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- implement render styles for the softpoly span drawers
This commit is contained in:
parent
91f440378e
commit
7f908ce75d
2 changed files with 498 additions and 156 deletions
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@ -1163,7 +1163,8 @@ void ScreenTriangle::DrawSWRender(const TriDrawTriangleArgs *args, PolyTriangleT
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// Draw the triangle:
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auto drawfunc = (args->destBgra) ? DrawSpan32 : DrawSpan8;
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int bmode = (int)args->uniforms->BlendMode();
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auto drawfunc = args->destBgra ? ScreenTriangle::SpanDrawers32[bmode] : ScreenTriangle::SpanDrawers8[bmode];
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float stepXW = args->gradientX.W;
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float v1X = args->v1->x;
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@ -1248,10 +1249,11 @@ void ScreenTriangle::DrawSWRender(const TriDrawTriangleArgs *args, PolyTriangleT
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}
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}
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#ifndef NO_SSE
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void ScreenTriangle::DrawSpan32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
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template<typename ModeT>
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void DrawSpan32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
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{
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using namespace TriScreenDrawerModes;
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float v1X = args->v1->x;
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float v1Y = args->v1->y;
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float v1W = args->v1->w;
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@ -1267,127 +1269,12 @@ void ScreenTriangle::DrawSpan32(int y, int x0, int x1, const TriDrawTriangleArgs
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float posXV = v1V + stepXV * startX + args->gradientY.V * startY;
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const uint32_t *texPixels = (const uint32_t*)args->uniforms->TexturePixels();
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const uint32_t *translation = (const uint32_t*)args->uniforms->Translation();
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int texWidth = args->uniforms->TextureWidth();
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int texHeight = args->uniforms->TextureHeight();
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bool is_fixed_light = args->uniforms->FixedLight();
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uint32_t lightmask = is_fixed_light ? 0 : 0xffffffff;
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uint32_t light = args->uniforms->Light();
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float shade = 2.0f - (light + 12.0f) / 128.0f;
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float globVis = args->uniforms->GlobVis() * (1.0f / 32.0f);
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light += light >> 7; // 255 -> 256
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uint32_t *dest = (uint32_t*)args->dest;
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uint32_t *destLine = dest + args->pitch * y;
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int x = x0;
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int sseEnd = x0 + ((x1 - x0) & ~3);
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while (x < sseEnd)
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{
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uint32_t fgcolor[2];
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int32_t lightshade[2];
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float rcpW = 0x01000000 / posXW;
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int32_t u = (int32_t)(posXU * rcpW);
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int32_t v = (int32_t)(posXV * rcpW);
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uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
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uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
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fgcolor[0] = texPixels[texelX * texHeight + texelY];
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fixed_t lightpos = FRACUNIT - (int)(clamp(shade - MIN(24.0f / 32.0f, globVis * posXW), 0.0f, 31.0f / 32.0f) * (float)FRACUNIT);
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lightpos = (lightpos & lightmask) | ((light << 8) & ~lightmask);
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lightshade[0] = lightpos >> 8;
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posXW += stepXW;
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posXU += stepXU;
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posXV += stepXV;
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rcpW = 0x01000000 / posXW;
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u = (int32_t)(posXU * rcpW);
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v = (int32_t)(posXV * rcpW);
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texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
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texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
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fgcolor[1] = texPixels[texelX * texHeight + texelY];
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lightpos = FRACUNIT - (int)(clamp(shade - MIN(24.0f / 32.0f, globVis * posXW), 0.0f, 31.0f / 32.0f) * (float)FRACUNIT);
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lightpos = (lightpos & lightmask) | ((light << 8) & ~lightmask);
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lightshade[1] = lightpos >> 8;
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posXW += stepXW;
