diff --git a/src/common/engine/st_start.h b/src/common/engine/st_start.h index 21f98f3e07..0df16500a4 100644 --- a/src/common/engine/st_start.h +++ b/src/common/engine/st_start.h @@ -79,114 +79,12 @@ protected: int NetMaxPos, NetCurPos; }; -class FGraphicalStartupScreen : public FBasicStartupScreen -{ -public: - FGraphicalStartupScreen(int max_progress); - ~FGraphicalStartupScreen(); -}; - -class FHereticStartupScreen : public FGraphicalStartupScreen -{ -public: - FHereticStartupScreen(int max_progress, long &hr); - - void Progress(); - void LoadingStatus(const char *message, int colors); - void AppendStatusLine(const char *status); -protected: - void SetWindowSize(); - - int ThermX, ThermY, ThermWidth, ThermHeight; - int HMsgY, SMsgX; -}; - -class FHexenStartupScreen : public FGraphicalStartupScreen -{ -public: - FHexenStartupScreen(int max_progress, long &hr); - ~FHexenStartupScreen(); - - void Progress(); - void NetProgress(int count); - void NetDone(); - void SetWindowSize(); - - // Hexen's notch graphics, converted to chunky pixels. - uint8_t * NotchBits; - uint8_t * NetNotchBits; -}; - -class FStrifeStartupScreen : public FGraphicalStartupScreen -{ -public: - FStrifeStartupScreen(int max_progress, long &hr); - ~FStrifeStartupScreen(); - - void Progress(); -protected: - void DrawStuff(int old_laser, int new_laser); - void SetWindowSize(); - - uint8_t *StartupPics[4+2+1]; -}; - extern FStartupScreen *StartScreen; -void DeleteStartupScreen(); extern void ST_Endoom(); -// The entire set of functions here uses native Windows types. These are recreations of those types so that the code doesn't need to be changed more than necessary - -struct BitmapInfoHeader -{ - uint32_t biSize; - int32_t biWidth; - int32_t biHeight; - uint16_t biPlanes; - uint16_t biBitCount; - uint32_t biCompression; - uint32_t biSizeImage; - int32_t biXPelsPerMeter; - int32_t biYPelsPerMeter; - uint32_t biClrUsed; - uint32_t biClrImportant; -}; - -struct RgbQuad -{ - uint8_t rgbBlue; - uint8_t rgbGreen; - uint8_t rgbRed; - uint8_t rgbReserved; -}; - - -struct BitmapInfo -{ - BitmapInfoHeader bmiHeader; - RgbQuad bmiColors[1]; -}; - -extern BitmapInfo* StartupBitmap; - - -void ST_Util_PlanarToChunky4(uint8_t* dest, const uint8_t* src, int width, int height); -void ST_Util_DrawBlock(BitmapInfo* bitmap_info, const uint8_t* src, int x, int y, int bytewidth, int height); -void ST_Util_DrawBlock4(BitmapInfo* bitmap_info, const uint8_t* src, int x, int y, int bytewidth, int height); -void ST_Util_ClearBlock(BitmapInfo* bitmap_info, uint8_t fill, int x, int y, int bytewidth, int height); -BitmapInfo* ST_Util_CreateBitmap(int width, int height); -uint8_t* ST_Util_BitsForBitmap(BitmapInfo* bitmap_info); -void ST_Util_FreeBitmap(BitmapInfo* bitmap_info); -void ST_Util_BitmapColorsFromPlaypal(BitmapInfo* bitmap_info); -BitmapInfo* ST_Util_AllocTextBitmap(); -void ST_Util_DrawTextScreen(BitmapInfo* bitmap_info, const uint8_t* text_screen); -int ST_Util_DrawChar(BitmapInfo* screen, int x, int y, unsigned charnum, uint8_t attrib); -void ST_Util_UpdateTextBlink(BitmapInfo* bitmap_info, const uint8_t* text_screen, bool on); - - //=========================================================================== // // DeleteStartupScreen diff --git a/src/common/platform/win32/i_mainwindow.cpp b/src/common/platform/win32/i_mainwindow.cpp index 46d6e1049b..9579485a67 100644 --- a/src/common/platform/win32/i_mainwindow.cpp +++ b/src/common/platform/win32/i_mainwindow.cpp @@ -376,38 +376,6 @@ bool MainWindow::RunMessageLoop(bool (*timer_callback)(void*), void* userdata) return false; } -void MainWindow::ShowStartupScreen() -{ - StartupScreen = CreateWindowEx(WS_EX_NOPARENTNOTIFY, L"STATIC", 0, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | SS_OWNERDRAW, 0, 0, 0, 0, Window, 0, GetModuleHandle(0), 0); - if (StartupScreen != 0) - SetWindowLong(StartupScreen, GWL_ID, IDC_STATIC_STARTUP); -} - -void MainWindow::HideStartupScreen() -{ - if (StartupScreen != 0) - { - DestroyWindow(StartupScreen); - StartupScreen = 0; - } -} - -void MainWindow::InvalidateStartupScreen() -{ - InvalidateRect(StartupScreen, 0, TRUE); -} - -void MainWindow::InvalidateStartupScreen(int left, int top, int right, int bottom) -{ - RECT rect; - GetClientRect(StartupScreen, &rect); - rect.left = left * rect.right / StartupBitmap->bmiHeader.biWidth - 1; - rect.top = top * rect.bottom / StartupBitmap->bmiHeader.biHeight - 1; - rect.right = right * rect.right / StartupBitmap->bmiHeader.biWidth + 1; - rect.bottom = bottom * rect.bottom / StartupBitmap->bmiHeader.biHeight + 1; - InvalidateRect(StartupScreen, &rect, FALSE); -} - void MainWindow::UpdateLayout() { LayoutMainWindow(Window, 0); @@ -456,18 +424,8 @@ void MainWindow::LayoutMainWindow(HWND hWnd, HWND pane) leftside = GetSystemMetrics(SM_CXICON) + 6; MoveWindow(ErrorIcon, 0, bannerheight, leftside, h - bannerheight - errorpaneheight - progressheight - netpaneheight, TRUE); } - // If there is a startup screen, it covers the log window - if (StartupScreen != NULL) - { - SetWindowPos(StartupScreen, HWND_TOP, leftside, bannerheight, w - leftside, h - bannerheight - errorpaneheight - progressheight - netpaneheight, SWP_SHOWWINDOW); - InvalidateRect(StartupScreen, NULL, FALSE); - MoveWindow(ConWindow, 0, 0, 0, 0, TRUE); - } - else - { - // The log window uses whatever space is left. - MoveWindow(ConWindow, leftside, bannerheight, w - leftside, h - bannerheight - errorpaneheight - progressheight - netpaneheight, TRUE); - } + // The log window uses whatever space is left. + MoveWindow(ConWindow, leftside, bannerheight, w - leftside, h - bannerheight - errorpaneheight - progressheight - netpaneheight, TRUE); } // Lays out the error pane to the desired width, returning the required height. @@ -709,35 +667,6 @@ LRESULT MainWindow::OnDrawItem(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam SelectObject(drawitem->hDC, oldfont); return TRUE; } - // Draw startup screen - else if (wParam == IDC_STATIC_STARTUP) - { - if (StartupScreen != NULL) - { - drawitem = (LPDRAWITEMSTRUCT)lParam; - - rect = drawitem->rcItem; - // Windows expects DIBs to be bottom-up but ours is top-down, - // so flip it vertically while drawing it. - StretchDIBits(drawitem->hDC, rect.left, rect.bottom - 1, rect.right - rect.left, rect.top - rect.bottom, - 0, 0, StartupBitmap->bmiHeader.biWidth, StartupBitmap->bmiHeader.biHeight, - ST_Util_BitsForBitmap(StartupBitmap), reinterpret_cast(StartupBitmap), DIB_RGB_COLORS, SRCCOPY); - - // If the title banner is gone, then this is an ENDOOM screen, so draw a short prompt - // where the command prompt would have been in DOS. - if (GameTitleWindow == NULL) - { - auto quitmsg = WideString(GStrings("TXT_QUITENDOOM")); - - SetTextColor(drawitem->hDC, RGB(240, 