mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-30 15:52:09 +00:00
Remove yslope loopup table and StepColumn
This commit is contained in:
parent
942f90a759
commit
7e6c91d73c
6 changed files with 32 additions and 86 deletions
|
@ -64,22 +64,20 @@ namespace swrenderer
|
|||
double xstep, ystep, leftxfrac, leftyfrac, rightxfrac, rightyfrac;
|
||||
double x;
|
||||
|
||||
xscale = xs_ToFixed(32 - drawerargs.TextureWidthBits(), _xscale);
|
||||
yscale = xs_ToFixed(32 - drawerargs.TextureHeightBits(), _yscale);
|
||||
if (planeang != 0)
|
||||
{
|
||||
double cosine = cos(planeang), sine = sin(planeang);
|
||||
pviewx = FLOAT2FIXED(pl->xform.xOffs + ViewPos.X * cosine - ViewPos.Y * sine);
|
||||
pviewy = FLOAT2FIXED(pl->xform.yOffs - ViewPos.X * sine - ViewPos.Y * cosine);
|
||||
pviewx = pl->xform.xOffs + ViewPos.X * cosine - ViewPos.Y * sine;
|
||||
pviewy = pl->xform.yOffs - ViewPos.X * sine - ViewPos.Y * cosine;
|
||||
}
|
||||
else
|
||||
{
|
||||
pviewx = FLOAT2FIXED(pl->xform.xOffs + ViewPos.X);
|
||||
pviewy = FLOAT2FIXED(pl->xform.yOffs - ViewPos.Y);
|
||||
pviewx = pl->xform.xOffs + ViewPos.X;
|
||||
pviewy = pl->xform.yOffs - ViewPos.Y;
|
||||
}
|
||||
|
||||
pviewx = FixedMul(xscale, pviewx);
|
||||
pviewy = FixedMul(yscale, pviewy);
|
||||
pviewx = _xscale * pviewx;
|
||||
pviewy = _yscale * pviewy;
|
||||
|
||||
// left to right mapping
|
||||
planeang += (ViewAngle - 90).Radians();
|
||||
|
@ -100,17 +98,19 @@ namespace swrenderer
|
|||
|
||||
planeang += M_PI / 2;
|
||||
double cosine = cos(planeang), sine = -sin(planeang);
|
||||
x = pl->right - centerx - 0.5;
|
||||
x = pl->right - viewport->CenterX - 0.5;
|
||||
rightxfrac = _xscale * (cosine + x * xstep);
|
||||
rightyfrac = _yscale * (sine + x * ystep);
|
||||
x = pl->left - centerx - 0.5;
|
||||
x = pl->left - viewport->CenterX + 0.5;
|
||||
leftxfrac = _xscale * (cosine + x * xstep);
|
||||
leftyfrac = _yscale * (sine + x * ystep);
|
||||
|
||||
basexfrac = rightxfrac;
|
||||
baseyfrac = rightyfrac;
|
||||
xstepscale = (rightxfrac - leftxfrac) / (pl->right - pl->left);
|
||||
ystepscale = (rightyfrac - leftyfrac) / (pl->right - pl->left);
|
||||
basexfrac = leftxfrac;
|
||||
baseyfrac = leftyfrac;
|
||||
xstepscale = (rightxfrac - leftxfrac) / (pl->right - pl->left + 1);
|
||||
ystepscale = (rightyfrac - leftyfrac) / (pl->right - pl->left + 1);
|
||||
|
||||
minx = pl->left;
|
||||
|
||||
planeheight = fabs(pl->height.Zat0() - ViewPos.Z);
|
||||
|
||||
|
@ -143,8 +143,6 @@ namespace swrenderer
|
|||
|
||||
void RenderFlatPlane::RenderLine(int y, int x1, int x2)
|
||||
{
|
||||
double distance;
|
||||
|
||||
#ifdef RANGECHECK
|
||||
if (x2 < x1 || x1<0 || x2 >= viewwidth || (unsigned)y >= (unsigned)viewheight)
|
||||
{
|
||||
|
@ -152,15 +150,17 @@ namespace swrenderer
|
|||
}
|
||||
#endif
|
||||
|
||||
// [RH] Notice that I dumped the caching scheme used by Doom.
