mirror of
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- Fixed: 'finished' wasn't drawn on the intermission because the space
check compared scaled with unscaled coordinates. - deleted some files only containing obsolete info from the docs folder. SVN r1302 (trunk)
This commit is contained in:
parent
c3906850f7
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6 changed files with 3 additions and 1104 deletions
390
docs/console.txt
390
docs/console.txt
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@ -1,390 +0,0 @@
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<a href="#addbot">addbot</a><br>
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<a href="#addkeysection">addkeysection</a><br>
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<a href="#addmenukey">addmenukey</a><br>
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<a href="#addrocketexplosion">addrocketexplosion</a><br>
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<a href="#addslot">addslot</a><br>
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<a href="#alias">alias</a><br>
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<a href="#alwaysapplydmflags">alwaysapplydmflags</a><br>
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<a href="#am_backcolor">am_backcolor</a><br>
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<a href="#am_cdwallcolor">am_cdwallcolor</a><br>
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<a href="#am_fdwallcolor">am_fdwallcolor</a><br>
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<a href="#am_gridcolor">am_gridcolor</a><br>
|
||||
<a href="#am_interlevelcolor">am_interlevelcolor</a><br>
|
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<a href="#am_intralevelcolor">am_intralevelcolor</a><br>
|
||||
<a href="#am_lockedcolor">am_lockedcolor</a><br>
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<a href="#am_notseencolor">am_notseencolor</a><br>
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||||
<a href="#am_overlay">am_overlay</a><br>
|
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<a href="#am_ovotherwallscolor">am_ovotherwallscolor</a><br>
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<a href="#am_ovtelecolor">am_ovtelecolor</a><br>
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<a href="#am_ovthingcolor">am_ovthingcolor</a><br>
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<a href="#am_ovtrans">am_ovtrans</a><br>
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<a href="#am_ovunseencolor">am_ovunseencolor</a><br>
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<a href="#am_ovwallcolor">am_ovwallcolor</a><br>
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<a href="#am_ovyourcolor">am_ovyourcolor</a><br>
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<a href="#am_rotate">am_rotate</a><br>
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<a href="#am_showitems">am_showitems</a><br>
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<a href="#am_showmonsters">am_showmonsters</a><br>
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<a href="#am_showsecrets">am_showsecrets</a><br>
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<a href="#am_showtime">am_showtime</a><br>
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<a href="#am_thingcolor">am_thingcolor</a><br>
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<a href="#am_tswallcolor">am_tswallcolor</a><br>
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<a href="#am_usecustomcolors">am_usecustomcolors</a><br>
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<a href="#am_wallcolor">am_wallcolor</a><br>
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<a href="#am_xhaircolor">am_xhaircolor</a><br>
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<a href="#am_yourcolor">am_yourcolor</a><br>
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<a href="#anubis">anubis</a><br>
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<a href="#archivecvar">archivecvar</a><br>
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<a href="#atexit">atexit</a><br>
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<a href="#autoaim">autoaim</a><br>
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<a href="#autosavenum">autosavenum</a><br>
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<a href="#bind">bind</a><br>
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<a href="#binddefaults">binddefaults</a><br>
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<a href="#bot_allowspy">bot_allowspy</a><br>
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<a href="#bot_next_color">bot_next_color</a><br>
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<a href="#bot_observer">bot_observer</a><br>
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<a href="#bumpgamma">bumpgamma</a><br>
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<a href="#cd_close">cd_close</a><br>
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<a href="#cd_drive">cd_drive</a><br>
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<a href="#cd_eject">cd_eject</a><br>
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<a href="#cd_enabled">cd_enabled</a><br>
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<a href="#cd_pause">cd_pause</a><br>
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<a href="#cd_play">cd_play</a><br>
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<a href="#cd_resume">cd_resume</a><br>
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<a href="#cd_stop">cd_stop</a><br>
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<a href="#centerview">centerview</a><br>
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<a href="#changemap">changemap</a><br>
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<a href="#changemus">changemus</a><br>
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<a href="#chase">chase</a><br>
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<a href="#chase_dist">chase_dist</a><br>
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<a href="#chase_height">chase_height</a><br>
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<a href="#chasedemo">chasedemo</a><br>
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<a href="#chat_substitution">chat_substition</a><br>
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<a href="#chatmacroX">chatmacro0</a><br>
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<a href="#chatmacroX">chatmacro1</a><br>
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<a href="#chatmacroX">chatmacro2</a><br>
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<a href="#chatmacroX">chatmacro3</a><br>
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<a href="#chatmacroX">chatmacro4</a><br>