240, 240)); - SetBkMode(drawitem->hDC, TRANSPARENT); - oldfont = SelectObject(drawitem->hDC, (HFONT)GetStockObject(DEFAULT_GUI_FONT)); - TextOutW(drawitem->hDC, 3, drawitem->rcItem.bottom - DefaultGUIFontHeight - 3, quitmsg.c_str(), (int)quitmsg.length()); - SelectObject(drawitem->hDC, oldfont); - } - return TRUE; - } - } // Draw stop icon. else if (wParam == IDC_ICONPIC) { diff --git a/src/common/platform/win32/i_mainwindow.h b/src/common/platform/win32/i_mainwindow.h index 1d9a62e6ec..2adea7bfa2 100644 --- a/src/common/platform/win32/i_mainwindow.h +++ b/src/common/platform/win32/i_mainwindow.h @@ -39,11 +39,6 @@ public: bool RunMessageLoop(bool (*timer_callback)(void*), void* userdata); void HideNetStartPane(); - void ShowStartupScreen(); - void HideStartupScreen(); - void InvalidateStartupScreen(); - void InvalidateStartupScreen(int left, int top, int right, int bottom); - void SetWindowTitle(const char* caption); HWND GetHandle() { return Window; } diff --git a/src/common/platform/win32/st_start.cpp b/src/common/platform/win32/st_start.cpp index b11a46e691..9eea5ef209 100644 --- a/src/common/platform/win32/st_start.cpp +++ b/src/common/platform/win32/st_start.cpp @@ -55,23 +55,10 @@ #include "texturemanager.h" #include "i_mainwindow.h" -// MACROS ------------------------------------------------------------------ - -// How many ms elapse between blinking text flips. On a standard VGA -// adapter, the characters are on for 16 frames and then off for another 16. -// The number here therefore corresponds roughly to the blink rate on a -// 60 Hz display. -#define BLINK_PERIOD 267 - - -// TYPES ------------------------------------------------------------------- - // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- void ST_Util_SizeWindowForBitmap (int scale); -// PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- - // EXTERNAL DATA DECLARATIONS ---------------------------------------------- extern HINSTANCE g_hInst; @@ -80,12 +67,6 @@ extern HINSTANCE g_hInst; FStartupScreen *StartScreen; -CUSTOM_CVAR(Int, showendoom, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) -{ - if (self < 0) self = 0; - else if (self > 2) self=2; -} - // PRIVATE DATA DEFINITIONS ------------------------------------------------ // CODE -------------------------------------------------------------------- @@ -101,34 +82,7 @@ CUSTOM_CVAR(Int, showendoom, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) FStartupScreen *FStartupScreen::CreateInstance(int max_progress) { - FStartupScreen *scr = NULL; - HRESULT hr = E_FAIL; - - if (!Args->CheckParm("-nostartup")) - { - if (GameStartupInfo.Type == FStartupInfo::HexenStartup) - { - scr = new FHexenStartupScreen(max_progress, hr); - } - else if (GameStartupInfo.Type == FStartupInfo::HereticStartup) - { - scr = new FHereticStartupScreen(max_progress, hr); - } - else if (GameStartupInfo.Type == FStartupInfo::StrifeStartup) - { - scr = new FStrifeStartupScreen(max_progress, hr); - } - if (scr != NULL && FAILED(hr)) - { - delete scr; - scr = NULL; - } - } - if (scr == NULL) - { - scr = new FBasicStartupScreen(max_progress, true); - } - return scr; + return new FBasicStartupScreen(max_progress, true); } //========================================================================== @@ -258,235 +212,3 @@ bool FBasicStartupScreen::NetLoop(bool (*timer_callback)(void *), void *userdata { return mainwindow.RunMessageLoop(timer_callback, userdata); } - -//========================================================================== -// -// FGraphicalStartupScreen Constructor -// -// This doesn't really do anything. The subclass is responsible for -// creating the resources that will be freed by this class's destructor. -// -//========================================================================== - -FGraphicalStartupScreen::FGraphicalStartupScreen(int max_progress) -: FBasicStartupScreen(max_progress, false) -{ - mainwindow.ShowStartupScreen(); -} - -//========================================================================== -// -// FGraphicalStartupScreen Destructor -// -//========================================================================== - -FGraphicalStartupScreen::~FGraphicalStartupScreen() -{ - mainwindow.HideStartupScreen(); - if (StartupBitmap != NULL) - { - ST_Util_FreeBitmap (StartupBitmap); - StartupBitmap = NULL; - } -} - -//========================================================================== -// -// -// -//========================================================================== - -void FHexenStartupScreen::SetWindowSize() -{ - ST_Util_SizeWindowForBitmap(1); - mainwindow.UpdateLayout(); - mainwindow.InvalidateStartupScreen(); -} - -//========================================================================== -// -// -// -//========================================================================== - -void FHereticStartupScreen::SetWindowSize() -{ - ST_Util_SizeWindowForBitmap(1); - mainwindow.UpdateLayout(); - mainwindow.InvalidateStartupScreen(); -} - -//========================================================================== -// -// -// -//========================================================================== - -void FStrifeStartupScreen::SetWindowSize() -{ - ST_Util_SizeWindowForBitmap(2); - mainwindow.UpdateLayout(); - mainwindow.InvalidateStartupScreen(); -} - -//========================================================================== -// -// ST_Endoom -// -// Shows an ENDOOM text screen -// -//========================================================================== - -int RunEndoom() -{ - if (showendoom == 0 || endoomName.Len() == 0) - { - return 0; - } - - int endoom_lump = fileSystem.CheckNumForFullName (endoomName, true); - - uint8_t endoom_screen[4000]; - MSG mess; - BOOL bRet; - bool blinking = false, blinkstate = false; - int i; - - if (endoom_lump < 0 || fileSystem.FileLength (endoom_lump) != 4000) - { - return 0; - } - - if (fileSystem.GetFileContainer(endoom_lump) == fileSystem.GetMaxIwadNum() && showendoom == 2) - { - // showendoom==2 means to show only lumps from PWADs. - return 0; - } - - mainwindow.ShowStartupScreen(); - - I_ShutdownGraphics (); - mainwindow.RestoreConView (); - S_StopMusic(true); - - fileSystem.ReadFile (endoom_lump, endoom_screen); - - // Draw the loading screen to a bitmap. - StartupBitmap = ST_Util_AllocTextBitmap(); - ST_Util_DrawTextScreen (StartupBitmap, endoom_screen); - - // Make the title banner go away. - mainwindow.HideGameTitleWindow(); - - ST_Util_SizeWindowForBitmap (1); - mainwindow.UpdateLayout(); - mainwindow.InvalidateStartupScreen(); - - // Does this screen need blinking? - for (i = 0; i < 80*25; ++i) - { - if (endoom_screen[1+i*2] & 