mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 12:11:25 +00:00
Added GetSpawnHealth() and GetGibHealth() for DECORATE
This commit is contained in:
parent
a862f728b6
commit
7f57f68ce1
2 changed files with 36 additions and 0 deletions
|
@ -323,6 +323,40 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetDistance)
|
|||
return 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// GetSpawnHealth
|
||||
//
|
||||
//==========================================================================
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetSpawnHealth)
|
||||
{
|
||||
if (numret > 0)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_OBJECT(self, AActor);
|
||||
ret->SetInt(self->SpawnHealth());
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// GetGibHealth
|
||||
//
|
||||
//==========================================================================
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetGibHealth)
|
||||
{
|
||||
if (numret > 0)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_OBJECT(self, AActor);
|
||||
ret->SetInt(self->GetGibHealth());
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// __decorate_internal_state__
|
||||
|
|
|
@ -42,6 +42,8 @@ ACTOR Actor native //: Thinker
|
|||
native bool IsPointerEqual(int ptr_select1, int ptr_select2);
|
||||
native int CountInv(class<Inventory> itemtype, int ptr_select = AAPTR_DEFAULT);
|
||||
native float GetDistance(bool checkz, int ptr = AAPTR_DEFAULT);
|
||||
native int GetSpawnHealth();
|
||||
native int GetGibHealth();
|
||||
|
||||
// Action functions
|
||||
// Meh, MBF redundant functions. Only for DeHackEd support.
|
||||
|
|
Loading…
Reference in a new issue