|
||||
// It did not offer any appreciable speedup.
|
||||
auto viewport = RenderViewport::Instance();
|
||||
|
||||
distance = planeheight * yslope[y];
|
||||
double curxfrac = basexfrac + xstepscale * (x1 + 0.5 - minx);
|
||||
double curyfrac = baseyfrac + ystepscale * (x1 + 0.5 - minx);
|
||||
|
||||
double distance = viewport->PlaneDepth(y, planeheight);
|
||||
|
||||
if (drawerargs.TextureWidthBits() != 0)
|
||||
{
|
||||
drawerargs.SetTextureUStep(xs_ToFixed(32 - drawerargs.TextureWidthBits(), distance * xstepscale));
|
||||
drawerargs.SetTextureUPos(xs_ToFixed(32 - drawerargs.TextureWidthBits(), distance * basexfrac) + pviewx);
|
||||
drawerargs.SetTextureUPos(xs_ToFixed(32 - drawerargs.TextureWidthBits(), distance * curxfrac + pviewx));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -171,7 +171,7 @@ namespace swrenderer
|
|||
if (drawerargs.TextureHeightBits() != 0)
|
||||
{
|
||||
drawerargs.SetTextureVStep(xs_ToFixed(32 - drawerargs.TextureHeightBits(), distance * ystepscale));
|
||||
drawerargs.SetTextureVPos(xs_ToFixed(32 - drawerargs.TextureHeightBits(), distance * baseyfrac) + pviewy);
|
||||
drawerargs.SetTextureVPos(xs_ToFixed(32 - drawerargs.TextureHeightBits(), distance * curyfrac + pviewy));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -179,11 +179,9 @@ namespace swrenderer
|
|||
drawerargs.SetTextureVPos(0);
|
||||
}
|
||||
|
||||
auto viewport = RenderViewport::Instance();
|
||||
|
||||
if (viewport->RenderTarget->IsBgra())
|
||||
{
|
||||
double distance2 = planeheight * yslope[(y + 1 < viewheight) ? y + 1 : y - 1];
|
||||
double distance2 = viewport->PlaneDepth(y + 1, planeheight);
|
||||
double xmagnitude = fabs(ystepscale * (distance2 - distance) * viewport->FocalLengthX);
|
||||
double ymagnitude = fabs(xstepscale * (distance2 - distance) * viewport->FocalLengthX);
|
||||
double magnitude = MAX(ymagnitude, xmagnitude);
|
||||
|
@ -268,56 +266,6 @@ namespace swrenderer
|
|||
drawerargs.DrawSpan(Thread);
|
||||
}
|
||||
|
||||
void RenderFlatPlane::StepColumn()
|
||||
{
|
||||
basexfrac -= xstepscale;
|
||||
baseyfrac -= ystepscale;
|
||||
}
|
||||
|
||||
void RenderFlatPlane::SetupSlope()
|
||||
{
|
||||
auto viewport = RenderViewport::Instance();
|
||||
|
||||
int i = 0;
|
||||
int e = viewheight;
|
||||
float focus = float(viewport->FocalLengthY);
|
||||
float den;
|
||||
float cy = float(viewport->CenterY);
|
||||
if (i < centery)
|
||||
{
|
||||
den = cy - i - 0.5f;
|
||||
if (e <= centery)
|
||||
{
|
||||
do {
|
||||
yslope[i] = focus / den;
|
||||
den -= 1;
|
||||
} while (++i < e);
|
||||
}
|
||||
else
|
||||
{
|
||||
do {
|
||||
yslope[i] = focus / den;
|
||||
den -= 1;
|
||||
} while (++i < centery);
|
||||
den = i - cy + 0.5f;
|
||||
do {
|
||||
yslope[i] = focus / den;