0x80) - { - blinking = true; - break; - } - } - if (blinking && SetTimer (mainwindow.GetHandle(), 0x5A15A, BLINK_PERIOD, NULL) == 0) - { - blinking = false; - } - - // Wait until any key has been pressed or a quit message has been received - for (;;) - { - bRet = GetMessage (&mess, NULL, 0, 0); - if (bRet == 0 || bRet == -1 || // bRet == 0 means we received WM_QUIT - mess.message == WM_KEYDOWN || mess.message == WM_SYSKEYDOWN || mess.message == WM_LBUTTONDOWN) - { - if (blinking) - { - KillTimer (mainwindow.GetHandle(), 0x5A15A); - } - ST_Util_FreeBitmap (StartupBitmap); - return int(bRet == 0 ? mess.wParam : 0); - } - else if (blinking && mess.message == WM_TIMER && mess.hwnd == mainwindow.GetHandle() && mess.wParam == 0x5A15A) - { - ST_Util_UpdateTextBlink (StartupBitmap, endoom_screen, blinkstate); - blinkstate = !blinkstate; - } - TranslateMessage (&mess); - DispatchMessage (&mess); - } -} - -void ST_Endoom() -{ - TexMan.DeleteAll(); - int code = RunEndoom(); - throw CExitEvent(code); - -} - -//========================================================================== -// -// ST_Util_SizeWindowForBitmap -// -// Resizes the main window so that the startup bitmap will be drawn -// at the desired scale. -// -//========================================================================== - -void ST_Util_SizeWindowForBitmap (int scale) -{ - DEVMODE displaysettings; - int w, h, cx, cy, x, y; - RECT rect; - - RECT sizerect = { 0, 0, StartupBitmap->bmiHeader.biWidth * scale, StartupBitmap->bmiHeader.biHeight * scale + mainwindow.GetGameTitleWindowHeight() }; - AdjustWindowRectEx(&sizerect, WS_VISIBLE|WS_OVERLAPPEDWINDOW, FALSE, WS_EX_APPWINDOW); - w = sizerect.right - sizerect.left; - h = sizerect.bottom - sizerect.top; - - // Resize the window, but keep its center point the same, unless that - // puts it partially offscreen. - memset (&displaysettings, 0, sizeof(displaysettings)); - displaysettings.dmSize = sizeof(displaysettings); - EnumDisplaySettings (NULL, ENUM_CURRENT_SETTINGS, &displaysettings); - GetWindowRect (mainwindow.GetHandle(), &rect); - cx = (rect.left + rect.right) / 2; - cy = (rect.top + rect.bottom) / 2; - x = cx - w / 2; - y = cy - h / 2; - if (x + w > (int)displaysettings.dmPelsWidth) - { - x = displaysettings.dmPelsWidth - w; - } - if (x < 0) - { - x = 0; - } - if (y + h > (int)displaysettings.dmPelsHeight) - { - y = displaysettings.dmPelsHeight - h; - } - if (y < 0) - { - y = 0; - } - MoveWindow (mainwindow.GetHandle(), x, y, w, h, TRUE); -} - -//========================================================================== -// -// ST_Util_InvalidateRect -// -// Invalidates the portion of the window that the specified rect of the -// bitmap appears in. -// -//========================================================================== - -void ST_Util_InvalidateRect(BitmapInfo* bitmap_info, int left, int top, int right, int bottom) -{ - mainwindow.InvalidateStartupScreen(left, top, right, bottom); -} diff --git a/src/common/platform/win32/st_start_util.cpp b/src/common/platform/win32/st_start_util.cpp deleted file mode 100644 index 0aa6ae9b80..0000000000 --- a/src/common/platform/win32/st_start_util.cpp +++ /dev/null @@ -1,1171 +0,0 @@ -/* -** st_start.cpp -** Handles the startup screen. -** -**--------------------------------------------------------------------------- -** Copyright 2006-2007 Randy Heit -** All rights reserved. -** -** Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions -** are met: -** -** 1. Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** 2. Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in the -** documentation and/or other materials provided with the distribution. -** 3. The name of the author may not be used to endorse or promote products -** derived from this software without specific prior written permission. -** -** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR -** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES -** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. -** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, -** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT -** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF -** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -**--------------------------------------------------------------------------- -** -*/ - - -#include -#include -#include "st_start.h" -#include "m_alloc.h" -#include "filesystem.h" -#include "s_soundinternal.h" -#include "s_music.h" -#include "startupinfo.h" -#include "palutil.h" -#include "i_interface.h" -#include "i_mainwindow.h" - -uint8_t* GetHexChar(int codepoint); - -void I_GetEvent(); // i_input.h pulls in too much garbage. - -static const uint16_t IBM437ToUnicode[] = { - 0x0000, //#NULL - 0x0001, //#START OF HEADING - 0x0002, //#START OF TEXT - 0x0003, //#END OF TEXT - 0x0004, //#END OF TRANSMISSION - 0x0005, //#ENQUIRY - 0x0006, //#ACKNOWLEDGE - 0x0007, //#BELL - 0x0008, //#BACKSPACE - 0x0009, //#HORIZONTAL TABULATION - 0x000a, //#LINE FEED - 0x000b, //#VERTICAL TABULATION - 0x000c, //#FORM FEED - 0x000d, //#CARRIAGE RETURN - 0x000e, //#SHIFT OUT - 0x000f, //#SHIFT IN - 0x0010, //#DATA LINK ESCAPE - 0x0011, //#DEVICE CONTROL ONE - 0x0012, //#DEVICE CONTROL TWO - 0x0013, //#DEVICE CONTROL THREE - 0x0014, //#DEVICE CONTROL FOUR - 0x0015, //#NEGATIVE ACKNOWLEDGE - 0x0016, //#SYNCHRONOUS IDLE - 0x0017, //#END OF TRANSMISSION BLOCK - 0x0018, //#CANCEL - 0x0019, //#END OF MEDIUM - 0x001a, //#SUBSTITUTE - 0x001b, //#ESCAPE - 0x001c, //#FILE SEPARATOR - 0x001d, //#GROUP SEPARATOR - 0x001e, //#RECORD SEPARATOR - 0x001f, //#UNIT SEPARATOR - 0x0020, //#SPACE - 0x0021, //#EXCLAMATION MARK - 0x0022, //#QUOTATION MARK - 0x0023, //#NUMBER SIGN - 0x0024, //#DOLLAR SIGN - 0x0025, //#PERCENT SIGN - 0x0026, //#AMPERSAND - 0x0027, //#APOSTROPHE - 0x0028, //#LEFT PARENTHESIS - 0x0029, //#RIGHT PARENTHESIS - 0x002a, //#ASTERISK - 0x002b, //#PLUS SIGN - 0x002c, //#COMMA - 0x002d, //#HYPHEN-MINUS - 0x002e, //#FULL STOP - 0x002f, //#SOLIDUS - 0x0030, //#DIGIT ZERO - 0x0031, //#DIGIT ONE - 0x0032, //#DIGIT TWO - 0x0033, //#DIGIT THREE - 0x0034, //#DIGIT FOUR - 0x0035, //#DIGIT FIVE - 0x0036, //#DIGIT SIX - 0x0037, //#DIGIT SEVEN - 0x0038, //#DIGIT EIGHT - 0x0039, //#DIGIT NINE - 0x003a, //#COLON - 0x003b, //#SEMICOLON - 0x003c, //#LESS-THAN SIGN - 0x003d, //#EQUALS SIGN - 0x003e, //#GREATER-THAN SIGN - 0x003f, //#QUESTION MARK - 0x0040, //#COMMERCIAL AT - 0x0041, //#LATIN CAPITAL LETTER A - 0x0042, //#LATIN CAPITAL LETTER B - 0x0043, //#LATIN CAPITAL LETTER C - 0x0044, //#LATIN CAPITAL LETTER D - 0x0045, //#LATIN CAPITAL LETTER E - 0x0046, //#LATIN CAPITAL LETTER F - 0x0047, //#LATIN CAPITAL LETTER G - 0x0048, //#LATIN CAPITAL LETTER H - 0x0049, //#LATIN CAPITAL