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<a href="#chatmacroX">chatmacro5</a><br>
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<a href="#chatmacroX">chatmacro6</a><br>
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<a href="#chatmacroX">chatmacro7</a><br>
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<a href="#chatmacroX">chatmacro8</a><br>
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<a href="#chatmacroX">chatmacro9</a><br>
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<a href="#cl_bbannounce">cl_bbannounce</a><br>
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<a href="#cl_bloodsplats">cl_bloodsplats</a><br>
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<a href="#cl_bloodtype">cl_bloodtype</a><br>
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<a href="#cl_maxdecals">cl_maxdecals</a><br>
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<a href="#cl_missiledecals">cl_missiledecals</a><br>
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<a href="#cl_pufftype">cl_pufftype</a><br>
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<a href="#cl_rockettrails">cl_rockettrails</a><br>
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<a href="#cl_run">cl_run</a><br>
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<a href="#cl_showmultikills">cl_showmultikills</a><br>
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<a href="#cl_showsprees">cl_showsprees</a><br>
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<a href="#cl_spreaddecals">cl_spreaddecals</a><br>
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<a href="#clear">clear</a><br>
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<a href="#clearwallcycles">clearwallcycles</a><br>
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<a href="#cmdlist">cmdlist</a><br>
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<a href="#color">color</a><br>
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<a href="#compat_limitpain">compat_limitpain</a><br>
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<a href="#compat_nopassover">compat_nopassover</a><br>
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<a href="#compat_shortTex">compat_shortTex</a><br>
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<a href="#compat_silentpickup">compat_silentpickup</a><br>
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<a href="#compat_soundslots">compat_soundslots</a><br>
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<a href="#compat_stairs">compat_stairs</a><br>
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<a href="#compatflags">compatflags</a><br>
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<a href="#con_centernotify">con_centernotify</a><br>
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<a href="#con_ctrl_d">con_ctrl_d</a><br>
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<a href="#con_midtime">con_midtime</a><br>
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<a href="#con_notifytime">con_notifytime</a><br>
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<a href="#con_scaletext">con_scaletext</a><br>
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<a href="#countdecals">countdecals</a><br>
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<a href="#countdecalsreal">countdecalsreal</a><br>
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<a href="#crosshair">crosshair</a><br>
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<a href="#crosshaircolor">crosshaircolor</a><br>
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<a href="#crosshairgrow">crosshairgrow</a><br>
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<a href="#crosshairhealth">crosshairhealth</a><br>
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<a href="#crosshairscale">crosshairscale</a><br>
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<a href="#cvarlist">cvarlist</a><br>
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<a href="#cvarlistplain">cvarlistplain</a><br>
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<a href="#deathmatch">deathmatch</a><br>
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<a href="#defaultbind">defaultbind</a><br>
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<a href="#demo_compress">demo_compress</a><br>
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<a href="#developer">developer</a><br>
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<a href="#dimamount">dimamount</a><br>
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<a href="#dimcolor">dimcolor</a><br>
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<a href="#dir">dir </a><br>
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<a href="#disableautosave">disableautosave</a><br>
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<a href="#dmflags">dmflags</a><br>
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<a href="#dmflags2">dmflags2</a><br>
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<a href="#doublebind">doublebind</a><br>
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<a href="#dumpclasses">dumpclasses</a><br>
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<a href="#dumpheap">dumpheap</a><br>
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<a href="#dumpmap">dumpmap</a><br>
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<a href="#dumpmapthings">dumpmapthings</a><br>
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<a href="#dumpspawnables">dumpspawnables</a><br>
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<a href="#echo">echo</a><br>
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<a href="#endgame">endgame</a><br>
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<a href="#error">error</a><br>
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<a href="#eval">eval</a><br>
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<a href="#exec">exec</a><br>
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<a href="#exit">exit</a><br>
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<a href="#fly">fly</a><br>
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<a href="#forcewater">forcewater</a><br>
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<a href="#fov">fov</a><br>
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<a href="#fraglimit">fraglimit</a><br>
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<a href="#freelook">freelook</a><br>
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<a href="#freeze">freeze</a><br>
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<a href="#fullscreen">fullscreen</a><br>
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<a href="#gameversion">gameversion</a><br>
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<a href="#gamma">gamma</a><br>
