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- Fixed: Coordinate handling for multipatch texture compositing was not correct
for true color. Instead of using a clipping rectangle on the destination it tried to alter the source offsets which produced incorrect results for mirrored or rotated patches. SVN r1889 (trunk)
This commit is contained in:
parent
ed8f1ec8db
commit
7e4504f9d6
13 changed files with 158 additions and 102 deletions
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@ -1,3 +1,9 @@
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September 30, 2009 (Changes by Graf Zahl)
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- Fixed: Coordinate handling for multipatch texture compositing was not correct
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for true color. Instead of using a clipping rectangle on the destination it
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tried to alter the source offsets which produced incorrect results for
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mirrored or rotated patches.
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September 29, 2009
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- Fixed: Alt+F4 no longer quit the program.
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@ -49,7 +49,7 @@ public:
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FWarpTexture (FTexture *source);
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~FWarpTexture ();
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virtual int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w=-1, int h=-1, int rotate=0, FCopyInfo *inf = NULL);
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virtual int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate=0, FCopyInfo *inf = NULL);
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const BYTE *GetColumn (unsigned int column, const Span **spans_out);
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const BYTE *GetPixels ();
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void Unload ();
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@ -93,8 +93,6 @@ public:
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void Unload ();
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bool CheckModified ();
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void RenderView (AActor *viewpoint, int fov);
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void RenderGLView(AActor *viewpoint, int fov);
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void NeedUpdate() { bNeedsUpdate=true; }
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protected:
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DSimpleCanvas *Canvas;
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@ -280,7 +280,7 @@ static const CopyFunc copyfuncs[][9]={
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// Clips the copy area for CopyPixelData functions
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//
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//===========================================================================
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bool ClipCopyPixelRect(int texwidth, int texheight, int &originx, int &originy,
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bool ClipCopyPixelRect(const FClipRect *cr, int &originx, int &originy,
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const BYTE *&patch, int &srcwidth, int &srcheight,
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int &pstep_x, int &pstep_y, int rotate)
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{
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@ -290,6 +290,7 @@ bool ClipCopyPixelRect(int texwidth, int texheight, int &originx, int &originy,
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int step_x;
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int step_y;
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assert(cr != NULL);
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// First adjust the settings for the intended rotation
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switch (rotate)
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{
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@ -362,35 +363,71 @@ bool ClipCopyPixelRect(int texwidth, int texheight, int &originx, int &originy,
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pstep_y = step_y;
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// clip source rectangle to destination
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if (originx<0)
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if (originx < cr->x)
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{
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srcwidth+=originx;
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patch-=originx*step_x;
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originx=0;
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int skip = cr->x - originx;
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srcwidth -= skip;
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patch +=skip * step_x;
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originx = cr->x;
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if (srcwidth<=0) return false;
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}
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if (originx+srcwidth>texwidth)
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if (originx + srcwidth > cr->x + cr->width)
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{
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srcwidth=texwidth-originx;
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srcwidth = cr->x + cr->width - originx;
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if (srcwidth<=0) return false;
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}
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if (originy<0)
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if (originy < cr->y)
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{
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srcheight+=originy;
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patch-=originy*step_y;
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originy=0;
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if (srcheight<=0) return false;
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int skip = cr->y - originy;
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srcheight -= skip;
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patch += skip*step_y;
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originy = cr->y;
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if (srcheight <= 0) return false;
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}
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if (originy+srcheight>texheight)
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if (originy + srcheight > cr->y + cr->height)
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{
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srcheight=texheight-originy;
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if (srcheight<=0) return false;
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srcheight = cr->y + cr->height - originy;
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if (srcheight <= 0) return false;
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}
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return true;
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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bool FClipRect::Intersect(int ix, int iy, int iw, int ih)
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{
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if (ix > x)
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{
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width -= (ix-x);
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x = ix;
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}
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else
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{
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iw -= (x-ix);
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}
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if (iy > y)
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{
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height -= (iy-y);
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y = iy;
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}
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else
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{
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ih -= (x-ih);
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}
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if (iw < width) width = iw;
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if (ih < height) height = ih;
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return width > 0 && height > 0;
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}
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//===========================================================================
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//
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// True Color texture copy function
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@ -399,7 +436,7 @@ bool ClipCopyPixelRect(int texwidth, int texheight, int &originx, int &originy,
