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- added DTA_LegacyRenderStyle so that STYLE_* constants can be passed directly to the Draw functions.
- fixed the optional parameter in Shape2D.Clear.
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4 changed files with 9 additions and 3 deletions
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@ -40,7 +40,7 @@ IMPLEMENT_CLASS(DShape2D, false, false)
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DEFINE_ACTION_FUNCTION(DShape2D, Clear)
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{
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PARAM_SELF_PROLOGUE(DShape2D);
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PARAM_INT(which);
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PARAM_INT_DEF(which);
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if ( which&C_Verts ) self->mVertices.Clear();
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if ( which&C_Coords ) self->mCoords.Clear();
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if ( which&C_Indices ) self->mIndices.Clear();
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@ -839,6 +839,10 @@ bool DFrameBuffer::ParseDrawTextureTags(FTexture *img, double x, double y, uint3
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parms->style.AsDWORD = ListGetInt(tags);
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break;
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case DTA_LegacyRenderStyle: // mainly for ZScript which does not handle FRenderStyle that well.
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parms->style = (ERenderStyle)ListGetInt(tags);
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break;
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case DTA_SpecialColormap:
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parms->specialcolormap = ListGetSpecialColormap(tags);
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break;
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@ -195,7 +195,8 @@ enum
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DTA_SrcX, // specify a source rectangle (this supersedes the poorly implemented DTA_WindowLeft/Right
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DTA_SrcY,
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DTA_SrcWidth,
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DTA_SrcHeight
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DTA_SrcHeight,
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DTA_LegacyRenderStyle, // takes an old-style STYLE_* constant instead of an FRenderStyle
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};
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@ -161,7 +161,8 @@ enum DrawTextureTags
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DTA_SrcX, // specify a source rectangle (this supersedes the poorly implemented DTA_WindowLeft/Right
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DTA_SrcY,
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DTA_SrcWidth,
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DTA_SrcHeight
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DTA_SrcHeight,
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DTA_LegacyRenderStyle, // takes an old-style STYLE_* constant instead of an FRenderStyle
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};
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