- fixed spawn positions for Korax's missiles.

This commit is contained in:
Christoph Oelckers 2016-04-14 00:21:38 +02:00
parent 0f7fce8bbb
commit 77f05a0010

View file

@ -484,7 +484,7 @@ AActor *P_SpawnKoraxMissile (const DVector3 &pos, AActor *source, AActor *dest,
DAngle an; DAngle an;
double dist; double dist;
th = Spawn (type, source->PosPlusZ(-source->Floorclip), ALLOW_REPLACE); th = Spawn (type, pos, ALLOW_REPLACE);
th->target = source; // Originator th->target = source; // Originator
an = th->AngleTo(dest); an = th->AngleTo(dest);
if (dest->flags & MF_SHADOW) if (dest->flags & MF_SHADOW)