From 79a4bfbdf026a1195a2594dd4815978b757c0e9f Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 6 Jan 2007 16:13:21 +0000 Subject: [PATCH] - Fixed: ST_Endoom must exit, even if showendoom is set to false. SVN r442 (trunk) --- src/win32/st_start.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/win32/st_start.cpp b/src/win32/st_start.cpp index 7aa65c0056..49290c9b1b 100644 --- a/src/win32/st_start.cpp +++ b/src/win32/st_start.cpp @@ -757,7 +757,7 @@ CVAR(Bool, showendoom, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) void ST_Endoom() { - if (!showendoom) return; + if (!showendoom) exit(0); int endoom_lump = Wads.CheckNumForName ( gameinfo.gametype == GAME_Doom? "ENDOOM" :