LETTER I - 0x004a, //#LATIN CAPITAL LETTER J - 0x004b, //#LATIN CAPITAL LETTER K - 0x004c, //#LATIN CAPITAL LETTER L - 0x004d, //#LATIN CAPITAL LETTER M - 0x004e, //#LATIN CAPITAL LETTER N - 0x004f, //#LATIN CAPITAL LETTER O - 0x0050, //#LATIN CAPITAL LETTER P - 0x0051, //#LATIN CAPITAL LETTER Q - 0x0052, //#LATIN CAPITAL LETTER R - 0x0053, //#LATIN CAPITAL LETTER S - 0x0054, //#LATIN CAPITAL LETTER T - 0x0055, //#LATIN CAPITAL LETTER U - 0x0056, //#LATIN CAPITAL LETTER V - 0x0057, //#LATIN CAPITAL LETTER W - 0x0058, //#LATIN CAPITAL LETTER X - 0x0059, //#LATIN CAPITAL LETTER Y - 0x005a, //#LATIN CAPITAL LETTER Z - 0x005b, //#LEFT SQUARE BRACKET - 0x005c, //#REVERSE SOLIDUS - 0x005d, //#RIGHT SQUARE BRACKET - 0x005e, //#CIRCUMFLEX ACCENT - 0x005f, //#LOW LINE - 0x0060, //#GRAVE ACCENT - 0x0061, //#LATIN SMALL LETTER A - 0x0062, //#LATIN SMALL LETTER B - 0x0063, //#LATIN SMALL LETTER C - 0x0064, //#LATIN SMALL LETTER D - 0x0065, //#LATIN SMALL LETTER E - 0x0066, //#LATIN SMALL LETTER F - 0x0067, //#LATIN SMALL LETTER G - 0x0068, //#LATIN SMALL LETTER H - 0x0069, //#LATIN SMALL LETTER I - 0x006a, //#LATIN SMALL LETTER J - 0x006b, //#LATIN SMALL LETTER K - 0x006c, //#LATIN SMALL LETTER L - 0x006d, //#LATIN SMALL LETTER M - 0x006e, //#LATIN SMALL LETTER N - 0x006f, //#LATIN SMALL LETTER O - 0x0070, //#LATIN SMALL LETTER P - 0x0071, //#LATIN SMALL LETTER Q - 0x0072, //#LATIN SMALL LETTER R - 0x0073, //#LATIN SMALL LETTER S - 0x0074, //#LATIN SMALL LETTER T - 0x0075, //#LATIN SMALL LETTER U - 0x0076, //#LATIN SMALL LETTER V - 0x0077, //#LATIN SMALL LETTER W - 0x0078, //#LATIN SMALL LETTER X - 0x0079, //#LATIN SMALL LETTER Y - 0x007a, //#LATIN SMALL LETTER Z - 0x007b, //#LEFT CURLY BRACKET - 0x007c, //#VERTICAL LINE - 0x007d, //#RIGHT CURLY BRACKET - 0x007e, //#TILDE - 0x007f, //#DELETE - 0x00c7, //#LATIN CAPITAL LETTER C WITH CEDILLA - 0x00fc, //#LATIN SMALL LETTER U WITH DIAERESIS - 0x00e9, //#LATIN SMALL LETTER E WITH ACUTE - 0x00e2, //#LATIN SMALL LETTER A WITH CIRCUMFLEX - 0x00e4, //#LATIN SMALL LETTER A WITH DIAERESIS - 0x00e0, //#LATIN SMALL LETTER A WITH GRAVE - 0x00e5, //#LATIN SMALL LETTER A WITH RING ABOVE - 0x00e7, //#LATIN SMALL LETTER C WITH CEDILLA - 0x00ea, //#LATIN SMALL LETTER E WITH CIRCUMFLEX - 0x00eb, //#LATIN SMALL LETTER E WITH DIAERESIS - 0x00e8, //#LATIN SMALL LETTER E WITH GRAVE - 0x00ef, //#LATIN SMALL LETTER I WITH DIAERESIS - 0x00ee, //#LATIN SMALL LETTER I WITH CIRCUMFLEX - 0x00ec, //#LATIN SMALL LETTER I WITH GRAVE - 0x00c4, //#LATIN CAPITAL LETTER A WITH DIAERESIS - 0x00c5, //#LATIN CAPITAL LETTER A WITH RING ABOVE - 0x00c9, //#LATIN CAPITAL LETTER E WITH ACUTE - 0x00e6, //#LATIN SMALL LIGATURE AE - 0x00c6, //#LATIN CAPITAL LIGATURE AE - 0x00f4, //#LATIN SMALL LETTER O WITH CIRCUMFLEX - 0x00f6, //#LATIN SMALL LETTER O WITH DIAERESIS - 0x00f2, //#LATIN SMALL LETTER O WITH GRAVE - 0x00fb, //#LATIN SMALL LETTER U WITH CIRCUMFLEX - 0x00f9, //#LATIN SMALL LETTER U WITH GRAVE - 0x00ff, //#LATIN SMALL LETTER Y WITH DIAERESIS - 0x00d6, //#LATIN CAPITAL LETTER O WITH DIAERESIS - 0x00dc, //#LATIN CAPITAL LETTER U WITH DIAERESIS - 0x00a2, //#CENT SIGN - 0x00a3, //#POUND SIGN - 0x00a5, //#YEN SIGN - 0x20a7, //#PESETA SIGN - 0x0192, //#LATIN SMALL LETTER F WITH HOOK - 0x00e1, //#LATIN SMALL LETTER A WITH ACUTE - 0x00ed, //#LATIN SMALL LETTER I WITH ACUTE - 0x00f3, //#LATIN SMALL LETTER O WITH ACUTE - 0x00fa, //#LATIN SMALL LETTER U WITH ACUTE - 0x00f1, //#LATIN SMALL LETTER N WITH TILDE - 0x00d1, //#LATIN CAPITAL LETTER N WITH TILDE - 0x00aa, //#FEMININE ORDINAL INDICATOR - 0x00ba, //#MASCULINE ORDINAL INDICATOR - 0x00bf, //#INVERTED QUESTION MARK - 0x2310, //#REVERSED NOT SIGN - 0x00ac, //#NOT SIGN - 0x00bd, //#VULGAR FRACTION ONE HALF - 0x00bc, //#VULGAR FRACTION ONE QUARTER - 0x00a1, //#INVERTED EXCLAMATION MARK - 0x00ab, //#LEFT-POINTING DOUBLE ANGLE QUOTATION MARK - 0x00bb, //#RIGHT-POINTING DOUBLE ANGLE QUOTATION MARK - 0x2591, //#LIGHT SHADE - 0x2592, //#MEDIUM SHADE - 0x2593, //#DARK SHADE - 0x2502, //#BOX DRAWINGS LIGHT VERTICAL - 0x2524, //#BOX DRAWINGS LIGHT VERTICAL AND LEFT - 0x2561, //#BOX DRAWINGS VERTICAL SINGLE AND LEFT DOUBLE - 0x2562, //#BOX DRAWINGS VERTICAL DOUBLE AND LEFT SINGLE - 0x2556, //#BOX DRAWINGS DOWN DOUBLE AND LEFT SINGLE - 0x2555, //#BOX DRAWINGS DOWN SINGLE AND LEFT DOUBLE - 0x2563, //#BOX DRAWINGS DOUBLE VERTICAL AND LEFT - 0x2551, //#BOX DRAWINGS DOUBLE VERTICAL - 0x2557, //#BOX DRAWINGS DOUBLE DOWN AND LEFT - 0x255d, //#BOX DRAWINGS DOUBLE UP AND LEFT - 0x255c, //#BOX DRAWINGS UP DOUBLE AND LEFT SINGLE - 0x255b, //#BOX DRAWINGS UP SINGLE AND LEFT DOUBLE - 0x2510, //#BOX DRAWINGS LIGHT DOWN AND LEFT - 0x2514, //#BOX DRAWINGS LIGHT UP AND RIGHT - 0x2534, //#BOX DRAWINGS LIGHT UP AND HORIZONTAL - 0x252c, //#BOX DRAWINGS LIGHT DOWN AND HORIZONTAL - 0x251c, //#BOX DRAWINGS LIGHT VERTICAL AND RIGHT - 0x2500, //#BOX DRAWINGS LIGHT HORIZONTAL - 0x253c, //#BOX DRAWINGS LIGHT VERTICAL AND HORIZONTAL - 0x255e, //#BOX DRAWINGS VERTICAL SINGLE AND RIGHT DOUBLE - 0x255f, //#BOX DRAWINGS VERTICAL DOUBLE AND RIGHT SINGLE - 0x255a, //#BOX DRAWINGS DOUBLE UP AND RIGHT - 0x2554, //#BOX DRAWINGS DOUBLE DOWN AND RIGHT - 0x2569, //#BOX DRAWINGS DOUBLE UP AND HORIZONTAL - 0x2566, //#BOX DRAWINGS DOUBLE DOWN AND HORIZONTAL - 0x2560, //#BOX DRAWINGS DOUBLE VERTICAL AND RIGHT - 0x2550, //#BOX DRAWINGS DOUBLE HORIZONTAL - 0x256c, //#BOX DRAWINGS DOUBLE VERTICAL AND HORIZONTAL - 0x2567, //#BOX DRAWINGS UP SINGLE AND HORIZONTAL DOUBLE - 0x2568, //#BOX DRAWINGS UP DOUBLE AND HORIZONTAL SINGLE - 0x2564, //#BOX DRAWINGS DOWN SINGLE AND HORIZONTAL DOUBLE - 0x2565, //#BOX DRAWINGS DOWN DOUBLE AND HORIZONTAL SINGLE - 0x2559, //#BOX DRAWINGS UP DOUBLE AND RIGHT SINGLE - 0x2558, //#BOX DRAWINGS UP SINGLE AND RIGHT DOUBLE - 0x2552, //#BOX DRAWINGS DOWN SINGLE AND RIGHT DOUBLE - 0x2553, //#BOX DRAWINGS DOWN DOUBLE AND RIGHT SINGLE - 0x256b, //#BOX DRAWINGS VERTICAL DOUBLE AND HORIZONTAL SINGLE - 0x256a, //#BOX DRAWINGS VERTICAL SINGLE AND HORIZONTAL DOUBLE - 0x2518, //#BOX DRAWINGS LIGHT UP AND LEFT - 0x250c, //#BOX DRAWINGS LIGHT DOWN AND RIGHT - 0x2588, //#FULL BLOCK - 0x2584, //#LOWER HALF BLOCK - 0x258c, //#LEFT HALF BLOCK - 0x2590, //#RIGHT HALF BLOCK - 0x2580, //#UPPER HALF BLOCK - 0x03b1, //#GREEK SMALL LETTER ALPHA - 0x00df, //#LATIN SMALL LETTER SHARP S - 0x0393, //#GREEK CAPITAL LETTER GAMMA - 0x03c0, //#GREEK SMALL LETTER PI - 0x03a3, //#GREEK CAPITAL LETTER SIGMA - 0x03c3, //#GREEK SMALL LETTER SIGMA - 0x00b5, //#MICRO SIGN - 0x03c4, //#GREEK SMALL LETTER TAU - 0x03a6, //#GREEK CAPITAL LETTER PHI - 0x0398, //#GREEK CAPITAL LETTER THETA - 0x03a9, //#GREEK CAPITAL LETTER OMEGA - 0x03b4, //#GREEK SMALL LETTER DELTA - 0x221e, //#INFINITY - 0x03c6, //#GREEK SMALL LETTER PHI - 