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- moved the software renderer's dynamic light option into the dynamic light menu to avoid confusion.
Todo: Review the other options and make sure they apply to both renderers.
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2 changed files with 4 additions and 4 deletions
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@ -2671,7 +2671,7 @@ GLTEXMNU_SORTDRAWLIST = "Sort draw lists by texture";
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// Dynamic Light Options
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GLLIGHTMNU_TITLE = "DYNAMIC LIGHTS";
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GLLIGHTMNU_LIGHTSENABLED = "Dynamic Lights enabled";
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GLLIGHTMNU_LIGHTSENABLED = "Dynamic Lights (OpenGL)";
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GLLIGHTMNU_LIGHTDEFS = "Enable light definitions";
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GLLIGHTMNU_CLIPLIGHTS = "Clip lights";
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GLLIGHTMNU_LIGHTSPRITES = "Lights affect sprites";
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@ -2805,7 +2805,7 @@ TCMNU_TRUECOLOR = "True color output";
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TCMNU_MINFILTER = "Linear filter when downscaling";
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TCMNU_MAGFILTER = "Linear filter when upscaling";
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TCMNU_MIPMAP = "Use mipmapped textures";
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TCMNU_DYNLIGHTS = "Dynamic lights";
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TCMNU_DYNLIGHTS = "Dynamic lights (Software)";
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// SVE strings:
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@ -706,7 +706,6 @@ OptionMenu "TrueColorOptions"
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Option "$TCMNU_MINFILTER", "r_minfilter", "OnOff"
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Option "$TCMNU_MAGFILTER", "r_magfilter", "OnOff"
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Option "$TCMNU_MIPMAP", "r_mipmap", "OnOff"
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Option "$TCMNU_DYNLIGHTS", "r_dynlights", "OnOff"
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}
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OptionMenu "SWROptions"
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@ -2094,7 +2093,8 @@ OptionMenu "GLTextureGLOptions"
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OptionMenu "GLLightOptions"
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{
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Title "$GLLIGHTMNU_TITLE"
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Option "$GLLIGHTMNU_LIGHTSENABLED", gl_lights, "YesNo"
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Option "$TCMNU_DYNLIGHTS", "r_dynlights", "OnOff"
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Option "$GLLIGHTMNU_LIGHTSENABLED", gl_lights, "OnOff"
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Option "$GLLIGHTMNU_LIGHTDEFS", gl_attachedlights, "YesNo"
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Option "$GLLIGHTMNU_CLIPLIGHTS", gl_lights_checkside, "YesNo"
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Option "$GLLIGHTMNU_LIGHTSPRITES", gl_light_sprites, "YesNo"
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