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void FBitmap::CopyPixelDataRGB(int originx, int originy, const BYTE *patch, int srcwidth,
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int srcheight, int step_x, int step_y, int rotate, int ct, FCopyInfo *inf)
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{
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if (ClipCopyPixelRect(Width, Height, originx, originy, patch, srcwidth, srcheight, step_x, step_y, rotate))
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if (ClipCopyPixelRect(&ClipRect, originx, originy, patch, srcwidth, srcheight, step_x, step_y, rotate))
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{
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BYTE *buffer = data + 4 * originx + Pitch * originy;
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int op = inf==NULL? OP_COPY : inf->op;
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@ -460,7 +497,7 @@ static const CopyPalettedFunc copypalettedfuncs[]=
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void FBitmap::CopyPixelData(int originx, int originy, const BYTE * patch, int srcwidth, int srcheight,
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int step_x, int step_y, int rotate, PalEntry * palette, FCopyInfo *inf)
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{
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if (ClipCopyPixelRect(Width, Height, originx, originy, patch, srcwidth, srcheight, step_x, step_y, rotate))
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if (ClipCopyPixelRect(&ClipRect, originx, originy, patch, srcwidth, srcheight, step_x, step_y, rotate))
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{
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BYTE *buffer = data + 4*originx + Pitch*originy;
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PalEntry penew[256];
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void FBitmap::Zero()
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{
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BYTE *buffer = data;
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for (int y = 0; y < Height; ++y)
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for (int y = ClipRect.y; y < ClipRect.height; ++y)
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{
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memset(buffer, 0, Width*4);
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memset(buffer + ClipRect.x, 0, ClipRect.width*4);
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buffer += Pitch;
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}
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}
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struct FCopyInfo;
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struct FClipRect
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{
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int x, y, width, height;
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bool Intersect(int ix, int iy, int iw, int ih);
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};
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class FBitmap
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{
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protected:
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int Height;
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int Pitch;
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bool FreeBuffer;
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FClipRect ClipRect;
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public:
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FBitmap()
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Width = Height = 0;
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Pitch = 0;
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FreeBuffer = false;
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ClipRect.x = ClipRect.y = ClipRect.width = ClipRect.height = 0;
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}
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FBitmap(BYTE *buffer, int pitch, int width, int height)
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Width = width;
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Height = height;
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FreeBuffer = false;
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ClipRect.x = ClipRect.y = 0;
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ClipRect.width = width;
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ClipRect.height = height;
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}
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virtual ~FBitmap()
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Height = h;
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data = new BYTE[4*w*h];
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FreeBuffer = true;
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ClipRect.x = ClipRect.y = 0;
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ClipRect.width = w;
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ClipRect.height = h;
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return data != NULL;
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}
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return data;
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}
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void SetClipRect(FClipRect &clip)
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{
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ClipRect = clip;
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}
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void IntersectClipRect(FClipRect &clip)
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{
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ClipRect.Intersect(clip.x, clip.y, clip.width, clip.height);
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}
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void IntersectClipRect(int cx, int cy, int cw, int ch)
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{
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ClipRect.Intersect(cx, cy, cw, ch);
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}
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const FClipRect &GetClipRect() const
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{
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return ClipRect;
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}
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void Zero();
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virtual void CopyPixelDataRGB(int originx, int originy, const BYTE *patch, int srcwidth,
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int srcheight, int step_x, int step_y, int rotate, int ct, FCopyInfo *inf = NULL);
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virtual void CopyPixelData(int originx, int originy, const BYTE * patch, int srcwidth, int srcheight,
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};
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bool ClipCopyPixelRect(int texwidth, int texheight, int &originx, int &originy,
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const BYTE *&patch, int &srcwidth, int &srcheight,
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int &step_x, int &step_y, int rotate);
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bool ClipCopyPixelRect(const FClipRect *cr, int &originx, int &originy,
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const BYTE *&patch, int &srcwidth, int &srcheight,
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int &step_x, int &step_y, int rotate);
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//===========================================================================
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//
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void DecompressDXT3 (FWadLump &lump, bool premultiplied, BYTE *tcbuf = NULL);
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void DecompressDXT5 (FWadLump &lump, bool premultiplied, BYTE *tcbuf = NULL);
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int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf = NULL);
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int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
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bool UseBasePalette();
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friend class FTexture;
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//
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//===========================================================================
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int FDDSTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf)
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int FDDSTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
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{
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FWadLump lump = Wads.OpenLumpNum (SourceLump);
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DecompressDXT5 (lump, Format == ID_DXT4, TexBuffer);
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}
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if (w < 0 || w > Width) w = Width;
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if (h < 0 || h > Height) h = Height;
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// All formats decompress to RGBA.