0x03b5, //#GREEK SMALL LETTER EPSILON - 0x2229, //#INTERSECTION - 0x2261, //#IDENTICAL TO - 0x00b1, //#PLUS-MINUS SIGN - 0x2265, //#GREATER-THAN OR EQUAL TO - 0x2264, //#LESS-THAN OR EQUAL TO - 0x2320, //#TOP HALF INTEGRAL - 0x2321, //#BOTTOM HALF INTEGRAL - 0x00f7, //#DIVISION SIGN - 0x2248, //#ALMOST EQUAL TO - 0x00b0, //#DEGREE SIGN - 0x2219, //#BULLET OPERATOR - 0x00b7, //#MIDDLE DOT - 0x221a, //#SQUARE ROOT - 0x207f, //#SUPERSCRIPT LATIN SMALL LETTER N - 0x00b2, //#SUPERSCRIPT TWO - 0x25a0, //#BLACK SQUARE - 0x00a0, //#NO-BREAK SPACE -}; - -BitmapInfo* StartupBitmap; - -// Hexen startup screen -#define ST_MAX_NOTCHES 32 -#define ST_NOTCH_WIDTH 16 -#define ST_NOTCH_HEIGHT 23 -#define ST_PROGRESS_X 64 // Start of notches x screen pos. -#define ST_PROGRESS_Y 441 // Start of notches y screen pos. - -#define ST_NETPROGRESS_X 288 -#define ST_NETPROGRESS_Y 32 -#define ST_NETNOTCH_WIDTH 4 -#define ST_NETNOTCH_HEIGHT 16 -#define ST_MAX_NETNOTCHES 8 - -// Heretic startup screen -#define HERETIC_MINOR_VERSION '3' // Since we're based on Heretic 1.3 - -#define THERM_X 14 -#define THERM_Y 14 -#define THERM_LEN 51 -#define THERM_COLOR 0xA // light green - -// Strife startup screen -#define PEASANT_INDEX 0 -#define LASER_INDEX 4 -#define BOT_INDEX 6 - -#define ST_LASERSPACE_X 60 -#define ST_LASERSPACE_Y 156 -#define ST_LASERSPACE_WIDTH 200 -#define ST_LASER_WIDTH 16 -#define ST_LASER_HEIGHT 16 - -#define ST_BOT_X 14 -#define ST_BOT_Y 138 -#define ST_BOT_WIDTH 48 -#define ST_BOT_HEIGHT 48 - -#define ST_PEASANT_X 262 -#define ST_PEASANT_Y 136 -#define ST_PEASANT_WIDTH 32 -#define ST_PEASANT_HEIGHT 64 - -// Text mode color values -#define LO 85 -#define MD 170 -#define HI 255 - -static const RgbQuad TextModePalette[16] = -{ - { 0, 0, 0, 0 }, // 0 black - { MD, 0, 0, 0 }, // 1 blue - { 0, MD, 0, 0 }, // 2 green - { MD, MD, 0, 0 }, // 3 cyan - { 0, 0, MD, 0 }, // 4 red - { MD, 0, MD, 0 }, // 5 magenta - { 0, LO, MD, 0 }, // 6 brown - { MD, MD, MD, 0 }, // 7 light gray - - { LO, LO, LO, 0 }, // 8 dark gray - { HI, LO, LO, 0 }, // 9 light blue - { LO, HI, LO, 0 }, // A light green - { HI, HI, LO, 0 }, // B light cyan - { LO, LO, HI, 0 }, // C light red - { HI, LO, HI, 0 }, // D light magenta - { LO, HI, HI, 0 }, // E yellow - { HI, HI, HI, 0 }, // F white -}; - -static const char* StrifeStartupPicNames[4 + 2 + 1] = -{ - "STRTPA1", "STRTPB1", "STRTPC1", "STRTPD1", - "STRTLZ1", "STRTLZ2", - "STRTBOT" -}; -static const int StrifeStartupPicSizes[4 + 2 + 1] = -{ - 2048, 2048, 2048, 2048, - 256, 256, - 2304 -}; - - -static void ST_Sound(const char* sndname) -{ - if (sysCallbacks.PlayStartupSound) - sysCallbacks.PlayStartupSound(sndname); -} - -//========================================================================== -// -// FHexenStartupScreen Constructor -// -// Shows the Hexen startup screen. If the screen doesn't appear to be -// valid, it sets hr for a failure. -// -// The startup graphic is a planar, 4-bit 640x480 graphic preceded by a -// 16 entry (48 byte) VGA palette. -// -//========================================================================== - -FHexenStartupScreen::FHexenStartupScreen(int max_progress, long& hr) - : FGraphicalStartupScreen(max_progress) -{ - int startup_lump = fileSystem.CheckNumForName("STARTUP"); - int netnotch_lump = fileSystem.CheckNumForName("NETNOTCH"); - int notch_lump = fileSystem.CheckNumForName("NOTCH"); - hr = -1; - - if (startup_lump < 0 || fileSystem.FileLength(startup_lump) != 153648 || - netnotch_lump < 0 || fileSystem.FileLength(netnotch_lump) != ST_NETNOTCH_WIDTH / 2 * ST_NETNOTCH_HEIGHT || - notch_lump < 0 || fileSystem.FileLength(notch_lump) != ST_NOTCH_WIDTH / 2 * ST_NOTCH_HEIGHT) - { - NetNotchBits = NotchBits = NULL; - return; - } - - NetNotchBits = new uint8_t[ST_NETNOTCH_WIDTH / 2 * ST_NETNOTCH_HEIGHT]; - fileSystem.ReadFile(netnotch_lump, NetNotchBits); - NotchBits = new uint8_t[ST_NOTCH_WIDTH / 2 * ST_NOTCH_HEIGHT]; - fileSystem.ReadFile(notch_lump, NotchBits); - - uint8_t startup_screen[153648]; - union - { - RgbQuad color; - uint32_t quad; - } c; - - fileSystem.ReadFile(startup_lump, startup_screen); - - c.color.rgbReserved = 0; - - StartupBitmap = ST_Util_CreateBitmap(640, 480); - - // Initialize the bitmap palette. - for (int i = 0; i < 16; ++i) - { - c.color.rgbRed = startup_screen[i * 3 + 0]; - c.color.rgbGreen = startup_screen[i * 3 + 1]; - c.color.rgbBlue = startup_screen[i * 3 + 2]; - // Convert from 6-bit per component to 8-bit per component. - c.quad = (c.quad << 2) | ((c.quad >> 4) & 0x03030303); - StartupBitmap->bmiColors[i] = c.color; - } - - // Fill in the bitmap data. Convert to chunky, because I can't figure out - // if Windows actually supports planar images or not, despite the presence - // of biPlanes in the BITMAPINFOHEADER. - ST_Util_PlanarToChunky4(ST_Util_BitsForBitmap(StartupBitmap), startup_screen + 48, 640, 480); - - - if (!batchrun) - { - if (GameStartupInfo.Song.IsNotEmpty()) - { - S_ChangeMusic(GameStartupInfo.Song.GetChars(), true, true); - } - else - { - S_ChangeMusic("orb", true, true); - } - } - SetWindowSize(); - hr = 0; -} - -//========================================================================== -// -// FHexenStartupScreen Deconstructor -// -// Frees the notch pictures. -// -//========================================================================== - -FHexenStartupScreen::~FHexenStartupScreen() -{ - if (NotchBits) - delete[] NotchBits; - if (NetNotchBits) - delete[] NetNotchBits; -} - -//========================================================================== -// -// FHexenStartupScreen :: Progress -// -// Bumps the progress meter one notch. -// -//========================================================================== - -void FHexenStartupScreen::Progress() -{ - int notch_pos, x, y; - - if (CurPos < MaxPos) - { - CurPos++; - notch_pos = (CurPos * ST_MAX_NOTCHES) / MaxPos; - if (notch_pos != NotchPos) - { // Time to draw another notch. - for (; NotchPos < notch_pos; NotchPos++) - { - x = ST_PROGRESS_X + ST_NOTCH_WIDTH * NotchPos; - y = ST_PROGRESS_Y; - ST_Util_DrawBlock4(StartupBitmap, NotchBits, x, y, ST_NOTCH_WIDTH / 2, ST_NOTCH_HEIGHT); - } - ST_Sound("StartupTick"); - } - } - I_GetEvent(); -} - -//========================================================================== -// -// FHexenStartupScreen :: NetProgress -// -// Draws the red net noches in addition to the normal progress bar. -// -//========================================================================== - -void FHexenStartupScreen::NetProgress(int count) -{ - int oldpos = NetCurPos; - int x, y; - - FGraphicalStartupScreen::NetProgress(count); - if (NetMaxPos != 0 && NetCurPos > oldpos) - { - for (; oldpos < NetCurPos && oldpos < ST_MAX_NETNOTCHES; ++oldpos) - { - x = ST_NETPROGRESS_X + ST_NETNOTCH_WIDTH * oldpos; - y = ST_NETPROGRESS_Y; - ST_Util_DrawBlock4(StartupBitmap, NetNotchBits, x, y, ST_NETNOTCH_WIDTH / 2, ST_NETNOTCH_HEIGHT); - } - ST_Sound("misc/netnotch"); - I_GetEvent(); - } -} - -//========================================================================== -// -// FHexenStartupScreen :: NetDone -// -// Aside from the standard processing, also plays a sound. -// -//========================================================================== - -void FHexenStartupScreen::NetDone() -{ - ST_Sound("PickupWeapon"); - FGraphicalStartupScreen::NetDone(); -} - - -//========================================================================== -// -// FHereticStartupScreen Constructor -// -// Shows the Heretic startup screen. If the screen doesn't appear to be -// valid, it returns a failure code in hr. -// -// The loading screen is an 80x25 text screen with character data and -// attributes intermixed, which means it must be exactly 4000 bytes long. -// -//========================================================================== - -FHereticStartupScreen::FHereticStartupScreen(int max_progress, long& hr) - : FGraphicalStartupScreen(max_progress) -{ - int loading_lump = fileSystem.CheckNumForName("LOADING"); - uint8_t loading_screen[4000]; - - hr = -1; - if (loading_lump < 0 || fileSystem.FileLength(loading_lump) != 4000) - { - return; - } - - fileSystem.ReadFile(loading_lump, loading_screen); - - // Slap the Heretic minor version on the loading screen. Heretic - // did this inside the executable rather than coming with modified - // LOADING screens, so we need to do the same. - loading_screen[2 * 160 + 49 * 2] = HERETIC_MINOR_VERSION; - - // Draw the loading screen to a bitmap. - StartupBitmap = ST_Util_AllocTextBitmap(); - ST_Util_DrawTextScreen(StartupBitmap, loading_screen); - - ThermX = THERM_X * 8; - ThermY = THERM_Y * 16; - ThermWidth = THERM_LEN * 8 - 4; - ThermHeight = 16; - HMsgY = 7; - SMsgX = 1; - - SetWindowSize(); - hr = 0; -} - -//========================================================================== -// -// FHereticStartupScreen::Progress -// -// Bumps the progress meter one notch. -// -//========================================================================== - -void FHereticStartupScreen::Progress() -{ - int notch_pos; - - if (CurPos < MaxPos) - { - CurPos++; - notch_pos = (CurPos * ThermWidth) / MaxPos; - if (notch_pos != NotchPos && !(notch_pos & 3)) - { // Time to draw another notch. - int left = NotchPos + ThermX; - int top = ThermY; - int right = notch_pos + ThermX; - int bottom = top + ThermHeight; - ST_Util_ClearBlock(StartupBitmap, THERM_COLOR, left, top, right - left, bottom - top); - NotchPos = notch_pos; - } - } - I_GetEvent(); -} - -//========================================================================== -// -// FHereticStartupScreen :: LoadingStatus -// -// Prints text in the center box of the startup screen. -// -//========================================================================== - -void FHereticStartupScreen::LoadingStatus(const char* message, int colors) -{ - int x; - - for (x = 0; message[x] != '\0'; ++x) - { - ST_Util_DrawChar(StartupBitmap, 17 + x, HMsgY, message[x], colors); - } - mainwindow.InvalidateStartupScreen(17 * 8, HMsgY * 16, (17 + x) * 8, HMsgY * 16 + 16); - HMsgY++; - I_GetEvent(); -} - -//========================================================================== -// -// FHereticStartupScreen :: AppendStatusLine -// -// Appends text to Heretic's status line. -// -//========================================================================== - -void FHereticStartupScreen::AppendStatusLine(const char* status) -{ - int x; - - for (x = 0; status[x] != '\0'; ++x) - { - ST_Util_DrawChar(StartupBitmap, SMsgX + x, 24, status[x], 0x1f); - } - mainwindow.InvalidateStartupScreen(SMsgX * 8, 24 * 16, (SMsgX + x) * 8, 25 * 16); - SMsgX += x; - I_GetEvent(); -} - -//========================================================================== -// -// FStrifeStartupScreen Constructor -// -// Shows the Strife startup screen. If the screen doesn't appear to be -// valid, it returns a failure code in hr. -// -// The startup background is a raw 320x200 image, however Strife only -// actually uses 95 rows from it, starting at row 57. The rest of the image -// is discarded. (What a shame.) -// -// The peasants are raw 32x64 images. The laser dots are raw 16x16 images. -// The bot is a raw 48x48 image. All use the standard PLAYPAL. -// -//========================================================================== - -FStrifeStartupScreen::FStrifeStartupScreen(int max_progress, long& hr) - : FGraphicalStartupScreen(max_progress) -{ - int startup_lump = fileSystem.CheckNumForName("STARTUP0"); - int i; - - hr = -1; - for (i = 0; i < 4 + 2 + 1; ++i) - { - StartupPics[i] = NULL; - } - - if (startup_lump < 0 || fileSystem.FileLength(startup_lump) != 64000) - { - return; - } - - StartupBitmap = ST_Util_CreateBitmap(320, 200); - ST_Util_BitmapColorsFromPlaypal(StartupBitmap); - - // Fill bitmap with the startup image. - memset(ST_Util_BitsForBitmap(StartupBitmap), 0xF0, 64000); - auto lumpr = fileSystem.OpenFileReader(startup_lump); - lumpr.Seek(57 * 320, FileReader::SeekSet); - lumpr.Read(ST_Util_BitsForBitmap(StartupBitmap) + 41 * 320, 95 * 320); - - // Load the animated overlays. - for (i = 0; i < 4 + 2 + 1; ++i) - { - int lumpnum = fileSystem.CheckNumForName(StrifeStartupPicNames[i]); - int lumplen; - - if (lumpnum >= 0 && (lumplen = fileSystem.FileLength(lumpnum)) == StrifeStartupPicSizes[i]) - { - auto lumpr1 = fileSystem.OpenFileReader(lumpnum); - StartupPics[i] = new uint8_t[lumplen]; - lumpr1.Read(StartupPics[i], lumplen); - } - } - - // Make the startup image appear. - DrawStuff(0, 0); - SetWindowSize(); - hr = 0; -} - -//========================================================================== -// -// FStrifeStartupScreen Destructor -// -// Frees the strife pictures. -// -//========================================================================== - -FStrifeStartupScreen::~FStrifeStartupScreen() -{ - for (int i = 0; i < 4 + 2 + 1; ++i) - { - if (StartupPics[i] != NULL) - { - delete[] StartupPics[i]; - } - StartupPics[i] = NULL; - } -} - -//========================================================================== -// -// FStrifeStartupScreen :: Progress -// -// Bumps the progress meter one notch. -// -//========================================================================== - -void FStrifeStartupScreen::Progress() -{ - int notch_pos; - - if (CurPos < MaxPos) - { - CurPos++; - notch_pos = (CurPos * (ST_LASERSPACE_WIDTH - ST_LASER_WIDTH)) / MaxPos; - if (notch_pos != NotchPos && !