))
{
if (ModeT::Flags & STYLEF_RedIsAlpha)
fg = ((fg << 8) & 0xff000000) | (fillcolor & 0x00ffffff);
else
fg = (fg & 0xff000000) | (fillcolor & 0x00ffffff);
}
uint32_t fgalpha = fg >> 24;
if (!(ModeT::Flags & STYLEF_Alpha1))
{
fgalpha = (fgalpha * alpha) >> 8;
}
fixed_t lightpos = FRACUNIT - (int)(clamp(shade - MIN(24.0f / 32.0f, globVis * posXW), 0.0f, 31.0f / 32.0f) * (float)FRACUNIT); fixed_t lightpos = FRACUNIT - (int)(clamp(shade - MIN(24.0f / 32.0f, globVis * posXW), 0.0f, 31.0f / 32.0f) * (float)FRACUNIT);
lightpos = (lightpos & lightmask) | ((light << 8) & ~lightmask); lightpos = (lightpos & lightmask) | ((light << 8) & ~lightmask);
int lightshade = lightpos >> 8; int lightshade = lightpos >> 8;
uint32_t shadedfg_r = (RPART(fg) * lightshade) >> 8;
uint32_t shadedfg_g = (GPART(fg) * lightshade) >> 8;
uint32_t shadedfg_b = (BPART(fg) * lightshade) >> 8;
fgcolor_r = (fgcolor_r * lightshade) >> 8; if (ModeT::BlendSrc == STYLEALPHA_One && ModeT::BlendDest == STYLEALPHA_Zero)
fgcolor_g = (fgcolor_g * lightshade) >> 8; {
fgcolor_b = (fgcolor_b * lightshade) >> 8; destLine[x] = MAKEARGB(255, shadedfg_r, shadedfg_g, shadedfg_b);
}
else if (ModeT::BlendSrc == STYLEALPHA_One && ModeT::BlendDest == STYLEALPHA_One)
{
uint32_t dest = destLine[x];
destLine[x] = 0xff000000 | (fgcolor_r << 16) | (fgcolor_g << 8) | fgcolor_b; if (ModeT::BlendOp == STYLEOP_Add)
{
uint32_t out_r = MIN<uint32_t>(RPART(dest) + shadedfg_r, 255);
uint32_t out_g = MIN<uint32_t>(GPART(dest) + shadedfg_g, 255);
uint32_t out_b = MIN<uint32_t>(BPART(dest) + shadedfg_b, 255);
destLine[x] = MAKEARGB(255, out_r, out_g, out_b);
}
else if (ModeT::BlendOp == STYLEOP_RevSub)
{
uint32_t out_r = MAX<uint32_t>(RPART(dest) - shadedfg_r, 0);
uint32_t out_g = MAX<uint32_t>(GPART(dest) - shadedfg_g, 0);
uint32_t out_b = MAX<uint32_t>(BPART(dest) - shadedfg_b, 0);
destLine[x] = MAKEARGB(255, out_r, out_g, out_b);
}
else //if (ModeT::BlendOp == STYLEOP_Sub)
{
uint32_t out_r = MAX<uint32_t>(shadedfg_r - RPART(dest), 0);
uint32_t out_g = MAX<uint32_t>(shadedfg_g - GPART(dest), 0);
uint32_t out_b = MAX<uint32_t>(shadedfg_b - BPART(dest), 0);
destLine[x] = MAKEARGB(255, out_r, out_g, out_b);
}
}
else if (ModeT::SWFlags & SWSTYLEF_SrcColorOneMinusSrcColor)
{
uint32_t dest = destLine[x];
uint32_t sfactor_r = shadedfg_r; sfactor_r += sfactor_r >> 7; // 255 -> 256
uint32_t sfactor_g = shadedfg_g; sfactor_g += sfactor_g >> 7; // 255 -> 256
uint32_t sfactor_b = shadedfg_b; sfactor_b += sfactor_b >> 7; // 255 -> 256
uint32_t sfactor_a = fgalpha; sfactor_a += sfactor_a >> 7; // 255 -> 256
uint32_t dfactor_r = 256 - sfactor_r;
uint32_t dfactor_g = 256 - sfactor_g;
uint32_t dfactor_b = 256 - sfactor_b;
uint32_t out_r = (RPART(dest) * dfactor_r + shadedfg_r * sfactor_r + 128) >> 8;
uint32_t out_g = (GPART(dest) * dfactor_g + shadedfg_g * sfactor_g + 128) >> 8;