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<a href="#genblockmap">genblockmap</a><br>
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<a href="#gender">gender</a><br>
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<a href="#gennodes">gennodes</a><br>
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<a href="#get">get</a><br>
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<a href="#give">give</a><br>
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<a href="#god">god</a><br>
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<a href="#heapsize">heapsize</a><br>
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<a href="#history">history</a><br>
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<a href="#hud_scale">hud_scale</a><br>
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<a href="#i_remapkeypad">i_remapkeypad</a><br>
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<a href="#idclev">idclev</a><br>
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<a href="#iddqd">iddqd</a><br>
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<a href="#idmus">idmus</a><br>
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<a href="#idmypos">idmypos</a><br>
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<a href="#in_mouse">in_mouse</a><br>
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<a href="#invertmouse">invertmouse</a><br>
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<a href="#invnext">invnext</a><br>
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<a href="#invprev">invprev</a><br>
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<a href="#invuse">invuse</a><br>
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<a href="#invuseall">invuseall</a><br>
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<a href="#joy_speedmultiplier">joy_speedmultiplier</a><br>
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<a href="#joy_xsensitivity">joy_xsensitivity</a><br>
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<a href="#joy_xthreshold">joy_xthreshold</a><br>
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<a href="#joy_ysensitivity">joy_ysensitivity</a><br>
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<a href="#joy_ythreshold">joy_ythreshold</a><br>
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<a href="#key">key</a><br>
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<a href="#kill">kill</a><br>
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<a href="#land">land</a><br>
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<a href="#language">language</a><br>
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<a href="#listbots">listbots</a><br>
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<a href="#logfile">logfile</a><br>
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<a href="#lookspring">lookspring</a><br>
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<a href="#lookstrafe">lookstrafe</a><br>
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<a href="#m_forward">m_forward</a><br>
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<a href="#m_pitch">m_pitch</a><br>
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<a href="#m_side">m_side</a><br>
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<a href="#m_yaw">m_yaw</a><br>
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<a href="#map">map</a><br>
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<a href="#mdk">mdk</a><br>
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<a href="#mem">mem</a><br>
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<a href="#menu_display">menu_display</a><br>
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<a href="#menu_endgame">menu_endgame</a><br>
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<a href="#menu_game">menu_game</a><br>
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<a href="#menu_gameplay">menu_gameplay</a><br>
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<a href="#menu_help">menu_help</a><br>
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<a href="#menu_keys">menu_keys</a><br>
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<a href="#menu_load">menu_load</a><br>
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<a href="#menu_main">menu_main</a><br>
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<a href="#menu_options">menu_options</a><br>
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<a href="#menu_player">menu_player</a><br>
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<a href="#menu_quit">menu_quit</a><br>
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<a href="#menu_save">menu_save</a><br>
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<a href="#menu_video">menu_video</a><br>
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<a href="#messagemode">messagemode</a><br>
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<a href="#messagemode2">messagemode2</a><br>
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<a href="#morphme">morphme</a><br>
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<a href="#mouse_sensitivity">mouse_sensitivity</a><br>
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<a href="#movebob">movebob</a><br>
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<a href="#msg">msg</a><br>
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<a href="#msg0color">msg0color</a><br>
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<a href="#msg1color">msg1color</a><br>
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<a href="#msg2color">msg2color</a><br>
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<a href="#msg3color">msg3color</a><br>
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<a href="#msg4color">msg4color</a><br>
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<a href="#msgmidcolor">msgmidcolor</a><br>
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<a href="#msgmidcolor2">msgmidcolor2</a><br>
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<a href="#name">name</a><br>
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<a href="#neverswitchonpickup">neverswitchonpickup</a><br>
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<a href="#noclip">noclip</a><br>
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<a href="#nofilecompression">nofilecompression</a><br>
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<a href="#noise">noise</a><br>
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<a href="#notarget">notarget</a><br>
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<a href="#pause">pause</a><br>
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<a href="#pings">pings</a><br>
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<a href="#playdemo">playdemo</a><br>