(notch_pos & 1)) - { // Time to update. - DrawStuff(NotchPos, notch_pos); - NotchPos = notch_pos; - } - } - I_GetEvent(); -} - -//========================================================================== -// -// FStrifeStartupScreen :: DrawStuff -// -// Draws all the moving parts of Strife's startup screen. If you're -// running off a slow drive, it can look kind of good. Otherwise, it -// borders on crazy insane fast. -// -//========================================================================== - -void FStrifeStartupScreen::DrawStuff(int old_laser, int new_laser) -{ - int y; - auto bitmap_info = StartupBitmap; - - // Clear old laser - ST_Util_ClearBlock(bitmap_info, 0xF0, ST_LASERSPACE_X + old_laser, - ST_LASERSPACE_Y, ST_LASER_WIDTH, ST_LASER_HEIGHT); - // Draw new laser - ST_Util_DrawBlock(bitmap_info, StartupPics[LASER_INDEX + (new_laser & 1)], - ST_LASERSPACE_X + new_laser, ST_LASERSPACE_Y, ST_LASER_WIDTH, ST_LASER_HEIGHT); - - // The bot jumps up and down like crazy. - y = max(0, (new_laser >> 1) % 5 - 2); - if (y > 0) - { - ST_Util_ClearBlock(bitmap_info, 0xF0, ST_BOT_X, ST_BOT_Y, ST_BOT_WIDTH, y); - } - ST_Util_DrawBlock(bitmap_info, StartupPics[BOT_INDEX], ST_BOT_X, ST_BOT_Y + y, ST_BOT_WIDTH, ST_BOT_HEIGHT); - if (y < (5 - 1) - 2) - { - ST_Util_ClearBlock(bitmap_info, 0xF0, ST_BOT_X, ST_BOT_Y + ST_BOT_HEIGHT + y, ST_BOT_WIDTH, 2 - y); - } - - // The peasant desperately runs in place, trying to get away from the laser. - // Yet, despite all his limb flailing, he never manages to get anywhere. - ST_Util_DrawBlock(bitmap_info, StartupPics[PEASANT_INDEX + ((new_laser >> 1) & 3)], - ST_PEASANT_X, ST_PEASANT_Y, ST_PEASANT_WIDTH, ST_PEASANT_HEIGHT); -} - - -//========================================================================== -// -// ST_Util_PlanarToChunky4 -// -// Convert a 4-bpp planar image to chunky pixels. -// -//========================================================================== - -void ST_Util_PlanarToChunky4(uint8_t* dest, const uint8_t* src, int width, int height) -{ - int y, x; - const uint8_t* src1, * src2, * src3, * src4; - size_t plane_size = width / 8 * height; - - src1 = src; - src2 = src1 + plane_size; - src3 = src2 + plane_size; - src4 = src3 + plane_size; - - for (y = height; y > 0; --y) - { - for (x = width; x > 0; x -= 8) - { - dest[0] = ((*src4 & 0x80) | ((*src3 & 0x80) >> 1) | ((*src2 & 0x80) >> 2) | ((*src1 & 0x80) >> 3)) >> 4; - dest[1] = ((*src4 & 0x40) >> 3) | ((*src3 & 0x40) >> 4) | ((*src2 & 0x40) >> 5) | ((*src1 & 0x40) >> 6); - dest[2] = (((*src4 & 0x20) << 2) | ((*src3 & 0x20) << 1) | ((*src2 & 0x20)) | ((*src1 & 0x20) >> 1)) >> 4; - dest[3] = ((*src4 & 0x10) >> 1) | ((*src3 & 0x10) >> 2) | ((*src2 & 0x10) >> 3) | ((*src1 & 0x10) >> 4); - dest[4] = (((*src4 & 0x08) << 4) | ((*src3 & 0x08) << 3) | ((*src2 & 0x08) << 2) | ((*src1 & 0x08) << 1)) >> 4; - dest[5] = ((*src4 & 0x04) << 1) | ((*src3 & 0x04)) | ((*src2 & 0x04) >> 1) | ((*src1 & 0x04) >> 2); - dest[6] = (((*src4 & 0x02) << 6) | ((*src3 & 0x02) << 5) | ((*src2 & 0x02) << 4) | ((*src1 & 0x02) << 3)) >> 4; - dest[7] = ((*src4 & 0x01) << 3) | ((*src3 & 0x01) << 2) | ((*src2 & 0x01) << 1) | ((*src1 & 0x01)); - dest += 8; - src1 += 1; - src2 += 1; - src3 += 1; - src4 += 1; - } - } -} - -//========================================================================== -// -// ST_Util_DrawBlock -// -//========================================================================== - -void ST_Util_DrawBlock(BitmapInfo* bitmap_info, const uint8_t* src, int x, int y, int bytewidth, int height) -{ - if (src == NULL) - { - return; - } - - int destpitch = bitmap_info->bmiHeader.biWidth; - uint8_t* dest = ST_Util_BitsForBitmap(bitmap_info) + x + y * destpitch; - - mainwindow.InvalidateStartupScreen(x, y, x + bytewidth, y + height); - - if (bytewidth == 8) - { // progress notches - for (; height > 0; --height) - { - ((uint32_t*)dest)[0] = ((const uint32_t*)src)[0]; - ((uint32_t*)dest)[1] = ((const uint32_t*)src)[1]; - dest += destpitch; - src += 8; - } - } - else if (bytewidth == 2) - { // net progress notches - for (; height > 0; --height) - { - *((uint16_t*)dest) = *((const uint16_t*)src); - dest += destpitch; - src += 2; - } - } - else - { - for (; height > 0; --height) - { - memcpy(dest, src, bytewidth); - dest += destpitch; - src += bytewidth; - } - } -} - -//========================================================================== -// -// ST_Util_DrawBlock -// -//========================================================================== - -void ST_Util_DrawBlock4(BitmapInfo* bitmap_info, const uint8_t* src, int x, int y, int bytewidth, int height) -{ - if (src == NULL) - { - return; - } - - int destpitch = bitmap_info->bmiHeader.biWidth; - uint8_t* dest = ST_Util_BitsForBitmap(bitmap_info) + x + y * destpitch; - - mainwindow.InvalidateStartupScreen(x, y, x + bytewidth * 2, y + height); - - for (; height > 0; --height) - { - for (int x = 0; x < bytewidth; x++) - { - int val = src[x]; - dest[x * 2] = val >> 4; - dest[x * 2 + 1] = val & 15; - } - dest += destpitch; - src += bytewidth; - } -} - -//========================================================================== -// -// ST_Util_ClearBlock -// -//========================================================================== - -void ST_Util_ClearBlock(BitmapInfo* bitmap_info, uint8_t fill, int x, int y, int bytewidth, int height) -{ - int destpitch = bitmap_info->bmiHeader.biWidth; - uint8_t* dest = ST_Util_BitsForBitmap(bitmap_info) + x + y * destpitch; - - mainwindow.InvalidateStartupScreen(x, y, x + bytewidth, y + height); - - while (height > 0) - { - memset(dest, fill, bytewidth); - dest += destpitch; - height--; - } -} - -//========================================================================== -// -// ST_Util_CreateBitmap -// -// Creates a BitmapInfoHeader, RgbQuad, and pixel data arranged -// consecutively in memory (in other words, a normal Windows BMP file). -// The BitmapInfoHeader will be filled in, and the caller must fill -// in the color and pixel data. -// -// You must pass 4 or 8 for color_bits. -// -//========================================================================== - -BitmapInfo* ST_Util_CreateBitmap(int width, int height) -{ - uint32_t size_image = (width * height); - BitmapInfo* bitmap_info = (BitmapInfo*)M_Malloc(sizeof(BitmapInfoHeader) + - (sizeof(RgbQuad) << 8) + size_image); - - // Initialize the header. - bitmap_info->bmiHeader.biSize = sizeof(BitmapInfoHeader); - bitmap_info->bmiHeader.biWidth = width; - bitmap_info->bmiHeader.biHeight = height; - bitmap_info->bmiHeader.biPlanes = 1; - bitmap_info->bmiHeader.biBitCount = 8; - bitmap_info->bmiHeader.biCompression = 0; - bitmap_info->bmiHeader.biSizeImage = size_image; - bitmap_info->bmiHeader.biXPelsPerMeter = 0; - bitmap_info->bmiHeader.biYPelsPerMeter = 0; - bitmap_info->bmiHeader.biClrUsed = 1 << 8; - bitmap_info->bmiHeader.biClrImportant = 0; - - return bitmap_info; -} - -//========================================================================== -// -// ST_Util_BitsForBitmap -// -// Given a bitmap created by ST_Util_CreateBitmap, returns the start -// address for the pixel data for the bitmap. -// -//========================================================================== - -uint8_t* ST_Util_BitsForBitmap(BitmapInfo* bitmap_info) -{ - return (uint8_t*)bitmap_info + sizeof(BitmapInfoHeader) + (sizeof(RgbQuad) << bitmap_info->bmiHeader.biBitCount); -} - -//========================================================================== -// -// ST_Util_FreeBitmap -// -// Frees all the data for a bitmap created by ST_Util_CreateBitmap. -// -//========================================================================== - -void ST_Util_FreeBitmap(BitmapInfo* bitmap_info) -{ - M_Free(bitmap_info); -} - -//========================================================================== -// -// ST_Util_BitmapColorsFromPlaypal -// -// Fills the bitmap palette from the PLAYPAL lump. -// -//========================================================================== - -void ST_Util_BitmapColorsFromPlaypal(BitmapInfo* bitmap_info) -{ - uint8_t playpal[768]; - - ReadPalette(fileSystem.GetNumForName("PLAYPAL"), playpal); - for (int i = 0; i < 256; ++i) - { - bitmap_info->bmiColors[i].rgbBlue = playpal[i * 3 + 2]; - bitmap_info->bmiColors[i].rgbGreen = playpal[i * 3 + 1]; - bitmap_info->bmiColors[i].rgbRed = playpal[i * 3]; - bitmap_info->bmiColors[i].rgbReserved = 0; - } -} - -//========================================================================== -// -// ST_Util_AllocTextBitmap -// -// Returns a bitmap properly sized to hold an 80x25 display of characters -// using the specified font. -// -//========================================================================== - -BitmapInfo* ST_Util_AllocTextBitmap() -{ - BitmapInfo* bitmap = ST_Util_CreateBitmap(80 * 8, 25 * 16); - memcpy(bitmap->bmiColors, TextModePalette, sizeof(TextModePalette)); - return bitmap; -} - -//========================================================================== -// -// ST_Util_DrawTextScreen -// -// Draws the text screen to the bitmap. The bitmap must be the proper size -// for the font. -// -//========================================================================== - -void ST_Util_DrawTextScreen(BitmapInfo* bitmap_info, const uint8_t* text_screen) -{ - int x, y; - - for (y = 0; y < 25; ++y) - { - for (x = 0; x < 80; ++x) - { - ST_Util_DrawChar(bitmap_info, x, y, IBM437ToUnicode[text_screen[0]], text_screen[1]); - text_screen += 2; - } - } -} - -//========================================================================== -// -// ST_Util_DrawChar -// -// Draws a character on the bitmap. X and Y specify the character cell, -// and fg and bg are 4-bit colors. -// -//========================================================================== - -int ST_Util_DrawChar(BitmapInfo* screen, int x, int y, unsigned charnum, uint8_t attrib) -{ - static const uint8_t space[17] = { 16 }; - const uint8_t bg = (attrib & 0x70) >> 4; - const uint8_t fg = attrib & 0x0F; - const uint8_t color_array[4] = { bg, fg }; - const uint8_t* src = GetHexChar(charnum); - if (!src) src = space; - int size = *src++; - int pitch = screen->bmiHeader.biWidth; - uint8_t* dest = ST_Util_BitsForBitmap(screen) + x * 8 + y * 16 * pitch; - - for (y = 0; y <16; ++y) - { - uint8_t srcbyte = *src++; - - dest[0] = color_array[(srcbyte >> 7) & 1]; - dest[1] = color_array[(srcbyte >> 6) & 1]; - dest[2] = color_array[(srcbyte >> 5) & 1]; - dest[3] = color_array[(srcbyte >> 4) & 1]; - dest[4] = color_array[(srcbyte >> 3) & 1]; - dest[5] = color_array[(srcbyte >> 2) & 1]; - dest[6] = color_array[(srcbyte >> 1) & 1]; - dest[7] = color_array[(srcbyte) & 1]; - if (size == 32) - { - srcbyte = *src++; - - dest[8] = color_array[(srcbyte >> 7) & 1]; - dest[9] = color_array[(srcbyte >> 6) & 1]; - dest[10] = color_array[(srcbyte >> 5) & 1]; - dest[11] = color_array[(srcbyte >> 4) & 1]; - dest[12] = color_array[(srcbyte >> 3) & 1]; - dest[13] = color_array[(srcbyte >> 2) & 1]; - dest[14] = color_array[(srcbyte >> 1) & 1]; - dest[15] = color_array[(srcbyte) & 1]; - } - dest += pitch; - } - return size; -} - -//========================================================================== -// -// ST_Util_UpdateTextBlink -// -// Draws the parts of the text screen that blink to the bitmap. The bitmap -// must be the proper size for the font. -// -//========================================================================== - -void ST_Util_UpdateTextBlink(BitmapInfo* bitmap_info, const uint8_t* text_screen, bool on) -{ - int x, y; - - for (y = 0; y < 25; ++y) - { - for (x = 0; x < 80; ++x) - { - if (text_screen[1] & 0x80) - { - ST_Util_DrawChar(bitmap_info, x, y, on ? IBM437ToUnicode[text_screen[0]] : ' ', text_screen[1]); - mainwindow.InvalidateStartupScreen(x * 8, y * 16, x * 8 + 8, y * 16 + 16); - } - text_screen += 2; - } - } -} diff --git a/src/common/startscreen/endoom.cpp b/src/common/startscreen/endoom.cpp index 090c90dbcb..cd2890403c 100644 --- a/src/common/startscreen/endoom.cpp +++ b/src/common/startscreen/endoom.cpp @@ -66,13 +66,13 @@ // TYPES ------------------------------------------------------------------- // PUBLIC DATA DEFINITIONS ------------------------------------------------- -#if 0 + CUSTOM_CVAR(Int, showendoom, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { if (self < 0) self = 0; else if (self > 2) self=2; } -#endif + // PRIVATE DATA DEFINITIONS ------------------------------------------------ // CODE -------------------------------------------------------------------- @@ -138,7 +138,6 @@ void FEndoomScreen::Update() } -#if 0 // this part is not ready yet. //========================================================================== // // ST_Endoom @@ -198,4 +197,3 @@ void ST_Endoom() int code = RunEndoom(); throw CExitEvent(code); } -#endif \ No newline at end of file diff --git a/src/common/startscreen/startscreen.cpp b/src/common/startscreen/startscreen.cpp index e69aa3f236..20637719d8 100644 --- a/src/common/startscreen/startscreen.cpp +++ b/src/common/startscreen/startscreen.cpp @@ -368,8 +368,9 @@ FStartScreen* GetGameStartScreen(int max_progress) Printf("Error creating start screen: %s\n", err.what()); // fall through to the generic startup screen } + return CreateGenericStartScreen(max_progress); } - return CreateGenericStartScreen(max_progress); + return nullptr; } //==========================================================================