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https://github.com/ZDoom/gzdoom.git
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Cleanup video part of native OS X backend, phase 2
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parent
41c949f8ac
commit
797cf624df
1 changed files with 115 additions and 249 deletions
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@ -201,7 +201,6 @@ RenderBufferOptions rbOpts;
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EXTERN_CVAR(Bool, ticker )
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EXTERN_CVAR(Bool, vid_hidpi )
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EXTERN_CVAR(Bool, vid_vsync )
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EXTERN_CVAR(Int, vid_adapter )
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EXTERN_CVAR(Int, vid_defwidth )
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EXTERN_CVAR(Int, vid_defheight)
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@ -1957,21 +1956,6 @@ typedef uint32_t Uint32;
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} SDL_TextureAccess;
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SDL_bool SDL_PixelFormatEnumToMasks(Uint32 format, int* bpp, Uint32* Rmask, Uint32* Gmask, Uint32* Bmask, Uint32* Amask)
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{
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//assert(format == SDL_PIXELFORMAT_ABGR8888);
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*bpp = 32;
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*Rmask = 0x000000FF;
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*Gmask = 0x0000FF00;
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*Bmask = 0x00FF0000;
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*Amask = 0xFF000000;
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return SDL_TRUE;
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}
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struct SDL_Window
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{
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Uint32 flags;
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@ -2016,27 +2000,6 @@ Uint32 SDL_GetWindowFlags(SDL_Window *window)
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return window->flags;
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}
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SDL_Surface *SDL_GetWindowSurface(SDL_Window *window)
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{
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ZD_UNUSED(window);
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return NULL;
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}
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void SDL_GetWindowSize(SDL_Window *window, int *w, int *h)
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{
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*w = window->w;
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*h = window->h;
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}
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void SDL_SetWindowSize(SDL_Window *window, int w, int h)
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{
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// Currently this is used for handling the fullscreen->windowed transition.
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// We can just no-op this for now.
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ZD_UNUSED(window);
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ZD_UNUSED(w);
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ZD_UNUSED(h);
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}
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int SDL_SetWindowFullscreen(SDL_Window* window, Uint32 flags)
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{
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if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == (flags & SDL_WINDOW_FULLSCREEN_DESKTOP))
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@ -2059,48 +2022,6 @@ int SDL_SetWindowFullscreen(SDL_Window* window, Uint32 flags)
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return 0;
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}
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SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, int index, Uint32 flags)
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{
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ZD_UNUSED(index);
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ZD_UNUSED(flags);
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static SDL_Renderer result;
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result.window = window;
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return &result;
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}
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void SDL_DestroyRenderer(SDL_Renderer *renderer)
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{
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ZD_UNUSED(renderer);
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}
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SDL_Texture *SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int h)
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{
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ZD_UNUSED(format);
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ZD_UNUSED(access);
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ZD_UNUSED(w);
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ZD_UNUSED(h);
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static SDL_Texture result;
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result.window = renderer->window;
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return &result;
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}
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void SDL_DestroyTexture(SDL_Texture *texture)
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{
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ZD_UNUSED(texture);
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}
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int SDL_QueryTexture(SDL_Texture *texture, Uint32* format, int* access, int* w, int* h)
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{
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if(format) *format = 0; //SDL_PIXELFORMAT_ABGR8888;
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if(access) *access = SDL_TEXTUREACCESS_STREAMING;
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if(w) *w = texture->window->w;
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if(h) *h = texture->window->h;
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return 0;
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}
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int SDL_UpdateWindowSurface(SDL_Window *screen)
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{
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assert(NULL != screen);
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@ -2176,32 +2097,35 @@ private:
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size_t m_modeIterator;
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};
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class CocoaFrameBuffer : public DFrameBuffer
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{
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public:
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CocoaFrameBuffer(int width, int height, bool fullscreen);
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~CocoaFrameBuffer();
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bool Lock (bool buffer);
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void Unlock ();
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bool Relock ();
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void ForceBuffering (bool force);
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bool IsValid ();
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void Update ();
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PalEntry *GetPalette ();
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void GetFlashedPalette (PalEntry pal[256]);
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void UpdatePalette ();
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bool SetGamma (float gamma);
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bool SetFlash (PalEntry rgb, int amount);
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void GetFlash (PalEntry &rgb, int &amount);
