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- Fixed: The framerate was not capped before starting a game.
SVN r1973 (trunk)
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@ -1,4 +1,5 @@
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November 11, 2009
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- Fixed: The framerate was not capped before starting a game.
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- Removed the one embedded DeHackEd lump restriction.
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- Fixed: nofreeaim in P_SpawnPlayerMissile() was broken.
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- Fixed: MBF sky Y offsets were ignored. X offsets should also be applied to
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@ -860,6 +860,9 @@ void D_DoomLoop ()
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{
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int lasttic = 0;
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// Clamp the timer to TICRATE until the playloop has been entered.
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r_NoInterpolate = true;
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for (;;)
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{
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try
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