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bmp->CopyPixelDataRGB(x, y, TexBuffer, w, h, 4, Width*4, rotate, CF_RGBA, inf);
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bmp->CopyPixelDataRGB(x, y, TexBuffer, Width, Height, 4, Width*4, rotate, CF_RGBA, inf);
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delete [] TexBuffer;
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return -1;
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}
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@ -168,7 +168,7 @@ public:
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const BYTE *GetPixels ();
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void Unload ();
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FTextureFormat GetFormat ();
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int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf = NULL);
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int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
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bool UseBasePalette();
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protected:
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@ -445,7 +445,7 @@ void FJPEGTexture::MakeTexture ()
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//
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//===========================================================================
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int FJPEGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf)
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int FJPEGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
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{
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PalEntry pe[256];
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@ -460,9 +460,6 @@ int FJPEGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h,
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cinfo.err->error_exit = JPEG_ErrorExit;
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jpeg_create_decompress(&cinfo);
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if (w < 0 || w > Width) w = Width;
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if (h < 0 || h > Height) h = Height;
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try
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{
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FLumpSourceMgr sourcemgr(&lump, &cinfo);
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@ -491,18 +488,18 @@ int FJPEGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h,
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switch (cinfo.out_color_space)
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{
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case JCS_RGB:
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bmp->CopyPixelDataRGB(x, y, buff, w, h,
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bmp->CopyPixelDataRGB(x, y, buff, cinfo.output_width, cinfo.output_height,
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3, cinfo.output_width * cinfo.output_components, rotate, CF_RGB, inf);
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break;
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case JCS_GRAYSCALE:
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for(int i=0;i<256;i++) pe[i]=PalEntry(255,i,i,i); // default to a gray map
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bmp->CopyPixelData(x, y, buff, w, h,
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bmp->CopyPixelData(x, y, buff, cinfo.output_width, cinfo.output_height,
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1, cinfo.output_width, rotate, pe, inf);
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break;
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case JCS_CMYK:
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bmp->CopyPixelDataRGB(x, y, buff, w, h,
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bmp->CopyPixelDataRGB(x, y, buff, cinfo.output_width, cinfo.output_height,
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4, cinfo.output_width * cinfo.output_components, rotate, CF_CMYK, inf);
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break;
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@ -158,7 +158,7 @@ public:
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void Unload ();
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virtual void SetFrontSkyLayer ();
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int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf = NULL);
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int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
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int GetSourceLump() { return DefinitionLump; }
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protected:
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@ -542,13 +542,15 @@ void FMultiPatchTexture::MakeTexture ()
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//
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//===========================================================================
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int FMultiPatchTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf)
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int FMultiPatchTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
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{
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int retv = -1;
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FCopyInfo info;
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if (w < 0 || w > Width) w = Width;
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if (h < 0 || h > Height) h = Height;
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// When compositing a multipatch texture with multipatch parts
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// drawing must be restricted to the actual area which is covered by this texture.