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<a href="#playerinfo">playerinfo</a><br>
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<a href="#playersounds">playersounds</a><br>
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<a href="#playlist">playlist</a><br>
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<a href="#playlistnext">playlistnext</a><br>
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<a href="#playlistpos">playlistpos</a><br>
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<a href="#playlistprev">playlistprev</a><br>
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<a href="#playliststatus">playliststatus</a><br>
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<a href="#playmovie">playmovie</a><br>
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<a href="#playsound">playsound</a><br>
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<a href="#png_gamma">png_gamma</a><br>
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<a href="#png_level">png_level</a><br>
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<a href="#powerup">powerup</a><br>
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<a href="#print">print</a><br>
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<a href="#puke">puke</a><br>
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<a href="#pullin">pullin</a><br>
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<a href="#queryiwad">queryiwad</a><br>
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<a href="#quickload">quickload</a><br>
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<a href="#quicksave">quicksave</a><br>
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<a href="#quit">quit</a><br>
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<a href="#r_columnmethod">r_columnmethod</a><br>
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<a href="#r_detal">r_detail</a><br>
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<a href="#r_drawflat">r_drawflat</a><br>
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<a href="#r_drawfuzz">r_drawfuzz</a><br>
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<a href="#r_drawmirrors">r_drawmirrors</a><br>
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<a href="#r_drawplayersprites">r_drawplayersprites</a><br>
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<a href="#r_drawtrans">r_drawtrans</a><br>
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<a href="#r_fogboundary">r_fogboundary</a><br>
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<a href="#r_particles">r_particles</a><br>
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<a href="#r_stretchsky">r_stretchsky</a><br>
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<a href="#r_viewsize">r_viewsize</a><br>
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<a href="#r_visibility">r_visibility</a><br>
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<a href="#rebind">rebind</a><br>
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<a href="#removebots">removebots</a><br>
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<a href="#say">say</a><br>
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<a href="#say_team">say_team</a><br>
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<a href="#screenblocks">screenblocks</a><br>
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<a href="#screenshot">screenshot</a><br>
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<a href="#screenshot_quiet">screenshot_quiet</a><br>
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<a href="#screenshot_type">screenshot_type</a><br>
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<a href="#scriptstat">scriptstat</a><br>
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<a href="#select">select</a><br>
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<a href="#set">set</a><br>
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<a href="#setcolor">setcolor</a><br>
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<a href="#setslot">setslot</a><br>
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<a href="#show_messages">show_messages</a><br>
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<a href="#sizedown">sizedown</a><br>
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<a href="#sizeup">sizeup</a><br>
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<a href="#skill">skill</a><br>
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<a href="#skin">skin</a><br>
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<a href="#skins">skins</a><br>
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<a href="#slot">slot</a><br>
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||||
<a href="#snd_3d">snd_3d</a><br>
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||||
<a href="#snd_buffersize">snd_buffersize</a><br>
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||||
<a href="#snd_channels">snd_channels</a><br>
|
||||
<a href="#snd_driver">snd_driver</a><br>
|
||||
<a href="#snd_flipstereo">snd_flipstereo</a><br>
|
||||
<a href="#snd_fpumixer">snd_fpumixer</a><br>
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||||
<a href="#snd_listdrivers">snd_listdrivers</a><br>
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||||
<a href="#snd_listmididevices">snd_listmididevices</a><br>
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<a href="#snd_matrix">snd_matrix</a><br>
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<a href="#snd_mididevice">snd_mididevice</a><br>
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||||
<a href="#snd_midiprecache">snd_midiprecache</a><br>
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||||
<a href="#snd_midivolume">snd_midivolume</a><br>
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||||
<a href="#snd_movievolume">snd_movievolume</a><br>
|
||||
<a href="#snd_musicvolume">snd_musicvolume</a><br>
|
||||
<a href="#snd_output">snd_output</a><br>
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||||
<a href="#snd_pitched">snd_pitched</a><br>
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||||
<a href="#snd_reset">snd_reset</a><br>
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||||
<a href="#snd_samplerate">snd_samplerate</a><br>
|
||||
<a href="#snd_sfxvolume">snd_sfxvolume</a><br>
|
||||
<a href="#snd_status">snd_status</a><br>
|
||||
<a href="#snd_surround">snd_surround</a><br>
|
||||
<a href="#snd_waterreverb">snd_waterreverb</a><br>
|
||||
<a href="#soundlinks">soundlinks</a><br>
|
||||
<a href="#soundlist">soundlist</a><br>
|
||||
<a href="#spc_8bit">spc_8bit</a><br>
|
||||
<a href="#spc_amp">spc_amp</a><br>
|
||||
<a href="#spc_frequency">spc_frequency</a><br>
|
||||
<a href="#spc_lowpass">spc_lowpass</a><br>
|
||||
<a href="#spc_oldsamples">spc_oldsamples</a><br>
|
||||
