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- fix missing forward declaration when falling back to older user shaders
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@ -247,6 +247,7 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
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if (pp_data.GetString().IndexOf("ProcessLight") >= 0)
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{
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// The ProcessLight signatured changed. Forward to the old one.
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fp_comb << "\nvec4 ProcessLight(vec4 color);\n";
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fp_comb << "\nvec4 ProcessLight(Material material, vec4 color) { return ProcessLight(color); }\n";
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}
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}
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