- split defcvars parser into its own file

This commit is contained in:
Rachael Alexanderson 2021-09-05 08:18:40 -04:00
parent 3102640210
commit 79cbaf5d4f
3 changed files with 133 additions and 93 deletions

View file

@ -810,6 +810,7 @@ set (PCH_SOURCES
ct_chat.cpp
d_iwad.cpp
d_main.cpp
d_defcvars.cpp
d_anonstats.cpp
d_net.cpp
d_netinfo.cpp

131
src/d_defcvars.cpp Normal file
View file

@ -0,0 +1,131 @@
//-----------------------------------------------------------------------------
// Copyright 1993-1996 id Software
// Copyright 1999-2016 Randy Heit
// Copyright 2002-2016 Christoph Oelckers
// Copyright 2019-2021 Rachael Alexanderson
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//
// DESCRIPTION:
// defcvars loader split from d_main.cpp
//
//-----------------------------------------------------------------------------
// HEADER FILES ------------------------------------------------------------
#include "doomdef.h"
#include "doomstat.h"
#include "gstrings.h"
#include "filesystem.h"
#include "menu.h"
#include "doommenu.h"
#include "c_console.h"
#include "d_main.h"
#include "version.h"
void D_GrabCVarDefaults()
{
int lump, lastlump = 0;
int lumpversion, gamelastrunversion;
gamelastrunversion = atoi(LASTRUNVERSION);
while ((lump = fileSystem.FindLump("DEFCVARS", &lastlump)) != -1)
{
// don't parse from wads
if (lastlump > fileSystem.GetLastEntry(fileSystem.GetMaxIwadNum()))
{
// would rather put this in a modal of some sort, but this will have to do.
Printf(TEXTCOLOR_RED "Cannot load DEFCVARS from a wadfile!\n");
break;
}
FScanner sc(lump);
sc.MustGetString();
if (!sc.Compare("version"))
sc.ScriptError("Must declare version for defcvars! (currently: %i)", gamelastrunversion);
sc.MustGetNumber();
lumpversion = sc.Number;
if (lumpversion > gamelastrunversion)
sc.ScriptError("Unsupported version %i (%i supported)", lumpversion, gamelastrunversion);
if (lumpversion < 219)
sc.ScriptError("Version must be at least 219 (current version %i)", gamelastrunversion);
FBaseCVar* var;
FString CurrentFindCVar;
while (sc.GetString())
{
if (sc.Compare("set"))
{
sc.MustGetString();
}
CurrentFindCVar = sc.String;
if (lumpversion < 220)
{
CurrentFindCVar.ToLower();
// these two got renamed
if (strcmp(CurrentFindCVar, "gamma") == 0)
{
CurrentFindCVar = "vid_gamma";
}
if (strcmp(CurrentFindCVar, "fullscreen") == 0)
{
CurrentFindCVar = "vid_fullscreen";
}
// this was removed
if (strcmp(CurrentFindCVar, "cd_drive") == 0)
break;
}
if (lumpversion < 221)
{
// removed cvar
// this one doesn't matter as much, since it depended on platform-specific values,
// and is something the user should change anyhow, so, let's just throw this value
// out.
if (strcmp(CurrentFindCVar, "mouse_sensitivity") == 0)
break;
if (strcmp(CurrentFindCVar, "m_noprescale") == 0)
break;
}
var = FindCVar(CurrentFindCVar, NULL);
if (var != NULL)
{
if (var->GetFlags() & CVAR_ARCHIVE)
{
UCVarValue val;
sc.MustGetString();
val.String = const_cast<char*>(sc.String);
var->SetGenericRepDefault(val, CVAR_String);
}
else
{
sc.ScriptError("Cannot set cvar default for non-config cvar '%s'", sc.String);
}
}
else
{
sc.ScriptError("Unknown cvar '%s'", sc.String);
}
}
}
}

View file

@ -169,6 +169,7 @@ void D_Cleanup();
void FreeSBarInfoScript();
void I_UpdateWindowTitle();
void S_ParseMusInfo();
void D_GrabCVarDefaults();
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
@ -331,99 +332,6 @@ static int pagetic;
// CODE --------------------------------------------------------------------
void D_GrabCVarDefaults()
{
int lump, lastlump = 0;
int lumpversion, gamelastrunversion;
gamelastrunversion = atoi(LASTRUNVERSION);
while ((lump = fileSystem.FindLump("DEFCVARS", &lastlump)) != -1)
{
// don't parse from wads
if (lastlump > fileSystem.GetLastEntry(fileSystem.GetMaxIwadNum()))
{
// would rather put this in a modal of some sort, but this will have to do.
Printf(TEXTCOLOR_RED "Cannot load DEFCVARS from a wadfile!\n");
break;
}
FScanner sc(lump);
sc.MustGetString();
if (!sc.Compare("version"))
sc.ScriptError("Must declare version for defcvars! (currently: %i)", gamelastrunversion);
sc.MustGetNumber();
lumpversion = sc.Number;
if (lumpversion > gamelastrunversion)
sc.ScriptError("Unsupported version %i (%i supported)", lumpversion, gamelastrunversion);
if (lumpversion < 219)
sc.ScriptError("Version must be at least 219 (current version %i)", gamelastrunversion);
FBaseCVar* var;
FString CurrentFindCVar;
while (sc.GetString())
{
if (sc.Compare("set"))
{
sc.MustGetString();
}
CurrentFindCVar = sc.String;
if (lumpversion < 220)
{
CurrentFindCVar.ToLower();
// these two got renamed
if (strcmp(CurrentFindCVar, "gamma") == 0)
{
CurrentFindCVar = "vid_gamma";
}
if (strcmp(CurrentFindCVar, "fullscreen") == 0)
{
CurrentFindCVar = "vid_fullscreen";
}
// this was removed
if (strcmp(CurrentFindCVar, "cd_drive") == 0)
break;
}
if (lumpversion < 221)
{
// removed cvar
// this one doesn't matter as much, since it depended on platform-specific values,
// and is something the user should change anyhow, so, let's just throw this value
// out.
if (strcmp(CurrentFindCVar, "mouse_sensitivity") == 0)
break;
if (strcmp(CurrentFindCVar, "m_noprescale") == 0)
break;
}
var = FindCVar(CurrentFindCVar, NULL);
if (var != NULL)
{
if (var->GetFlags() & CVAR_ARCHIVE)
{
UCVarValue val;
sc.MustGetString();
val.String = const_cast<char*>(sc.String);
var->SetGenericRepDefault(val, CVAR_String);
}
else
{
sc.ScriptError("Cannot set cvar default for non-config cvar '%s'", sc.String);
}
}
else
{
sc.ScriptError("Unknown cvar '%s'", sc.String);
}
}
}
}
//==========================================================================
//
// D_ToggleHud