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- let PlayerPawn.ForwardThrust use its angle parameter.
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@ -753,7 +753,7 @@ class PlayerPawn : Actor native
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Vel.Z -= zpush;
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Vel.Z -= zpush;
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move *= cos(Pitch);
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move *= cos(Pitch);
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}
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}
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Thrust(move);
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Thrust(move, angle);
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}
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}
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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