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FClipRect saved_cr = bmp->GetClipRect();
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bmp->IntersectClipRect(x, y, Width, Height);
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if (inf != NULL && inf->op == OP_OVERWRITE)
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{
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@ -568,10 +570,7 @@ int FMultiPatchTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, i
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if (Parts[i].Translation != NULL)
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{
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// Using a translation forces downconversion to the base palette
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ret = Parts[i].Texture->CopyTrueColorTranslated(bmp,
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x+Parts[i].OriginX, y+Parts[i].OriginY,
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Parts[i].Texture->GetWidth(), Parts[i].Texture->GetHeight(),
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Parts[i].Rotate, Parts[i].Translation, &info);
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ret = Parts[i].Texture->CopyTrueColorTranslated(bmp, x+Parts[i].OriginX, y+Parts[i].OriginY, Parts[i].Rotate, Parts[i].Translation, &info);
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}
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else
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{
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@ -599,10 +598,7 @@ int FMultiPatchTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, i
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info.blend = BLEND_OVERLAY;
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}
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}
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ret = Parts[i].Texture->CopyTrueColorPixels(bmp,
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x+Parts[i].OriginX, y+Parts[i].OriginY,
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Parts[i].Texture->GetWidth(), Parts[i].Texture->GetHeight(),
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Parts[i].Rotate, &info);
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ret = Parts[i].Texture->CopyTrueColorPixels(bmp, x+Parts[i].OriginX, y+Parts[i].OriginY, Parts[i].Rotate, &info);
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}
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}
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else
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@ -615,15 +611,15 @@ int FMultiPatchTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, i
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if (bmp1.Create(Parts[i].Texture->GetWidth(), Parts[i].Texture->GetHeight()))
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{
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Parts[i].Texture->CopyTrueColorPixels(&bmp1, 0, 0);
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bmp->CopyPixelDataRGB(
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x+Parts[i].OriginX, y+Parts[i].OriginY, bmp1.GetPixels(),
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bmp1.GetWidth(), bmp1.GetHeight(),
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4, bmp1.GetPitch()*4, Parts[i].Rotate, CF_BGRA, inf);
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bmp->CopyPixelDataRGB(x+Parts[i].OriginX, y+Parts[i].OriginY, bmp1.GetPixels(),
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bmp1.GetWidth(), bmp1.GetHeight(), 4, bmp1.GetPitch()*4, Parts[i].Rotate, CF_BGRA, inf);
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}
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}
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if (ret > retv) retv = ret;
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}
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// Restore previous clipping rectangle.
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bmp->SetClipRect(saved_cr);
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return retv;
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}
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@ -91,7 +91,7 @@ public:
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void Unload ();
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FTextureFormat GetFormat ();
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int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf = NULL);
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int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
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bool UseBasePalette();
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protected:
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@ -543,7 +543,7 @@ void FPCXTexture::MakeTexture()
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//
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//===========================================================================
|
||||
|
||||
int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf)
|
||||
int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
|
||||
{
|
||||
PalEntry pe[256];
|
||||
PCXHeader header;
|
||||
|
@ -556,9 +556,6 @@ int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, i
|
|||
|
||||
bitcount = header.bitsPerPixel * header.numColorPlanes;
|
||||
|
||||
if (w < 0 || w > Width) w = Width;
|
||||
if (h < 0 || h > Height) h = Height;
|
||||
|
||||
if (bitcount < 24)
|
||||
{
|
||||
Pixels = new BYTE[Width*Height];
|
||||
|
@ -600,13 +597,13 @@ int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, i
|
|||
lump.Seek(sizeof(header), SEEK_SET);
|
||||
ReadPCX8bits (Pixels, lump, &header);
|
||||
}
|
||||
bmp->CopyPixelData(x, y, Pixels, w, h, 1, Width, rotate, pe, inf);
|
||||
bmp->CopyPixelData(x, y, Pixels, Width, Height, 1, Width, rotate, pe, inf);
|
||||
}
|
||||
else
|
||||
{
|
||||
Pixels = new BYTE[Width*Height * 3];
|
||||
ReadPCX24bits (Pixels, lump, &header, 3);
|
||||
bmp->CopyPixelDataRGB(x, y, Pixels, w, h, 3, Width*3, rotate, CF_RGB, inf);
|
||||
bmp->CopyPixelDataRGB(x, y, Pixels, Width, Height, 3, Width*3, rotate, CF_RGB, inf);
|
||||
}
|
||||
delete [] Pixels;
|
||||
return 0;
|
||||
|
|
|
@ -58,7 +58,7 @@ public:
|
|||
const BYTE *GetPixels ();
|
||||
void Unload ();
|
||||
FTextureFormat GetFormat ();
|
||||
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf = NULL);
|
||||
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
|
||||
bool UseBasePalette();
|
||||
|
||||
protected:
|
||||
|
@ -583,7 +583,7 @@ void FPNGTexture::MakeTexture ()
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
int FPNGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf)
|
||||
int FPNGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
|
||||
{
|
||||
// Parse pre-IDAT chunks. I skip the CRCs. Is that bad?