uint32_t out_b = (BPART(dest) * dfactor_b + shadedfg_b * sfactor_b + 128) >> 8;
destLine[x] = MAKEARGB(255, out_r, out_g, out_b);
}
else if (fgalpha == 255)
{
destLine[x] = MAKEARGB(255, shadedfg_r, shadedfg_g, shadedfg_b);
}
else if (fgalpha != 0)
{
uint32_t dest = destLine[x];
uint32_t sfactor = fgalpha; sfactor += sfactor >> 7; // 255 -> 256
uint32_t dfactor = 256 - sfactor;
uint32_t src_r = shadedfg_r * sfactor;
uint32_t src_g = shadedfg_g * sfactor;
uint32_t src_b = shadedfg_b * sfactor;
uint32_t dest_r = RPART(dest);
uint32_t dest_g = GPART(dest);
uint32_t dest_b = BPART(dest);
if (ModeT::BlendDest == STYLEALPHA_One)
{
dest_r <<= 8;
dest_g <<= 8;
dest_b <<= 8;
}
else
{
uint32_t dfactor = 256 - sfactor;
dest_r *= dfactor;
dest_g *= dfactor;
dest_b *= dfactor;
}
uint32_t out_r, out_g, out_b;
if (ModeT::BlendOp == STYLEOP_Add)
{
if (ModeT::BlendDest == STYLEALPHA_One)
{
out_r = MIN<int32_t>((dest_r + src_r + 128) >> 8, 255);
out_g = MIN<int32_t>((dest_g + src_g + 128) >> 8, 255);
out_b = MIN<int32_t>((dest_b + src_b + 128) >> 8, 255);
}
else
{
out_r = (dest_r + src_r + 128) >> 8;
out_g = (dest_g + src_g + 128) >> 8;
out_b = (dest_b + src_b + 128) >> 8;
}
}
else if (ModeT::BlendOp == STYLEOP_RevSub)
{
out_r = MAX<int32_t>(static_cast<int32_t>(dest_r - src_r + 128) >> 8, 0);
out_g = MAX<int32_t>(static_cast<int32_t>(dest_g - src_g + 128) >> 8, 0);
out_b = MAX<int32_t>(static_cast<int32_t>(dest_b - src_b + 128) >> 8, 0);
}
else //if (ModeT::BlendOp == STYLEOP_Sub)
{
out_r = MAX<int32_t>(static_cast<int32_t>(src_r - dest_r + 128) >> 8, 0);
out_g = MAX<int32_t>(static_cast<int32_t>(src_g - dest_g + 128) >> 8, 0);
out_b = MAX<int32_t>(static_cast<int32_t>(src_b - dest_b + 128) >> 8, 0);
}
destLine[x] = MAKEARGB(255, out_r, out_g, out_b);
}
} }
posXW += stepXW; posXW += stepXW;
@ -1434,10 +1489,11 @@ void ScreenTriangle::DrawSpan32(int y, int x0, int x1, const TriDrawTriangleArgs
} }
} }
#endif template<typename ModeT>
void DrawSpan8(int y, int x0, int x1, const TriDrawTriangleArgs *args)
void ScreenTriangle::DrawSpan8(int y, int x0, int x1, const TriDrawTriangleArgs *args)
{ {
using namespace TriScreenDrawerModes;
float v1X = args->v1->x; float v1X = args->v1->x;
float v1Y = args->v1->y; float v1Y = args->v1->y;
float v1W = args->v1->w; float v1W = args->v1->w;
@ -1455,9 +1511,17 @@ void ScreenTriangle::DrawSpan8(int y, int x0, int x1, const TriDrawTriangleArgs
auto colormaps = args->uniforms->BaseColormap(); auto colormaps = args->uniforms->BaseColormap();
const uint8_t *texPixels = args->uniforms->TexturePixels(); const uint8_t *texPixels = args->uniforms->TexturePixels();
const uint8_t *translation = args->uniforms->Translation();
int texWidth = args->uniforms->TextureWidth(); int texWidth = args->uniforms->TextureWidth();
