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fixed skewing for lower tiers.
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@ -2407,7 +2407,7 @@ void HWWall::Process(HWWallDispatcher *di, seg_t *seg, sector_t * frontsector, s
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/* bottom texture */
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// the back sector's ceiling obstructs part of this wall (specially important for sky sectors)
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float bfh1a = bch1, bfh2a = bch2;
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float bfh1a = bfh1, bfh2a = bfh2;
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if (fch1 < bfh1 && fch2 < bfh2 && (seg->linedef->flags & ML_DRAWFULLHEIGHT) == 0)
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{
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bfh1 = fch1;
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