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- Intel on Linux used the footnote in the standard saying a descriptor pool can become fragmented (thanks guys!)
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ce73fe5b16
commit
7c3e99a6f1
4 changed files with 42 additions and 18 deletions
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@ -271,17 +271,25 @@ void VkPostprocess::UpdateShadowMap()
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}
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}
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void VkPostprocess::BeginFrame()
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std::unique_ptr<VulkanDescriptorSet> VkPostprocess::AllocateDescriptorSet(VulkanDescriptorSetLayout *layout)
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{
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if (!mDescriptorPool)
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if (mDescriptorPool)
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{
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DescriptorPoolBuilder builder;
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builder.addPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 200);
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builder.addPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 4);
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builder.setMaxSets(100);
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mDescriptorPool = builder.create(GetVulkanFrameBuffer()->device);
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mDescriptorPool->SetDebugName("VkPostprocess.mDescriptorPool");
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auto descriptors = mDescriptorPool->tryAllocate(layout);
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if (descriptors)
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return descriptors;
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GetVulkanFrameBuffer()->FrameDeleteList.DescriptorPools.push_back(std::move(mDescriptorPool));
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}
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DescriptorPoolBuilder builder;
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builder.addPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 200);
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builder.addPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 4);
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builder.setMaxSets(100);
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mDescriptorPool = builder.create(GetVulkanFrameBuffer()->device);
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mDescriptorPool->SetDebugName("VkPostprocess.mDescriptorPool");
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return mDescriptorPool->allocate(layout);
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}
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void VkPostprocess::RenderBuffersReset()
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@ -522,7 +530,7 @@ VulkanDescriptorSet *VkPPRenderState::GetInput(VkPPRenderPassSetup *passSetup, c
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{
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auto fb = GetVulkanFrameBuffer();
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auto pp = fb->GetPostprocess();
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auto descriptors = pp->mDescriptorPool->allocate(passSetup->DescriptorLayout.get());
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auto descriptors = pp->AllocateDescriptorSet(passSetup->DescriptorLayout.get());
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descriptors->SetDebugName("VkPostprocess.descriptors");
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WriteDescriptors write;
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@ -52,7 +52,6 @@ public:
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VkPostprocess();
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~VkPostprocess();
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void BeginFrame();
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void RenderBuffersReset();
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void SetActiveRenderTarget();
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@ -73,6 +72,7 @@ public:
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private:
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void NextEye(int eyeCount);
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std::unique_ptr<VulkanDescriptorSet> AllocateDescriptorSet(VulkanDescriptorSetLayout *layout);
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VulkanSampler *GetSampler(PPFilterMode filter, PPWrapMode wrap);
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std::array<std::unique_ptr<VulkanSampler>, 4> mSamplers;
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@ -796,18 +796,17 @@ TArray<uint8_t> VulkanFrameBuffer::GetScreenshotBuffer(int &pitch, ESSType &colo
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void VulkanFrameBuffer::BeginFrame()
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{
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SetViewportRects(nullptr);
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mScreenBuffers->BeginFrame(screen->mScreenViewport.width, screen->mScreenViewport.height, screen->mSceneViewport.width, screen->mSceneViewport.height);
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mSaveBuffers->BeginFrame(SAVEPICWIDTH, SAVEPICHEIGHT, SAVEPICWIDTH, SAVEPICHEIGHT);
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mRenderState->BeginFrame();
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mRenderPassManager->UpdateDynamicSet();
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if (mNextTimestampQuery > 0)
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{
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GetDrawCommands()->resetQueryPool(mTimestampQueryPool.get(), 0, mNextTimestampQuery);
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mNextTimestampQuery = 0;
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}
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SetViewportRects(nullptr);
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mScreenBuffers->BeginFrame(screen->mScreenViewport.width, screen->mScreenViewport.height, screen->mSceneViewport.width, screen->mSceneViewport.height);
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mSaveBuffers->BeginFrame(SAVEPICWIDTH, SAVEPICHEIGHT, SAVEPICWIDTH, SAVEPICHEIGHT);
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mPostprocess->BeginFrame();
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mRenderState->BeginFrame();
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mRenderPassManager->UpdateDynamicSet();
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}
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void VulkanFrameBuffer::PushGroup(const FString &name)
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@ -192,6 +192,7 @@ public:
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void SetDebugName(const char *name) { device->SetDebugObjectName(name, (uint64_t)pool, VK_OBJECT_TYPE_DESCRIPTOR_POOL); }
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std::unique_ptr<VulkanDescriptorSet> tryAllocate(VulkanDescriptorSetLayout *layout);
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std::unique_ptr<VulkanDescriptorSet> allocate(VulkanDescriptorSetLayout *layout);
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VulkanDevice *device;
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@ -932,6 +933,22 @@ inline VulkanDescriptorPool::~VulkanDescriptorPool()
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vkDestroyDescriptorPool(device->device, pool, nullptr);
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}
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inline std::unique_ptr<VulkanDescriptorSet> VulkanDescriptorPool::tryAllocate(VulkanDescriptorSetLayout *layout)
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{
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VkDescriptorSetAllocateInfo allocInfo = {};
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allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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allocInfo.descriptorPool = pool;
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allocInfo.descriptorSetCount = 1;
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allocInfo.pSetLayouts = &layout->layout;
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VkDescriptorSet descriptorSet;
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VkResult result = vkAllocateDescriptorSets(device->device, &allocInfo, &descriptorSet);
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if (result != VK_SUCCESS)
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return nullptr;
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return std::make_unique<VulkanDescriptorSet>(device, this, descriptorSet);
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}
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inline std::unique_ptr<VulkanDescriptorSet> VulkanDescriptorPool::allocate(VulkanDescriptorSetLayout *layout)
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{
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VkDescriptorSetAllocateInfo allocInfo = {};
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@ -943,7 +960,7 @@ inline std::unique_ptr<VulkanDescriptorSet> VulkanDescriptorPool::allocate(Vulka
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VkDescriptorSet descriptorSet;
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VkResult result = vkAllocateDescriptorSets(device->device, &allocInfo, &descriptorSet);
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if (result != VK_SUCCESS)
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I_Error("Could not allocate descriptor sets");
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I_FatalError("Could not allocate descriptor sets");
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return std::make_unique<VulkanDescriptorSet>(device, this, descriptorSet);
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}
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