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- fixed font selection on intermission screen.
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parent
4746d0c626
commit
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1 changed files with 4 additions and 4 deletions
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@ -178,7 +178,7 @@ class DoomStatusScreen : StatusScreen
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statsx = max(0, (320 - allwidth) / 2);
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}
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printFont = generic_ui? IntermissionFont : BigFont;
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printFont = generic_ui? IntermissionFont : content.mFont;
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screen.DrawText (textFont, tcolor, statsx, SP_STATSY, "$TXT_IMKILLS", DTA_Clean, true);
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screen.DrawText (textFont, tcolor, statsx, SP_STATSY+lh, "$TXT_IMITEMS", DTA_Clean, true);
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screen.DrawText (textFont, tcolor, statsx, SP_STATSY+2*lh, "$TXT_IMSECRETS", DTA_Clean, true);
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@ -240,15 +240,15 @@ class RavenStatusScreen : DoomStatusScreen
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int countpos = gameinfo.gametype==GAME_Strife? 285:270;
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if (sp_state >= 2)
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{
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drawPercent (IntermissionFont, countpos, 65, cnt_kills[0], wbs.maxkills, true, tcolor);
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drawPercent (textFont, countpos, 65, cnt_kills[0], wbs.maxkills, true, tcolor);
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}
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if (sp_state >= 4)
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{
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drawPercent (IntermissionFont, countpos, 90, cnt_items[0], wbs.maxitems, true, tcolor);
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drawPercent (textFont, countpos, 90, cnt_items[0], wbs.maxitems, true, tcolor);
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}
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if (sp_state >= 6)
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{
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drawPercent (IntermissionFont, countpos, 115, cnt_secret[0], wbs.maxsecret, true, tcolor);
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drawPercent (textFont, countpos, 115, cnt_secret[0], wbs.maxsecret, true, tcolor);
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}
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if (sp_state >= 8)
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{
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