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fixed the software resized texture warp problem. (#934)
* - almost nearly fixed the software resized texture warp problem. * - proposed fix for mipmapping issue for previous commit * - reduce texture allocation for mipmapped warped textures in the software renderer * - add a check for the resize mode
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7f697348b1
commit
7ba485f632
2 changed files with 59 additions and 4 deletions
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@ -164,6 +164,7 @@ public:
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const uint32_t *GetPixelsBgra() override;
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const uint8_t *GetPixels(int style) override;
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bool CheckModified (int which) override;
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void GenerateBgraMipmapsFast();
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private:
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@ -40,6 +40,8 @@
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#include "warpbuffer.h"
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#include "v_video.h"
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EXTERN_CVAR(Int, gl_texture_hqresizemult)
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EXTERN_CVAR(Int, gl_texture_hqresizemode)
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FWarpTexture::FWarpTexture (FTexture *source, int warptype)
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: FSoftwareTexture (source)
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@ -57,11 +59,17 @@ bool FWarpTexture::CheckModified (int style)
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const uint32_t *FWarpTexture::GetPixelsBgra()
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{
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uint64_t time = screen->FrameTime;
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uint64_t resizeMult = gl_texture_hqresizemult;
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if (time != GenTime[2])
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{
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if (gl_texture_hqresizemode == 0 || gl_texture_hqresizemult < 1)
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resizeMult = 1;
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auto otherpix = FSoftwareTexture::GetPixelsBgra();
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WarpedPixelsRgba.Resize(GetWidth() * GetHeight());
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WarpBuffer(WarpedPixelsRgba.Data(), otherpix, GetWidth(), GetHeight(), WidthOffsetMultiplier, HeightOffsetMultiplier, time, mTexture->shaderspeed, bWarped);
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WarpedPixelsRgba.Resize(GetWidth() * GetHeight() * resizeMult * resizeMult * 4 / 3 + 1);
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WarpBuffer(WarpedPixelsRgba.Data(), otherpix, GetWidth() * resizeMult, GetHeight() * resizeMult, WidthOffsetMultiplier, HeightOffsetMultiplier, time, mTexture->shaderspeed, bWarped);
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GenerateBgraMipmapsFast();
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FreeAllSpans();
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GenTime[2] = time;
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}
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@ -72,11 +80,16 @@ const uint32_t *FWarpTexture::GetPixelsBgra()
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const uint8_t *FWarpTexture::GetPixels(int index)
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{
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uint64_t time = screen->FrameTime;
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uint64_t resizeMult = gl_texture_hqresizemult;
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if (time != GenTime[index])
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{
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if (gl_texture_hqresizemode == 0 || gl_texture_hqresizemult < 1)
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resizeMult = 1;
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const uint8_t *otherpix = FSoftwareTexture::GetPixels(index);
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WarpedPixels[index].Resize(GetWidth() * GetHeight());
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WarpBuffer(WarpedPixels[index].Data(), otherpix, GetWidth(), GetHeight(), WidthOffsetMultiplier, HeightOffsetMultiplier, time, mTexture->shaderspeed, bWarped);
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WarpedPixels[index].Resize(GetWidth() * GetHeight() * resizeMult * resizeMult);
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WarpBuffer(WarpedPixels[index].Data(), otherpix, GetWidth() * resizeMult, GetHeight() * resizeMult, WidthOffsetMultiplier, HeightOffsetMultiplier, time, mTexture->shaderspeed, bWarped);
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FreeAllSpans();
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GenTime[index] = time;
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}
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@ -104,3 +117,44 @@ int FWarpTexture::NextPo2 (int v)
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v |= v >> 16;
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return ++v;
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}
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void FWarpTexture::GenerateBgraMipmapsFast()
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{
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uint32_t *src = WarpedPixelsRgba.Data();
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uint32_t *dest = src + GetPhysicalWidth() * GetPhysicalHeight();
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int levels = MipmapLevels();
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for (int i = 1; i < levels; i++)
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{
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int srcw = MAX(GetPhysicalWidth() >> (i - 1), 1);
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int srch = MAX(GetPhysicalHeight() >> (i - 1), 1);
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int w = MAX(GetPhysicalWidth() >> i, 1);
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int h = MAX(GetPhysicalHeight() >> i, 1);
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for (int x = 0; x < w; x++)
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{
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int sx0 = x * 2;
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int sx1 = MIN((x + 1) * 2, srcw - 1);
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for (int y = 0; y < h; y++)
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{
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int sy0 = y * 2;
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int sy1 = MIN((y + 1) * 2, srch - 1);
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uint32_t src00 = src[sy0 + sx0 * srch];
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uint32_t src01 = src[sy1 + sx0 * srch];
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uint32_t src10 = src[sy0 + sx1 * srch];
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uint32_t src11 = src[sy1 + sx1 * srch];
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uint32_t alpha = (APART(src00) + APART(src01) + APART(src10) + APART(src11) + 2) / 4;
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uint32_t red = (RPART(src00) + RPART(src01) + RPART(src10) + RPART(src11) + 2) / 4;
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uint32_t green = (GPART(src00) + GPART(src01) + GPART(src10) + GPART(src11) + 2) / 4;
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uint32_t blue = (BPART(src00) + BPART(src01) + BPART(src10) + BPART(src11) + 2) / 4;
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dest[y + x * h] = (alpha << 24) | (red << 16) | (green << 8) | blue;
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}
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}
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src = dest;
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dest += w * h;
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}
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}
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