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posXU += stepXU;
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posXV += stepXV;
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__m128i mfgcolor = _mm_loadl_epi64((const __m128i*)fgcolor);
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mfgcolor = _mm_unpacklo_epi8(mfgcolor, _mm_setzero_si128());
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__m128i mlightshade = _mm_loadl_epi64((const __m128i*)lightshade);
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mlightshade = _mm_shuffle_epi32(mlightshade, _MM_SHUFFLE(1, 0, 1, 0));
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mlightshade = _mm_packs_epi32(mlightshade, mlightshade);
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__m128i mdestcolor = _mm_srli_epi16(_mm_mullo_epi16(mfgcolor, mlightshade), 8);
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mdestcolor = _mm_packus_epi16(mdestcolor, _mm_setzero_si128());
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mdestcolor = _mm_or_si128(mdestcolor, _mm_set1_epi32(0xff000000));
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_mm_storel_epi64((__m128i*)(destLine + x), mdestcolor);
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x += 2;
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}
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while (x < x1)
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{
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float rcpW = 0x01000000 / posXW;
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int32_t u = (int32_t)(posXU * rcpW);
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int32_t v = (int32_t)(posXV * rcpW);
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uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
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uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
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uint32_t fgcolor = texPixels[texelX * texHeight + texelY];
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uint32_t fgcolor_r = RPART(fgcolor);
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uint32_t fgcolor_g = GPART(fgcolor);
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uint32_t fgcolor_b = BPART(fgcolor);
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uint32_t fgcolor_a = APART(fgcolor);
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if (fgcolor_a > 127)
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{
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fixed_t lightpos = FRACUNIT - (int)(clamp(shade - MIN(24.0f / 32.0f, globVis * posXW), 0.0f, 31.0f / 32.0f) * (float)FRACUNIT);
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lightpos = (lightpos & lightmask) | ((light << 8) & ~lightmask);
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int lightshade = lightpos >> 8;
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fgcolor_r = (fgcolor_r * lightshade) >> 8;
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fgcolor_g = (fgcolor_g * lightshade) >> 8;
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fgcolor_b = (fgcolor_b * lightshade) >> 8;
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destLine[x] = 0xff000000 | (fgcolor_r << 16) | (fgcolor_g << 8) | fgcolor_b;
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}
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posXW += stepXW;
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posXU += stepXU;
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posXV += stepXV;
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x++;
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}
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}
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#else
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void ScreenTriangle::DrawSpan32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
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{
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float v1X = args->v1->x;
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float v1Y = args->v1->y;
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float v1W = args->v1->w;
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float v1U = args->v1->u * v1W;
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float v1V = args->v1->v * v1W;
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float stepXW = args->gradientX.W;
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float stepXU = args->gradientX.U;
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float stepXV = args->gradientX.V;
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float startX = x0 + (0.5f - v1X);
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float startY = y + (0.5f - v1Y);
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float posXW = v1W + stepXW * startX + args->gradientY.W * startY;
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float posXU = v1U + stepXU * startX + args->gradientY.U * startY;
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float posXV = v1V + stepXV * startX + args->gradientY.V * startY;
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const uint32_t *texPixels = (const uint32_t*)args->uniforms->TexturePixels();
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int texWidth = args->uniforms->TextureWidth();
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int texHeight = args->uniforms->TextureHeight();
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int fillcolor = args->uniforms->Color();
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int alpha = args->uniforms->SrcAlpha();
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bool is_fixed_light = args->uniforms->FixedLight();
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uint32_t lightmask = is_fixed_light ? 0 : 0xffffffff;
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@ -1402,29 +1289,197 @@ void ScreenTriangle::DrawSpan32(int y, int x0, int x1, const TriDrawTriangleArgs
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int x = x0;
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while (x < x1)