<a href="#spc_quality">spc_quality</a><br>
|
||||
<a href="#spc_stereo">spc_stereo</a><br>
|
||||
<a href="#spc_surround">spc_surround</a><br>
|
||||
<a href="#splashfactor">splashfactor</a><br>
|
||||
<a href="#spray">spray</a><br>
|
||||
<a href="#spynext">spynext</a><br>
|
||||
<a href="#spyprev">spyprev</a><br>
|
||||
<a href="#st_scale">st_scale</a><br>
|
||||
<a href="#stat">stat</a><br>
|
||||
<a href="#stillbob">stillbob</a><br>
|
||||
<a href="#stop">stop</a><br>
|
||||
<a href="#stopmus">stopmus</a><br>
|
||||
<a href="#storesavepic">storesavepic</a><br>
|
||||
<a href="#summon">summon</a><br>
|
||||
<a href="#sv_aircontrol">sv_aircontrol</a><br>
|
||||
<a href="#sv_barrelrespawn">sv_barrelrespawn</a><br>
|
||||
<a href="#sv_cheats">sv_cheats</a><br>
|
||||
<a href="#sv_falldamage">sv_falldamage</a><br>
|
||||
<a href="#sv_fastmonsters">sv_fastmonsters</a><br>
|
||||
<a href="#sv_forcerespawn">sv_forcerespawn</a><br>
|
||||
<a href="#sv_gravity">sv_gravity</a><br>
|
||||
<a href="#sv_infiniteammo">sv_infiniteammo</a><br>
|
||||
<a href="#sv_itemrespawn">sv_itemrespawn</a><br>
|
||||
<a href="#sv_monsterrespawn">sv_monsterrespawn</a><br>
|
||||
<a href="#sv_noarmor">sv_noarmor</a><br>
|
||||
<a href="#sv_nobfgaim">sv_nobfgaim</a><br>
|
||||
<a href="#sv_noexit">sv_noexit</a><br>
|
||||
<a href="#sv_nofov">sv_nofov</a><br>
|
||||
<a href="#sv_nofreelook">sv_nofreelook</a><br>
|
||||
<a href="#sv_nohealth">sv_nohealth</a><br>
|
||||
<a href="#sv_noitems">sv_noitems</a><br>
|
||||
<a href="#sv_nojump">sv_nojump</a><br>
|
||||
<a href="#sv_nomonsters">sv_nomonsters</a><br>
|
||||
<a href="#sv_oldfalldamage">sv_oldfalldamage</a><br>
|
||||
<a href="#sv_respawnprotect">sv_respawnprotect</a><br>
|
||||
<a href="#sv_respawnsuper">sv_respawnsuper</a><br>
|
||||
<a href="#sv_samelevel">sv_samelevel</a><br>
|
||||
<a href="#sv_spawnfarthest">sv_spawnfarthest</a><br>
|
||||
<a href="#sv_weapondrop">sv_weapondrop</a><br>
|
||||
<a href="#sv_weaponstay">sv_weaponstay</a><br>
|
||||
<a href="#team">team</a><br>
|
||||
<a href="#teamdamage">teamdamage</a><br>
|
||||
<a href="#teamplay">teamplay</a><br>
|
||||
<a href="#telezoom">telezoom</a><br>
|
||||
<a href="#test">test</a><br>
|
||||
<a href="#testblend">testblend</a><br>
|
||||
<a href="#testcolor">testcolor</a><br>
|
||||
<a href="#testfade">testfade</a><br>
|
||||
<a href="#ticker">ticker</a><br>
|
||||
<a href="#tilt">tilt</a><br>
|
||||
<a href="#timedemo">timedemo</a><br>
|
||||
<a href="#timelimit">timelimit</a><br>
|
||||
<a href="#timidity_8bit">timidity_8bit</a><br>
|
||||
<a href="#timidity_byteswap">timidity_byteswap</a><br>
|
||||
<a href="#timidity_chorus">timidity_chorus</a><br>
|
||||
<a href="#timidity_exe">timidity_exe</a><br>
|
||||
<a href="#timidity_extargs">timidity_extargs</a><br>
|
||||
<a href="#timidity_frequency">timidity_frequency</a><br>
|
||||
<a href="#timidity_pipe">timidity_pipe</a><br>
|
||||
<a href="#timidity_reverb">timidity_reverb</a><br>
|
||||
<a href="#timidity_stereo">timidity_stereo</a><br>
|
||||
<a href="#toggle">toggle</a><br>
|
||||
<a href="#toggleconsole">toggleconsole</a><br>
|
||||
<a href="#togglemap">togglemap</a><br>
|
||||
<a href="#togglemessages">togglemessages</a><br>
|
||||
<a href="#transsouls">transsouls</a><br>
|
||||
<a href="#turbo">turbo</a><br>
|
||||
<a href="#turn180">turn180</a><br>
|
||||
<a href="#turnspeeds">turnspeeds</a><br>
|
||||
<a href="#tx">tx</a><br>
|
||||
<a href="#ty">ty</a><br>
|
||||
<a href="#unbind">unbind</a><br>
|
||||
<a href="#unbindall">unbindall</a><br>
|
||||
<a href="#undoublebind">undoublebind</a><br>
|
||||
<a href="#unset">unset</a><br>
|
||||
<a href="#use">use</a><br>
|
||||
<a href="#use_joystick">use_joystick</a><br>
|
||||
<a href="#use_mouse">use_mouse</a><br>
|
||||
<a href="#var_friction">var_friction</a><br>
|
||||
<a href="#var_pushers">var_pushers</a><br>
|
||||
<a href="#vid_attachedsurfaces">vid_attachedsurfaces (Win32 only)</a><br>
|
||||
<a href="#vid_currentmode">vid_currentmode</a><br>
|
||||
<a href="#vid_defbits">vid_defbits</a><br>
|
||||
<a href="#vid_defheight">vid_defheight</a><br>
|
||||
<a href="#vid_defwidth">vid_defwidth</a><br>
|
||||
<a href="#vid_fps">vid_fps</a><br>
|
||||
<a href="#vid_listmodes">vid_listmodes</a><br>
|
||||
<a href="#vid_noblitter">vid_noblitter (Win32 only)</a><br>
|
||||
<a href="#vid_palettehack">vid_palettehack (Win32 only)</a><br>
|
||||
<a href="#vid_setmode">vid_setmode</a><br>
|
||||
<a href="#vid_vsync">vid_vsync (Win32 only)</a><br>
|
||||
<a href="#vid_winscale">vid_winscale</a><br>
|
||||
<a href="#weapnext">weapnext</a><br>
|
||||
<a href="#weapon">weapon</a><br>
|
||||
<a href="#weapprev">weapprev</a><br>
|
||||
<a href="#wi_percents">wi_percents</a><br>
|
||||
<a href="#wipetype">wipetype</a><br>
|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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mso-list-template-ids:1002708612 -143332926 1885998388 -432645964 1361103628 504258760 744004868 551295218 1599524860 -1676777782;}
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@list l4
|
||||
{mso-list-id:858549816;
|
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mso-list-type:hybrid;
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@list l5
|
||||
{mso-list-id:918905342;
|
||||
mso-list-type:hybrid;
|
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mso-list-template-ids:1295798056 1225576180 -128685948 543434488 2097070882 -1816471038 784390768 -2102859786 2033076946 -324740692;}
|
||||
@list l6
|
||||
{mso-list-id:1362979378;
|
||||
mso-list-type:hybrid;
|
||||
mso-list-template-ids:-1850549792 -391186072 -905432110 2063762872 1730582286 -2082574146 -1539803674 -1996176218 -1381079158 -1410833194;}
|
||||
@list l7
|
||||
{mso-list-id:1635328699;
|
||||
mso-list-type:hybrid;
|
||||
mso-list-template-ids:1228281090 1104947790 991701514 983832616 741385964 620277532 1606465572 -369836152 1736976332 1084508316;}
|
||||
@list l8
|
||||
{mso-list-id:1646624103;
|
||||
mso-list-type:hybrid;
|
||||
mso-list-template-ids:1224640572 -953379986 1961779546 914290964 744158696 -2083898490 -615732342 1695052258 -1966034182 -1493239608;}
|
||||
@list l8:level1
|
||||
{mso-level-number-format:bullet;
|
||||
mso-level-text:\F0B7;
|
||||
mso-level-tab-stop:.5in;
|
||||
mso-level-number-position:left;
|
||||
text-indent:-.25in;
|
||||
mso-ansi-font-size:10.0pt;
|
||||
font-family:Symbol;}
|
||||
@list l9
|
||||
{mso-list-id:1802117089;
|
||||
mso-list-type:hybrid;
|
||||
mso-list-template-ids:1380746592 689494654 -1541107352 -1297045148 -173254316 -2131698750 1508031626 -1410297752 -1837830562 372664458;}
|
||||
@list l10
|
||||
{mso-list-id:1807695059;
|
||||
mso-list-type:hybrid;
|
||||
mso-list-template-ids:1407893458 1337116600 -2124374718 -2145628386 -2039033766 -1145645950 1018592814 926160498 1505642846 712400720;}
|
||||
