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https://github.com/ZDoom/gzdoom.git
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- split defcvars parser into its own file
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parent
3102640210
commit
79cbaf5d4f
3 changed files with 133 additions and 93 deletions
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@ -810,6 +810,7 @@ set (PCH_SOURCES
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ct_chat.cpp
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d_iwad.cpp
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d_main.cpp
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d_defcvars.cpp
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d_anonstats.cpp
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d_net.cpp
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d_netinfo.cpp
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131
src/d_defcvars.cpp
Normal file
131
src/d_defcvars.cpp
Normal file
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@ -0,0 +1,131 @@
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//-----------------------------------------------------------------------------
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// Copyright 1993-1996 id Software
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// Copyright 1999-2016 Randy Heit
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// Copyright 2002-2016 Christoph Oelckers
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// Copyright 2019-2021 Rachael Alexanderson
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//
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// DESCRIPTION:
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// defcvars loader split from d_main.cpp
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//
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//-----------------------------------------------------------------------------
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// HEADER FILES ------------------------------------------------------------
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#include "doomdef.h"
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#include "doomstat.h"
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#include "gstrings.h"
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#include "filesystem.h"
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#include "menu.h"
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#include "doommenu.h"
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#include "c_console.h"
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#include "d_main.h"
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#include "version.h"
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void D_GrabCVarDefaults()
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{
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int lump, lastlump = 0;
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int lumpversion, gamelastrunversion;
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gamelastrunversion = atoi(LASTRUNVERSION);
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while ((lump = fileSystem.FindLump("DEFCVARS", &lastlump)) != -1)
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{
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// don't parse from wads
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if (lastlump > fileSystem.GetLastEntry(fileSystem.GetMaxIwadNum()))
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{
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// would rather put this in a modal of some sort, but this will have to do.
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Printf(TEXTCOLOR_RED "Cannot load DEFCVARS from a wadfile!\n");
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break;
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}
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FScanner sc(lump);
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sc.MustGetString();
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if (!sc.Compare("version"))
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sc.ScriptError("Must declare version for defcvars! (currently: %i)", gamelastrunversion);
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sc.MustGetNumber();
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lumpversion = sc.Number;
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if (lumpversion > gamelastrunversion)
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sc.ScriptError("Unsupported version %i (%i supported)", lumpversion, gamelastrunversion);
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if (lumpversion < 219)
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sc.ScriptError("Version must be at least 219 (current version %i)", gamelastrunversion);
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FBaseCVar* var;
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FString CurrentFindCVar;
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while (sc.GetString())
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{
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if (sc.Compare("set"))
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{
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sc.MustGetString();
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}
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CurrentFindCVar = sc.String;
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if (lumpversion < 220)
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{
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CurrentFindCVar.ToLower();
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// these two got renamed
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if (strcmp(CurrentFindCVar, "gamma") == 0)
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{
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CurrentFindCVar = "vid_gamma";
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}
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if (strcmp(CurrentFindCVar, "fullscreen") == 0)
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{
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CurrentFindCVar = "vid_fullscreen";
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}
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// this was removed
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if (strcmp(CurrentFindCVar, "cd_drive") == 0)
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break;
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}
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if (lumpversion < 221)
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{
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// removed cvar
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// this one doesn't matter as much, since it depended on platform-specific values,
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// and is something the user should change anyhow, so, let's just throw this value
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// out.
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if (strcmp(CurrentFindCVar, "mouse_sensitivity") == 0)
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break;
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if (strcmp(CurrentFindCVar, "m_noprescale") == 0)
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break;
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}
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var = FindCVar(CurrentFindCVar, NULL);
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if (var != NULL)
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{
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if (var->GetFlags() & CVAR_ARCHIVE)
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{
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UCVarValue val;
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sc.MustGetString();
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val.String = const_cast<char*>(sc.String);
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var->SetGenericRepDefault(val, CVAR_String);
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}
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else
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{
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sc.ScriptError("Cannot set cvar default for non-config cvar '%s'", sc.String);
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}
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}
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else
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{
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sc.ScriptError("Unknown cvar '%s'", sc.String);
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}
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}
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}
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}
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@ -169,6 +169,7 @@ void D_Cleanup();
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void FreeSBarInfoScript();
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void I_UpdateWindowTitle();
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void S_ParseMusInfo();
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void D_GrabCVarDefaults();
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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@ -331,99 +332,6 @@ static int pagetic;
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// CODE --------------------------------------------------------------------
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void D_GrabCVarDefaults()
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{
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int lump, lastlump = 0;
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int lumpversion, gamelastrunversion;
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gamelastrunversion = atoi(LASTRUNVERSION);
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while ((lump = fileSystem.FindLump("DEFCVARS", &lastlump)) != -1)
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{
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// don't parse from wads
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if (lastlump > fileSystem.GetLastEntry(fileSystem.GetMaxIwadNum()))
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{
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// would rather put this in a modal of some sort, but this will have to do.
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Printf(TEXTCOLOR_RED "Cannot load DEFCVARS from a wadfile!\n");
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break;
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}
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FScanner sc(lump);
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sc.MustGetString();
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if (!sc.Compare("version"))
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sc.ScriptError("Must declare version for defcvars! (currently: %i)", gamelastrunversion);
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sc.MustGetNumber();
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lumpversion = sc.Number;
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if (lumpversion > gamelastrunversion)
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sc.ScriptError("Unsupported version %i (%i supported)", lumpversion, gamelastrunversion);
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if (lumpversion < 219)
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sc.ScriptError("Version must be at least 219 (current version %i)", gamelastrunversion);
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FBaseCVar* var;
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FString CurrentFindCVar;
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while (sc.GetString())
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{
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if (sc.Compare("set"))
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{
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sc.MustGetString();
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}
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CurrentFindCVar = sc.String;
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if (lumpversion < 220)
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{
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CurrentFindCVar.ToLower();
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// these two got renamed
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if (strcmp(CurrentFindCVar, "gamma") == 0)
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{
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CurrentFindCVar = "vid_gamma";
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}
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if (strcmp(CurrentFindCVar, "fullscreen") == 0)
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{
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CurrentFindCVar = "vid_fullscreen";
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}
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// this was removed
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if (strcmp(CurrentFindCVar, "cd_drive") == 0)
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break;
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}
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if (lumpversion < 221)
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{
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// removed cvar
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// this one doesn't matter as much, since it depended on platform-specific values,
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// and is something the user should change anyhow, so, let's just throw this value
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// out.
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if (strcmp(CurrentFindCVar, "mouse_sensitivity") == 0)
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break;
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if (strcmp(CurrentFindCVar, "m_noprescale") == 0)
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break;
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}
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var = FindCVar(CurrentFindCVar, NULL);
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if (var != NULL)
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{
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if (var->GetFlags() & CVAR_ARCHIVE)
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{
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UCVarValue val;
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sc.MustGetString();
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val.String = const_cast<char*>(sc.String);
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var->SetGenericRepDefault(val, CVAR_String);
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}
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else
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{
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sc.ScriptError("Cannot set cvar default for non-config cvar '%s'", sc.String);
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}
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}
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else
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{
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sc.ScriptError("Unknown cvar '%s'", sc.String);
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}
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}
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}
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}
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//==========================================================================
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//
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// D_ToggleHud
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