int texHeight = args->uniforms->TextureHeight(); int texHeight = args->uniforms->TextureHeight();
int fillcolor = args->uniforms->Color();
int alpha = args->uniforms->SrcAlpha();
uint32_t capcolor = fillcolor;
if (ModeT::SWFlags & SWSTYLEF_Skycap)
capcolor = GPalette.BaseColors[capcolor].d;
bool is_fixed_light = args->uniforms->FixedLight(); bool is_fixed_light = args->uniforms->FixedLight();
uint32_t lightmask = is_fixed_light ? 0 : 0xffffffff; uint32_t lightmask = is_fixed_light ? 0 : 0xffffffff;
uint32_t light = args->uniforms->Light(); uint32_t light = args->uniforms->Light();
@ -1471,23 +1535,197 @@ void ScreenTriangle::DrawSpan8(int y, int x0, int x1, const TriDrawTriangleArgs
int x = x0; int x = x0;
while (x < x1) while (x < x1)
{ {
float rcpW = 0x01000000 / posXW; int fg;
int32_t u = (int32_t)(posXU * rcpW); int fgalpha = 255;
int32_t v = (int32_t)(posXV * rcpW);
uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16; if (ModeT::SWFlags & SWSTYLEF_Fill)
uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16; {
uint8_t fgcolor = texPixels[texelX * texHeight + texelY]; fg = fillcolor;
}
else if (ModeT::SWFlags & SWSTYLEF_FogBoundary)
{
fg = destLine[x];
}
else
{
float rcpW = 0x01000000 / posXW;
int32_t u = (int32_t)(posXU * rcpW);
int32_t v = (int32_t)(posXV * rcpW);
uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
fg = texPixels[texelX * texHeight + texelY];
fixed_t lightpos = FRACUNIT - (int)(clamp(shade - MIN(24.0f / 32.0f, globVis * posXW), 0.0f, 31.0f / 32.0f) * (float)FRACUNIT); if (ModeT::SWFlags & SWSTYLEF_Translated)
lightpos = (lightpos & lightmask) | ((light << 8) & ~lightmask); fg = translation[fg];
int lightshade = lightpos >> 8;
lightshade = ((256 - lightshade) * NUMCOLORMAPS) & 0xffffff00; fgalpha = (fg != 0) ? 255 : 0;
uint8_t shadedfg = colormaps[lightshade + fgcolor]; }
if (fgcolor != 0) if (ModeT::SWFlags & SWSTYLEF_Skycap)
destLine[x] = shadedfg; {
float rcpW = 0x01000000 / posXW;
int32_t v = (int32_t)(posXV * rcpW);
int start_fade = 2; // How fast it should fade out
int alpha_top = clamp(v >> (16 - start_fade), 0, 256);
int alpha_bottom = clamp(((2 << 24) - v) >> (16 - start_fade), 0, 256);
int a = MIN(alpha_top, alpha_bottom);
int inv_a = 256 - a;
if (a == 256)
{
destLine[x] = fg;
}
else
{
uint32_t texelrgb = GPalette.BaseColors[fg].d;
uint32_t r = RPART(texelrgb);
uint32_t g = GPART(texelrgb);
uint32_t b = BPART(texelrgb);
uint32_t fg_a = APART(texelrgb);
uint32_t bg_red = RPART(capcolor);
uint32_t bg_green = GPART(capcolor);
uint32_t bg_blue = BPART(capcolor);
r = (r * a + bg_red * inv_a + 127) >> 8;
g = (g * a + bg_green * inv_a + 127) >> 8;
b = (b * a + bg_blue * inv_a + 127) >> 8;
destLine[x] = RGB256k.All[((r >> 2) << 12) | ((g >> 2) << 6) | (b >> 2)];
}
}
else
{
if ((ModeT::Flags & STYLEF_ColorIsFixed) && !(ModeT::SWFlags & SWSTYLEF_Fill))
{
if (ModeT::Flags & STYLEF_RedIsAlpha)
