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- fixed: fog must be disabled before drawing the HUD model, not after it.
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1 changed files with 2 additions and 1 deletions
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@ -765,6 +765,8 @@ void FGLRenderer::DrawBlend(sector_t * viewsector)
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void FGLRenderer::EndDrawScene(sector_t * viewsector)
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void FGLRenderer::EndDrawScene(sector_t * viewsector)
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{
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{
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gl_RenderState.EnableFog(false);
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// [BB] HUD models need to be rendered here. Make sure that
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// [BB] HUD models need to be rendered here. Make sure that
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// DrawPlayerSprites is only called once. Either to draw
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// DrawPlayerSprites is only called once. Either to draw
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// HUD models or to draw the weapon sprites.
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// HUD models or to draw the weapon sprites.
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@ -779,7 +781,6 @@ void FGLRenderer::EndDrawScene(sector_t * viewsector)
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glDisable(GL_STENCIL_TEST);
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glDisable(GL_STENCIL_TEST);
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glDisable(GL_POLYGON_SMOOTH);
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glDisable(GL_POLYGON_SMOOTH);
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gl_RenderState.EnableFog(false);
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framebuffer->Begin2D(false);
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framebuffer->Begin2D(false);
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ResetViewport();
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ResetViewport();
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