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- fixed the item check in OptionMenuItemCommand.
This was calling the wrong GetItem function.
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parent
443ac50887
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3 changed files with 9 additions and 3 deletions
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@ -448,6 +448,12 @@ DEFINE_ACTION_FUNCTION(DMenu, GetItem)
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ACTION_RETURN_OBJECT(self->GetItem(name));
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}
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DEFINE_ACTION_FUNCTION(DOptionMenuDescriptor, GetItem)
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{
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PARAM_SELF_PROLOGUE(DOptionMenuDescriptor);
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PARAM_NAME(name);
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ACTION_RETURN_OBJECT(self->GetItem(name));
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}
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bool DMenu::DimAllowed()
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@ -57,7 +57,7 @@ class OptionMenuDescriptor : MenuDescriptor native
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native bool mDontDim;
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native void CalcIndent();
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//native OptionMenuItem GetItem(Name iname);
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native OptionMenuItem GetItem(Name iname);
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void Reset()
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{
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// Reset the default settings (ignore all other values in the struct)
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@ -132,11 +132,11 @@ class OptionMenuItemCommand : OptionMenuItemSubmenu
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override bool Activate()
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{
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// This needs to perform a few checks to prevent abuse by malicious modders.
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let m = Menu.GetCurrentMenu();
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let m = OptionMenu(Menu.GetCurrentMenu());
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// don't execute if no menu is active
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if (m == null) return false;
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// don't execute if this item cannot be found in the current menu.
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if (m.GetItem(mAction) != self) return false;
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if (m.mDesc.GetItem(mAction) != self) return false;
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Menu.MenuSound("menu/choose");
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DoCommand(mAction);
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return true;
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