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- fixed compile on Linux and (maybe?) Mac
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parent
d313ef4b61
commit
7d4f8af245
2 changed files with 14 additions and 7 deletions
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@ -1523,10 +1523,16 @@ void I_SetMainWindowVisible(bool visible)
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// each platform has its own specific version of this function.
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void I_SetWindowTitle(const char* title)
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{
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static NSString* const TITLE_STRING;
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if (title)
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TITLE_STRING = [NSString stringWithFormat:@"%s", title];
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{
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static NSString* const TITLE_STRING =
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[NSString stringWithFormat:@"%s", title];
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[m_window setTitle:TITLE_STRING];
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}
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else
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TITLE_STRING = [NSString stringWithFormat:@"%s %s", GAMESIG, GetVersionString()];
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[m_window setTitle:TITLE_STRING];
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}
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{
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static NSString* const TITLE_STRING =
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[NSString stringWithFormat:@"%s %s", GAMESIG, GetVersionString()];
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[m_window setTitle:TITLE_STRING];
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}
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}
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@ -556,11 +556,12 @@ ADD_STAT (blit)
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void I_SetWindowTitle(const char* caption)
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{
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if (caption)
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SDL_SetWindowTitle(Screen, caption);
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SDL_SetWindowTitle(static_cast<SDLFB *>(screen)->GetSDLWindow(), caption);
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else
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{
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FString default_caption;
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default_caption.Format(GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
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SDL_SetWindowTitle(Screen, default_caption);
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SDL_SetWindowTitle(static_cast<SDLFB *>(screen)->GetSDLWindow(), default_caption);
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}
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}
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