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- fixed compilation.
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1 changed files with 4 additions and 31 deletions
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@ -952,16 +952,7 @@ void GLMirrorPortal::DrawContents()
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int GLMirrorPortal::ClipSeg(seg_t *seg)
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int GLMirrorPortal::ClipSeg(seg_t *seg)
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{
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{
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//we cannot use P_PointOnLineSide here because it loses the special meaning of 0 == 'on the line'.
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return P_ClipLineToPortal(seg->linedef, linedef, viewx, viewy) ? PClip_InFront : PClip_Inside;
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int side1 = DMulScale32(seg->v1->y - linedef->v1->y, linedef->dx, linedef->v1->x - seg->v1->x, linedef->dy);
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int side2 = DMulScale32(seg->v2->y - linedef->v1->y, linedef->dx, linedef->v1->x - seg->v2->x, linedef->dy);
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if (side1 >= 0 && side2 >= 0)
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// this seg is completely behind the mirror.
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{
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return PClip_InFront;
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}
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return PClip_Inside;
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}
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}
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int GLMirrorPortal::ClipSubsector(subsector_t *sub)
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int GLMirrorPortal::ClipSubsector(subsector_t *sub)
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@ -994,25 +985,6 @@ int GLMirrorPortal::ClipPoint(fixed_t x, fixed_t y)
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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static void glTranslatePortal(line_t* src, line_t* dst, fixed_t& x, fixed_t& y, angle_t & angle)
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{
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// Get the angle between the two linedefs, for rotating
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// orientation and velocity. Rotate 180 degrees, and flip
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// the position across the exit linedef, if reversed.
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double xangle = atan2(double(dst->dy), double(dst->dx)) - atan2(double(src->dy), double(src->dx)) + M_PI;
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double s = sin(xangle);
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double c = cos(xangle);
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fixed_t nposx = x - src->v1->x;
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fixed_t nposy = y - src->v1->y;
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// Rotate position along normal to match exit linedef
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x = xs_RoundToInt(nposx * c - nposy * s) + dst->v2->x;
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y = xs_RoundToInt(nposy * c + nposx * s) + dst->v2->y;
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angle += xs_CRoundToInt(xangle * (ANGLE_180 / M_PI));
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}
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void GLLineToLineInfo::init(line_t *line)
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void GLLineToLineInfo::init(line_t *line)
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{
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{
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static const divline_t divlx = { 0, 0, 128 * FRACUNIT, 0 };
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static const divline_t divlx = { 0, 0, 128 * FRACUNIT, 0 };
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@ -1030,8 +1002,9 @@ void GLLineToLineInfo::init(line_t *line)
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viewy = ::viewy;
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viewy = ::viewy;
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viewz = ::viewz;
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viewz = ::viewz;
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viewangle = ::viewangle;
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viewangle = ::viewangle;
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glTranslatePortal(line, line->getPortalDestination(), viewx, viewy, viewangle);
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P_TranslatePortalXY(line, viewx, viewy);
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P_TranslatePortalZ(line, line->getPortalDestination(), viewz);
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P_TranslatePortalAngle(line, viewangle);
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P_TranslatePortalZ(line, viewz);
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}
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}
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