fgalpha = fg;
fg = fillcolor;
}
if (!(ModeT::Flags & STYLEF_Alpha1))
{
fgalpha = (fgalpha * alpha) >> 8;
}
fixed_t lightpos = FRACUNIT - (int)(clamp(shade - MIN(24.0f / 32.0f, globVis * posXW), 0.0f, 31.0f / 32.0f) * (float)FRACUNIT);
lightpos = (lightpos & lightmask) | ((light << 8) & ~lightmask);
int lightshade = lightpos >> 8;
lightshade = ((256 - lightshade) * NUMCOLORMAPS) & 0xffffff00;
uint8_t shadedfg = colormaps[lightshade + fg];
if (ModeT::BlendSrc == STYLEALPHA_One && ModeT::BlendDest == STYLEALPHA_Zero)
{
destLine[x] = shadedfg;
}
else if (ModeT::BlendSrc == STYLEALPHA_One && ModeT::BlendDest == STYLEALPHA_One)
{
uint32_t src = GPalette.BaseColors[shadedfg];
uint32_t dest = GPalette.BaseColors[destLine[x]];
if (ModeT::BlendOp == STYLEOP_Add)
{
uint32_t out_r = MIN<uint32_t>(RPART(dest) + RPART(src), 255);
uint32_t out_g = MIN<uint32_t>(GPART(dest) + GPART(src), 255);
uint32_t out_b = MIN<uint32_t>(BPART(dest) + BPART(src), 255);
destLine[x] = RGB256k.All[((out_r >> 2) << 12) | ((out_g >> 2) << 6) | (out_b >> 2)];
}
else if (ModeT::BlendOp == STYLEOP_RevSub)
{
uint32_t out_r = MAX<uint32_t>(RPART(dest) - RPART(src), 0);
uint32_t out_g = MAX<uint32_t>(GPART(dest) - GPART(src), 0);
uint32_t out_b = MAX<uint32_t>(BPART(dest) - BPART(src), 0);
destLine[x] = RGB256k.All[((out_r >> 2) << 12) | ((out_g >> 2) << 6) | (out_b >> 2)];
}
else //if (ModeT::BlendOp == STYLEOP_Sub)
{
uint32_t out_r = MAX<uint32_t>(RPART(src) - RPART(dest), 0);
uint32_t out_g = MAX<uint32_t>(GPART(src) - GPART(dest), 0);
uint32_t out_b = MAX<uint32_t>(BPART(src) - BPART(dest), 0);
destLine[x] = RGB256k.All[((out_r >> 2) << 12) | ((out_g >> 2) << 6) | (out_b >> 2)];
}
}
else if (ModeT::SWFlags & SWSTYLEF_SrcColorOneMinusSrcColor)
{
uint32_t src = GPalette.BaseColors[shadedfg];
uint32_t dest = GPalette.BaseColors[destLine[x]];
uint32_t sfactor_r = RPART(src); sfactor_r += sfactor_r >> 7; // 255 -> 256
uint32_t sfactor_g = GPART(src); sfactor_g += sfactor_g >> 7; // 255 -> 256
uint32_t sfactor_b = BPART(src); sfactor_b += sfactor_b >> 7; // 255 -> 256
uint32_t sfactor_a = fgalpha; sfactor_a += sfactor_a >> 7; // 255 -> 256
uint32_t dfactor_r = 256 - sfactor_r;
uint32_t dfactor_g = 256 - sfactor_g;
uint32_t dfactor_b = 256 - sfactor_b;
uint32_t out_r = (RPART(dest) * dfactor_r + RPART(src) * sfactor_r + 128) >> 8;
uint32_t out_g = (GPART(dest) * dfactor_g + GPART(src) * sfactor_g + 128) >> 8;
uint32_t out_b = (BPART(dest) * dfactor_b + BPART(src) * sfactor_b + 128) >> 8;
destLine[x] = RGB256k.All[((out_r >> 2) << 12) | ((out_g >> 2) << 6) | (out_b >> 2)];
}
else if (fgalpha == 255)
{
destLine[x] = shadedfg;
}
else if (fgalpha != 0)
{
uint32_t src = GPalette.BaseColors[shadedfg];
uint32_t dest = GPalette.BaseColors[destLine[x]];
uint32_t sfactor = fgalpha; sfactor += sfactor >> 7; // 255 -> 256