@list l10:level1
|
||||
{mso-level-number-format:bullet;
|
||||
mso-level-text:\F0B7;
|
||||
mso-level-tab-stop:.5in;
|
||||
mso-level-number-position:left;
|
||||
text-indent:-.25in;
|
||||
mso-ansi-font-size:10.0pt;
|
||||
font-family:Symbol;}
|
||||
@list l11
|
||||
{mso-list-id:1905872787;
|
||||
mso-list-type:hybrid;
|
||||
mso-list-template-ids:150497658 223655122 1863870932 -2041170490 1818011262 -636699064 1665060092 1516957276 -588601664 2126671290;}
|
||||
@list l12
|
||||
{mso-list-id:2131968032;
|
||||
mso-list-type:hybrid;
|
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|
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@list l13
|
||||
{mso-list-id:2142531460;
|
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mso-list-type:hybrid;
|
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|
||||
ol
|
||||
{margin-bottom:0in;}
|
||||
ul
|
||||
{margin-bottom:0in;}
|
||||
-->
|
||||
</style>
|
||||
<meta content="http://schemas.microsoft.com/intellisense/nav4-0"
|
||||
name="vs_targetSchema">
|
||||
</head>
|
||||
|
||||
|
||||
|
||||
<body lang=EN-US link=blue vlink=blue style='tab-interval:.5in'>
|
||||
|
||||
<div class=Section1>
|
||||
|
||||
<p class=MsoNormal>ZDoom includes a powerful console that you can use to
|
||||
manipulate or inspect various aspects of the game while you are playing. </p>
|
||||
|
||||
<h1>Obsolete commands and variables</h1>
|
||||
|
||||
<p class=MsoNormal>The following commands and variables were present in ZDoom
|
||||
1.22 but have been removed: </p>
|
||||
|
||||
<p class=MsoNormal><b>configver<o:p></o:p></b></p>
|
||||
|
||||
<p class=MsoNormal style='margin-top:0in;margin-right:0in;margin-bottom:12.0pt;
|
||||
margin-left:.5in'>This variable was used by ZDoom to determine which version
|
||||
wrote the zdoom.cfg. This has been replaced by the [LastRun] section of
|
||||
zdoom.ini and is no longer accessible from the console.</p>
|
||||
|
||||
<p class=MsoNormal><b>def_patch<o:p></o:p></b></p>
|
||||
|
||||
<p class=MsoNormal style='margin-top:0in;margin-right:0in;margin-bottom:12.0pt;
|
||||
margin-left:.5in'>You can now have multiple dehacked patches loaded
|
||||
automatically. To do this, add a [Doom.DefaultDehacked] section to zdoom.ini
|
||||
like this: </p>
|
||||
|
||||
<pre style='margin-left:.5in'>[Doom.DefaultDehacked]</pre><pre
|
||||
style='margin-left:.5in'>Path=my_first_patch.deh</pre><pre style='margin-left:
|
||||
.5in'>Path=my_second_patch.deh</pre>
|
||||
|
||||
<p class=MsoNormal style='margin-left:.5in'>You can add as many Path= lines as
|
||||
you like. Not all Dehacked patches will work well together. Changes made by
|
||||
patches listed later will override any changes made by patches listed earlier
|
||||
that affect the same things. If you specify any patches with -deh or -bex at
|
||||
the command line, then those patches will be loaded instead of the ones listed
|
||||
here.</p>
|
||||
|
||||
<p class=MsoNormal><b>impulse<o:p></o:p></b></p>
|
||||
|
||||
<p class=MsoNormal style='margin-top:0in;margin-right:0in;margin-bottom:12.0pt;
|
||||
margin-left:.5in'>Use the new slot and weapon commands instead.</p>
|
||||
|
||||
<p class=MsoNormal><b>nobfgaim<o:p></o:p></b></p>
|
||||
|
||||
<p class=MsoNormal style='margin-top:0in;margin-right:0in;margin-bottom:12.0pt;
|
||||
margin-left:.5in'>This was renamed to sv_nobfgaim and is now a part of
|
||||
dmflags2.</p>
|
||||
|
||||
<p class=MsoNormal><b>vid_noptc<o:p></o:p></b></p>
|
||||
|
||||
<p class=MsoNormal style='margin-top:0in;margin-right:0in;margin-bottom:12.0pt;
|
||||
margin-left:.5in'>PTC is no longer used for video, so there is nothing for this
|
||||
cvar to disable.</p>
|
||||
|
||||
<p class=MsoNormal><b>testgibs<o:p></o:p></b></p>
|
||||
|
||||
<p class=MsoNormal style='margin-top:0in;margin-right:0in;margin-bottom:12.0pt;
|
||||
margin-left:.5in'>This variable never did anything useful in 1.22. </p>
|
||||
|
||||
<p class=MsoNormal>There are five types of cvars: </p>
|
||||
|
||||
<p class=MsoNormal><b>boolean<o:p></o:p></b></p>
|
||||
|
||||
<p class=MsoNormal style='margin-top:0in;margin-right:0in;margin-bottom:12.0pt;
|
||||
margin-left:.5in'>This type of variable represents a yes/no or on/off value. It
|
||||
can only be set to true or false. As shorthand, setting a boolean variable to 0
|
||||
will set it to false, and setting it to anything non-zero will set it to true.</p>
|
||||
|
||||
<p class=MsoNormal><b>integer<o:p></o:p></b></p>
|
||||
|
||||
<p class=MsoNormal style='margin-top:0in;margin-right:0in;margin-bottom:12.0pt;
|
||||
margin-left:.5in'>This is an ordinary number without a decimal point. For
|
||||
example, 1 is an integer, but 1.2 is not.</p>
|
||||
|
||||
<p class=MsoNormal><b>float<o:p></o:p></b></p>
|
||||
|
||||
<p class=MsoNormal style='margin-top:0in;margin-right:0in;margin-bottom:12.0pt;
|
||||
margin-left:.5in'>This is an ordinary number that can have a decimal point.</p>
|
||||
|
||||
<p class=MsoNormal><b>string<o:p></o:p></b></p>
|
||||
|
||||
<p class=MsoNormal style='margin-top:0in;margin-right:0in;margin-bottom:12.0pt;
|
||||
margin-left:.5in'>This is a series of text characters enclosed in quotes: For
|
||||
example, "Felix loitered lecherously on the lot" is a string. If you
|
||||
removed the quotes around it, then it would not be a string.</p>
|
||||
|
||||
<p class=MsoNormal>
|
227
docs/foo.txt
227
docs/foo.txt
|
@ -1,227 +0,0 @@
|
|||
<div class="v" id="addrocketexplosion">addrocketexplosion</div>
|
||||
<div class="v" id="alwaysapplydmflags">alwaysapplydmflags</div>
|
||||
<div class="v" id="am_backcolor">am_backcolor</div>
|
||||
<div class="v" id="am_cdwallcolor">am_cdwallcolor</div>
|
||||
<div class="v" id="am_fdwallcolor">am_fdwallcolor</div>
|
||||
<div class="v" id="am_gridcolor">am_gridcolor</div>
|
||||
<div class="v" id="am_interlevelcolor">am_interlevelcolor</div>
|
||||
<div class="v" id="am_intralevelcolor">am_intralevelcolor</div>
|
||||
<div class="v" id="am_lockedcolor">am_lockedcolor</div>
|
||||
<div class="v" id="am_notseencolor">am_notseencolor</div>
|
||||
<div class="v" id="am_overlay">am_overlay</div>
|
||||
<div class="v" id="am_ovotherwallscolor">am_ovotherwallscolor</div>
|
||||
<div class="v" id="am_ovtelecolor">am_ovtelecolor</div>
|
||||
<div class="v" id="am_ovthingcolor">am_ovthingcolor</div>
|
||||
<div class="v" id="am_ovtrans">am_ovtrans</div>
|
||||
<div class="v" id="am_ovunseencolor">am_ovunseencolor</div>
|
||||
<div class="v" id="am_ovwallcolor">am_ovwallcolor</div>
|
||||
<div class="v" id="am_ovyourcolor">am_ovyourcolor</div>
|
||||
<div class="v" id="am_rotate">am_rotate</div>
|
||||
<div class="v" id="am_showitems">am_showitems</div>
|
||||
<div class="v" id="am_showmonsters">am_showmonsters</div>
|
||||
<div class="v" id="am_showsecrets">am_showsecrets</div>
|
||||
<div class="v" id="am_showtime">am_showtime</div>
