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https://github.com/ZDoom/gzdoom.git
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Limit texture upload transfer buffers to roughly 64 MB
This commit is contained in:
parent
9aeb78ae97
commit
796890bb98
3 changed files with 38 additions and 19 deletions
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@ -209,8 +209,13 @@ void VulkanFrameBuffer::Update()
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Super::Update();
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}
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void VulkanFrameBuffer::DeleteFrameObjects()
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void VulkanFrameBuffer::DeleteFrameObjects(bool uploadOnly)
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{
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FrameTextureUpload.Buffers.clear();
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FrameTextureUpload.TotalSize = 0;
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if (!uploadOnly)
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{
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FrameDeleteList.Images.clear();
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FrameDeleteList.ImageViews.clear();
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FrameDeleteList.Framebuffers.clear();
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@ -218,6 +223,7 @@ void VulkanFrameBuffer::DeleteFrameObjects()
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FrameDeleteList.Descriptors.clear();
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FrameDeleteList.DescriptorPools.clear();
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FrameDeleteList.CommandBuffers.clear();
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}
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}
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void VulkanFrameBuffer::FlushCommands(VulkanCommandBuffer **commands, size_t count, bool finish, bool lastsubmit)
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@ -251,11 +257,12 @@ void VulkanFrameBuffer::FlushCommands(VulkanCommandBuffer **commands, size_t cou
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mNextSubmit++;
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}
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void VulkanFrameBuffer::FlushCommands(bool finish, bool lastsubmit)
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void VulkanFrameBuffer::FlushCommands(bool finish, bool lastsubmit, bool uploadOnly)
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{
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if (!uploadOnly)
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mRenderState->EndRenderPass();
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if (mDrawCommands || mTransferCommands)
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if ((!uploadOnly && mDrawCommands) || mTransferCommands)
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{
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VulkanCommandBuffer *commands[2];
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size_t count = 0;
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@ -267,7 +274,7 @@ void VulkanFrameBuffer::FlushCommands(bool finish, bool lastsubmit)
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FrameDeleteList.CommandBuffers.push_back(std::move(mTransferCommands));
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}
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if (mDrawCommands)
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if (!uploadOnly && mDrawCommands)
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{
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mDrawCommands->end();
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commands[count++] = mDrawCommands.get();
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@ -280,7 +287,7 @@ void VulkanFrameBuffer::FlushCommands(bool finish, bool lastsubmit)
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}
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}
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void VulkanFrameBuffer::WaitForCommands(bool finish)
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void VulkanFrameBuffer::WaitForCommands(bool finish, bool uploadOnly)
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{
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if (finish)
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{
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@ -292,7 +299,7 @@ void VulkanFrameBuffer::WaitForCommands(bool finish)
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mPostprocess->DrawPresentTexture(mOutputLetterbox, true, false);
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}
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FlushCommands(finish, true);
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FlushCommands(finish, true, uploadOnly);
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if (finish)
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{
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@ -310,7 +317,7 @@ void VulkanFrameBuffer::WaitForCommands(bool finish)
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vkResetFences(device->device, numWaitFences, mSubmitWaitFences);
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}
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DeleteFrameObjects();
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DeleteFrameObjects(uploadOnly);
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mNextSubmit = 0;
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if (finish)
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@ -37,7 +37,7 @@ public:
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VkRenderBuffers *GetBuffers() { return mActiveRenderBuffers; }
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FRenderState* RenderState() override;
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void FlushCommands(bool finish, bool lastsubmit = false);
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void FlushCommands(bool finish, bool lastsubmit = false, bool uploadOnly = false);
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unsigned int GetLightBufferBlockSize() const;
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@ -64,6 +64,12 @@ public:
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std::vector<std::unique_ptr<VulkanCommandBuffer>> CommandBuffers;
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} FrameDeleteList;
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struct
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{
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std::vector<std::unique_ptr<VulkanBuffer>> Buffers;
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size_t TotalSize = 0;
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} FrameTextureUpload;
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VulkanFrameBuffer(void *hMonitor, bool fullscreen, VulkanDevice *dev);
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~VulkanFrameBuffer();
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bool IsVulkan() override { return true; }
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@ -103,7 +109,8 @@ public:
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void Draw2D() override;
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void WaitForCommands(bool finish) override;
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void WaitForCommands(bool finish) override { WaitForCommands(finish, false); }
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void WaitForCommands(bool finish, bool uploadOnly);
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void PushGroup(const FString &name);
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void PopGroup();
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@ -116,7 +123,7 @@ private:
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void PrintStartupLog();
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void CreateFanToTrisIndexBuffer();
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void CopyScreenToBuffer(int w, int h, uint8_t *data) override;
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void DeleteFrameObjects();
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void DeleteFrameObjects(bool uploadOnly = false);
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void FlushCommands(VulkanCommandBuffer **commands, size_t count, bool finish, bool lastsubmit);
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std::unique_ptr<VkShaderManager> mShaderManager;
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@ -203,9 +203,14 @@ void VkHardwareTexture::CreateTexture(int w, int h, int pixelsize, VkFormat form
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region.imageExtent.height = h;
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cmdbuffer->copyBufferToImage(stagingBuffer->buffer, mImage.Image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
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fb->FrameDeleteList.Buffers.push_back(std::move(stagingBuffer));
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fb->FrameTextureUpload.Buffers.push_back(std::move(stagingBuffer));
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if (mipmap) mImage.GenerateMipmaps(cmdbuffer);
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// If we queued more than 64 MB of data already: wait until the uploads finish before continuing
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fb->FrameTextureUpload.TotalSize += totalSize;
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if (fb->FrameTextureUpload.TotalSize > 64 * 1024 * 1024)
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fb->WaitForCommands(false, true);
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}
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int VkHardwareTexture::GetMipLevels(int w, int h)
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