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{
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float rcpW = 0x01000000 / posXW;
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int32_t u = (int32_t)(posXU * rcpW);
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int32_t v = (int32_t)(posXV * rcpW);
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uint32_t fg;
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uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
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uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
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uint32_t fgcolor = texPixels[texelX * texHeight + texelY];
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uint32_t fgcolor_r = RPART(fgcolor);
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uint32_t fgcolor_g = GPART(fgcolor);
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uint32_t fgcolor_b = BPART(fgcolor);
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uint32_t fgcolor_a = APART(fgcolor);
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if (fgcolor_a > 127)
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if (ModeT::SWFlags & SWSTYLEF_Fill)
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{
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fg = fillcolor;
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}
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else if (ModeT::SWFlags & SWSTYLEF_FogBoundary)
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{
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fg = destLine[x];
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}
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else
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{
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float rcpW = 0x01000000 / posXW;
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int32_t u = (int32_t)(posXU * rcpW);
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int32_t v = (int32_t)(posXV * rcpW);
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uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
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uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
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if (ModeT::SWFlags & SWSTYLEF_Translated)
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{
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fg = translation[((const uint8_t*)texPixels)[texelX * texHeight + texelY]];
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}
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else
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{
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fg = texPixels[texelX * texHeight + texelY];
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}
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}
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if (ModeT::SWFlags & SWSTYLEF_Skycap)
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{
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float rcpW = 0x01000000 / posXW;
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int32_t v = (int32_t)(posXV * rcpW);
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int start_fade = 2; // How fast it should fade out
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int alpha_top = clamp(v >> (16 - start_fade), 0, 256);
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int alpha_bottom = clamp(((2 << 24) - v) >> (16 - start_fade), 0, 256);
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int a = MIN(alpha_top, alpha_bottom);
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int inv_a = 256 - a;
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if (a == 256)
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{
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destLine[x] = fg;
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}
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else
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{
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uint32_t r = RPART(fg);
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uint32_t g = GPART(fg);
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uint32_t b = BPART(fg);
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uint32_t fg_a = APART(fg);
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uint32_t bg_red = RPART(fillcolor);
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uint32_t bg_green = GPART(fillcolor);
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uint32_t bg_blue = BPART(fillcolor);
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r = (r * a + bg_red * inv_a + 127) >> 8;
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g = (g * a + bg_green * inv_a + 127) >> 8;
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b = (b * a + bg_blue * inv_a + 127) >> 8;
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destLine[x] = RGB256k.All[((r >> 2) << 12) | ((g >> 2) << 6) | (b >> 2)];
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}
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}
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else
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{
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if ((ModeT::Flags & STYLEF_ColorIsFixed) && !(ModeT::SWFlags & SWSTYLEF_Fill))
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{
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if (ModeT::Flags & STYLEF_RedIsAlpha)
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fg = ((fg << 8) & 0xff000000) | (fillcolor & 0x00ffffff);
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else
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fg = (fg & 0xff000000) | (fillcolor & 0x00ffffff);
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}
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uint32_t fgalpha = fg >> 24;
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if (!(ModeT::Flags & STYLEF_Alpha1))
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{