|
||||
<div class="v" id="am_thingcolor">am_thingcolor</div>
|
||||
<div class="v" id="am_tswallcolor">am_tswallcolor</div>
|
||||
<div class="v" id="am_usecustomcolors">am_usecustomcolors</div>
|
||||
<div class="v" id="am_wallcolor">am_wallcolor</div>
|
||||
<div class="v" id="am_xhaircolor">am_xhaircolor</div>
|
||||
<div class="v" id="am_yourcolor">am_yourcolor</div>
|
||||
<div class="v" id="autoaim">autoaim</div>
|
||||
<div class="v" id="bot_allowspy">bot_allowspy</div>
|
||||
<div class="v" id="bot_next_color">bot_next_color</div>
|
||||
<div class="v" id="bot_observer">bot_observer</div>
|
||||
<div class="v" id="cd_drive">cd_drive</div>
|
||||
<div class="v" id="cd_enabled">cd_enambled</div>
|
||||
<div class="v" id="chase_dist">chase_dist</div>
|
||||
<div class="v" id="chase_height">chase_height</div>
|
||||
<div class="v" id="chasedemo">chasedemo</div>
|
||||
<div class="v" id="chat_substitution">chat_substition</div>
|
||||
<div class="v" id="chatmacroX">chatmacro0<br>
|
||||
<div class="v" id="cl_bbannounce">cl_bbannounce</div>
|
||||
<div class="v" id="cl_bloodsplats">cl_bloodsplats</div>
|
||||
<div class="v" id="cl_bloodtype">cl_bloodtype</div>
|
||||
<div class="v" id="cl_maxdecals">cl_maxdecals</div>
|
||||
<div class="v" id="cl_missiledecals">cl_missiledecals</div>
|
||||
<div class="v" id="cl_pufftype">cl_pufftype</div>
|
||||
<div class="v" id="cl_rockettrails">cl_rockettrails</div>
|
||||
<div class="v" id="cl_run">cl_run</div>
|
||||
<div class="v" id="cl_showmultikills">cl_showmultikills</div>
|
||||
<div class="v" id="cl_showsprees">cl_showsprees</div>
|
||||
<div class="v" id="cl_spreaddecals">cl_spreaddecals</div>
|
||||
<div class="v" id="color">color</div>
|
||||
<div class="v" id="compat_limitpain">compat_limitpain</div>
|
||||
<div class="v" id="compat_nopassover">compat_nopassover</div>
|
||||
<div class="v" id="compat_shortTex">compat_shortTex</div>
|
||||
<div class="v" id="compat_silentpickup">compat_silentpickup</div>
|
||||
<div class="v" id="compat_soundslots">compat_soundslots</div>
|
||||
<div class="v" id="compat_stairs">compat_stairs</div>
|
||||
<div class="v" id="compatflags">compatflags</div>
|
||||
<div class="v" id="con_centernotify">con_centernotify</div>
|
||||
<div class="v" id="con_ctrl_d">con_ctrl_d</div>
|
||||
<div class="v" id="con_midtime">con_midtime</div>
|
||||
<div class="v" id="con_notifytime">con_notifytime</div>
|
||||
<div class="v" id="con_scaletext">con_scaletext</div>
|
||||
<div class="v" id="crosshair">crosshair</div>
|
||||
<div class="v" id="crosshaircolor">crosshaircolor</div>
|
||||
<div class="v" id="crosshairgrow">crosshairgrow</div>
|
||||
<div class="v" id="crosshairhealth">crosshairhealth</div>
|
||||
<div class="v" id="crosshairscale">crosshairscale</div>
|
||||
<div class="v" id="deathmatch">deathmatch</div>
|
||||
<div class="v" id="demo_compress">demo_compress</div>
|
||||
<div class="v" id="developer">developer</div>
|
||||
<div class="v" id="dimamount">dimamount</div>
|
||||
<div class="v" id="dimcolor">dimcolor</div>
|
||||
<div class="v" id="disableautosave">disableautosave</div>
|
||||
<div class="v" id="dmflags">dmflags</div>
|
||||
<div class="v" id="dmflags2">dmflags2</div>
|
||||
<div class="v" id="forcewater">forcewater</div>
|
||||
<div class="v" id="fraglimit">fraglimit</div>
|
||||
<div class="v" id="freelook">freelook</div>
|
||||
<div class="v" id="fullscreen">fullscreen</div>
|
||||
<div class="v" id="gamma">gamma</div>
|
||||
<div class="v" id="genblockmap">genblockmap</div>
|
||||
<div class="v" id="gender">gender</div>
|
||||
<div class="v" id="gennodes">gennodes</div>
|
||||
<div class="v" id="heapsize">heapsize</div>
|
||||
<div class="v" id="hud_scale">hud_scale</div>
|
||||
<div class="v" id="i_remapkeypad">i_remapkeypad</div>
|
||||
<div class="v" id="idmypos">idmypos</div>
|
||||
<div class="v" id="in_mouse">in_mouse</div>
|
||||
<div class="v" id="invertmouse">invertmouse</div>
|
||||
<div class="v" id="joy_speedmultiplier">joy_speedmultiplier</div>
|
||||
<div class="v" id="joy_xsensitivity">joy_xsensitivity</div>
|
||||
<div class="v" id="joy_xthreshold">joy_xthreshold</div>
|
||||
<div class="v" id="joy_ysensitivity">joy_ysensitivity</div>
|
||||
<div class="v" id="joy_ythreshold">joy_ythreshold</div>
|
||||
<div class="v" id="language">language</div>
|
||||
<div class="v" id="lookspring">lookspring</div>
|
||||
<div class="v" id="lookstrafe">lookstrafe</div>
|
||||
<div class="v" id="m_forward">m_forward</div>
|
||||
<div class="v" id="m_pitch">m_pitch</div>
|
||||
<div class="v" id="m_side">m_side</div>
|
||||
<div class="v" id="m_yaw">m_yaw</div>
|
||||
<div class="v" id="mouse_sensitivity">mouse_sensitivity</div>
|
||||
<div class="v" id="movebob">movebob</div>
|
||||
<div class="v" id="msg">msg</div>
|
||||
<div class="v" id="msg0color">msg0color</div>
|
||||
<div class="v" id="msg1color">msg1color</div>
|
||||
<div class="v" id="msg2color">msg2color</div>
|
||||
<div class="v" id="msg3color">msg3color</div>
|
||||
<div class="v" id="msg4color">msg4color</div>
|
||||
<div class="v" id="msgmidcolor">msgmidcolor</div>
|
||||
<div class="v" id="msgmidcolor2">msgmidcolor2</div>
|
||||
<div class="v" id="name">name</div>
|
||||
<div class="v" id="neverswitchonpickup">neverswitchonpickup</div>
|
||||
<div class="v" id="nofilecompression">nofilecompression</div>
|
||||
<div class="v" id="noise">noise</div>
|
||||
<div class="v" id="png_gamma">png_gamma</div>
|
||||
<div class="v" id="png_level">png_level</div>
|
||||
<div class="v" id="queryiwad">queryiwad</div>
|
||||
<div class="v" id="r_columnmethod">r_columnmethod</div>
|
||||
<div class="v" id="r_detal">r_detail</div>
|
||||
<div class="v" id="r_drawflat">r_drawflat</div>
|
||||
<div class="v" id="r_drawfuzz">r_drawfuzz</div>
|
||||
<div class="v" id="r_drawmirrors">r_drawmirrors</div>
|
||||
<div class="v" id="r_drawplayersprites">r_drawplayersprites</div>
|
||||
<div class="v" id="r_drawtrans">r_drawtrans</div>
|
||||
<div class="v" id="r_fogboundary">r_fogboundary</div>
|
||||
<div class="v" id="r_particles">r_particles</div>
|
||||
<div class="v" id="r_stretchsky">r_stretchsky</div>
|
||||
<div class="v" id="r_viewsize">r_viewsize</div>
|
||||
<div class="v" id="screenblocks">screenblocks</div>
|
||||
<div class="v" id="screenshot_quiet">screenshot_quiet</div>
|
||||
<div class="v" id="screenshot_type">screenshot_type</div>
|
||||
<div class="v" id="show_messages">show_messages</div>
|
||||
<div class="v" id="skill">skill</div>
|
||||
<div class="v" id="skin">skin</div>
|
||||
<div class="v" id="snd_3d">snd_3d</div>
|
||||
<div class="v" id="snd_buffersize">snd_buffersize</div>
|
||||
<div class="v" id="snd_channels">snd_channels</div>
|
||||
<div class="v" id="snd_driver">snd_driver</div>
|
||||
<div class="v" id="snd_flipstereo">snd_flipstereo</div>
