From 7da61ddfeede1cbf372f0f2996d8d5e2d94cda6b Mon Sep 17 00:00:00 2001 From: Magnus Norddahl Date: Thu, 19 Jul 2018 02:34:45 +0200 Subject: [PATCH] - fix missing forward declaration when falling back to older user shaders --- src/gl/shaders/gl_shader.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/gl/shaders/gl_shader.cpp b/src/gl/shaders/gl_shader.cpp index 612bbc8652..765f81a16c 100644 --- a/src/gl/shaders/gl_shader.cpp +++ b/src/gl/shaders/gl_shader.cpp @@ -247,6 +247,7 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char * if (pp_data.GetString().IndexOf("ProcessLight") >= 0) { // The ProcessLight signatured changed. Forward to the old one. + fp_comb << "\nvec4 ProcessLight(vec4 color);\n"; fp_comb << "\nvec4 ProcessLight(Material material, vec4 color) { return ProcessLight(color); }\n"; } }