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void SetFullscreen (bool fullscreen);
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int GetPageCount ();
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bool IsFullscreen ();
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virtual bool IsValid();
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friend class CocoaVideo;
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virtual bool Lock(bool buffer);
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virtual void Unlock();
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virtual void Update();
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virtual PalEntry* GetPalette();
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virtual void GetFlashedPalette(PalEntry pal[256]);
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virtual void UpdatePalette();
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virtual bool SetGamma(float gamma);
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virtual bool SetFlash(PalEntry rgb, int amount);
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virtual void GetFlash(PalEntry &rgb, int &amount);
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virtual int GetPageCount();
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virtual bool IsFullscreen();
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virtual void SetVSync(bool vsync);
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void SetFullscreen(bool fullscreen);
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private:
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PalEntry SourcePalette[256];
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BYTE GammaTable[3][256];
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@ -2211,59 +2135,53 @@ private:
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bool UpdatePending;
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SDL_Window *Screen;
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SDL_Renderer *Renderer;
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union
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{
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SDL_Texture *Texture;
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SDL_Surface *Surface;
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};
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bool NeedPalUpdate;
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bool NeedGammaUpdate;
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void UpdateColors();
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void ResetSDLRenderer ();
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CocoaFrameBuffer () {}
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};
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struct MiniModeInfo
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{
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WORD Width, Height;
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};
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// ---------------------------------------------------------------------------
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EXTERN_CVAR (Float, Gamma)
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CVAR (Int, vid_adapter, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Int, vid_displaybits, 32, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, vid_forcesurface, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CUSTOM_CVAR (Float, rgamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CUSTOM_CVAR (Float, rgamma, 1.0f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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if (screen != NULL)
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{
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screen->SetGamma (Gamma);
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}
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}
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CUSTOM_CVAR (Float, ggamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (screen != NULL)
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{
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screen->SetGamma (Gamma);
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}
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}
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CUSTOM_CVAR (Float, bgamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (screen != NULL)
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if (NULL != screen)
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{
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screen->SetGamma(Gamma);
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}
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}
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static MiniModeInfo WinModes[] =
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CUSTOM_CVAR (Float, ggamma, 1.0f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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if (NULL != screen)
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{
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screen->SetGamma(Gamma);
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}
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}
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CUSTOM_CVAR (Float, bgamma, 1.0f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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if (NULL != screen)
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{
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screen->SetGamma(Gamma);
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}
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}
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// ---------------------------------------------------------------------------
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static const struct MiniModeInfo
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{
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uint16_t width;
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uint16_t height;
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}
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VideoModes[] =
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{
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{ 320, 200 },
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{ 320, 240 },
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@ -2323,10 +2241,14 @@ static MiniModeInfo WinModes[] =
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{ 5120, 2880 }
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};
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static cycle_t BlitCycles;
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static cycle_t FlipCycles;
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// ---------------------------------------------------------------------------
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CocoaVideo::CocoaVideo(int dummy)
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: m_modeIterator(0)
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{
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@ -2345,10 +2267,10 @@ bool CocoaVideo::NextMode(int* width, int* height, bool* letterbox)
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{
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ZD_UNUSED(letterbox);
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if (m_modeIterator < sizeof(WinModes) / sizeof(WinModes[0]))
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if (m_modeIterator < sizeof(VideoModes) / sizeof(VideoModes[0]))
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{
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*width = WinModes[m_modeIterator].Width;
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*height = WinModes[m_modeIterator].Height;
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*width = VideoModes[m_modeIterator].width;
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*height = VideoModes[m_modeIterator].height;
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++m_modeIterator;
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return true;
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@ -2368,15 +2290,14 @@ DFrameBuffer *CocoaVideo::CreateFrameBuffer(int width, int height, bool fullscre
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if (old != NULL)
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{ // Reuse the old framebuffer if its attributes are the same