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fgalpha = (fgalpha * alpha) >> 8;
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}
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fixed_t lightpos = FRACUNIT - (int)(clamp(shade - MIN(24.0f / 32.0f, globVis * posXW), 0.0f, 31.0f / 32.0f) * (float)FRACUNIT);
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lightpos = (lightpos & lightmask) | ((light << 8) & ~lightmask);
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int lightshade = lightpos >> 8;
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uint32_t shadedfg_r = (RPART(fg) * lightshade) >> 8;
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uint32_t shadedfg_g = (GPART(fg) * lightshade) >> 8;
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uint32_t shadedfg_b = (BPART(fg) * lightshade) >> 8;
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fgcolor_r = (fgcolor_r * lightshade) >> 8;
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fgcolor_g = (fgcolor_g * lightshade) >> 8;
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fgcolor_b = (fgcolor_b * lightshade) >> 8;
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if (ModeT::BlendSrc == STYLEALPHA_One && ModeT::BlendDest == STYLEALPHA_Zero)
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{
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destLine[x] = MAKEARGB(255, shadedfg_r, shadedfg_g, shadedfg_b);
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}
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else if (ModeT::BlendSrc == STYLEALPHA_One && ModeT::BlendDest == STYLEALPHA_One)
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{
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uint32_t dest = destLine[x];
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destLine[x] = 0xff000000 | (fgcolor_r << 16) | (fgcolor_g << 8) | fgcolor_b;
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if (ModeT::BlendOp == STYLEOP_Add)
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{
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uint32_t out_r = MIN<uint32_t>(RPART(dest) + shadedfg_r, 255);
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uint32_t out_g = MIN<uint32_t>(GPART(dest) + shadedfg_g, 255);
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uint32_t out_b = MIN<uint32_t>(BPART(dest) + shadedfg_b, 255);
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destLine[x] = MAKEARGB(255, out_r, out_g, out_b);
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}
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else if (ModeT::BlendOp == STYLEOP_RevSub)
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{
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uint32_t out_r = MAX<uint32_t>(RPART(dest) - shadedfg_r, 0);
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uint32_t out_g = MAX<uint32_t>(GPART(dest) - shadedfg_g, 0);
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uint32_t out_b = MAX<uint32_t>(BPART(dest) - shadedfg_b, 0);
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destLine[x] = MAKEARGB(255, out_r, out_g, out_b);
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}
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else //if (ModeT::BlendOp == STYLEOP_Sub)
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{
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uint32_t out_r = MAX<uint32_t>(shadedfg_r - RPART(dest), 0);
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uint32_t out_g = MAX<uint32_t>(shadedfg_g - GPART(dest), 0);
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uint32_t out_b = MAX<uint32_t>(shadedfg_b - BPART(dest), 0);
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destLine[x] = MAKEARGB(255, out_r, out_g, out_b);
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}
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}
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else if (ModeT::SWFlags & SWSTYLEF_SrcColorOneMinusSrcColor)
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{
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uint32_t dest = destLine[x];
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uint32_t sfactor_r = shadedfg_r; sfactor_r += sfactor_r >> 7; // 255 -> 256
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uint32_t sfactor_g = shadedfg_g; sfactor_g += sfactor_g >> 7; // 255 -> 256
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uint32_t sfactor_b = shadedfg_b; sfactor_b += sfactor_b >> 7; // 255 -> 256
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uint32_t sfactor_a = fgalpha; sfactor_a += sfactor_a >> 7; // 255 -> 256
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uint32_t dfactor_r = 256 - sfactor_r;
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uint32_t dfactor_g = 256 - sfactor_g;
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uint32_t dfactor_b = 256 - sfactor_b;
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uint32_t out_r = (RPART(dest) * dfactor_r + shadedfg_r * sfactor_r + 128) >> 8;
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uint32_t out_g = (GPART(dest) * dfactor_g + shadedfg_g * sfactor_g + 128) >> 8;
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uint32_t out_b = (BPART(dest) * dfactor_b + shadedfg_b * sfactor_b + 128) >> 8;
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destLine[x] = MAKEARGB(255, out_r, out_g, out_b);
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}
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else if (fgalpha == 255)
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{
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destLine[x] = MAKEARGB(255, shadedfg_r, shadedfg_g, shadedfg_b);
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}
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else if (fgalpha != 0)
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{
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uint32_t dest = destLine[x];
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uint32_t sfactor = fgalpha; sfactor += sfactor >> 7; // 255 -> 256
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uint32_t dfactor = 256 - sfactor;