uint32_t dfactor = 256 - sfactor;
uint32_t src_r = RPART(src) * sfactor;
uint32_t src_g = GPART(src) * sfactor;
uint32_t src_b = BPART(src) * sfactor;
uint32_t dest_r = RPART(dest);
uint32_t dest_g = GPART(dest);
uint32_t dest_b = BPART(dest);
if (ModeT::BlendDest == STYLEALPHA_One)
{
dest_r <<= 8;
dest_g <<= 8;
dest_b <<= 8;
}
else
{
uint32_t dfactor = 256 - sfactor;
dest_r *= dfactor;
dest_g *= dfactor;
dest_b *= dfactor;
}
uint32_t out_r, out_g, out_b;
if (ModeT::BlendOp == STYLEOP_Add)
{
if (ModeT::BlendDest == STYLEALPHA_One)
{
out_r = MIN<int32_t>((dest_r + src_r + 128) >> 8, 255);
out_g = MIN<int32_t>((dest_g + src_g + 128) >> 8, 255);
out_b = MIN<int32_t>((dest_b + src_b + 128) >> 8, 255);
}
else
{
out_r = (dest_r + src_r + 128) >> 8;
out_g = (dest_g + src_g + 128) >> 8;
out_b = (dest_b + src_b + 128) >> 8;
}
}
else if (ModeT::BlendOp == STYLEOP_RevSub)
{
out_r = MAX<int32_t>(static_cast<int32_t>(dest_r - src_r + 128) >> 8, 0);
out_g = MAX<int32_t>(static_cast<int32_t>(dest_g - src_g + 128) >> 8, 0);
out_b = MAX<int32_t>(static_cast<int32_t>(dest_b - src_b + 128) >> 8, 0);
}
else //if (ModeT::BlendOp == STYLEOP_Sub)
{
out_r = MAX<int32_t>(static_cast<int32_t>(src_r - dest_r + 128) >> 8, 0);
out_g = MAX<int32_t>(static_cast<int32_t>(src_g - dest_g + 128) >> 8, 0);
out_b = MAX<int32_t>(static_cast<int32_t>(src_b - dest_b + 128) >> 8, 0);
}
destLine[x] = RGB256k.All[((out_r >> 2) << 12) | ((out_g >> 2) << 6) | (out_b >> 2)];
}
}
posXW += stepXW; posXW += stepXW;
posXU += stepXU; posXU += stepXU;
@ -1496,6 +1734,70 @@ void ScreenTriangle::DrawSpan8(int y, int x0, int x1, const TriDrawTriangleArgs
} }
} }
void(*ScreenTriangle::SpanDrawers8[])(int, int, int, const TriDrawTriangleArgs *) =
{
&DrawSpan8<TriScreenDrawerModes::StyleOpaque>,
&DrawSpan8<TriScreenDrawerModes::StyleSkycap>,
&DrawSpan8<TriScreenDrawerModes::StyleFogBoundary>,
&DrawSpan8<TriScreenDrawerModes::StyleSrcColor>,
&DrawSpan8<TriScreenDrawerModes::StyleFill>,
&DrawSpan8<TriScreenDrawerModes::StyleNormal>,
&DrawSpan8<TriScreenDrawerModes::StyleFuzzy>,
&DrawSpan8<TriScreenDrawerModes::StyleStencil>,
&DrawSpan8<TriScreenDrawerModes::StyleTranslucent>,
&DrawSpan8<TriScreenDrawerModes::StyleAdd>,
&DrawSpan8<TriScreenDrawerModes::StyleShaded>,
&DrawSpan8<TriScreenDrawerModes::StyleTranslucentStencil>,
&DrawSpan8<TriScreenDrawerModes::StyleShadow>,
&DrawSpan8<TriScreenDrawerModes::StyleSubtract>,
&DrawSpan8<TriScreenDrawerModes::StyleAddStencil>,
&DrawSpan8<TriScreenDrawerModes::StyleAddShaded>,
&DrawSpan8<TriScreenDrawerModes::StyleOpaqueTranslated>,
&DrawSpan8<TriScreenDrawerModes::StyleSrcColorTranslated>,
&DrawSpan8<TriScreenDrawerModes::StyleNormalTranslated>,
&DrawSpan8<TriScreenDrawerModes::StyleStencilTranslated>,
&DrawSpan8<TriScreenDrawerModes::StyleTranslucentTranslated>,
&DrawSpan8<TriScreenDrawerModes::StyleAddTranslated>,