|
||||
<div class="v" id="snd_fpumixer">snd_fpumixer</div>
|
||||
<div class="v" id="snd_matrix">snd_matrix</div>
|
||||
<div class="v" id="snd_mididevice">snd_mididevice</div>
|
||||
<div class="v" id="snd_midiprecache">snd_midiprecache</div>
|
||||
<div class="v" id="snd_midivolume">snd_midivolume</div>
|
||||
<div class="v" id="snd_movievolume">snd_movievolume</div>
|
||||
<div class="v" id="snd_musicvolume">snd_musicvolume</div>
|
||||
<div class="v" id="snd_output">snd_output</div>
|
||||
<div class="v" id="snd_pitched">snd_pitched</div>
|
||||
<div class="v" id="snd_samplerate">snd_samplerate</div>
|
||||
<div class="v" id="snd_sfxvolume">snd_sfxvolume</div>
|
||||
<div class="v" id="snd_surround">snd_surround</div>
|
||||
<div class="v" id="snd_waterreverb">snd_waterreverb</div>
|
||||
<div class="v" id="spc_8bit">spc_8bit</div>
|
||||
<div class="v" id="spc_amp">spc_amp</div>
|
||||
<div class="v" id="spc_frequency">spc_frequency</div>
|
||||
<div class="v" id="spc_lowpass">spc_lowpass</div>
|
||||
<div class="v" id="spc_oldsamples">spc_oldsamples</div>
|
||||
<div class="v" id="spc_quality">spc_quality</div>
|
||||
<div class="v" id="spc_stereo">spc_stereo</div>
|
||||
<div class="v" id="spc_surround">spc_surround</div>
|
||||
<div class="v" id="splashfactor">splashfactor</div>
|
||||
<div class="v" id="st_scale">st_scale</div>
|
||||
<div class="v" id="stillbob">stillbob</div>
|
||||
<div class="v" id="storesavepic">storesavepic</div>
|
||||
<div class="v" id="sv_aircontrol">sv_aircontrol</div>
|
||||
<div class="v" id="sv_barrelrespawn">sv_barrelrespawn</div>
|
||||
<div class="v" id="sv_cheats">sv_cheats</div>
|
||||
<div class="v" id="sv_falldamage">sv_falldamage</div>
|
||||
<div class="v" id="sv_fastmonsters">sv_fastmonsters</div>
|
||||
<div class="v" id="sv_forcerespawn">sv_forcerespawn</div>
|
||||
<div class="v" id="sv_gravity">sv_gravity</div>
|
||||
<div class="v" id="sv_infiniteammo">sv_infiniteammo</div>
|
||||
<div class="v" id="sv_itemrespawn">sv_itemrespawn</div>
|
||||
<div class="v" id="sv_monsterrespawn">sv_monsterrespawn</div>
|
||||
<div class="v" id="sv_noarmor">sv_noarmor</div>
|
||||
<div class="v" id="sv_nobfgaim">sv_nobfgaim</div>
|
||||
<div class="v" id="sv_noexit">sv_noexit</div>
|
||||
<div class="v" id="sv_nofov">sv_nofov</div>
|
||||
<div class="v" id="sv_nofreelook">sv_nofreelook</div>
|
||||
<div class="v" id="sv_nohealth">sv_nohealth</div>
|
||||
<div class="v" id="sv_noitems">sv_noitems</div>
|
||||
<div class="v" id="sv_nojump">sv_nojump</div>
|
||||
<div class="v" id="sv_nomonsters">sv_nomonsters</div>
|
||||
<div class="v" id="sv_oldfalldamage">sv_oldfalldamage</div>
|
||||
<div class="v" id="sv_respawnprotect">sv_respawnprotect</div>
|
||||
<div class="v" id="sv_respawnsuper">sv_respawnsuper</div>
|
||||
<div class="v" id="sv_samelevel">sv_samelevel</div>
|
||||
<div class="v" id="sv_spawnfarthest">sv_spawnfarthest</div>
|
||||
<div class="v" id="sv_weapondrop">sv_weapondrop</div>
|
||||
<div class="v" id="sv_weaponstay">sv_weaponstay</div>
|
||||
<div class="v" id="team">team</div>
|
||||
<div class="v" id="teamdamage">teamdamage</div>
|
||||
<div class="v" id="teamplay">teamplay</div>
|
||||
<div class="v" id="telezoom">telezoom</div>
|
||||
<div class="v" id="ticker">ticker</div>
|
||||
<div class="v" id="tilt">tilt</div>
|
||||
<div class="v" id="timelimit">timelimit</div>
|
||||
<div class="v" id="timidity_8bit">timidity_8bit</div>
|
||||
<div class="v" id="timidity_byteswap">timidity_byteswap</div>
|
||||
<div class="v" id="timidity_chorus">timidity_chorus</div>
|
||||
<div class="v" id="timidity_exe">timidity_exe</div>
|
||||
<div class="v" id="timidity_extargs">timidity_extargs</div>
|
||||
<div class="v" id="timidity_frequency">timidity_frequency</div>
|
||||
<div class="v" id="timidity_pipe">timidity_pipe</div>
|
||||
<div class="v" id="timidity_reverb">timidity_reverb</div>
|
||||
<div class="v" id="timidity_stereo">timidity_stereo</div>
|
||||
<div class="v" id="transsouls">transsouls</div>
|
||||
<div class="v" id="turbo">turbo</div>
|
||||
<div class="v" id="tx">tx</div>
|
||||
<div class="v" id="ty">ty</div>
|
||||
<div class="v" id="use_joystick">use_joystick</div>
|
||||
<div class="v" id="use_mouse">use_mouse</div>
|
||||
<div class="v" id="var_friction">var_friction</div>
|
||||
<div class="v" id="var_pushers">var_pushers</div>
|
||||
<div class="v" id="vid_attachedsurfaces">vid_attachedsurfaces (Win32 only)</div>
|
||||
<div class="v" id="vid_defbits">vid_defbits</div>
|
||||
<div class="v" id="vid_defheight">vid_defheight</div>
|
||||
<div class="v" id="vid_defwidth">vid_defwidth</div>
|
||||
<div class="v" id="vid_fps">vid_fps</div>
|
||||
<div class="v" id="vid_noblitter">vid_noblitter (Win32 only)</div>
|
||||
<div class="v" id="vid_palettehack">vid_palettehack (Win32 only)</div>
|
||||
<div class="v" id="vid_vsync">vid_vsync (Win32 only)</div>
|
||||
<div class="v" id="wi_percents">wi_percents</div>
|
||||
<div class="v" id="wipetype">wipetype</div>
|
|
@ -1,22 +0,0 @@
|
|||
For cygwin, using the PSDK headers:
|
||||
|
||||
#define _STDCALL_SUPPORTED, _M_IX86, _inline=__inline__
|
||||
-Wno-unknown-pragmas
|
||||
But then there is all the __asm, which won't work with GCC. :-(
|
||||
|
||||
---Hexen---
|
||||
|
||||
Pig (not player) needs MF3_SEEISALSOACTIVE and activesound "PigActive2"
|
||||
|
||||
MT_WRAITHB, MT_SERPENT, MT_SERPENTLEADER, and MT_MINOTAUR need MF3_STAYMORPHED
|
||||
MT_LEAF1, MT_LEAF2, MT_SPLASH and MT_SLUDGECHUNK need MF3_DONTSPLASH
|
||||
MT_CENTAUR_FX is launched at z+45*FRACUNIT
|
||||
MT_ICEGUY_FX is launched at z+40*FRACUNIT
|
||||
MT_HOLY_MISSILE is launched at z+40*FRACUNIT
|
||||
MT_ICEGUY_FX2 is launched at z+3*FRACUNIT
|
||||
MT_MSTAFF_FX2 is launched at z+40*FRACUNIT
|
||||
MT_LIGHTNING_FLOOR is launched at ONFLOORZ
|
||||
MT_LIGHTNING_CEILING is launched at ONCEILINGZ
|
||||
MT_MWAND_MISSILE and MT_CFLAME_MISSILE need MF3_VERYFAST
|
||||
|
||||
Anything with MF2_BOSS also needs MF3_IGNOREMATTACKS
|
|
@ -1,4 +1,6 @@
|
|||
November 30, 2008 (Changes by Graf Zahl)
|
||||
- Fixed: 'finished' wasn't drawn on the intermission because the space
|
||||
check compared scaled with unscaled coordinates.
|
||||
- Changed: Textures without a name no longer get added to the texture manager's
|
||||
hash chains.
|
||||
- Fixed: specifying texture patches or font characters by full lump name instead
|
||||
|
|
|
@ -759,7 +759,7 @@ void WI_drawLF ()
|
|||
|
||||
// draw "Finished!"
|
||||
FFont *font = gameinfo.gametype & GAME_Raven ? SmallFont : BigFont;
|
||||
if (y < NG_STATSY - font->GetHeight()*3/4)
|
||||
if (y < (NG_STATSY - font->GetHeight()*3/4) * CleanYfac)
|
||||
{
|
||||
// don't draw 'finished' if the level name is too high!
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
|
|
Loading…
Reference in a new issue