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- Clear the shootable flag in P_ExplodeMissile().
SVN r3827 (trunk)
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@ -1159,6 +1159,7 @@ void P_ExplodeMissile (AActor *mo, line_t *line, AActor *target)
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}
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mo->velx = mo->vely = mo->velz = 0;
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mo->effects = 0; // [RH]
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mo->flags &= ~MF_SHOOTABLE;
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FState *nextstate=NULL;
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