Limit texture upload transfer buffers to roughly 64 MB

This commit is contained in:
Magnus Norddahl 2021-09-13 21:58:44 +02:00 committed by Christoph Oelckers
parent 9aeb78ae97
commit 796890bb98
3 changed files with 38 additions and 19 deletions

View file

@ -209,8 +209,13 @@ void VulkanFrameBuffer::Update()
Super::Update();
}
void VulkanFrameBuffer::DeleteFrameObjects()
void VulkanFrameBuffer::DeleteFrameObjects(bool uploadOnly)
{
FrameTextureUpload.Buffers.clear();
FrameTextureUpload.TotalSize = 0;
if (!uploadOnly)
{
FrameDeleteList.Images.clear();
FrameDeleteList.ImageViews.clear();
FrameDeleteList.Framebuffers.clear();
@ -218,6 +223,7 @@ void VulkanFrameBuffer::DeleteFrameObjects()
FrameDeleteList.Descriptors.clear();
FrameDeleteList.DescriptorPools.clear();
FrameDeleteList.CommandBuffers.clear();
}
}
void VulkanFrameBuffer::FlushCommands(VulkanCommandBuffer **commands, size_t count, bool finish, bool lastsubmit)
@ -251,11 +257,12 @@ void VulkanFrameBuffer::FlushCommands(VulkanCommandBuffer **commands, size_t cou
mNextSubmit++;
}
void VulkanFrameBuffer::FlushCommands(bool finish, bool lastsubmit)
void VulkanFrameBuffer::FlushCommands(bool finish, bool lastsubmit, bool uploadOnly)
{
if (!uploadOnly)
mRenderState->EndRenderPass();
if (mDrawCommands || mTransferCommands)
if ((!uploadOnly && mDrawCommands) || mTransferCommands)
{
VulkanCommandBuffer *commands[2];
size_t count = 0;
@ -267,7 +274,7 @@ void VulkanFrameBuffer::FlushCommands(bool finish, bool lastsubmit)
FrameDeleteList.CommandBuffers.push_back(std::move(mTransferCommands));
}
if (mDrawCommands)
if (!uploadOnly && mDrawCommands)
{
mDrawCommands->end();
commands[count++] = mDrawCommands.get();
@ -280,7 +287,7 @@ void VulkanFrameBuffer::FlushCommands(bool finish, bool lastsubmit)
}
}
void VulkanFrameBuffer::WaitForCommands(bool finish)
void VulkanFrameBuffer::WaitForCommands(bool finish, bool uploadOnly)
{
if (finish)
{
@ -292,7 +299,7 @@ void VulkanFrameBuffer::WaitForCommands(bool finish)
mPostprocess->DrawPresentTexture(mOutputLetterbox, true, false);
}
FlushCommands(finish, true);
FlushCommands(finish, true, uploadOnly);
if (finish)
{
@ -310,7 +317,7 @@ void VulkanFrameBuffer::WaitForCommands(bool finish)
vkResetFences(device->device, numWaitFences, mSubmitWaitFences);
}
DeleteFrameObjects();
DeleteFrameObjects(uploadOnly);
mNextSubmit = 0;
if (finish)

View file

@ -37,7 +37,7 @@ public:
VkRenderBuffers *GetBuffers() { return mActiveRenderBuffers; }
FRenderState* RenderState() override;
void FlushCommands(bool finish, bool lastsubmit = false);
void FlushCommands(bool finish, bool lastsubmit = false, bool uploadOnly = false);
unsigned int GetLightBufferBlockSize() const;
@ -64,6 +64,12 @@ public:
std::vector<std::unique_ptr<VulkanCommandBuffer>> CommandBuffers;
} FrameDeleteList;
struct
{
std::vector<std::unique_ptr<VulkanBuffer>> Buffers;
size_t TotalSize = 0;
} FrameTextureUpload;
VulkanFrameBuffer(void *hMonitor, bool fullscreen, VulkanDevice *dev);
~VulkanFrameBuffer();
bool IsVulkan() override { return true; }
@ -103,7 +109,8 @@ public:
void Draw2D() override;
void WaitForCommands(bool finish) override;
void WaitForCommands(bool finish) override { WaitForCommands(finish, false); }
void WaitForCommands(bool finish, bool uploadOnly);
void PushGroup(const FString &name);
void PopGroup();
@ -116,7 +123,7 @@ private:
void PrintStartupLog();
void CreateFanToTrisIndexBuffer();
void CopyScreenToBuffer(int w, int h, uint8_t *data) override;
void DeleteFrameObjects();
void DeleteFrameObjects(bool uploadOnly = false);
void FlushCommands(VulkanCommandBuffer **commands, size_t count, bool finish, bool lastsubmit);
std::unique_ptr<VkShaderManager> mShaderManager;

View file

@ -203,9 +203,14 @@ void VkHardwareTexture::CreateTexture(int w, int h, int pixelsize, VkFormat form
region.imageExtent.height = h;
cmdbuffer->copyBufferToImage(stagingBuffer->buffer, mImage.Image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
fb->FrameDeleteList.Buffers.push_back(std::move(stagingBuffer));
fb->FrameTextureUpload.Buffers.push_back(std::move(stagingBuffer));
if (mipmap) mImage.GenerateMipmaps(cmdbuffer);
// If we queued more than 64 MB of data already: wait until the uploads finish before continuing
fb->FrameTextureUpload.TotalSize += totalSize;
if (fb->FrameTextureUpload.TotalSize > 64 * 1024 * 1024)
fb->WaitForCommands(false, true);
}
int VkHardwareTexture::GetMipLevels(int w, int h)