- added an 'inventory change' and 'weapon change' sound, which by default are not defined.

This commit is contained in:
Christoph Oelckers 2017-02-25 20:20:43 +01:00
parent 35033891ac
commit 7f78b42f21

View file

@ -347,6 +347,10 @@ CCMD (weapnext)
StatusBar->AttachMessage(new DHUDMessageFadeOut(SmallFont, SendItemUse->GetTag(),
1.5f, 0.90f, 0, 0, (EColorRange)*nametagcolor, 2.f, 0.35f), MAKE_ID( 'W', 'E', 'P', 'N' ));
}
if (SendItemUse != players[consoleplayer].ReadyWeapon)
{
S_Sound(CHAN_AUTO, "misc/weaponchange", 1.0, ATTN_NONE);
}
}
CCMD (weapprev)
@ -358,6 +362,10 @@ CCMD (weapprev)
StatusBar->AttachMessage(new DHUDMessageFadeOut(SmallFont, SendItemUse->GetTag(),
1.5f, 0.90f, 0, 0, (EColorRange)*nametagcolor, 2.f, 0.35f), MAKE_ID( 'W', 'E', 'P', 'N' ));
}
if (SendItemUse != players[consoleplayer].ReadyWeapon)
{
S_Sound(CHAN_AUTO, "misc/weaponchange", 1.0, ATTN_NONE);
}
}
CCMD (invnext)
@ -367,6 +375,7 @@ CCMD (invnext)
if (who == NULL)
return;
auto old = who->InvSel;
if (who->InvSel != NULL)
{
if ((next = who->InvSel->NextInv()) != NULL)
@ -390,6 +399,10 @@ CCMD (invnext)
1.5f, 0.80f, 0, 0, (EColorRange)*nametagcolor, 2.f, 0.35f), MAKE_ID('S','I','N','V'));
}
who->player->inventorytics = 5*TICRATE;
if (old != who->InvSel)
{
S_Sound(CHAN_AUTO, "misc/invchange", 1.0, ATTN_NONE);
}
}
CCMD (invprev)
@ -399,6 +412,7 @@ CCMD (invprev)
if (who == NULL)
return;
auto old = who->InvSel;
if (who->InvSel != NULL)
{
if ((item = who->InvSel->PrevInv()) != NULL)
@ -420,6 +434,10 @@ CCMD (invprev)
1.5f, 0.80f, 0, 0, (EColorRange)*nametagcolor, 2.f, 0.35f), MAKE_ID('S','I','N','V'));
}
who->player->inventorytics = 5*TICRATE;
if (old != who->InvSel)
{
S_Sound(CHAN_AUTO, "misc/invchange", 1.0, ATTN_NONE);
}
}
CCMD (invuseall)