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- backend update from Raze.
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a1d0d27278
commit
79c9b979d2
9 changed files with 6 additions and 9 deletions
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@ -325,3 +325,5 @@ public:
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CleanHeight = savedheight;
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}
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};
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void Draw2D(F2DDrawer* drawer, FRenderState& state);
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@ -7,7 +7,7 @@
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// the Free Software Foundation, either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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@ -69,7 +69,6 @@ EXTERN_CVAR(Int, gl_pipeline_depth);
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void gl_LoadExtensions();
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void gl_PrintStartupLog();
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void Draw2D(F2DDrawer *drawer, FRenderState &state);
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extern bool vid_hdr_active;
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@ -67,8 +67,6 @@ EXTERN_CVAR(Int, gl_pipeline_depth);
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EXTERN_CVAR(Bool, gl_sort_textures);
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void Draw2D(F2DDrawer *drawer, FRenderState &state);
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extern bool vid_hdr_active;
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namespace OpenGLESRenderer
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@ -44,7 +44,7 @@
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#include "printf.h"
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CUSTOM_CVAR(Int, gl_fogmode, 1, CVAR_ARCHIVE | CVAR_NOINITCALL)
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CUSTOM_CVAR(Int, gl_fogmode, 2, CVAR_ARCHIVE | CVAR_NOINITCALL)
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{
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if (self > 2) self = 2;
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if (self < 0) self = 0;
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@ -6,7 +6,7 @@
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// the Free Software Foundation, either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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@ -121,7 +121,6 @@ CUSTOM_CVAR(Int, vid_preferbackend, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_N
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Printf("Changing the video backend requires a restart for " GAMENAME ".\n");
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}
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CVAR(Int, vid_renderer, 1, 0) // for some stupid mods which threw caution out of the window...
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CUSTOM_CVAR(Int, uiscale, 0, CVAR_ARCHIVE | CVAR_NOINITCALL)
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{
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@ -57,8 +57,6 @@
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#include "engineerrors.h"
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#include "c_dispatch.h"
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void Draw2D(F2DDrawer *drawer, FRenderState &state);
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EXTERN_CVAR(Bool, r_drawvoxels)
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EXTERN_CVAR(Int, gl_tonemap)
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EXTERN_CVAR(Int, screenblocks)
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@ -128,6 +128,7 @@ EXTERN_CVAR(Int, vr_mode)
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EXTERN_CVAR(Bool, cl_customizeinvulmap)
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EXTERN_CVAR(Bool, log_vgafont)
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EXTERN_CVAR(Bool, dlg_vgafont)
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CVAR(Int, vid_renderer, 1, 0) // for some stupid mods which threw caution out of the window...
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void DrawHUD();
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void D_DoAnonStats();
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