|
||||
PalEntry pe[256];
|
||||
|
@ -593,9 +593,6 @@ int FPNGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, i
|
|||
int pixwidth = Width * bpp[ColorType];
|
||||
int transpal = false;
|
||||
|
||||
if (w < 0 || w > Width) w = Width;
|
||||
if (h < 0 || h > Height) h = Height;
|
||||
|
||||
if (SourceLump >= 0)
|
||||
{
|
||||
lump = new FWadLump(Wads.OpenLumpNum(SourceLump));
|
||||
|
@ -654,20 +651,20 @@ int FPNGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, i
|
|||
{
|
||||
case 0:
|
||||
case 3:
|
||||
bmp->CopyPixelData(x, y, Pixels, w, h, 1, Width, rotate, pe, inf);
|
||||
bmp->CopyPixelData(x, y, Pixels, Width, Height, 1, Width, rotate, pe, inf);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
bmp->CopyPixelDataRGB(x, y, Pixels, w, h, 3, pixwidth, rotate, CF_RGB, inf);
|
||||
bmp->CopyPixelDataRGB(x, y, Pixels, Width, Height, 3, pixwidth, rotate, CF_RGB, inf);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
bmp->CopyPixelDataRGB(x, y, Pixels, w, h, 2, pixwidth, rotate, CF_IA, inf);
|
||||
bmp->CopyPixelDataRGB(x, y, Pixels, Width, Height, 2, pixwidth, rotate, CF_IA, inf);
|
||||
transpal = -1;
|
||||
break;
|
||||
|
||||
case 6:
|
||||
bmp->CopyPixelDataRGB(x, y, Pixels, w, h, 4, pixwidth, rotate, CF_RGBA, inf);
|
||||
bmp->CopyPixelDataRGB(x, y, Pixels, Width, Height, 4, pixwidth, rotate, CF_RGBA, inf);
|
||||
transpal = -1;
|
||||
break;
|
||||
|
||||
|
|
|
@ -316,8 +316,9 @@ void FTexture::CopyToBlock (BYTE *dest, int dwidth, int dheight, int xpos, int y
|
|||
int srcheight = Height;
|
||||
int step_x = Height;
|
||||
int step_y = 1;
|
||||
FClipRect cr = {0, 0, dwidth, dheight};
|
||||
|
||||
if (ClipCopyPixelRect(dwidth, dheight, xpos, ypos, pixels, srcwidth, srcheight, step_x, step_y, rotate))
|
||||
if (ClipCopyPixelRect(&cr, xpos, ypos, pixels, srcwidth, srcheight, step_x, step_y, rotate))
|
||||
{
|
||||
dest += ypos + dheight * xpos;
|
||||
if (translation == NULL)
|
||||
|
@ -498,7 +499,7 @@ void FTexture::FillBuffer(BYTE *buff, int pitch, int height, FTextureFormat fmt)
|
|||
{
|
||||
FCopyInfo inf = {OP_OVERWRITE, };
|
||||
FBitmap bmp(buff, pitch, pitch/4, height);
|
||||
CopyTrueColorPixels(&bmp, 0, 0, -1, -1, 0, &inf);
|
||||
CopyTrueColorPixels(&bmp, 0, 0, 0, &inf);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -519,23 +520,19 @@ void FTexture::FillBuffer(BYTE *buff, int pitch, int height, FTextureFormat fmt)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
int FTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf)
|
||||
int FTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
|
||||
{
|
||||
PalEntry *palette = screen->GetPalette();
|
||||
for(int i=1;i<256;i++) palette[i].a = 255; // set proper alpha values
|
||||
if (w < 0 || w > Width) w = Width;
|
||||
if (h < 0 || h > Height) h = Height;
|
||||