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CocoaFrameBuffer *fb = static_cast<CocoaFrameBuffer *> (old);
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if (fb->Width == width &&
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fb->Height == height)
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if (fb->GetWidth() == width &&
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fb->GetHeight() == height)
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{
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bool fsnow = (SDL_GetWindowFlags (fb->Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
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if (fsnow != fullscreen)
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if (fb->IsFullscreen() != fullscreen)
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{
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fb->SetFullscreen (fullscreen);
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}
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return old;
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}
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old->GetFlash (flashColor, flashAmount);
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@ -2460,9 +2381,7 @@ CocoaFrameBuffer::CocoaFrameBuffer (int width, int height, bool fullscreen)
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if (Screen == NULL)
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return;
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Renderer = NULL;
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Texture = NULL;
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ResetSDLRenderer ();
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GPfx.SetFormat(32, 0x000000FF, 0x0000FF00, 0x00FF0000);
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for (size_t i = 0; i < 256; ++i)
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{
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@ -2480,13 +2399,6 @@ CocoaFrameBuffer::~CocoaFrameBuffer ()
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{
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if(Screen)
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{
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if (Renderer)
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{
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if (Texture)
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SDL_DestroyTexture (Texture);
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SDL_DestroyRenderer (Renderer);
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}
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SDL_DestroyWindow (Screen);
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}
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}
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@ -2506,11 +2418,6 @@ bool CocoaFrameBuffer::Lock (bool buffered)
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return DSimpleCanvas::Lock ();
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}
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bool CocoaFrameBuffer::Relock ()
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{
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return DSimpleCanvas::Lock ();
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}
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void CocoaFrameBuffer::Unlock ()
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{
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if (UpdatePending && LockCount == 1)
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@ -2546,11 +2453,11 @@ void CocoaFrameBuffer::Update ()
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FlipCycles.Reset();
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BlitCycles.Clock();
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GPfx.Convert(MemBuffer, Pitch, Texture->window->pixels, Texture->window->pitch,
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GPfx.Convert(MemBuffer, Pitch, [appCtrl softwareRenderingBuffer], Width * BYTES_PER_PIXEL,
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Width, Height, FRACUNIT, FRACUNIT, 0, 0);
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FlipCycles.Clock();
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SDL_RenderPresent(Renderer);
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SDL_UpdateWindowSurface(Screen);
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FlipCycles.Unclock();
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BlitCycles.Unclock();
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@ -2637,13 +2544,6 @@ void CocoaFrameBuffer::GetFlashedPalette (PalEntry pal[256])
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void CocoaFrameBuffer::SetFullscreen (bool fullscreen)
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{
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SDL_SetWindowFullscreen (Screen, fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
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if (!fullscreen)
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{
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// Restore proper window size
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SDL_SetWindowSize (Screen, Width, Height);
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}
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ResetSDLRenderer ();
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}
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bool CocoaFrameBuffer::IsFullscreen ()
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@ -2651,40 +2551,6 @@ bool CocoaFrameBuffer::IsFullscreen ()
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return (SDL_GetWindowFlags (Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
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}
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void CocoaFrameBuffer::ResetSDLRenderer ()
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{
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if (Renderer)
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{
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if (Texture)
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SDL_DestroyTexture (Texture);
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SDL_DestroyRenderer (Renderer);
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}
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Renderer = SDL_CreateRenderer (Screen, -1,SDL_RENDERER_ACCELERATED|SDL_RENDERER_TARGETTEXTURE|
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(vid_vsync ? SDL_RENDERER_PRESENTVSYNC : 0));
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if (!Renderer)
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return;
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Uint32 fmt = 0;
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// switch(vid_displaybits)
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// {
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// default: fmt = SDL_PIXELFORMAT_ARGB8888; break;
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// case 30: fmt = SDL_PIXELFORMAT_ARGB2101010; break;
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// case 24: fmt = SDL_PIXELFORMAT_RGB888; break;
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// case 16: fmt = SDL_PIXELFORMAT_RGB565; break;
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// case 15: fmt = SDL_PIXELFORMAT_ARGB1555; break;
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// }
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Texture = SDL_CreateTexture (Renderer, fmt, SDL_TEXTUREACCESS_STREAMING, Width, Height);
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Uint32 format;
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SDL_QueryTexture(Texture, &format, NULL, NULL, NULL);
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Uint32 Rmask, Gmask, Bmask, Amask;
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int bpp;
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SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask);
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GPfx.SetFormat (bpp, Rmask, Gmask, Bmask);
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}
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void CocoaFrameBuffer::SetVSync (bool vsync)
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{
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if (CGLContextObj context = CGLGetCurrentContext())
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