- Fix macOS compile errors

This commit is contained in:
Magnus Norddahl 2017-11-12 03:51:37 +01:00
parent 307d8931d8
commit 7d63c3324d
2 changed files with 0 additions and 28 deletions

View file

@ -73,18 +73,6 @@ ticcmd_t* I_BaseTiccmd()
}
void I_WaitVBL(const int count)
{
// I_WaitVBL is never used to actually synchronize to the
// vertical blank. Instead, it's used for delay purposes.
struct timespec delay, rem;
delay.tv_sec = count / 70;
/* Avoid overflow. Microsec res should be good enough. */
delay.tv_nsec = (count%70)*1000000/70 * 1000;
while(nanosleep(&delay, &rem) == -1 && errno == EINTR)
delay = rem;
}
//
// SetLanguageIDs

View file

@ -57,22 +57,6 @@ extern void SetLanguageIDs ();
// Called by DoomMain.
void I_Init (void);
// Called by D_DoomLoop,
// returns current time in tics.
extern int (*I_GetTime) (bool saveMS);
// like I_GetTime, except it waits for a new tic before returning
extern int (*I_WaitForTic) (int);
// Freezes tic counting temporarily. While frozen, calls to I_GetTime()
// will always return the same value. This does not affect I_MSTime().
// You must also not call I_WaitForTic() while freezing time, since the
// tic will never arrive (unless it's the current one).
extern void (*I_FreezeTime) (bool frozen);
double I_GetTimeFrac (uint32_t *ms);
void I_SetFrameTime();
// Return a seed value for the RNG.
unsigned int I_MakeRNGSeed();