bmp->CopyPixelData(x, y, GetPixels(), w, h, Height, 1, rotate, palette, inf);
|
||||
bmp->CopyPixelData(x, y, GetPixels(), Width, Height, Height, 1, rotate, palette, inf);
|
||||
for(int i=1;i<256;i++) palette[i].a = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int FTexture::CopyTrueColorTranslated(FBitmap *bmp, int x, int y, int w, int h, int rotate, FRemapTable *remap, FCopyInfo *inf)
|
||||
int FTexture::CopyTrueColorTranslated(FBitmap *bmp, int x, int y, int rotate, FRemapTable *remap, FCopyInfo *inf)
|
||||
{
|
||||
PalEntry *palette = remap->Palette;
|
||||
if (w < 0 || w > Width) w = Width;
|
||||
if (h < 0 || h > Height) h = Height;
|
||||
bmp->CopyPixelData(x, y, GetPixels(), w, h, Height, 1, rotate, palette, inf);
|
||||
bmp->CopyPixelData(x, y, GetPixels(), Width, Height, Height, 1, rotate, palette, inf);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -151,8 +151,8 @@ public:
|
|||
// Returns the whole texture, stored in column-major order
|
||||
virtual const BYTE *GetPixels () = 0;
|
||||
|
||||
virtual int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w=-1, int h=-1, int rotate=0, FCopyInfo *inf = NULL);
|
||||
int CopyTrueColorTranslated(FBitmap *bmp, int x, int y,int w, int h, int rotate, FRemapTable *remap, FCopyInfo *inf = NULL);
|
||||
virtual int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate=0, FCopyInfo *inf = NULL);
|
||||
int CopyTrueColorTranslated(FBitmap *bmp, int x, int y, int rotate, FRemapTable *remap, FCopyInfo *inf = NULL);
|
||||
virtual bool UseBasePalette();
|
||||
virtual int GetSourceLump() { return SourceLump; }
|
||||
virtual FTexture *GetRedirect(bool wantwarped);
|
||||
|
|
|
@ -86,7 +86,7 @@ public:
|
|||
void Unload ();
|
||||
FTextureFormat GetFormat ();
|
||||
|
||||
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf = NULL);
|
||||
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
|
||||
bool UseBasePalette();
|
||||
|
||||
protected:
|
||||
|
@ -487,12 +487,12 @@ void FTGATexture::MakeTexture ()
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf)
|
||||
int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
|
||||
{
|
||||
PalEntry pe[256];
|
||||
FWadLump lump = Wads.OpenLumpNum (SourceLump);
|
||||
TGAHeader hdr;
|
||||
WORD wr;
|
||||
WORD w;
|
||||
BYTE r,g,b,a;
|
||||
BYTE * sbuffer;
|
||||
int transval = 0;
|
||||
|
@ -500,9 +500,6 @@ int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, i
|
|||
lump.Read(&hdr, sizeof(hdr));
|
||||
lump.Seek(hdr.id_len, SEEK_CUR);
|
||||
|
||||
if (w < 0 || w > Width) w = Width;
|
||||
if (h < 0 || h > Height) h = Height;
|
||||
|
||||
hdr.width = LittleShort(hdr.width);
|
||||
hdr.height = LittleShort(hdr.height);
|
||||
hdr.cm_first = LittleShort(hdr.cm_first);
|
||||
|
@ -517,10 +514,10 @@ int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, i