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uint32_t src_r = shadedfg_r * sfactor;
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uint32_t src_g = shadedfg_g * sfactor;
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uint32_t src_b = shadedfg_b * sfactor;
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uint32_t dest_r = RPART(dest);
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uint32_t dest_g = GPART(dest);
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uint32_t dest_b = BPART(dest);
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if (ModeT::BlendDest == STYLEALPHA_One)
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{
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dest_r <<= 8;
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dest_g <<= 8;
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dest_b <<= 8;
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}
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else
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{
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uint32_t dfactor = 256 - sfactor;
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dest_r *= dfactor;
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dest_g *= dfactor;
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dest_b *= dfactor;
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}
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uint32_t out_r, out_g, out_b;
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if (ModeT::BlendOp == STYLEOP_Add)
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{
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if (ModeT::BlendDest == STYLEALPHA_One)
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{
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out_r = MIN<int32_t>((dest_r + src_r + 128) >> 8, 255);
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out_g = MIN<int32_t>((dest_g + src_g + 128) >> 8, 255);
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out_b = MIN<int32_t>((dest_b + src_b + 128) >> 8, 255);
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}
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else
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{
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out_r = (dest_r + src_r + 128) >> 8;
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out_g = (dest_g + src_g + 128) >> 8;
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out_b = (dest_b + src_b + 128) >> 8;
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}
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}
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else if (ModeT::BlendOp == STYLEOP_RevSub)
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{
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out_r = MAX<int32_t>(static_cast<int32_t>(dest_r - src_r + 128) >> 8, 0);
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out_g = MAX<int32_t>(static_cast<int32_t>(dest_g - src_g + 128) >> 8, 0);
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out_b = MAX<int32_t>(static_cast<int32_t>(dest_b - src_b + 128) >> 8, 0);
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}
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else //if (ModeT::BlendOp == STYLEOP_Sub)
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{
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out_r = MAX<int32_t>(static_cast<int32_t>(src_r - dest_r + 128) >> 8, 0);
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out_g = MAX<int32_t>(static_cast<int32_t>(src_g - dest_g + 128) >> 8, 0);
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out_b = MAX<int32_t>(static_cast<int32_t>(src_b - dest_b + 128) >> 8, 0);
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}
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destLine[x] = MAKEARGB(255, out_r, out_g, out_b);
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}
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}
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|
||||
posXW += stepXW;
|
||||
|
@ -1434,10 +1489,11 @@ void ScreenTriangle::DrawSpan32(int y, int x0, int x1, const TriDrawTriangleArgs
|
|||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void ScreenTriangle::DrawSpan8(int y, int x0, int x1, const TriDrawTriangleArgs *args)
|
||||
template<typename ModeT>
|
||||
void DrawSpan8(int y, int x0, int x1, const TriDrawTriangleArgs *args)
|
||||
{
|
||||
using namespace TriScreenDrawerModes;
|
||||
|
||||
float v1X = args->v1->x;
|
||||
float v1Y = args->v1->y;
|
||||
float v1W = args->v1->w;
|
||||
|
@ -1455,9 +1511,17 @@ void ScreenTriangle::DrawSpan8(int y, int x0, int x1, const TriDrawTriangleArgs
|
|||
auto colormaps = args->uniforms->BaseColormap();
|
||||
|
||||
const uint8_t *texPixels = args->uniforms->TexturePixels();
|
||||
const uint8_t *translation = args->uniforms->Translation();
|
||||
int texWidth = args->uniforms->TextureWidth();
|
||||
int texHeight = args->uniforms->TextureHeight();
|
||||
|
||||
int fillcolor = args->uniforms->Color();
|
||||
int alpha = args->uniforms->SrcAlpha();
|
||||
|
||||
uint32_t capcolor = fillcolor;
|
||||
if (ModeT::SWFlags & SWSTYLEF_Skycap)
|
||||
capcolor = GPalette.BaseColors[capcolor].d;
|
||||
|
||||
bool is_fixed_light = args->uniforms->FixedLight();
|
||||
uint32_t lightmask = is_fixed_light ? 0 : 0xffffffff;
|
||||
uint32_t light = args->uniforms->Light();
|
||||
|
@ -1471,23 +1535,197 @@ void ScreenTriangle::DrawSpan8(int y, int x0, int x1, const TriDrawTriangleArgs
|
|||
int x = x0;
|
||||
while (x < x1)
|
||||
{
|
||||
float rcpW = 0x01000000 / posXW;
|
||||
int32_t u = (int32_t)(posXU * rcpW);
|
||||
int32_t v = (int32_t)(posXV * rcpW);
|
||||
int fg;
|
||||
int fgalpha = 255;
|
||||
|
||||
uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
|
||||
uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
|
||||
uint8_t fgcolor = texPixels[texelX * texHeight + texelY];
|
||||
if (ModeT::SWFlags & SWSTYLEF_Fill)
|
||||
{
|
||||
fg = fillcolor;
|
||||
}
|
||||
else if (ModeT::SWFlags & SWSTYLEF_FogBoundary)
|
||||
{
|
||||
fg = destLine[x];
|
||||