&DrawSpan8<TriScreenDrawerModes::StyleShadedTranslated>,
&DrawSpan8<TriScreenDrawerModes::StyleTranslucentStencilTranslated>,
&DrawSpan8<TriScreenDrawerModes::StyleShadowTranslated>,
&DrawSpan8<TriScreenDrawerModes::StyleSubtractTranslated>,
&DrawSpan8<TriScreenDrawerModes::StyleAddStencilTranslated>,
&DrawSpan8<TriScreenDrawerModes::StyleAddShadedTranslated>
};
void(*ScreenTriangle::SpanDrawers32[])(int, int, int, const TriDrawTriangleArgs *) =
{
&DrawSpan32<TriScreenDrawerModes::StyleOpaque>,
&DrawSpan32<TriScreenDrawerModes::StyleSkycap>,
&DrawSpan32<TriScreenDrawerModes::StyleFogBoundary>,
&DrawSpan32<TriScreenDrawerModes::StyleSrcColor>,
&DrawSpan32<TriScreenDrawerModes::StyleFill>,
&DrawSpan32<TriScreenDrawerModes::StyleNormal>,
&DrawSpan32<TriScreenDrawerModes::StyleFuzzy>,
&DrawSpan32<TriScreenDrawerModes::StyleStencil>,
&DrawSpan32<TriScreenDrawerModes::StyleTranslucent>,
&DrawSpan32<TriScreenDrawerModes::StyleAdd>,
&DrawSpan32<TriScreenDrawerModes::StyleShaded>,
&DrawSpan32<TriScreenDrawerModes::StyleTranslucentStencil>,
&DrawSpan32<TriScreenDrawerModes::StyleShadow>,
&DrawSpan32<TriScreenDrawerModes::StyleSubtract>,
&DrawSpan32<TriScreenDrawerModes::StyleAddStencil>,
&DrawSpan32<TriScreenDrawerModes::StyleAddShaded>,
&DrawSpan32<TriScreenDrawerModes::StyleOpaqueTranslated>,
&DrawSpan32<TriScreenDrawerModes::StyleSrcColorTranslated>,
&DrawSpan32<TriScreenDrawerModes::StyleNormalTranslated>,
&DrawSpan32<TriScreenDrawerModes::StyleStencilTranslated>,
&DrawSpan32<TriScreenDrawerModes::StyleTranslucentTranslated>,
&DrawSpan32<TriScreenDrawerModes::StyleAddTranslated>,
&DrawSpan32<TriScreenDrawerModes::StyleShadedTranslated>,
&DrawSpan32<TriScreenDrawerModes::StyleTranslucentStencilTranslated>,
&DrawSpan32<TriScreenDrawerModes::StyleShadowTranslated>,
&DrawSpan32<TriScreenDrawerModes::StyleSubtractTranslated>,
&DrawSpan32<TriScreenDrawerModes::StyleAddStencilTranslated>,
&DrawSpan32<TriScreenDrawerModes::StyleAddShadedTranslated>
};
void(*ScreenTriangle::TriDrawers8[])(int, int, uint32_t, uint32_t, const TriDrawTriangleArgs *) = void(*ScreenTriangle::TriDrawers8[])(int, int, uint32_t, uint32_t, const TriDrawTriangleArgs *) =
{ {
&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureOpaque &TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureOpaque

View file

@ -139,9 +139,9 @@ class ScreenTriangle
public: public:
static void Draw(const TriDrawTriangleArgs *args, PolyTriangleThreadData *thread); static void Draw(const TriDrawTriangleArgs *args, PolyTriangleThreadData *thread);
static void DrawSWRender(const TriDrawTriangleArgs *args, PolyTriangleThreadData *thread); static void DrawSWRender(const TriDrawTriangleArgs *args, PolyTriangleThreadData *thread);
static void DrawSpan8(int y, int x0, int x1, const TriDrawTriangleArgs *args);