|
||||
den += 1;
|
||||
} while (++i < e);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
den = i - cy + 0.5f;
|
||||
do {
|
||||
yslope[i] = focus / den;
|
||||
den += 1;
|
||||
} while (++i < e);
|
||||
}
|
||||
}
|
||||
|
||||
float RenderFlatPlane::yslope[MAXHEIGHT];
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
|
||||
RenderColoredPlane::RenderColoredPlane(RenderThread *thread)
|
||||
|
|
|
@ -27,28 +27,23 @@ namespace swrenderer
|
|||
RenderFlatPlane(RenderThread *thread);
|
||||
void Render(VisiblePlane *pl, double _xscale, double _yscale, fixed_t alpha, bool additive, bool masked, FDynamicColormap *basecolormap, FTexture *texture);
|
||||
|
||||
static void SetupSlope();
|
||||
|
||||
RenderThread *Thread = nullptr;
|
||||
|
||||
private:
|
||||
void RenderLine(int y, int x1, int x2) override;
|
||||
void StepColumn() override;
|
||||
|
||||
int minx;
|
||||
double planeheight;
|
||||
bool plane_shade;
|
||||
int planeshade;
|
||||
double GlobVis;
|
||||
FDynamicColormap *basecolormap;
|
||||
fixed_t pviewx, pviewy;
|
||||
fixed_t xscale, yscale;
|
||||
double pviewx, pviewy;
|
||||
double xstepscale, ystepscale;
|
||||
double basexfrac, baseyfrac;
|
||||
VisiblePlaneLight *light_list;
|
||||
|
||||
SpanDrawerArgs drawerargs;
|
||||
|
||||
static float yslope[MAXHEIGHT];
|
||||
};
|
||||
|
||||
class RenderColoredPlane : PlaneRenderer
|
||||
|
|
|
@ -85,8 +85,6 @@ namespace swrenderer
|
|||
|
||||
t2 = pl->top[x];
|
||||
b2 = pl->bottom[x];
|
||||
|
||||
StepColumn();
|
||||
}
|
||||
// Draw any spans that are still open
|
||||
while (t2 < b2)
|
||||
|
|
|
@ -26,7 +26,6 @@ namespace swrenderer
|
|||
void RenderLines(VisiblePlane *pl);
|
||||
|
||||
virtual void RenderLine(int y, int x1, int x2) = 0;
|
||||
virtual void StepColumn() { }
|
||||
|
||||
private:
|
||||
short spanend[MAXHEIGHT];
|
||||
|
|
|
@ -130,8 +130,6 @@ namespace swrenderer
|
|||
centery = xs_ToInt(CenterY);
|
||||
globaluclip = -CenterY / InvZtoScale;
|
||||
globaldclip = (viewheight - CenterY) / InvZtoScale;
|
||||
|
||||
RenderFlatPlane::SetupSlope();
|
||||
}
|
||||
|
||||
void RenderViewport::SetupBuffer()
|
||||
|
|
|
@ -58,6 +58,14 @@ namespace swrenderer
|
|||
|
||||
DVector2 PointWorldToView(const DVector2 &worldPos) const;
|
||||
DVector2 ScaleViewToScreen(const DVector2 &scale, double viewZ, bool pixelstretch = true) const;
|
||||
|
||||
double PlaneDepth(int screenY, double planeHeight) const
|
||||
{
|
||||
if (screenY + 0.5 < CenterY)
|
||||
return FocalLengthY / (CenterY - screenY - 0.5) * planeHeight;
|
||||
else
|
||||
return FocalLengthY / (screenY + 0.5 - CenterY) * planeHeight;
|
||||
}
|
||||
|
||||
private:
|
||||
void InitTextureMapping();
|
||||
|
|
Loading…
Reference in a new issue