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- fixed: line activation checks for monster activation could be skipped if the lines also were flagged for player activation.
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commit
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1 changed files with 8 additions and 8 deletions
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@ -288,16 +288,16 @@ bool P_TestActivateLine (line_t *line, AActor *mo, int side, int activationType)
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}
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}
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if (activationType == SPAC_Use && (lineActivation & SPAC_MUse) && !mo->player && mo->flags4 & MF4_CANUSEWALLS)
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{
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return true;
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}
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if (activationType == SPAC_Push && (lineActivation & SPAC_MPush) && !mo->player && mo->flags2 & MF2_PUSHWALL)
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{
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return true;
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}
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if ((lineActivation & activationType) == 0)
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{
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if (activationType == SPAC_Use && (lineActivation & SPAC_MUse) && !mo->player && mo->flags4 & MF4_CANUSEWALLS)
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{
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return true;
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}
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if (activationType == SPAC_Push && (lineActivation & SPAC_MPush) && !mo->player && mo->flags2 & MF2_PUSHWALL)
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{
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return true;
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}
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if (activationType != SPAC_MCross || lineActivation != SPAC_Cross)
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{
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return false;
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