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- fixed spawn positions for Korax's missiles.
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@ -484,7 +484,7 @@ AActor *P_SpawnKoraxMissile (const DVector3 &pos, AActor *source, AActor *dest,
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DAngle an;
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double dist;
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th = Spawn (type, source->PosPlusZ(-source->Floorclip), ALLOW_REPLACE);
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th = Spawn (type, pos, ALLOW_REPLACE);
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th->target = source; // Originator
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an = th->AngleTo(dest);
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if (dest->flags & MF_SHADOW)
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