}
|
||||
else
|
||||
{
|
||||
float rcpW = 0x01000000 / posXW;
|
||||
int32_t u = (int32_t)(posXU * rcpW);
|
||||
int32_t v = (int32_t)(posXV * rcpW);
|
||||
uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
|
||||
uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
|
||||
fg = texPixels[texelX * texHeight + texelY];
|
||||
|
||||
fixed_t lightpos = FRACUNIT - (int)(clamp(shade - MIN(24.0f / 32.0f, globVis * posXW), 0.0f, 31.0f / 32.0f) * (float)FRACUNIT);
|
||||
lightpos = (lightpos & lightmask) | ((light << 8) & ~lightmask);
|
||||
int lightshade = lightpos >> 8;
|
||||
if (ModeT::SWFlags & SWSTYLEF_Translated)
|
||||
fg = translation[fg];
|
||||
|
||||
lightshade = ((256 - lightshade) * NUMCOLORMAPS) & 0xffffff00;
|
||||
uint8_t shadedfg = colormaps[lightshade + fgcolor];
|
||||
fgalpha = (fg != 0) ? 255 : 0;
|
||||
}
|
||||
|
||||
if (fgcolor != 0)
|
||||
destLine[x] = shadedfg;
|
||||
if (ModeT::SWFlags & SWSTYLEF_Skycap)
|
||||
{
|
||||
float rcpW = 0x01000000 / posXW;
|
||||
int32_t v = (int32_t)(posXV * rcpW);
|
||||
|
||||
int start_fade = 2; // How fast it should fade out
|
||||
int alpha_top = clamp(v >> (16 - start_fade), 0, 256);
|
||||
int alpha_bottom = clamp(((2 << 24) - v) >> (16 - start_fade), 0, 256);
|
||||
int a = MIN(alpha_top, alpha_bottom);
|
||||
int inv_a = 256 - a;
|
||||
|
||||
if (a == 256)
|
||||
{
|
||||
destLine[x] = fg;
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32_t texelrgb = GPalette.BaseColors[fg].d;
|
||||
|
||||
uint32_t r = RPART(texelrgb);
|
||||
uint32_t g = GPART(texelrgb);
|
||||
uint32_t b = BPART(texelrgb);
|
||||
uint32_t fg_a = APART(texelrgb);
|
||||
uint32_t bg_red = RPART(capcolor);
|
||||
uint32_t bg_green = GPART(capcolor);
|
||||
uint32_t bg_blue = BPART(capcolor);
|
||||
r = (r * a + bg_red * inv_a + 127) >> 8;
|
||||
g = (g * a + bg_green * inv_a + 127) >> 8;
|
||||
b = (b * a + bg_blue * inv_a + 127) >> 8;
|
||||
|
||||
destLine[x] = RGB256k.All[((r >> 2) << 12) | ((g >> 2) << 6) | (b >> 2)];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((ModeT::Flags & STYLEF_ColorIsFixed) && !(ModeT::SWFlags & SWSTYLEF_Fill))
|
||||
{
|
||||
if (ModeT::Flags & STYLEF_RedIsAlpha)
|
||||
fgalpha = fg;
|
||||
fg = fillcolor;
|
||||
}
|
||||
|
||||
if (!(ModeT::Flags & STYLEF_Alpha1))
|
||||
{
|
||||
fgalpha = (fgalpha * alpha) >> 8;
|
||||
}
|
||||
|
||||
fixed_t lightpos = FRACUNIT - (int)(clamp(shade - MIN(24.0f / 32.0f, globVis * posXW), 0.0f, 31.0f / 32.0f) * (float)FRACUNIT);
|
||||
lightpos = (lightpos & lightmask) | ((light << 8) & ~lightmask);
|
||||
int lightshade = lightpos >> 8;
|
||||
lightshade = ((256 - lightshade) * NUMCOLORMAPS) & 0xffffff00;
|
||||
uint8_t shadedfg = colormaps[lightshade + fg];
|
||||
|
||||
if (ModeT::BlendSrc == STYLEALPHA_One && ModeT::BlendDest == STYLEALPHA_Zero)
|
||||
{
|
||||
destLine[x] = shadedfg;
|
||||
}
|
||||
else if (ModeT::BlendSrc == STYLEALPHA_One && ModeT::BlendDest == STYLEALPHA_One)
|
||||
{
|
||||
uint32_t src = GPalette.BaseColors[shadedfg];
|
||||
uint32_t dest = GPalette.BaseColors[destLine[x]];
|
||||
|
||||
if (ModeT::BlendOp == STYLEOP_Add)
|
||||
{
|
||||
uint32_t out_r = MIN<uint32_t>(RPART(dest) + RPART(src), 255);
|
||||
uint32_t out_g = MIN<uint32_t>(GPART(dest) + GPART(src), 255);
|
||||
uint32_t out_b = MIN<uint32_t>(BPART(dest) + BPART(src), 255);
|
||||
destLine[x] = RGB256k.All[((out_r >> 2) << 12) | ((out_g >> 2) << 6) | (out_b >> 2)];
|
||||
}
|
||||
else if (ModeT::BlendOp == STYLEOP_RevSub)
|
||||
{
|
||||
uint32_t out_r = MAX<uint32_t>(RPART(dest) - RPART(src), 0);
|
||||
uint32_t out_g = MAX<uint32_t>(GPART(dest) - GPART(src), 0);
|
||||
uint32_t out_b = MAX<uint32_t>(BPART(dest) - BPART(src), 0);
|
||||
destLine[x] = RGB256k.All[((out_r >> 2) << 12) | ((out_g >> 2) << 6) | (out_b >> 2)];
|
||||
}
|
||||
else //if (ModeT::BlendOp == STYLEOP_Sub)
|
||||
{
|
||||
uint32_t out_r = MAX<uint32_t>(RPART(src) - RPART(dest), 0);
|
||||
uint32_t out_g = MAX<uint32_t>(GPART(src) - GPART(dest), 0);
|
||||
uint32_t out_b = MAX<uint32_t>(BPART(src) - BPART(dest), 0);
|
||||
destLine[x] = RGB256k.All[((out_r >> 2) << 12) | ((out_g >> 2) << 6) | (out_b >> 2)];
|
||||
}
|
||||
}
|
||||
else if (ModeT::SWFlags & SWSTYLEF_SrcColorOneMinusSrcColor)
|
||||
{
|
||||
uint32_t src = GPalette.BaseColors[shadedfg];
|
||||
uint32_t dest = GPalette.BaseColors[destLine[x]];
|
||||
|
||||
uint32_t sfactor_r = RPART(src); sfactor_r += sfactor_r >> 7; // 255 -> 256
|
||||
uint32_t sfactor_g = GPART(src); sfactor_g += sfactor_g >> 7; // 255 -> 256
|
||||
uint32_t sfactor_b = BPART(src); sfactor_b += sfactor_b >> 7; // 255 -> 256
|
||||
uint32_t sfactor_a = fgalpha; sfactor_a += sfactor_a >> 7; // 255 -> 256
|
||||
uint32_t dfactor_r = 256 - sfactor_r;
|
||||
uint32_t dfactor_g = 256 - sfactor_g;
|
||||
uint32_t dfactor_b = 256 - sfactor_b;
|
||||
uint32_t out_r = (RPART(dest) * dfactor_r + RPART(src) * sfactor_r + 128) >> 8;
|
||||
uint32_t out_g = (GPART(dest) * dfactor_g + GPART(src) * sfactor_g + 128) >> 8;
|
||||
uint32_t out_b = (BPART(dest) * dfactor_b + BPART(src) * sfactor_b + 128) >> 8;
|
||||
|
||||
destLine[x] = RGB256k.All[((out_r >> 2) << 12) | ((out_g >> 2) << 6) | (out_b >> 2)];
|
||||
}
|
||||
else if (fgalpha == 255)
|
||||
{
|
||||
destLine[x] = shadedfg;
|
||||
}
|
||||
else if (fgalpha != 0)
|
||||
{
|
||||
uint32_t src = GPalette.BaseColors[shadedfg];
|
||||
uint32_t dest = GPalette.BaseColors[destLine[x]];
|
||||
|
||||
uint32_t sfactor = fgalpha; sfactor += sfactor >> 7; // 255 -> 256
|
||||
uint32_t dfactor = 256 - sfactor;
|
||||
uint32_t src_r = RPART(src) * sfactor;
|
||||
uint32_t src_g = GPART(src) * sfactor;
|
||||
uint32_t src_b = BPART(src) * sfactor;
|
||||
uint32_t dest_r = RPART(dest);
|
||||
uint32_t dest_g = GPART(dest);
|
||||
uint32_t dest_b = BPART(dest);
|
||||
if (ModeT::BlendDest == STYLEALPHA_One)
|
||||
{
|
||||
dest_r <<= 8;
|
||||
dest_g <<= 8;
|
||||
dest_b <<= 8;
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32_t dfactor = 256 - sfactor;
|
||||
dest_r *= dfactor;
|
||||
dest_g *= dfactor;
|
||||
dest_b *= dfactor;
|
||||
}
|
||||
|
||||
uint32_t out_r, out_g, out_b;
|
||||
if (ModeT::BlendOp == STYLEOP_Add)
|
||||
{
|
||||
if (ModeT::BlendDest == STYLEALPHA_One)
|
||||
{
|
||||
out_r = MIN<int32_t>((dest_r + src_r + 128) >> 8, 255);
|
||||
out_g = MIN<int32_t>((dest_g + src_g + 128) >> 8, 255);
|
||||
out_b = MIN<int32_t>((dest_b + src_b + 128) >> 8, 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
out_r = (dest_r + src_r + 128) >> 8;
|
||||
out_g = (dest_g + src_g + 128) >> 8;
|
||||
out_b = (dest_b + src_b + 128) >> 8;
|
||||
}
|
||||
}
|
||||
else if (ModeT::BlendOp == STYLEOP_RevSub)
|
||||
{
|
||||
out_r = MAX<int32_t>(static_cast<int32_t>(dest_r - src_r + 128) >> 8, 0);
|
||||
out_g = MAX<int32_t>(static_cast<int32_t>(dest_g - src_g + 128) >> 8, 0);
|
||||
out_b = MAX<int32_t>(static_cast<int32_t>(dest_b - src_b + 128) >> 8, 0);
|
||||
}
|
||||
else //if (ModeT::BlendOp == STYLEOP_Sub)
|
||||
{
|
||||
out_r = MAX<int32_t>(static_cast<int32_t>(src_r - dest_r + 128) >> 8, 0);
|
||||
out_g = MAX<int32_t>(static_cast<int32_t>(src_g - dest_g + 128) >> 8, 0);
|
||||
out_b = MAX<int32_t>(static_cast<int32_t>(src_b - dest_b + 128) >> 8, 0);
|
||||
}
|
||||
|
||||
destLine[x] = RGB256k.All[((out_r >> 2) << 12) | ((out_g >> 2) << 6) | (out_b >> 2)];
|
||||
}
|
||||
}
|
||||
|
||||
posXW += stepXW;
|
||||
posXU += stepXU;
|
||||
|
@ -1496,6 +1734,70 @@ void ScreenTriangle::DrawSpan8(int y, int x0, int x1, const TriDrawTriangleArgs
|
|||
}
|
||||
}
|
||||
|
||||
void(*ScreenTriangle::SpanDrawers8[])(int, int, int, const TriDrawTriangleArgs *) =
|
||||
{
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleOpaque>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleSkycap>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleFogBoundary>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleSrcColor>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleFill>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleNormal>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleFuzzy>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleStencil>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleTranslucent>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleAdd>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleShaded>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleTranslucentStencil>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleShadow>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleSubtract>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleAddStencil>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleAddShaded>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleOpaqueTranslated>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleSrcColorTranslated>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleNormalTranslated>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleStencilTranslated>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleTranslucentTranslated>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleAddTranslated>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleShadedTranslated>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleTranslucentStencilTranslated>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleShadowTranslated>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleSubtractTranslated>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleAddStencilTranslated>,
|
||||
&DrawSpan8<TriScreenDrawerModes::StyleAddShadedTranslated>
|
||||
};
|
||||
|
||||
void(*ScreenTriangle::SpanDrawers32[])(int, int, int, const TriDrawTriangleArgs *) =
|
||||
{
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleOpaque>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleSkycap>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleFogBoundary>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleSrcColor>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleFill>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleNormal>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleFuzzy>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleStencil>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleTranslucent>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleAdd>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleShaded>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleTranslucentStencil>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleShadow>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleSubtract>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleAddStencil>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleAddShaded>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleOpaqueTranslated>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleSrcColorTranslated>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleNormalTranslated>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleStencilTranslated>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleTranslucentTranslated>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleAddTranslated>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleShadedTranslated>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleTranslucentStencilTranslated>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleShadowTranslated>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleSubtractTranslated>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleAddStencilTranslated>,
|
||||
&DrawSpan32<TriScreenDrawerModes::StyleAddShadedTranslated>
|
||||
};
|
||||
|
||||
void(*ScreenTriangle::TriDrawers8[])(int, int, uint32_t, uint32_t, const TriDrawTriangleArgs *) =
|
||||
{
|
||||
&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureOpaque
|
||||
|
|
|
@ -139,9 +139,9 @@ class ScreenTriangle
|
|||
public:
|
||||
static void Draw(const TriDrawTriangleArgs *args, PolyTriangleThreadData *thread);
|
||||
static void DrawSWRender(const TriDrawTriangleArgs *args, PolyTriangleThreadData *thread);
|
||||
static void DrawSpan8(int y, int x0, int x1, const TriDrawTriangleArgs *args);
|
||||
static void DrawSpan32(int y, int x0, int x1, const TriDrawTriangleArgs *args);
|
||||
|
||||
static void(*SpanDrawers8[])(int y, int x0, int x1, const TriDrawTriangleArgs *args);
|
||||
static void(*SpanDrawers32[])(int y, int x0, int x1, const TriDrawTriangleArgs *args);
