mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-25 21:41:03 +00:00
- fixed compilation of macOS target
Base and OpenGL framebuffer classes still require proper splitting
This commit is contained in:
parent
c994692015
commit
7efa231e4e
3 changed files with 54 additions and 27 deletions
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@ -44,12 +44,12 @@ typedef struct objc_object NSCursor;
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typedef struct objc_object CocoaWindow;
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#endif
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class SystemGLFrameBuffer : public DFrameBuffer
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class SystemBaseFrameBuffer : public DFrameBuffer
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{
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public:
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// This must have the same parameters as the Windows version, even if they are not used!
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SystemGLFrameBuffer(void *hMonitor, bool fullscreen);
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~SystemGLFrameBuffer();
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SystemBaseFrameBuffer(void *hMonitor, bool fullscreen);
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~SystemBaseFrameBuffer();
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virtual bool IsFullscreen();
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virtual void SetVSync(bool vsync);
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@ -67,7 +67,7 @@ public:
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static void SetWindowTitle(const char* title);
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protected:
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SystemGLFrameBuffer() {}
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SystemBaseFrameBuffer() {}
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void SwapBuffers();
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@ -95,4 +95,17 @@ private:
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static const int MINIMUM_HEIGHT = 200;
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};
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class SystemGLFrameBuffer : public SystemBaseFrameBuffer
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{
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typedef SystemBaseFrameBuffer Super;
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public:
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SystemGLFrameBuffer(void *hMonitor, bool fullscreen)
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: SystemBaseFrameBuffer(hMonitor, fullscreen)
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{}
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protected:
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SystemGLFrameBuffer() {}
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};
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#endif // COCOA_GL_SYSFB_H_INCLUDED
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@ -285,10 +285,10 @@ NSOpenGLPixelFormat* CreatePixelFormat()
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// ---------------------------------------------------------------------------
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static SystemGLFrameBuffer* frameBuffer;
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static SystemBaseFrameBuffer* frameBuffer;
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SystemGLFrameBuffer::SystemGLFrameBuffer(void*, const bool fullscreen)
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SystemBaseFrameBuffer::SystemBaseFrameBuffer(void*, const bool fullscreen)
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: DFrameBuffer(vid_defwidth, vid_defheight)
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, m_fullscreen(false)
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, m_hiDPI(false)
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@ -321,7 +321,7 @@ SystemGLFrameBuffer::SystemGLFrameBuffer(void*, const bool fullscreen)
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FConsoleWindow::GetInstance().Show(false);
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}
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SystemGLFrameBuffer::~SystemGLFrameBuffer()
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SystemBaseFrameBuffer::~SystemBaseFrameBuffer()
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{
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assert(frameBuffer == this);
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frameBuffer = nullptr;
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@ -335,17 +335,17 @@ SystemGLFrameBuffer::~SystemGLFrameBuffer()
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object:nil];
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}
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bool SystemGLFrameBuffer::IsFullscreen()
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bool SystemBaseFrameBuffer::IsFullscreen()
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{
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return m_fullscreen;
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}
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void SystemGLFrameBuffer::ToggleFullscreen(bool yes)
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void SystemBaseFrameBuffer::ToggleFullscreen(bool yes)
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{
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SetMode(yes, m_hiDPI);
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}
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void SystemGLFrameBuffer::SetWindowSize(int width, int height)
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void SystemBaseFrameBuffer::SetWindowSize(int width, int height)
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{
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if (width < MINIMUM_WIDTH || height < MINIMUM_HEIGHT)
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{
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@ -367,7 +367,7 @@ void SystemGLFrameBuffer::SetWindowSize(int width, int height)
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[m_window center];
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}
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int SystemGLFrameBuffer::GetTitleBarHeight() const
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int SystemBaseFrameBuffer::GetTitleBarHeight() const
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{
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const NSRect windowFrame = [m_window frame];
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const NSRect contentFrame = [m_window contentRectForFrameRect:windowFrame];
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@ -377,7 +377,7 @@ int SystemGLFrameBuffer::GetTitleBarHeight() const
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}
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void SystemGLFrameBuffer::SetVSync(bool vsync)
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void SystemBaseFrameBuffer::SetVSync(bool vsync)
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{
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const GLint value = vsync ? 1 : 0;
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@ -386,25 +386,25 @@ void SystemGLFrameBuffer::SetVSync(bool vsync)
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}
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void SystemGLFrameBuffer::SwapBuffers()
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void SystemBaseFrameBuffer::SwapBuffers()
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{
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[[NSOpenGLContext currentContext] flushBuffer];
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}
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int SystemGLFrameBuffer::GetClientWidth()
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int SystemBaseFrameBuffer::GetClientWidth()
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{
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const int clientWidth = I_GetContentViewSize(m_window).width;
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return clientWidth > 0 ? clientWidth : GetWidth();
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}
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int SystemGLFrameBuffer::GetClientHeight()
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int SystemBaseFrameBuffer::GetClientHeight()
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{
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const int clientHeight = I_GetContentViewSize(m_window).height;
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return clientHeight > 0 ? clientHeight : GetHeight();
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}
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void SystemGLFrameBuffer::SetFullscreenMode()
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void SystemBaseFrameBuffer::SetFullscreenMode()
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{
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if (!m_fullscreen)
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{
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@ -418,7 +418,7 @@ void SystemGLFrameBuffer::SetFullscreenMode()
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[m_window setFrame:screenFrame display:YES];