|
|||
{
|
||||
case 15:
|
||||
case 16:
|
||||
lump >> wr;
|
||||
r = (wr & 0x001F) << 3;
|
||||
g = (wr & 0x03E0) >> 2;
|
||||
b = (wr & 0x7C00) >> 7;
|
||||
lump >> w;
|
||||
r = (w & 0x001F) << 3;
|
||||
g = (w & 0x03E0) >> 2;
|
||||
b = (w & 0x7C00) >> 7;
|
||||
a = 255;
|
||||
break;
|
||||
|
||||
|
@ -575,7 +572,7 @@ int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, i
|
|||
switch (hdr.img_type & 7)
|
||||
{
|
||||
case 1: // paletted
|
||||
bmp->CopyPixelData(x, y, ptr, w, h, step_x, Pitch, rotate, pe, inf);
|
||||
bmp->CopyPixelData(x, y, ptr, Width, Height, step_x, Pitch, rotate, pe, inf);
|
||||
break;
|
||||
|
||||
case 2: // RGB
|
||||
|
@ -583,21 +580,21 @@ int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, i
|
|||
{
|
||||
case 15:
|
||||
case 16:
|
||||
bmp->CopyPixelDataRGB(x, y, ptr, w, h, step_x, Pitch, rotate, CF_RGB555, inf);
|
||||
bmp->CopyPixelDataRGB(x, y, ptr, Width, Height, step_x, Pitch, rotate, CF_RGB555, inf);
|
||||
break;
|
||||
|
||||
case 24:
|
||||
bmp->CopyPixelDataRGB(x, y, ptr, w, h, step_x, Pitch, rotate, CF_BGR, inf);
|
||||
bmp->CopyPixelDataRGB(x, y, ptr, Width, Height, step_x, Pitch, rotate, CF_BGR, inf);
|
||||
break;
|
||||
|
||||
case 32:
|
||||
if ((hdr.img_desc&15)!=8) // 32 bits without a valid alpha channel
|
||||
{
|
||||
bmp->CopyPixelDataRGB(x, y, ptr, w, h, step_x, Pitch, rotate, CF_BGR, inf);
|
||||
bmp->CopyPixelDataRGB(x, y, ptr, Width, Height, step_x, Pitch, rotate, CF_BGR, inf);
|
||||
}
|
||||
else
|
||||
{
|
||||
bmp->CopyPixelDataRGB(x, y, ptr, w, h, step_x, Pitch, rotate, CF_BGRA, inf);
|
||||
bmp->CopyPixelDataRGB(x, y, ptr, Width, Height, step_x, Pitch, rotate, CF_BGRA, inf);
|
||||
transval = -1;
|
||||
}
|
||||
break;
|
||||
|
@ -612,11 +609,11 @@ int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, i
|
|||
{
|
||||
case 8:
|
||||
for(int i=0;i<256;i++) pe[i]=PalEntry(255,i,i,i); // gray map
|
||||
bmp->CopyPixelData(x, y, ptr, w, h, step_x, Pitch, rotate, pe, inf);
|
||||
bmp->CopyPixelData(x, y, ptr, Width, Height, step_x, Pitch, rotate, pe, inf);
|
||||
break;
|
||||
|
||||
case 16:
|
||||
bmp->CopyPixelDataRGB(x, y, ptr, w, h, step_x, Pitch, rotate, CF_I16, inf);
|
||||
bmp->CopyPixelDataRGB(x, y, ptr, Width, Height, step_x, Pitch, rotate, CF_I16, inf);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
|
|
@ -242,8 +242,8 @@ FTexture *FWarpTexture::GetRedirect(bool wantwarped)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
int FWarpTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf)
|
||||
int FWarpTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
|
||||
{
|
||||
return SourcePic->CopyTrueColorPixels(bmp, x, y, w, h, rotate, inf);
|
||||
return SourcePic->CopyTrueColorPixels(bmp, x, y, rotate, inf);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue