mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 12:11:25 +00:00
- Fixed: The framerate was not capped before starting a game.
SVN r1973 (trunk)
This commit is contained in:
parent
30b21b2eea
commit
7b7973c6a7
2 changed files with 4 additions and 0 deletions
|
@ -1,4 +1,5 @@
|
|||
November 11, 2009
|
||||
- Fixed: The framerate was not capped before starting a game.
|
||||
- Removed the one embedded DeHackEd lump restriction.
|
||||
- Fixed: nofreeaim in P_SpawnPlayerMissile() was broken.
|
||||
- Fixed: MBF sky Y offsets were ignored. X offsets should also be applied to
|
||||
|
|
|
@ -860,6 +860,9 @@ void D_DoomLoop ()
|
|||
{
|
||||
int lasttic = 0;
|
||||
|
||||
// Clamp the timer to TICRATE until the playloop has been entered.
|
||||
r_NoInterpolate = true;
|
||||
|
||||
for (;;)
|
||||
{
|
||||
try
|
||||
|
|
Loading…
Reference in a new issue