static void DrawSpan32(int y, int x0, int x1, const TriDrawTriangleArgs *args);
static void(*SpanDrawers8[])(int y, int x0, int x1, const TriDrawTriangleArgs *args);
static void(*SpanDrawers32[])(int y, int x0, int x1, const TriDrawTriangleArgs *args);
static void(*TriDrawers8[])(int, int, uint32_t, uint32_t, const TriDrawTriangleArgs *); static void(*TriDrawers8[])(int, int, uint32_t, uint32_t, const TriDrawTriangleArgs *);
static void(*TriDrawers32[])(int, int, uint32_t, uint32_t, const TriDrawTriangleArgs *); static void(*TriDrawers32[])(int, int, uint32_t, uint32_t, const TriDrawTriangleArgs *);
static void(*RectDrawers8[])(const void *, int, int, int, const RectDrawArgs *, PolyTriangleThreadData *); static void(*RectDrawers8[])(const void *, int, int, int, const RectDrawArgs *, PolyTriangleThreadData *);
@ -152,6 +152,46 @@ public:
namespace TriScreenDrawerModes namespace TriScreenDrawerModes
{ {
enum SWStyleFlags
{
SWSTYLEF_Translated = 1,
SWSTYLEF_Skycap = 2,
SWSTYLEF_FogBoundary = 4,
SWSTYLEF_Fill = 8,
SWSTYLEF_SrcColorOneMinusSrcColor = 16
};
struct StyleOpaque { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_One, BlendDest = STYLEALPHA_Zero, Flags = STYLEF_Alpha1, SWFlags = 0; };
struct StyleSkycap { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_One, BlendDest = STYLEALPHA_Zero, Flags = STYLEF_Alpha1, SWFlags = SWSTYLEF_Skycap; };
struct StyleFogBoundary { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_One, BlendDest = STYLEALPHA_Zero, Flags = STYLEF_Alpha1, SWFlags = SWSTYLEF_FogBoundary; };
struct StyleSrcColor { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = STYLEF_Alpha1, SWFlags = SWSTYLEF_SrcColorOneMinusSrcColor; };
struct StyleFill { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_One, BlendDest = STYLEALPHA_Zero, Flags = STYLEF_Alpha1, SWFlags = SWSTYLEF_Fill; };
struct StyleNormal { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = STYLEF_Alpha1, SWFlags = 0; };
struct StyleFuzzy { static const int BlendOp = STYLEOP_Fuzz, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = 0, SWFlags = 0; };
struct StyleStencil { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = STYLEF_Alpha1 | STYLEF_ColorIsFixed, SWFlags = 0; };
struct StyleTranslucent { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = 0, SWFlags = 0; };
struct StyleAdd { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_One, Flags = 0, SWFlags = 0; };
struct StyleShaded { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = STYLEF_RedIsAlpha | STYLEF_ColorIsFixed, SWFlags = 0; };
struct StyleTranslucentStencil { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = STYLEF_ColorIsFixed, SWFlags = 0; };
struct StyleShadow { static const int BlendOp = STYLEOP_Shadow, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = 0, SWFlags = 0; };
