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- fixed clip plane setup.
This had to be reordered so that the clip plane gets set before applying the uniforms.
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1 changed files with 1 additions and 1 deletions
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@ -740,12 +740,12 @@ void GLPlaneMirrorPortal::DrawContents(FDrawInfo *di)
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PlaneMirrorMode = origin->fC() < 0 ? -1 : 1;
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PlaneMirrorFlag++;
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di->SetClipHeight(planez, PlaneMirrorMode < 0 ? -1.f : 1.f);
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di->SetupView(vp.Pos.X, vp.Pos.Y, vp.Pos.Z, !!(MirrorFlag & 1), !!(PlaneMirrorFlag & 1));
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ClearClipper(di);
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di->UpdateCurrentMapSection();
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di->SetClipHeight(planez, PlaneMirrorMode < 0 ? -1.f : 1.f);
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di->DrawScene(DM_PORTAL);
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PlaneMirrorFlag--;
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PlaneMirrorMode = old_pm;
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