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}
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void SystemGLFrameBuffer::SetWindowedMode()
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void SystemBaseFrameBuffer::SetWindowedMode()
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{
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if (m_fullscreen)
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{
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@ -451,7 +451,7 @@ void SystemGLFrameBuffer::SetWindowedMode()
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[m_window exitAppOnClose];
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}
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void SystemGLFrameBuffer::SetMode(const bool fullscreen, const bool hiDPI)
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void SystemBaseFrameBuffer::SetMode(const bool fullscreen, const bool hiDPI)
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{
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NSOpenGLView* const glView = [m_window contentView];
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[glView setWantsBestResolutionOpenGLSurface:hiDPI];
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@ -485,7 +485,7 @@ void SystemGLFrameBuffer::SetMode(const bool fullscreen, const bool hiDPI)
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}
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void SystemGLFrameBuffer::UseHiDPI(const bool hiDPI)
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void SystemBaseFrameBuffer::UseHiDPI(const bool hiDPI)
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{
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if (frameBuffer != nullptr)
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{
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@ -493,7 +493,7 @@ void SystemGLFrameBuffer::UseHiDPI(const bool hiDPI)
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}
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}
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void SystemGLFrameBuffer::SetCursor(NSCursor* cursor)
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void SystemBaseFrameBuffer::SetCursor(NSCursor* cursor)
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{
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if (frameBuffer != nullptr)
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{
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@ -505,7 +505,7 @@ void SystemGLFrameBuffer::SetCursor(NSCursor* cursor)
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}
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}
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void SystemGLFrameBuffer::SetWindowVisible(bool visible)
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void SystemBaseFrameBuffer::SetWindowVisible(bool visible)
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{
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if (frameBuffer != nullptr)
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{
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@ -522,7 +522,7 @@ void SystemGLFrameBuffer::SetWindowVisible(bool visible)
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}
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}
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void SystemGLFrameBuffer::SetWindowTitle(const char* title)
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void SystemBaseFrameBuffer::SetWindowTitle(const char* title)
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{
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if (frameBuffer != nullptr)
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{
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@ -575,7 +575,7 @@ void I_SetFPSLimit(int limit)
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CUSTOM_CVAR(Bool, vid_hidpi, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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SystemGLFrameBuffer::UseHiDPI(self);
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SystemBaseFrameBuffer::UseHiDPI(self);
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}
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@ -632,7 +632,7 @@ bool I_SetCursor(FTexture *cursorpic)
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hotSpot:NSMakePoint(0.0f, 0.0f)];
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}
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SystemGLFrameBuffer::SetCursor(cursor);
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SystemBaseFrameBuffer::SetCursor(cursor);
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[pool release];
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@ -652,11 +652,11 @@ NSSize I_GetContentViewSize(const NSWindow* const window)
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void I_SetMainWindowVisible(bool visible)
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{
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SystemGLFrameBuffer::SetWindowVisible(visible);
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SystemBaseFrameBuffer::SetWindowVisible(visible);
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}
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// each platform has its own specific version of this function.
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void I_SetWindowTitle(const char* title)
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{
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SystemGLFrameBuffer::SetWindowTitle(title);
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SystemBaseFrameBuffer::SetWindowTitle(title);
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}
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@ -37,6 +37,7 @@ extern HWND Window;
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#include <vector>
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#include <array>
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#include <set>
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#include <string>
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#include "vk_device.h"
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#include "vk_swapchain.h"
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@ -74,9 +75,13 @@ VulkanDevice::VulkanDevice()
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createDevice();
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createAllocator();
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#ifdef _WIN32
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RECT clientRect = { 0 };
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GetClientRect(Window, &clientRect);
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swapChain = std::make_unique<VulkanSwapChain>(this, clientRect.right, clientRect.bottom, vid_vsync);
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#else
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assert(!"Implement platform-specific swapchain size getter");
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#endif
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createSemaphores();
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}
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@ -94,11 +99,15 @@ VulkanDevice::~VulkanDevice()
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void VulkanDevice::windowResized()
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{
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#ifdef _WIN32
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RECT clientRect = { 0 };
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GetClientRect(Window, &clientRect);
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swapChain.reset();
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swapChain = std::make_unique<VulkanSwapChain>(this, clientRect.right, clientRect.bottom, vid_vsync);
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#else
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assert(!"Implement platform-specific swapchain resize");
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#endif
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}
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void VulkanDevice::waitPresent()
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@ -202,7 +211,12 @@ void VulkanDevice::createInstance()
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appInfo.engineVersion = VK_MAKE_VERSION(ENG_MAJOR, ENG_MINOR, ENG_REVISION);
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appInfo.apiVersion = VK_API_VERSION_1_0;
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std::vector<const char *> enabledExtensions = { VK_KHR_SURFACE_EXTENSION_NAME, VK_KHR_WIN32_SURFACE_EXTENSION_NAME };
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std::vector<const char *> enabledExtensions = { VK_KHR_SURFACE_EXTENSION_NAME };
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#ifdef _WIN32
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enabledExtensions.push_back(VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
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#else
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assert(!"Add platform-specific surface extension");
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#endif
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std::vector<const char*> validationLayers;
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std::string debugLayer = "VK_LAYER_LUNARG_standard_validation";
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