From 7eb8594e86bff7b34e0aa9e977a6472762a55643 Mon Sep 17 00:00:00 2001 From: Braden Obrzut Date: Fri, 4 May 2012 18:37:41 +0000 Subject: [PATCH] - Fixed: A_FAxeCheckUp would jump to the ReadyGlow state instead of SelectGlow. SVN r3621 (trunk) --- src/g_hexen/a_fighteraxe.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_hexen/a_fighteraxe.cpp b/src/g_hexen/a_fighteraxe.cpp index 4223552b96..50b378e503 100644 --- a/src/g_hexen/a_fighteraxe.cpp +++ b/src/g_hexen/a_fighteraxe.cpp @@ -126,7 +126,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_FAxeCheckUp) } if (player->ReadyWeapon->Ammo1->Amount) { - P_SetPsprite (player, ps_weapon, player->ReadyWeapon->FindState ("ReadyGlow")); + P_SetPsprite (player, ps_weapon, player->ReadyWeapon->FindState ("SelectGlow")); } else {