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- Enable menu mouse navigation on SDL systems.
SVN r3112 (trunk)
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parent
622d1ebe6a
commit
7ed7e9f755
3 changed files with 51 additions and 41 deletions
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@ -507,11 +507,7 @@ bool M_Responder (event_t *ev)
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// do we want mouse input?
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if (ev->subtype >= EV_GUI_FirstMouseEvent && ev->subtype <= EV_GUI_LastMouseEvent)
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{
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// FIXME: Mouse events in SDL code are mostly useless so mouse is
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// disabled until that code is fixed
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#ifdef _WIN32
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if (!m_use_mouse)
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#endif
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return true;
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}
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@ -299,7 +299,10 @@ void MessagePump (const SDL_Event &sev)
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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case SDL_MOUSEMOTION:
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if (!GUICapture || sev.button.button == 4 || sev.button.button == 5)
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{
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if(sev.type != SDL_MOUSEMOTION)
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{
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event.type = sev.type == SDL_MOUSEBUTTONDOWN ? EV_KeyDown : EV_KeyUp;
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/* These button mappings work with my Gentoo system using the
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@ -338,11 +341,22 @@ void MessagePump (const SDL_Event &sev)
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}
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}
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}
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else if (sev.button.button >= 1 && sev.button.button <= 3)
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}
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else if (sev.type == SDL_MOUSEMOTION || (sev.button.button >= 1 && sev.button.button <= 3))
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{
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int x, y;
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SDL_GetMouseState (&x, &y);
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event.data1 = x;
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event.data2 = y;
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event.type = EV_GUI_Event;
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if(sev.type == SDL_MOUSEMOTION)
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event.subtype = EV_GUI_MouseMove;
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else
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{
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event.subtype = sev.type == SDL_MOUSEBUTTONDOWN ? EV_GUI_LButtonDown : EV_GUI_LButtonUp;
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event.subtype += (sev.button.button - 1) * 3;
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}
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D_PostEvent(&event);
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}
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break;
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@ -526,10 +526,10 @@ OptionMenu "MouseOptions"
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{
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Title "MOUSE OPTIONS"
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Option "Enable mouse", "use_mouse", "YesNo"
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IfOption(Windows) // GUI mouse not operable in SDL interface right now.
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{
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Option "Enable mouse in menus", "m_use_mouse", "MenuMouse", "use_mouse"
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Option "Show back button", "m_show_backbutton", "Corners", "use_mouse"
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IfOption(Windows) // No cursors on SDL right now.
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{
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Option "Cursor", "vid_cursor", "Cursors"
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}
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StaticText ""
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