struct StyleSubtract { static const int BlendOp = STYLEOP_RevSub, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_One, Flags = 0, SWFlags = 0; };
struct StyleAddStencil { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_One, Flags = STYLEF_ColorIsFixed, SWFlags = 0; };
struct StyleAddShaded { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_One, Flags = STYLEF_RedIsAlpha | STYLEF_ColorIsFixed, SWFlags = 0; };
struct StyleOpaqueTranslated { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_One, BlendDest = STYLEALPHA_Zero, Flags = STYLEF_Alpha1, SWFlags = SWSTYLEF_Translated; };
struct StyleSrcColorTranslated { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = STYLEF_Alpha1, SWFlags = SWSTYLEF_Translated|SWSTYLEF_SrcColorOneMinusSrcColor; };
struct StyleNormalTranslated { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = STYLEF_Alpha1, SWFlags = SWSTYLEF_Translated; };
struct StyleStencilTranslated { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = STYLEF_Alpha1 | STYLEF_ColorIsFixed, SWFlags = SWSTYLEF_Translated; };
struct StyleTranslucentTranslated { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = 0, SWFlags = SWSTYLEF_Translated; };
struct StyleAddTranslated { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_One, Flags = 0, SWFlags = SWSTYLEF_Translated; };
struct StyleShadedTranslated { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = STYLEF_RedIsAlpha | STYLEF_ColorIsFixed, SWFlags = SWSTYLEF_Translated; };
struct StyleTranslucentStencilTranslated { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = STYLEF_ColorIsFixed, SWFlags = SWSTYLEF_Translated; };
struct StyleShadowTranslated { static const int BlendOp = STYLEOP_Shadow, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = 0, SWFlags = SWSTYLEF_Translated; };
struct StyleSubtractTranslated { static const int BlendOp = STYLEOP_RevSub, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_One, Flags = 0, SWFlags = SWSTYLEF_Translated; };
struct StyleAddStencilTranslated { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_One, Flags = STYLEF_ColorIsFixed, SWFlags = SWSTYLEF_Translated; };
struct StyleAddShadedTranslated { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_One, Flags = STYLEF_RedIsAlpha | STYLEF_ColorIsFixed, SWFlags = SWSTYLEF_Translated; };
enum class BlendModes { Opaque, Masked, AddClamp, SubClamp, RevSubClamp, AddSrcColorOneMinusSrcColor, Shaded, AddClampShaded }; enum class BlendModes { Opaque, Masked, AddClamp, SubClamp, RevSubClamp, AddSrcColorOneMinusSrcColor, Shaded, AddClampShaded };
struct OpaqueBlend { static const int Mode = (int)BlendModes::Opaque; }; struct OpaqueBlend { static const int Mode = (int)BlendModes::Opaque; };
struct MaskedBlend { static const int Mode = (int)BlendModes::Masked; }; struct MaskedBlend { static const int Mode = (int)BlendModes::Masked; };