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- fixed some discrepancies in Harmony's actor definitions.
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parent
7b680e2f12
commit
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1 changed files with 20 additions and 13 deletions
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@ -78,15 +78,15 @@ actor Beastling replaces ZombieMan
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SARG AB 10 A_Look
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loop
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See:
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SARG AABBCCDD 2 A_Chase
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SARG AABBCCDD 2 Fast A_Chase
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loop
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Pain:
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SARG H 2
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SARG H 2 A_Pain
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SARG H 2 Fast
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SARG H 2 Fast A_Pain
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goto See
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Melee:
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SARG EF 8 A_FaceTarget
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SARG G 8 A_SargAttack
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SARG EF 8 Fast A_FaceTarget
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SARG G 8 Fast A_SargAttack
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goto See
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Missile:
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SARG E 10 A_FaceTarget
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@ -101,6 +101,9 @@ actor Beastling replaces ZombieMan
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SARG M 4
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SARG N -1
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stop
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Raise:
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SARG NMLKJI 5
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Goto See
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}
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}
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@ -108,7 +111,7 @@ actor Follower replaces ShotgunGuy
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{
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scale .33
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health 60
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radius 10
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radius 20
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height 56
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mass 75
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speed 8
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@ -165,7 +168,8 @@ actor FallingFollower replaces Archvile
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height 56
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reactiontime 8
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painchance 170
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mass 75
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mass 100
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MaxTargetRange 896
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seesound "shotguy/sight"
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attacksound "shotguy/attack"
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painsound "shotguy/pain"
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@ -188,8 +192,7 @@ actor FallingFollower replaces Archvile
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BON1 A 2 A_Chase
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BON1 A 1 A_Chase
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BON1 B 2 A_Chase
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BON1 B 1 A_Chase
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BON1 C 2 A_Chase
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BON1 B 2 A_Chase
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BON1 CC 6 A_Chase
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BON1 D 2 A_Chase
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BON1 D 6 A_Chase
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@ -316,7 +319,7 @@ actor Obstacle1 replaces Fatso
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painchance 80
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mass 1000
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MONSTER
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-SHOOTABLE
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+SHOOTABLE
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+FLOORCLIP
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-COUNTKILL
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states
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@ -523,6 +526,7 @@ actor Mine replaces LostSoul
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+NOICEDEATH
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+DONTFALL
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-COUNTKILL
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+NOBLOOD
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states
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{
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Spawn:
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@ -1039,6 +1043,7 @@ actor PurpleKeycard : Key replaces RedCard
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height 16
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inventory.pickupmessage "$GOTREDCARD"
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inventory.icon "STKEYS2"
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+NOTDMATCH
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states
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{
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Spawn:
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@ -1057,6 +1062,7 @@ actor YellowKeycard : Key replaces YellowCard
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height 16
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inventory.pickupmessage "$GOTYELWCARD"
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inventory.icon "STKEYS1"
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+NOTDMATCH
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states
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{
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Spawn:
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@ -1355,9 +1361,10 @@ actor Minigun : Weapon replaces Chaingun
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CHGG AB 4 A_Refire
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goto Ready
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Flash:
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CHGF AB 5 bright A_Light1
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SHTG E 0 A_Light0
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stop
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CHGF A 5 bright A_Light1
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Goto LightDone
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CHGF B 5 bright A_Light1
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Goto LightDone
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Spawn:
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MGUN A -1
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stop
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