|
||||
static void(*TriDrawers8[])(int, int, uint32_t, uint32_t, const TriDrawTriangleArgs *);
|
||||
static void(*TriDrawers32[])(int, int, uint32_t, uint32_t, const TriDrawTriangleArgs *);
|
||||
static void(*RectDrawers8[])(const void *, int, int, int, const RectDrawArgs *, PolyTriangleThreadData *);
|
||||
|
@ -152,6 +152,46 @@ public:
|
|||
|
||||
namespace TriScreenDrawerModes
|
||||
{
|
||||
enum SWStyleFlags
|
||||
{
|
||||
SWSTYLEF_Translated = 1,
|
||||
SWSTYLEF_Skycap = 2,
|
||||
SWSTYLEF_FogBoundary = 4,
|
||||
SWSTYLEF_Fill = 8,
|
||||
SWSTYLEF_SrcColorOneMinusSrcColor = 16
|
||||
};
|
||||
|
||||
struct StyleOpaque { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_One, BlendDest = STYLEALPHA_Zero, Flags = STYLEF_Alpha1, SWFlags = 0; };
|
||||
struct StyleSkycap { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_One, BlendDest = STYLEALPHA_Zero, Flags = STYLEF_Alpha1, SWFlags = SWSTYLEF_Skycap; };
|
||||
struct StyleFogBoundary { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_One, BlendDest = STYLEALPHA_Zero, Flags = STYLEF_Alpha1, SWFlags = SWSTYLEF_FogBoundary; };
|
||||
struct StyleSrcColor { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = STYLEF_Alpha1, SWFlags = SWSTYLEF_SrcColorOneMinusSrcColor; };
|
||||
struct StyleFill { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_One, BlendDest = STYLEALPHA_Zero, Flags = STYLEF_Alpha1, SWFlags = SWSTYLEF_Fill; };
|
||||
|
||||
struct StyleNormal { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = STYLEF_Alpha1, SWFlags = 0; };
|
||||
struct StyleFuzzy { static const int BlendOp = STYLEOP_Fuzz, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = 0, SWFlags = 0; };
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struct StyleStencil { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = STYLEF_Alpha1 | STYLEF_ColorIsFixed, SWFlags = 0; };
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struct StyleTranslucent { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = 0, SWFlags = 0; };
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struct StyleAdd { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_One, Flags = 0, SWFlags = 0; };
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struct StyleShaded { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = STYLEF_RedIsAlpha | STYLEF_ColorIsFixed, SWFlags = 0; };
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struct StyleTranslucentStencil { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = STYLEF_ColorIsFixed, SWFlags = 0; };
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struct StyleShadow { static const int BlendOp = STYLEOP_Shadow, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = 0, SWFlags = 0; };
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struct StyleSubtract { static const int BlendOp = STYLEOP_RevSub, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_One, Flags = 0, SWFlags = 0; };
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struct StyleAddStencil { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_One, Flags = STYLEF_ColorIsFixed, SWFlags = 0; };
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struct StyleAddShaded { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_One, Flags = STYLEF_RedIsAlpha | STYLEF_ColorIsFixed, SWFlags = 0; };
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struct StyleOpaqueTranslated { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_One, BlendDest = STYLEALPHA_Zero, Flags = STYLEF_Alpha1, SWFlags = SWSTYLEF_Translated; };
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struct StyleSrcColorTranslated { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = STYLEF_Alpha1, SWFlags = SWSTYLEF_Translated|SWSTYLEF_SrcColorOneMinusSrcColor; };
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struct StyleNormalTranslated { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = STYLEF_Alpha1, SWFlags = SWSTYLEF_Translated; };
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struct StyleStencilTranslated { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = STYLEF_Alpha1 | STYLEF_ColorIsFixed, SWFlags = SWSTYLEF_Translated; };
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||||
struct StyleTranslucentTranslated { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = 0, SWFlags = SWSTYLEF_Translated; };
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||||
struct StyleAddTranslated { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_One, Flags = 0, SWFlags = SWSTYLEF_Translated; };
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||||
struct StyleShadedTranslated { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = STYLEF_RedIsAlpha | STYLEF_ColorIsFixed, SWFlags = SWSTYLEF_Translated; };
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||||
struct StyleTranslucentStencilTranslated { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = STYLEF_ColorIsFixed, SWFlags = SWSTYLEF_Translated; };
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||||
struct StyleShadowTranslated { static const int BlendOp = STYLEOP_Shadow, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_InvSrc, Flags = 0, SWFlags = SWSTYLEF_Translated; };
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||||
struct StyleSubtractTranslated { static const int BlendOp = STYLEOP_RevSub, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_One, Flags = 0, SWFlags = SWSTYLEF_Translated; };
|
||||
struct StyleAddStencilTranslated { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_One, Flags = STYLEF_ColorIsFixed, SWFlags = SWSTYLEF_Translated; };
|
||||
struct StyleAddShadedTranslated { static const int BlendOp = STYLEOP_Add, BlendSrc = STYLEALPHA_Src, BlendDest = STYLEALPHA_One, Flags = STYLEF_RedIsAlpha | STYLEF_ColorIsFixed, SWFlags = SWSTYLEF_Translated; };
|
||||
|
||||
enum class BlendModes { Opaque, Masked, AddClamp, SubClamp, RevSubClamp, AddSrcColorOneMinusSrcColor, Shaded, AddClampShaded };
|
||||
struct OpaqueBlend { static const int Mode = (int)BlendModes::Opaque; };
|
||||
struct MaskedBlend { static const int Mode = (int)BlendModes::Masked; };
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Loading…
Reference in a new issue